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Made in us
Foul Dwimmerlaik






Minneapolis, MN

GoatboyBeta wrote:
Yeah I wouldn't be surprised to see a line of suitable 3D terrain for the game. A more durable playing surface would be welcome as well, either a mat with a hex grid or a RoB style board with the hex grid moulded in as pavement slabs. And if not, a few Garden of Morr sets combined with a matt from a non GW company would work fine IMO.


You have described Heroscape tiles to a T.

That's what I plan on using.

   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Hellfury wrote:
GoatboyBeta wrote:
Yeah I wouldn't be surprised to see a line of suitable 3D terrain for the game. A more durable playing surface would be welcome as well, either a mat with a hex grid or a RoB style board with the hex grid moulded in as pavement slabs. And if not, a few Garden of Morr sets combined with a matt from a non GW company would work fine IMO.


You have described Heroscape tiles to a T.

That's what I plan on using.

I have a ton of those... My interest in this just increased substantially.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Loyal Necron Lychguard




There is a fanmade Mordheim style game called Hinterlands if you have a desire to play it. It's widely accepted in the AoS community and has a pretty cool hobby following as well.

http://www.tga.community/files/file/19-hinterlands-skirmish-campaigns-in-the-mortal-realms-by-sam-james/

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Gimgamgoo wrote:
Ben2 wrote:
 Gimgamgoo wrote:
Granted I've not played this game, but in a totally open terrainless board using 'gangs' of citadel miniatures, how would those skeletons (not known for shooting skills) take on say a bunch of those gold space marines with stormbolters?
Either the board is small enough to allow cc very quickly, thus favouring cc armies, or open enough for shooters to have a major advantage. Terrain is what usually adds balance to this problem.


It's a pit fighting game played on what looks like an A3 sized board, no one so far has missile weapons.

Ok. Makes more sense. I hope the cards add some decent tactics, otherwise it's just move them towards each other till they touch, then roll dice.


Yeah, the minis I played with all had axes and swords and gak.

Not to say throwing spears and/or bows might or might not come later.

As for the 3D terrain discussion, the board I played on was definitely a flat, open gladiator pit.

There were supposedly 3 or 4 additional board tiles. I can't say what those had. All 8 or 10 tables were using the same tiles for simplicity, IIRC.

This message was edited 2 times. Last update was at 2017/04/17 14:08:57


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 JohnnyHell wrote:
I see comparing apples and oranges is strong in this thread. Game looks like Team Arena Gorechosen. That sounds ace to me! It isn't a 'wargame' so wouldn't need terrain. But don't let that stop an excuse to have a needless pop at someone or something.


You certainly never seem to miss the opportunity to have a pop at folks.

EDIT: And to avoid mere snarking - I still seriously don't get the point of AoS'ing Mordheim. I mean, OK, making a warband skirmish Mortal Realms game like a broader, more refined version of the Realm of Chaos thing, sure, that's a thing that has a reason to exist I suppose. But if they try and remake Mordheim-proper in the AoS setting ie, pretty much Mordheim but with Stormcast and daft names, or put in loads of explicit callbacks to Mordheim, I don't see what that gets them. Any new recruits would be playing the new warband skirmish game regardless of if it was proper actual-remake-Mordheim or pseudo-Mordheim, so appropriating Mordheim for an AoS game will generate a nice big chunk of resentment from the existing Mordheim community with little or no gain from the association of the two systems.

This message was edited 1 time. Last update was at 2017/04/17 18:52:42


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Honestly, I don't think there's a way to make a rerelease of Mordheim that doesn't piss people off, Realms of Magic or not. Easier and more effective to simply make a skirmish game of AoS than shoehorn so much AoS-centric material into the Mordheim rules that it's not Mordheim any longer.

This message was edited 1 time. Last update was at 2017/04/17 23:08:30




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Stealthy Sanctus Slipping in His Blade





 AegisGrimm wrote:
Honestly, I don't think there's a way to make a rerelease of Mordheim that doesn't piss people off, Realms of Magic or not. Easier and more effective to simply make a skirmish game of AoS than shoehorn so much AoS-centric material into the Mordheim rules that it's not Mordheim any longer.


Sort of like they did with Shadow War and Necromunda. I could get behind that.

I could also get behind Hinterlands getting full support from GW.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in jp
Longtime Dakkanaut





 Yodhrin wrote:
 JohnnyHell wrote:
I see comparing apples and oranges is strong in this thread. Game looks like Team Arena Gorechosen. That sounds ace to me! It isn't a 'wargame' so wouldn't need terrain. But don't let that stop an excuse to have a needless pop at someone or something.


You certainly never seem to miss the opportunity to have a pop at folks.

EDIT: And to avoid mere snarking - I still seriously don't get the point of AoS'ing Mordheim. I mean, OK, making a warband skirmish Mortal Realms game like a broader, more refined version of the Realm of Chaos thing, sure, that's a thing that has a reason to exist I suppose. But if they try and remake Mordheim-proper in the AoS setting ie, pretty much Mordheim but with Stormcast and daft names, or put in loads of explicit callbacks to Mordheim, I don't see what that gets them. Any new recruits would be playing the new warband skirmish game regardless of if it was proper actual-remake-Mordheim or pseudo-Mordheim, so appropriating Mordheim for an AoS game will generate a nice big chunk of resentment from the existing Mordheim community with little or no gain from the association of the two systems.



Hastings has said that a new 'mordheim' is coming next year. I expect it to go one of two ways 1- made by specialist studios. A full remake of Mordheim with the same setting and the same rules, following the strategy of bloodbowl.
2- aos city skirmish. New rules, new setting, old minis, new terrain.
The popularity of shadow war and hinterlands has shown that there is a great deal pent up demand for this kind of thing.
There was a small but vocal group who were angry that shadow war is not Necromunda but it has not hindered the success of the new game.
I am sure a new 'Mordheim' would have a similar effect.

My only concern is their ability to give meaningful support to both Shadespire and a new skirmish game.
I think they need to make at least 10 teams for Shadespire in the first year if they want it to last as a competitive game.

They are already struggling to keep up with demand for bloodbowl. With adeptus Titanicus, BFG, Shadespire, and aos skirmish, GW could find themselves trying to support 10 rulesets by the end of next year. It is inevitable that quality will suffer as a result.
   
Made in us
Swamp Troll




San Diego

 Grot 6 wrote:
 MLaw wrote:
EnTyme wrote:
 MLaw wrote:
I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.


We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.


Ghaz wrote:
 MLaw wrote:
I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.

No. Shadespire won't be released until later this year.



Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..


Warbands. It is supposed to be like AOSified Mordhiem. Personally, I still can not get into the feel of this new "AOS" version. It is hit or miss on the figures, and the more they pull out of their hindquarters, the farther away from being able to grasp the concept escapes me. ( sorry in advance. Just my opinion.)

I would like to honestly like it, but the more I see, the less inclined I am to get into the game. The prices are over the top for the product, the setting is vapid, and the honest level of my commitment to something that was supposedly destroy the world, the more GW is inching closer and closer to admitting that they !@#$ up and overstepped themselves.

You destroyed the "Universe", why try so hard to reconstruct it in oversized models, when I was playing the game for over such and such a time, and they arbitrarily retconned the whole reason for me to get into the game.... It's as if someone smashes your Porsche, and gives you a Volvo.




I just want to clarify.. I have not destroyed any universes.. that.. can be proven..

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Yodhrin wrote:


EDIT: And to avoid mere snarking - I still seriously don't get the point of AoS'ing Mordheim. I mean, OK, making a warband skirmish Mortal Realms game like a broader, more refined version of the Realm of Chaos thing, sure, that's a thing that has a reason to exist I suppose. But if they try and remake Mordheim-proper in the AoS setting ie, pretty much Mordheim but with Stormcast and daft names, or put in loads of explicit callbacks to Mordheim, I don't see what that gets them. Any new recruits would be playing the new warband skirmish game regardless of if it was proper actual-remake-Mordheim or pseudo-Mordheim, so appropriating Mordheim for an AoS game will generate a nice big chunk of resentment from the existing Mordheim community with little or no gain from the association of the two systems.



But those people can carry on playing Mordheim regardless, which GW profits less from (not at all if 3rd party or recycled minis used). Why shouldn't they try and capitalise on skirmish game demand with a new iteration or derived game? What would it get them? Well, profit. Like they care if there's a difference in rules or community embrace. Hell, that's exactly what SWA is to Necromunda - not a remake, people playing two different versions of the same rules, GW makes money off it. And Warhammer Quest traded off nostalgia with no rules parity. What you're describing is not anything that would prevent GW making a new Mordheim-alike. If anything, SWA proves it can be done without a bespoke model range. Which do you think they'll more likely plump for?

This message was edited 2 times. Last update was at 2017/04/18 09:20:25


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury






"Published on 9 Jun 2017
Sam Healey takes you along on his day trip to Nottingham while in England for the UKGE...last stop, Games Workshop for a peek at Warhammer Underworlds: Shadespire!!!"

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Fixture of Dakka






What is going on with this game?



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Grot 6 wrote:
What is going on with this game?

It wasn't set to release until the fall, so it's still in development it seems.
   
Made in us
Fixture of Dakka






 Kanluwen wrote:
 Grot 6 wrote:
What is going on with this game?

It wasn't set to release until the fall, so it's still in development it seems.


Yes, so are there any other warbands rules, scenery... info, etc... or did someone just jump the gun talking about this?

This message was edited 1 time. Last update was at 2017/06/13 18:35:16




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Fiery Bright Wizard





California

 Grot 6 wrote:
 Kanluwen wrote:
 Grot 6 wrote:
What is going on with this game?

It wasn't set to release until the fall, so it's still in development it seems.


Yes, so are there any other warbands rules, scenery... info, etc... or did someone just jump the gun talking about this?


IMO they may have announced it too early, as it (along with other things) has been buried by the 40k 8th ed hype. Only 3 teams confirmed; khorne, stormcast and undead skeletons. I'm definitely hoping for 1-2 more teams revealed by the time it launches. I'm still really excited about this game. It feels like a mix between X wing and Blood Bowl (MA stats/charge=blitz etc) and AoS. I like the low model count, unique sculpts and hopefully low price of entry. I do plan on starting 40k but shadespire will be a nice alternative when I don't want to play something as large scale and time consuming.

The only thing that irks me is the board and tokens, which seem a bit thin and not the greatest quality. If they were the thicker card tiles with texture like silver tower or hammerhal then it might be different. But these looked like some thin cardstock. Then again I haven't seen them in person just in youtube vids and pictures so maybe they are less flimsy in person.

 
   
Made in us
Auspicious Aspiring Champion of Chaos






I'm sure Destruction will have a warband at launch, most likely Ironjaws.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in se
Executing Exarch






 Thargrim wrote:
 Grot 6 wrote:
 Kanluwen wrote:
 Grot 6 wrote:
What is going on with this game?

It wasn't set to release until the fall, so it's still in development it seems.


Yes, so are there any other warbands rules, scenery... info, etc... or did someone just jump the gun talking about this?


IMO they may have announced it too early, as it (along with other things) has been buried by the 40k 8th ed hype. Only 3 teams confirmed; khorne, stormcast and undead skeletons. I'm definitely hoping for 1-2 more teams revealed by the time it launches. I'm still really excited about this game. It feels like a mix between X wing and Blood Bowl (MA stats/charge=blitz etc) and AoS. I like the low model count, unique sculpts and hopefully low price of entry. I do plan on starting 40k but shadespire will be a nice alternative when I don't want to play something as large scale and time consuming.

The only thing that irks me is the board and tokens, which seem a bit thin and not the greatest quality. If they were the thicker card tiles with texture like silver tower or hammerhal then it might be different. But these looked like some thin cardstock. Then again I haven't seen them in person just in youtube vids and pictures so maybe they are less flimsy in person.


My guess is those are prototypes and the final tiles will be the full thing like their other board games.
   
Made in us
Regular Dakkanaut






They announced too early. With all the hype surrounding 40K, I'm not surprised that we haven't heard anything. I am SUPER pumped for this. Reminds me a bit of Dreamblade from Wizards of the Coast years ago. Definitely picking this one up.

–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'm interested in how it plays. It would be fun to have a small minis game that could travel easily, to bring to things like GenCon or the like. In a pinch, maybe the boards for Betrayal at Calth could be used, too.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Fresh-Faced New User




Nottingham UK

Looking foward to this, although i dont like how players will be unable to draft in or out faction members and that some of the generic cards are going to be availible only through getting a particular faction box?
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

I'm cautiously interested, but I'll see how this one plays out with more info on release.

   
Made in es
Brutal Black Orc




Barcelona, Spain

To my understanding and going by a few comments of 75Hastings69 (or whatever the order and numbers are) is that they will bring in at least 6 warbands and it seems that two of them will be the skaven and aelfs.
   
Made in us
Regular Dakkanaut




SO this popped up on the AOS and Underworlds FB page

This message was edited 1 time. Last update was at 2017/07/27 15:47:29


 
   
Made in gb
Regular Dakkanaut





I really like the lore behind the city of Shadespire - would be so very happy if it served as the basis for a Mordheim-style and new Warhammer Quest-based titles (as well as the Underworlds game, which sounds really fun)
   
Made in fi
Courageous Space Marine Captain






So does this mean that this thing will actually get released at some point?

   
Made in pl
Longtime Dakkanaut






 Crimson wrote:
So does this mean that this thing will actually get released at some point?


Forbidden prophecies (and GW's own marketing team) whisper of Fall release date.
   
Made in gb
Decrepit Dakkanaut




UK

I seem to remember rumour saying November?

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

When it was announced they said it was coming at the end of the year. November or December probably.
   
Made in gb
Decrepit Dakkanaut




UK

An ancient city that used to provide immortality to its residents providing hope to stormcast eternals trapped within,

could it be they were there looking for a way off Sigmar's crazy train once they realised that not only did getting reforged offer a second (+) chance to fight chaos it also destroying their souls and selves more and more each time it happens

 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

https://www.youtube.com/watch?v=UFIrkx9uwdU

Here's a play through/demo from Adepticon for those interested in the game's mechanics.

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