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Made in us
Gore-Soaked Lunatic Witchhunter







Wandering past USRs the "seven powers per discipline" thing has produced a lot of incredibly useless psychic powers. Malefic 1 and 2, Banishment, Scryer's Gaze, Mental Fortitude, and Enhance/Drain are the ones I most frequently see people forgetting they have.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Strafing run is probably used more than you might expect, and I bet Zealot is used a lot just because SM Chaplains have it. Hatred and Preferred Enemy come up a lot too, though when it's against a specific army you can feel bad for using it. Like if I include Pedro Kantor in my SM army, EVERYTHING gets PE and Hatred (Orks). Orks however get nothing in return. I'm pretty sure a few more armies have similar rules as well (Farsight, Death Korps etc.), and rerolling 1s for basically everything is quite useful, and will result in that player having an easier time.

This message was edited 1 time. Last update was at 2017/04/17 12:11:43


If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Enginseer with a Wrench






Weapons that are both two-handed and specialist weapons...
   
Made in ca
Grumpy Longbeard





Canada

Roughly two-thirds of the powers I roll never get used.

Any rule you forget most of the time is useless in my view. Soul blaze, it will not die, pinning etc.
   
Made in us
Mekboy on Kustom Deth Kopta






ramming other vehicles rules. I have literally never seen a person use a ram since the end of 5th edition orks when deffrollas were nerfed into oblivion

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Made in us
Decrepit Dakkanaut






New Orleans, LA

This one time, in 6th edition, I rammed a rhino with a land raider.

Nothing interesting happened.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Dakka Veteran




Strangely, I use soul blaze all the time. My current army fields 4 squads of purifiers plus Crowe. The last time, I ended up using soul blaze to real effect. Someone dropped 9 drop pods worth of space wolves around my 4 rhinos. They popped the units out of the rhino but failed to actually kill any full unit.

Come my psychic phase I did 5 novas catching nearly everyone. Every unit at the end of the turn had soul blaze. It did kill a couple extra guys.
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Slayer-Fan123 wrote:
Oberron wrote:
zealot is literally two other rules in one.

One of those rules doesn't roll over to the entire unit though.


Doesn't Zealot itself confer to the entire unit?

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Irked Necron Immortal




 Tactical_Spam wrote:
Slayer-Fan123 wrote:
Oberron wrote:
zealot is literally two other rules in one.

One of those rules doesn't roll over to the entire unit though.


Doesn't Zealot itself confer to the entire unit?


Hatred might not go to the unit but Zealot does. There's also a formation in Traitors Hate that gives the Dark Apostle a 12" bubble iirc.

My Destroyers, and thus my Wraiths, LOVE preferred enemy.

Useless rule? Stubborn. I can't think of anything that has it off hand. I know during one game my opponent had it and never remembered it or really had to make use of it.

Rule I wish was back: True Grit
   
Made in gb
Battleship Captain





Bristol (UK)

 G00fySmiley wrote:
ramming other vehicles rules. I have literally never seen a person use a ram since the end of 5th edition orks when deffrollas were nerfed into oblivion

I ram all the time.
Once my Rhinos have off loaded their passengers I find they're best used as guided missiles.
Vindicators even more so if they're lost their main gun.
   
Made in gb
Regular Dakkanaut




My group find Objective secured to be useless for us.
It almost never comes up and has never determined the outcome of any of our games.

Even the dice gods don't seem to want us to use it.
(I had an obsec Rhino steal an objective by tank-shocking a non-obsec unit so they ran away, so obsec was pointless)

This message was edited 1 time. Last update was at 2017/04/17 22:22:45


 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

BomBomHotdog wrote:
 Tactical_Spam wrote:
Slayer-Fan123 wrote:
Oberron wrote:
zealot is literally two other rules in one.

One of those rules doesn't roll over to the entire unit though.


Doesn't Zealot itself confer to the entire unit?


Hatred might not go to the unit but Zealot does. There's also a formation in Traitors Hate that gives the Dark Apostle a 12" bubble iirc.


But Zealot is Hatred and Fearless rolled into one special rule that confers to the whole unit meaning everyone has Hatred and Fearless.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in gb
Regular Dakkanaut




 Tactical_Spam wrote:

But Zealot is Hatred and Fearless rolled into one special rule that confers to the whole unit meaning everyone has Hatred and Fearless.


I'm going to have to point out that it gives the effects of fearless not the actual rule. Which makes Space Marine Chaplains one of the few Space Marine models that can be affected by Dark Eldar soul-fright weapons. (The others being Servitors and the Thunderfire cannon)
   
Made in us
Mekboy on Kustom Deth Kopta






 kirotheavenger wrote:
 G00fySmiley wrote:
ramming other vehicles rules. I have literally never seen a person use a ram since the end of 5th edition orks when deffrollas were nerfed into oblivion

I ram all the time.
Once my Rhinos have off loaded their passengers I find they're best used as guided missiles.
Vindicators even more so if they're lost their main gun.


ramming other vehicles or tank shocking units? I find tank shocking units quite effective, it is the I ram your rhino with my battlewagon... nothing happens

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Made in gb
Longtime Dakkanaut




Halandri

Tank shocking is amazing! Once a unit starts fleeing you can keep poking it with tank shocks and force it way back, perhaps even off the board!
   
Made in us
Auspicious Daemonic Herald





Jbz` wrote:
 Tactical_Spam wrote:

But Zealot is Hatred and Fearless rolled into one special rule that confers to the whole unit meaning everyone has Hatred and Fearless.


I'm going to have to point out that it gives the effects of fearless not the actual rule. Which makes Space Marine Chaplains one of the few Space Marine models that can be affected by Dark Eldar soul-fright weapons. (The others being Servitors and the Thunderfire cannon)

Zealot's effect is to give the Fearless USR, not just the effects of it
   
Made in gb
Battleship Captain





Bristol (UK)

 G00fySmiley wrote:
 kirotheavenger wrote:
 G00fySmiley wrote:
ramming other vehicles rules. I have literally never seen a person use a ram since the end of 5th edition orks when deffrollas were nerfed into oblivion

I ram all the time.
Once my Rhinos have off loaded their passengers I find they're best used as guided missiles.
Vindicators even more so if they're lost their main gun.


ramming other vehicles or tank shocking units? I find tank shocking units quite effective, it is the I ram your rhino with my battlewagon... nothing happens

Both.
Obviously I don't ram battlewagons (frontally).
But a Rhino for example hits at S7. A Vindicator hits as hard as a missile launcher.
My Vindicator once lost it's cannon first turn to a Lasback, so it spend the remainder of the game beating it to death with his face (ironically destroying it's lascannon first turn right back).

I've had less luck with tank shocks, partly because I often fight high leadership armies which just move out the way zero gaks given.

This message was edited 1 time. Last update was at 2017/04/17 15:26:31


 
   
Made in gb
Fixture of Dakka






Fear may be useless, but I would argue against getting rid of it, as the OP suggests; instead, the majority of things that ignore it should be done away with, or toned down, to make it more relevant.

I've used Mysterious Objectives quite a lot, actually.

I'd get rid of most of the special effects that scenery has (apart from the generic " is it Difficult or Dangerous Ground, and what's its Cover Save?". The two times I've played a siege game, we all forgot that the trench lines have one special rule and the heavy weapon pits another.

If we're just going to list rules we don't personally encounter much, then anything from the Tau, Necron or Ork codexes.
   
Made in ru
Cackling Chaos Conscript





 CrownAxe wrote:

Zealot's effect is to give the Fearless USR, not just the effects of it


It was in 6th ed, in 7th rulebook it specifically tells about re-rolls, auto-passing tests, gtg and 'our weapons are useless' without a mention of Fearless or Hatred.

This message was edited 1 time. Last update was at 2017/04/17 15:27:28


 
   
Made in ca
Regular Dakkanaut




Mates even soul blaze doesn't have anything on this rule.

Sweeping fire special rule for custodes jetbikes.

Rule says may fire each of their weapons once. They only have one ranged weapon they can shoot....

The rule has literally 0 use.
   
Made in de
Oozing Plague Marine Terminator





Fear has won me games, but I mostly play against Necrons, Tau and DEldar.

The search light I find absolutely useless, though it's not a USR.
Agreed on ramming, but I tank shock quite often, after your rhino has delivered its load it's sometimes the most useful thing to do..
And soul blaze... much dice rolling for sth. that basically can kill only an ork boy.
   
Made in us
Ragin' Ork Dreadnought




Jbz` wrote:
My group find Objective secured to be useless for us.
It almost never comes up and has never determined the outcome of any of our games.

Even the dice gods don't seem to want us to use it.
(I had an obsec Rhino steal an objective by tank-shocking a non-obsec unit so they ran away, so obsec was pointless)

I have lost more than one game due to not having Objective Secured, or due to my opponent having it. It only really matters in Maelstrom games, though - Usually there aren't enough units on the board to matter during an Eternal War mission.

(For one example, my opponent run a KDK list with a bunch of hounds - They scouted forward and were on top of my objectives before I had a turn. They couldn't hurt me, but it denied me like three VPs from the cards I got.)
   
Made in us
Longtime Dakkanaut






Waaaghpower wrote:
Jbz` wrote:
My group find Objective secured to be useless for us.
It almost never comes up and has never determined the outcome of any of our games.

Even the dice gods don't seem to want us to use it.
(I had an obsec Rhino steal an objective by tank-shocking a non-obsec unit so they ran away, so obsec was pointless)

I have lost more than one game due to not having Objective Secured, or due to my opponent having it. It only really matters in Maelstrom games, though - Usually there aren't enough units on the board to matter during an Eternal War mission.

(For one example, my opponent run a KDK list with a bunch of hounds - They scouted forward and were on top of my objectives before I had a turn. They couldn't hurt me, but it denied me like three VPs from the cards I got.)


Objec secured can and has mattered for me a few times. It ususally is only important on blobs or assault units, or against non Obsec drop pods or transports that AFK on their objectives. I'm glad the rule exists but IMO it's so fringe in its usefulness I'd prefer if troops got it universally.
   
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Insect-Infested Nurgle Chaos Lord






Arson Fire wrote:
Many tyranid monstrous creatures coming with an AP6 close combat weapon is kinda amusing. Particularly on those that are unable to replace it, or take a second one.


Adding to this, the Bloodcrusher's 6+ armor save.

6+ ARMOR SAVE. The thing has the freaking Daemonic Rule. Why the hell does this exist? And it doesn't even matter for Grav anyways since I think the default is 6 anyhow.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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Longtime Dakkanaut






 MechaEmperor7000 wrote:
Arson Fire wrote:
Many tyranid monstrous creatures coming with an AP6 close combat weapon is kinda amusing. Particularly on those that are unable to replace it, or take a second one.


Adding to this, the Bloodcrusher's 6+ armor save.

6+ ARMOR SAVE. The thing has the freaking Daemonic Rule. Why the hell does this exist? And it doesn't even matter for Grav anyways since I think the default is 6 anyhow.


Probably as a place holder or something. Every unit I think has a save. It's probably there in case you find some rule that modifies saves in some way. If it had no save it'd be impossible or need some FAQ if it got something like a +1 to armor save reroll if armor saves.

Also it sorta kinda helps against dangerous terrain I guess.

This message was edited 2 times. Last update was at 2017/04/18 00:51:50


 
   
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Humming Great Unclean One of Nurgle





In My Lab

How does it help against terrain?

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Made in us
Longtime Dakkanaut






 JNAProductions wrote:
How does it help against terrain?


1/6th the time you dont lose a wound

Though this helps more in gaunts than deamons, that of for certain.

This message was edited 2 times. Last update was at 2017/04/18 01:55:51


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

But... They have a 5+ invuln. They can just take that.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Jaxler wrote:
 MechaEmperor7000 wrote:
Arson Fire wrote:
Many tyranid monstrous creatures coming with an AP6 close combat weapon is kinda amusing. Particularly on those that are unable to replace it, or take a second one.


Adding to this, the Bloodcrusher's 6+ armor save.

6+ ARMOR SAVE. The thing has the freaking Daemonic Rule. Why the hell does this exist? And it doesn't even matter for Grav anyways since I think the default is 6 anyhow.


Probably as a place holder or something. Every unit I think has a save. It's probably there in case you find some rule that modifies saves in some way. If it had no save it'd be impossible or need some FAQ if it got something like a +1 to armor save reroll if armor saves.

Also it sorta kinda helps against dangerous terrain I guess.


A lot of other types of daemon don't have saves, the bloodcrusher is the only one that has a save worse than it's invul save, which is very weird because as far as I know, at no point does it even come up.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Mutilatin' Mad Dok





Stikkbomb Chukkas upgrade for Ork vehicles.

Confers stikkbombs to a unit that charges the turn it disembarks.
Ain't no infantry in the codex that don't have stikkbombs...
   
 
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