Switch Theme:

Warhammer 40,000 new edition announced & new site ; UPDATE 28/04 Psychic Phase  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Daedalus81 wrote:
 Red Corsair wrote:
Brian888 wrote:
Just as a point of potential comparison, in the Disciples of Tzeentch Battletome for AoS, one of the spells that both daemons and Tzeentch mortals can take is Bolt of Tzeentch. It's a casting value of 8, that lets the caster inflict d6 mortal wounds on a visible enemy unit of the caster's choice within 18".

So, compared to Smite, it's a straight upgrade in terms of targeting (you get to pick the target instead of the somewhat-random targeting of Smite), and you get d6 mortal wounds on an 8 instead of an 11. However, Smite is still more likely to go off (5 versus 8). There's no guarantee that those are the kinds of faction-specific powers we'll see, but I wouldn't be surprised.


13.89% chance at rolling an 8 on 2d6, hardly game busting IMHO.


Err, well, 8+ is everything 8 and above... so 42%.


In AoS you pass a casting check by hitting or exceeding the target number. The spoiler we got today makes it sound like you have to beat the target number to cast the power in 40K, but I'm not sure if that's actually true.
   
Made in us
Rampaging Carnifex





South Florida

 pretre wrote:
 rollawaythestone wrote:
Yeah. Thats a NICE starter if true.

Natfka on Faeit 212 - Total rumors: (423 TRUE) / (860 FALSE) / (78 PARTIALLY TRUE/VAGUE) - Updated 4/28/2017

Just saying...

You have better odds guessing yourself.


Oh, I am well aware.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Brian888 wrote:
Daedalus81 wrote:
 Red Corsair wrote:
Brian888 wrote:
Just as a point of potential comparison, in the Disciples of Tzeentch Battletome for AoS, one of the spells that both daemons and Tzeentch mortals can take is Bolt of Tzeentch. It's a casting value of 8, that lets the caster inflict d6 mortal wounds on a visible enemy unit of the caster's choice within 18".

So, compared to Smite, it's a straight upgrade in terms of targeting (you get to pick the target instead of the somewhat-random targeting of Smite), and you get d6 mortal wounds on an 8 instead of an 11. However, Smite is still more likely to go off (5 versus 8). There's no guarantee that those are the kinds of faction-specific powers we'll see, but I wouldn't be surprised.


13.89% chance at rolling an 8 on 2d6, hardly game busting IMHO.


Err, well, 8+ is everything 8 and above... so 42%.


In AoS you pass a casting check by hitting or exceeding the target number. The spoiler we got today makes it sound like you have to beat the target number to cast the power in 40K, but I'm not sure if that's actually true.


Yeah, it explicitly states that you have to beat the warp charge level, which is different than before.
Not sure if that's actually how its going to be, or if they didn't phrase it right. Interesting though. That means you actually need a 6 on 2d6 to cast smite, and 11 to get the powered up version.
Doesn't that mean though that powers with a 6 and higher don't have powered up versions, as you can't roll a 13 on a 2d6?

This message was edited 1 time. Last update was at 2017/04/28 19:07:33


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ua
Frightening Flamer of Tzeentch





 Red Corsair wrote:

Classic?! mate they have been out 5 years of 30, hardly classic, especially when they altered them for 4 of those 5.

In the crunch yes, but they have consistently been in the fluff for decades. And while 3-5 E powers could at lest be fluffed as specific powers from classic disciplines favored by certatin factions, gak like "interromancy", "phantasmancy" or "geomancy" were pulled out of the ass trumping thousands of pages of the established fluff for no other reasons but to boost sales.

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in us
Nasty Nob






Wasnt the rumor that the leaked photo corresponded to a starter box? If so we just have to go count the respective blue/greenish blobs and see if they correspond.



I counted 23 blue smudges before my eyes bled

This message was edited 2 times. Last update was at 2017/04/28 19:10:45


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Mutilatin' Mad Dok






Requizen wrote:
 Mezmerro wrote:
So they dump 5 classic disciplines, instead give every army specific discipline (which fluff-wise only makes sense with Chaos, Orks and Nids) and dumb down Psy phase to AoS level...

- Have you dumbed down 40K?
- Not at all.
- Why should I trust you?
- You really shouldn't. Also we lied to your previous question.


Army specific powers have been in the game longer than BRB powers, no?

But I suppose it is time to get mad again.


No, they haven't. Rogue Trader had a set of universal psychic powers in the main rule book and when it was released there was no such thing as faction specific powers.


   
Made in us
Regular Dakkanaut




 CthuluIsSpy wrote:
Brian888 wrote:
Daedalus81 wrote:
 Red Corsair wrote:
Brian888 wrote:
Just as a point of potential comparison, in the Disciples of Tzeentch Battletome for AoS, one of the spells that both daemons and Tzeentch mortals can take is Bolt of Tzeentch. It's a casting value of 8, that lets the caster inflict d6 mortal wounds on a visible enemy unit of the caster's choice within 18".

So, compared to Smite, it's a straight upgrade in terms of targeting (you get to pick the target instead of the somewhat-random targeting of Smite), and you get d6 mortal wounds on an 8 instead of an 11. However, Smite is still more likely to go off (5 versus 8). There's no guarantee that those are the kinds of faction-specific powers we'll see, but I wouldn't be surprised.


13.89% chance at rolling an 8 on 2d6, hardly game busting IMHO.


Err, well, 8+ is everything 8 and above... so 42%.


In AoS you pass a casting check by hitting or exceeding the target number. The spoiler we got today makes it sound like you have to beat the target number to cast the power in 40K, but I'm not sure if that's actually true.


Yeah, it explicitly states that you have to beat the warp charge level, which is different than before.
Not sure if that's actually how its going to be, or if they didn't phrase it right. Interesting though. That means you actually need a 6 on 2d6 to cast smite, and 11 to get the powered up version.
Doesn't that mean though that powers with a 6 and higher don't have powered up versions, as you can't roll a 13 on a 2d6?


Excellent questions for the rumored second online FAQ session!
   
Made in us
Haemonculi Flesh Apprentice






Brian888 wrote:
 Red Corsair wrote:
Brian888 wrote:
Just as a point of potential comparison, in the Disciples of Tzeentch Battletome for AoS, one of the spells that both daemons and Tzeentch mortals can take is Bolt of Tzeentch. It's a casting value of 8, that lets the caster inflict d6 mortal wounds on a visible enemy unit of the caster's choice within 18".

So, compared to Smite, it's a straight upgrade in terms of targeting (you get to pick the target instead of the somewhat-random targeting of Smite), and you get d6 mortal wounds on an 8 instead of an 11. However, Smite is still more likely to go off (5 versus 8). There's no guarantee that those are the kinds of faction-specific powers we'll see, but I wouldn't be surprised.


13.89% chance at rolling an 8 on 2d6, hardly game busting IMHO.


Disciples of Tzeentch have a boatload of ways of boosting their casting rolls. Five gets you ten that Tzeentch daemons and Thousand Sons in 40K will have similar methods.


OK sure, doesn't matter much as long as there is balance else where. I hardly every field psychers in 7th because I find it tedious, boring and too much bookeeping yet I win way more often then I lose. Point being, many ways to skin the same cat. I have no problem with a planet of sorcerors being good at magic. Maybe they suck at assault.

   
Made in us
Rampaging Carnifex





South Florida

 davou wrote:
Wasnt the rumor that the leaked photo corresponded to a starter box? If so we just have to go count the respective blue/greenish blobs and see if they correspond.



I counted 23 blue smudges before my eyes bled


This was the speculation, because it looks awful like a starter set.

   
Made in us
Decrepit Dakkanaut





 CthuluIsSpy wrote:


Yeah, it explicitly states that you have to beat the warp charge level, which is different than before.
Not sure if that's actually how its going to be, or if they didn't phrase it right. Interesting though. That means you actually need a 6 on 2d6 to cast smite, and 11 to get the powered up version.
Doesn't that mean though that powers with a 6 and higher don't have powered up versions, as you can't roll a 13 on a 2d6?


Well, it only says you need to beat 10 to get the D6. I haven't seen anything on if we need to beat the warp charge for the regular cast.
   
Made in us
Haemonculi Flesh Apprentice






Daedalus81 wrote:
 Red Corsair wrote:
Brian888 wrote:
Just as a point of potential comparison, in the Disciples of Tzeentch Battletome for AoS, one of the spells that both daemons and Tzeentch mortals can take is Bolt of Tzeentch. It's a casting value of 8, that lets the caster inflict d6 mortal wounds on a visible enemy unit of the caster's choice within 18".

So, compared to Smite, it's a straight upgrade in terms of targeting (you get to pick the target instead of the somewhat-random targeting of Smite), and you get d6 mortal wounds on an 8 instead of an 11. However, Smite is still more likely to go off (5 versus 8). There's no guarantee that those are the kinds of faction-specific powers we'll see, but I wouldn't be surprised.


13.89% chance at rolling an 8 on 2d6, hardly game busting IMHO.


Err, well, 8+ is everything 8 and above... so 42%.


Derp, yes you are correct, I knew I had to be wrong when I arrived at that number but my brain is running like a car on water today. Still hardly game breaking being on the losing side of a coin toss.

   
Made in se
Waaagh! Warbiker





Sweden

 pretre wrote:
zamerion wrote:
In faeit are speaking about some interesting things..

To save people giving them clicks, since it is largely clickbait


The free PDF version of the following books will be sectioned up amongst
faction lines, but the paper ones are going to be the mashups listed below.

Armies of the Imperium: Exactly what it says on the cover, a splash of lore
and datasheets for every imperial unit in the game.

Armies of chaos: The spiky version of the above.

Armies of Xenos: Split up among proper faction lines (Eldar, Tau, Necron, Nids), and containing datasheets and rules for the rest.

A galaxy in flames: Art and fluff book. Brings everyone up to speed on the setting, pushing the story forward by a few weeks and setting up the opening of a AoS style narrative campaign.




Eldar, Tau, Necron, Nids What!? No orks... i really hope this is just made up stuff.

 
   
Made in us
Rampaging Carnifex





South Florida

Any new word on this FAQ session? I'm sitting here at work.. not working.. being distracted by you all and the potential for a live FAQ.

This message was edited 1 time. Last update was at 2017/04/28 19:12:59


   
Made in us
Decrepit Dakkanaut





 rollawaythestone wrote:

This was the speculation, because it looks awful like a starter set.


Yea Faeit literally squinted their eyes can counted what they could see and stated that as a rumor. Man they annoy me to no end.


Automatically Appended Next Post:
 rollawaythestone wrote:
Any new word on this FAQ session? I'm sitting here at work.. not working.. being distracted by you all and the potential for a live FAQ.


Nothing on Pete's twitter.

This message was edited 1 time. Last update was at 2017/04/28 19:13:22


 
   
Made in us
Haemonculi Flesh Apprentice






 Mezmerro wrote:
 Red Corsair wrote:

Classic?! mate they have been out 5 years of 30, hardly classic, especially when they altered them for 4 of those 5.

In the crunch yes, but they have consistently been in the fluff for decades. And while 3-5 E powers could at lest be fluffed as specific powers from classic disciplines favored by certatin factions, gak like "interromancy", "phantasmancy" or "geomancy" were pulled out of the ass trumping thousands of pages of the established fluff for no other reasons but to boost sales.


Right, because we all know once you create a lore and setting you can NEVER expand upon it while running a business or else we can be SURE the motives are a money grab... Dude, your straight out of a Saturday morning cartoon with these claims.


Automatically Appended Next Post:
 docdoom77 wrote:
Requizen wrote:
 Mezmerro wrote:
So they dump 5 classic disciplines, instead give every army specific discipline (which fluff-wise only makes sense with Chaos, Orks and Nids) and dumb down Psy phase to AoS level...

- Have you dumbed down 40K?
- Not at all.
- Why should I trust you?
- You really shouldn't. Also we lied to your previous question.


Army specific powers have been in the game longer than BRB powers, no?

But I suppose it is time to get mad again.


No, they haven't. Rogue Trader had a set of universal psychic powers in the main rule book and when it was released there was no such thing as faction specific powers.



Yes they have, he said longer not what was first.

This message was edited 1 time. Last update was at 2017/04/28 19:15:27


   
Made in us
Potent Possessed Daemonvessel





From a game play stand point faction specific disciplines are far superior. They add variety to the game and are better for balance. Now I would have little issue if the imperium gets one set of disciplines, but everyone having the same leads to all the issues we have now.
   
Made in us
Decrepit Dakkanaut





Breng77 wrote:
From a game play stand point faction specific disciplines are far superior. They add variety to the game and are better for balance. Now I would have little issue if the imperium gets one set of disciplines, but everyone having the same leads to all the issues we have now.


I agree even if I'll miss the variety. It keeps many shenanigans in check. I just want armor rerolls for my scarabs.
   
Made in us
Regular Dakkanaut




 Red Corsair wrote:
Brian888 wrote:
 Red Corsair wrote:
Brian888 wrote:
Just as a point of potential comparison, in the Disciples of Tzeentch Battletome for AoS, one of the spells that both daemons and Tzeentch mortals can take is Bolt of Tzeentch. It's a casting value of 8, that lets the caster inflict d6 mortal wounds on a visible enemy unit of the caster's choice within 18".

So, compared to Smite, it's a straight upgrade in terms of targeting (you get to pick the target instead of the somewhat-random targeting of Smite), and you get d6 mortal wounds on an 8 instead of an 11. However, Smite is still more likely to go off (5 versus 8). There's no guarantee that those are the kinds of faction-specific powers we'll see, but I wouldn't be surprised.


13.89% chance at rolling an 8 on 2d6, hardly game busting IMHO.


Disciples of Tzeentch have a boatload of ways of boosting their casting rolls. Five gets you ten that Tzeentch daemons and Thousand Sons in 40K will have similar methods.


OK sure, doesn't matter much as long as there is balance else where. I hardly every field psychers in 7th because I find it tedious, boring and too much bookeeping yet I win way more often then I lose. Point being, many ways to skin the same cat. I have no problem with a planet of sorcerors being good at magic. Maybe they suck at assault.


I can almost assure you that aside from a small handful of models, the Thousand Sons will suck at assaulting.
   
Made in us
Potent Possessed Daemonvessel





Daedalus81 wrote:
Breng77 wrote:
From a game play stand point faction specific disciplines are far superior. They add variety to the game and are better for balance. Now I would have little issue if the imperium gets one set of disciplines, but everyone having the same leads to all the issues we have now.


I agree even if I'll miss the variety. It keeps many shenanigans in check. I just want armor rerolls for my scarabs.


I think you'll actually see more variety in practice. Right now I basically see the same powers all the time.
   
Made in us
Mutilatin' Mad Dok






 Red Corsair wrote:
 Mezmerro wrote:
 Red Corsair wrote:

Classic?! mate they have been out 5 years of 30, hardly classic, especially when they altered them for 4 of those 5.

In the crunch yes, but they have consistently been in the fluff for decades. And while 3-5 E powers could at lest be fluffed as specific powers from classic disciplines favored by certatin factions, gak like "interromancy", "phantasmancy" or "geomancy" were pulled out of the ass trumping thousands of pages of the established fluff for no other reasons but to boost sales.


Right, because we all know once you create a lore and setting you can NEVER expand upon it while running a business or else we can be SURE the motives are a money grab... Dude, your straight out of a Saturday morning cartoon with these claims.


Automatically Appended Next Post:
 docdoom77 wrote:
Requizen wrote:
 Mezmerro wrote:
So they dump 5 classic disciplines, instead give every army specific discipline (which fluff-wise only makes sense with Chaos, Orks and Nids) and dumb down Psy phase to AoS level...

- Have you dumbed down 40K?
- Not at all.
- Why should I trust you?
- You really shouldn't. Also we lied to your previous question.


Army specific powers have been in the game longer than BRB powers, no?

But I suppose it is time to get mad again.


No, they haven't. Rogue Trader had a set of universal psychic powers in the main rule book and when it was released there was no such thing as faction specific powers.



Yes they have, he said longer not what was first.


I was responding directly to this line: "Army specific powers have been in the game longer than BRB powers, no?"

And the answer to that question is certainly: "No they haven't. Army specific powers did not exist when the first Big Rule Book (Rogue Trader) was published.


   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Where was it confirmed that you can't shoot in melee, by the way?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

So much for the whole "gw not turning 40k into AOS"

Everything I've seen says that's exactly what happend. And gathering storm was "the end times"

Personally I have zero interest in the new rules or system and think it's a bad idea. Time to get the eBay account up and running.

Something ...... something .... Dark side.... 
   
Made in us
Haemonculi Flesh Apprentice






 docdoom77 wrote:
 Red Corsair wrote:
 Mezmerro wrote:
 Red Corsair wrote:

Classic?! mate they have been out 5 years of 30, hardly classic, especially when they altered them for 4 of those 5.

In the crunch yes, but they have consistently been in the fluff for decades. And while 3-5 E powers could at lest be fluffed as specific powers from classic disciplines favored by certatin factions, gak like "interromancy", "phantasmancy" or "geomancy" were pulled out of the ass trumping thousands of pages of the established fluff for no other reasons but to boost sales.


Right, because we all know once you create a lore and setting you can NEVER expand upon it while running a business or else we can be SURE the motives are a money grab... Dude, your straight out of a Saturday morning cartoon with these claims.


Automatically Appended Next Post:
 docdoom77 wrote:
Requizen wrote:
 Mezmerro wrote:
So they dump 5 classic disciplines, instead give every army specific discipline (which fluff-wise only makes sense with Chaos, Orks and Nids) and dumb down Psy phase to AoS level...

- Have you dumbed down 40K?
- Not at all.
- Why should I trust you?
- You really shouldn't. Also we lied to your previous question.


Army specific powers have been in the game longer than BRB powers, no?

But I suppose it is time to get mad again.


No, they haven't. Rogue Trader had a set of universal psychic powers in the main rule book and when it was released there was no such thing as faction specific powers.



Yes they have, he said longer not what was first.


I was responding directly to this line: "Army specific powers have been in the game longer than BRB powers, no?"

And the answer to that question is certainly: "No they haven't. Army specific powers did not exist when the first Big Rule Book (Rogue Trader) was published.



I don't think you understand the concept here.

By your logic 12 sided dice have been existed in 40k for over 20 years now.

This message was edited 1 time. Last update was at 2017/04/28 19:34:36


   
Made in us
Orc Bully with a Peg Leg





 Bobthehero wrote:
Where was it confirmed that you can't shoot in melee, by the way?


Here: https://twitter.com/GeekJockPete/status/856833317659975680
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Thanks

RIP, that would have been nice.

This message was edited 1 time. Last update was at 2017/04/28 19:40:29


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The "rumour" about the content of the new starter set... I call it BS. They just "guessed" what commes in the pick with the dude and the girl.

And it seems a little too big to be a starter set.

Compared with Dark Vengeance:
Chaos in DK
-1 Chaos Lord
-Aspiring Champion
-1 Hellbrute
-10 Cultist
-10 Cultist
-6 Chosen

Chaos in 8th starter by the rumour
-1 Chaos Lord
-Nurgle Drones
-Plague Marines
-Nurgle Cultist/PlagueZombies (Maybe 10, maybe 20?)
- Plague Terminators

Dark Angels in DK
-1 Marine Lord
-1 Librarian
- 5 Terminators
-3 bikes
-10 marines

SuperDuperSmurfs in rumour
-1 Marine Lord
-1 Librarian
-Assault marines
-Devastator Marines
-10 Megamarines
-10 Megamarines

Seems a litte big to me as an starter. Specially from the loyalist half.

This message was edited 3 times. Last update was at 2017/04/28 19:43:37


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Bobthehero wrote:
Thanks

RIP, that would have been nice.


That would have been awful. That would've make close combat even worse.


Automatically Appended Next Post:
Caedes wrote:
So much for the whole "gw not turning 40k into AOS"

Everything I've seen says that's exactly what happend. And gathering storm was "the end times"

Personally I have zero interest in the new rules or system and think it's a bad idea. Time to get the eBay account up and running.


Do it! Sell your army before the rules are even out!

This message was edited 1 time. Last update was at 2017/04/28 19:47:31


~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Caedes wrote:
So much for the whole "gw not turning 40k into AOS"

Everything I've seen says that's exactly what happend. And gathering storm was "the end times"

Personally I have zero interest in the new rules or system and think it's a bad idea. Time to get the eBay account up and running.


PM me the links of the Ebay auctions when you post them please!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Nasty Nob






 Bobthehero wrote:
Thanks

RIP, that would have been nice.


Seriously here; is the only way for you to think a chance is positive for it to be an active benefit to one of the armies you personally play? Cause it seems like you don't want a game and instead would just like to have other people line stuff up for your to flick at.

This message was edited 1 time. Last update was at 2017/04/28 19:51:03


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
[DCM]
.







This thread isn't really for links to eBay auctions, YouTube Videos of Armies being burnt at the stake, etc.

Thanks!
   
 
Forum Index » News & Rumors
Go to: