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Made in us
Regular Dakkanaut




So, after a couple of months now, there is a dedicated but small group that plays at the club. I've only played there once since release, as I usually just play at home. I still think this game will take a while before gaining real momentum, if it does. The Organized Play that FFG supports for their games is legit, and the first two seasons will really show If this game is a thing.

It's probably never going to get huge, but as long as FFG supports it I'm down. It's very fun to play, and a welcome break from the more traditional ones like GW, KoW, etc...
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Just managed to finally get in my first two games.

As I had feared, individual characters are far too powerful for my taste - and people reach for them as fast and as hard as they can. They can be killed, but fully equipped they hit like a ton of bricks, and thresh through the basic units a little too well. Personally, I'd like to see that you get 1/2 their points once you drop them to half wounds or so.

Beyond that, the game is rather quick and enjoyable. Maneuvering is huge, and if you can properly guess the rock-paper-scissors of the command dials, you can really turn the tide of battle. (I managed to maneuver in such a way that in both games, my opponent didn't get his hero character into the fight until about the 6th or 7th turn - out of 8).

I think in about a year or two years time, this game will be mature enough it will really start to draw in more attention. The current release has a good variety of options even at this moment, but it's still Humans vs. Undead. When there's more armies, and more unit types available, then the game should drawing more folks in.

It never ends well 
   
Made in us
Questioning Maelstrom Believer






 Stormonu wrote:
Just managed to finally get in my first two games.

As I had feared, individual characters are far too powerful for my taste - and people reach for them as fast and as hard as they can. They can be killed, but fully equipped they hit like a ton of bricks, and thresh through the basic units a little too well. Personally, I'd like to see that you get 1/2 their points once you drop them to half wounds or so.

Beyond that, the game is rather quick and enjoyable. Maneuvering is huge, and if you can properly guess the rock-paper-scissors of the command dials, you can really turn the tide of battle. (I managed to maneuver in such a way that in both games, my opponent didn't get his hero character into the fight until about the 6th or 7th turn - out of 8).

I think in about a year or two years time, this game will be mature enough it will really start to draw in more attention. The current release has a good variety of options even at this moment, but it's still Humans vs. Undead. When there's more armies, and more unit types available, then the game should drawing more folks in.


Individual characters are powerful, but they also cost as much as a whole unit, and even the most heavily armored ones die in 1-2 rounds of combat if caught in a less-than-ideal engagement. Particularly if you're playing against Waiqar. Their Executioner figure upgrade can literally remove a hero from the game if it has even a single wound on it. I did this just the other day, my opponent's Lord Hawthorne vanishing from the table in the first round of engagement.

Locally we have had multiple 200 pt tournaments, and I've played upwards of 20 games, and we are finding that lists without heroes in them at all are just as viable as hero lists, or even lists with two heroes. Heroes as attachments, too.

Heroes are obvious. Try some less obvious configurations. The game might surprise you.
   
Made in us
Been Around the Block




WUWU wrote:
rmeister0 wrote:
 Gimgamgoo wrote:

As for the game... I was tempted, but another massive set of cards put me off. I already have X-Wing and it feels more like MtG these days. Sorry FFG.


FFG has a serious problem with counters, markers, tokens, custom dice, cardboard range rulers, cards, other cards, more cards....

They seriously just can't let all the board game pieces thing go. It is just too firmly lodged into their design philosophy. But it's a lot of crap to keep track of, sort and store.

And keep up with as new expansions up the power level by adding new cards. Which, or course, is part of the business plan.


You mean supplying the components required for playing the game with the actual product you are buying? How dare they

It seems more and more companies have learned a few things from the board game industry, by supplying the tools necessary to get a game started right out of the box, and I'll welcome that with open arms.

I get that having to buy product for a specific card upgrade is a gakky business model, but it's not much different than buying another box of space marines for the extra power fist you need to meet the oppressive WYSIWYG mentality.



Thanks for the snark that completely misses my point.

The only reason those components are required is because FFG designs the games that way. They are genetically incapable of creating a game without a ridiculous amount of book keeping involved. Their designers have a single hammer - the board game - and are using it on miniatures games, role playing games, and anything else they can squish flat with it.

It has nothing to do with expansions or buying a big box of stuff to get one thing - I am not even talking about that.

I've played many, many miniatures games where the only things I needed were a sheet of paper with my selected forces, the tape measure, and the dice. Not counters, tokens, markers, command wheels, order dice, or any other components.


Automatically Appended Next Post:
WUWU wrote:
It's been out for two months. Hard to flop in such a short amount of time

I'm sure FFG already has content in the pipeline for the next year or so.

This whole talk of FFG dropping support for products by Digclaw is really blown out of proportion. I think he just hates the company for some reason.


Blown out of proportion? Depends on your point of view, and which games you bought. Let's just say there are quite a few BattleLore 2nd ed and BattleLore Westeros players who are not happy with FFG.

This message was edited 1 time. Last update was at 2017/07/03 15:47:24


 
   
Made in us
Legendary Master of the Chapter





SoCal

Arguably, their hammer doesn't even work on board games. I can recall at least two Christmasses where FFG's over complex rules and book keeping turned elation into frustration. (Arkham Horror, which my wife was excited to play until we attempted to set it up, and Starcraft, which didn't make it past the rule book reading stage and the "what are all these chits for?" conundrum.). I have literally wasted an entire boardgame night just setting up a FFG game and explaining the rules. With so many games on the market that focus on quick set up and play, there's no reason to invest in another FFG blizzard o' board ballast.


True fact: Ancient Hebrew had two verb tenses, one to describe a completed action and one to describe an action in the process of completion. A quorum of scholars had to devise a third verb tense, an action initiated that can never be completed, to describe FFG board games.

   
Made in us
Using Inks and Washes





San Francisco, CA

Tvayumat wrote:

...

Every time I see the "X faction from Y game is copying Z faction from XY game" all I really hear is "I haven't really delved into enough fantasy to know how basically everything is a slight modification of everything else"

There's nothing new under the sun, and the most popular game company out there (GW) is basically one big monetized ripoff machine.

This isn't a *bad* thing. It's the reality of the genre.


LOL. So true! Now ancient Hebrew scholars need to invent a verb tense to describe when in the past do variant fantasy tropes modify and/or mutate to become other fantasy tropes, with a subtle declension to indicate which source of the fantasy trope came FIRST!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Brigadier General






Chicago

rmeister0 wrote:

The only reason those components are required is because FFG designs the games that way. They are genetically incapable of creating a game without a ridiculous amount of book keeping involved. Their designers have a single hammer - the board game - and are using it on miniatures games, role playing games, and anything else they can squish flat with it.

It has nothing to do with expansions or buying a big box of stuff to get one thing - I am not even talking about that.

I've played many, many miniatures games where the only things I needed were a sheet of paper with my selected forces, the tape measure, and the dice. Not counters, tokens, markers, command wheels, order dice, or any other components.


Have you played Runewars? I've played games that have alot of book keeping and Runewars is simply not a game like that.

The counters are a bit more than I'm used to (I'm a fan of SoBH and KoW), but 5 kinds of counters (of which you usually only use 3 or so) is not at all unusual in wargaming today. As for the dial, it's just a clever and streamlined version of the old method of writing down your orders. No doubt there is a fair amount of parapanalia involved, but I'd advise folks to keep an open mind. The surprising result is a very smooth playing game. It's just as easy and fast to play as Kings of War and almost as easy as games like Song of Blades and Dragon Rampant.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
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Made in us
Using Inks and Washes





San Francisco, CA

FFG's "upcoming" page just listed RWM as awaiting reprint. So from April 13 to July 3 (the date this was posted), they've sold through their initial print run. Less than three months.

Is that fast? Was their initial print run small? Maybe it's just a publicity stunt to get nerds like us buzzing about it?

But it seems pretty cool that in about 80 days they sold through the first printing.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Tvayumat wrote:


Heroes are obvious. Try some less obvious configurations. The game might surprise you.


Actually, I played my two starting games (100 pts. And 150), without a character in the army. Managed to win both times, but still don't much like unattached characters. Heroes can be hurt, no doubt, but as my brother puts it, it's like putting a 3X3 unit on the board crammed into a 1x1 square. My dislike stems from being on the recieving end in WHFB herohammer days, I guess, so apply saly as necessary.

And what is this Executioner upgrade? Sounds like really bad juju...

This message was edited 1 time. Last update was at 2017/07/05 21:46:38


It never ends well 
   
Made in us
Been Around the Block




 Eilif wrote:


Have you played Runewars? I've played games that have alot of book keeping and Runewars is simply not a game like that.

The counters are a bit more than I'm used to (I'm a fan of SoBH and KoW), but 5 kinds of counters (of which you usually only use 3 or so) is not at all unusual in wargaming today. As for the dial, it's just a clever and streamlined version of the old method of writing down your orders. No doubt there is a fair amount of parapanalia involved, but I'd advise folks to keep an open mind. The surprising result is a very smooth playing game. It's just as easy and fast to play as Kings of War and almost as easy as games like Song of Blades and Dragon Rampant.


Owned it, nobody cared to play it.

Song of Blades and Heroes plays with practically no book keeping at all.

It may play smooth, but I just don't want extraneous crap to keep track of. Its just more stuff to lose.
   
Made in sg
Longtime Dakkanaut




 pancakeonions wrote:
FFG's "upcoming" page just listed RWM as awaiting reprint. So from April 13 to July 3 (the date this was posted), they've sold through their initial print run. Less than three months.

Is that fast? Was their initial print run small? Maybe it's just a publicity stunt to get nerds like us buzzing about it?

But it seems pretty cool that in about 80 days they sold through the first printing.


Didn't they also give away free copies to quite a lot of people at adepticon?

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Krazed Killa Kan





SoCal

Methinks the lady doth try too hard to justify her hatred.

It's highly likely they sold/shipped through their initial batch to stores and other distributors. This is not uncommon for big games with a lot of production behind it.

At this point, it doesn't mean much either way.

   
Made in us
Incorporating Wet-Blending






Despite the Asmodee pricing policy, various OLGS's have had the core game on sale for as much as 30% to 40% off (FunAgain's current summer sale). So FFG's strategy may be to get the core game into the market ASAP, and make up sales with the expansion sets. Seems like a reasonable move to the "wait until there's enough support" response I've seen here and BGG. (On the FFG forum, there's a thread about how expensive the game is.)

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Brigadier General






Chicago

Local store Greenfire Games took one more giant step towards support of the game. They're offering to paint the boxed set for the cost of the boxed set for those who buy the game from them. Just 3-4 colors and a dip, but it's a pretty good deal. They just jumped into miniature gaming with Runewars and 8th edition and there seems to be a full court press to both get folks playing and make painted figs the norm.

Pretty cool.

This message was edited 1 time. Last update was at 2017/07/06 15:29:02


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Using Inks and Washes





San Francisco, CA

 Eilif wrote:
Local store Greenfire Games took one more giant step towards support of the game. They're offering to paint the boxed set for the cost of the boxed set for those who buy the game from them. Just 3-4 colors and a dip, but it's a pretty good deal. They just jumped into miniature gaming with Runewars and 8th edition and there seems to be a full court press to both get folks playing and make painted figs the norm.

Pretty cool.


Holy moly, that's a great deal for that many minis painted, even if only to a basic table top standard!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I owuld consider that deal and I probably wouldn't even play Rune Wars with it!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
[MOD]
Solahma






RVA

Finally ordered the core set. A couple of factors held me back until now: hideous, gimmicky jigsaw bases and relatively uninspiring miniatures representing "who cares" level IP. But these factors are powerfully outweighed by others. First, it is such a short trip from the box to the tabletop. (For whatever reason not painting these guys before playing does not bother me as much as with other mini games.) Second, the gameplay really shines in batreps - lots of familiar (in a good way) mechanics from X-Wing. Third, even of thegame were to get no further support beyond rounding out the current four factions to the level of the first two, this would already be a fairly "complete" game.

Looking forward to GenCon announcements about RW!

   
Made in us
Been Around the Block




dosiere wrote:
It's probably never going to get huge, but as long as FFG supports it I'm down


Unfortunately, that right there is what some of us are afraid of: it won't be big, therefore it won't be supported. Yes I know, they're beating it pretty heavily out of the gate. But where will it be six months from now, or twelve?

More power to them, I hope they do well. But FFG is certainly willing to throw it down the dustbin if they don't get the numbers they want.
   
Made in us
[MOD]
Solahma






RVA

meister0, we should get a pretty good idea of what to expect from GenCon

   
 
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