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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 nintura wrote:
Nice! However, are SMs still immune I wonder.... I really hated that they seem to have exceptions to the majority of rules.


Didn't a previous article show SMs to be Ld7? If so, you'd have to lose two models throughout the turn just to have a chance at losing one more in the Morale phase.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Fresh-Faced New User




Spoletta wrote:
Morale is copy paste from AoS.


I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.

This message was edited 1 time. Last update was at 2017/05/03 14:21:22


 
   
Made in us
[DCM]
.







That’s it! No units falling back, no regroup tests – all that is gone.


This isn't a selling point for me.

Plus, I'm starting to see how '12 pages' is going to be it...

Still, I'll give it a whirl - it is GW's last chance to get me back into 40K after all!
   
Made in it
Longtime Dakkanaut





Sydrian wrote:
Spoletta wrote:
Morale is copy paste from AoS.


I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.


Almost surely they meant that you lose the difference, not the whole roll.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Sydrian wrote:
Spoletta wrote:
Morale is copy paste from AoS.


I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.


I wonder what else they're not tossing out, I mean while it sounds simple it does seem like we're only getting pieces of it.

Not that I mind this though, it works well enough in AoS.
   
Made in gb
Deranged Necron Destroyer




Well, that morale phase post was disappointing. I mean, I like the system... but we already knew everything other than 1 test per turn. I guess 1 test per turn is good because assault armies get to do combat before they lose models to morale shock via shooting? Anyway, I was more hoping for things like pinning to be shown (or even say whether it exists at all). It's good though, leadership is now actually a meaningful stat at least, and elite units are okay in that they expect to take fewer casualties and have higher leadership, whereas hordes will presumably get mulched.

 oni wrote:
Hey everyone... Just remember that 8th edition Tournament-Hammer has been play tested thoroughly by the most knowledg... errm, 'popular' tournament organizers in the whole community.

I mean... Surely these guys know what they're doing and aren't in the least bit bias to their organizations for-profit events.

[/sarcasm]

Love it or hate it... GW put a whole lot of credence into these tournament organizers to speak for ALL of us. And will seemingly continue to do so. While I'm sure that the guys at FLG and behind Nova and Adepticon are great individuals, I'm rather upset that they seemingly had such a strong influence on 8th edition. To me it really does feel like Tournament-Hammer.

Interesting. What do you dislike which has been shown so far?
   
Made in us
Fresh-Faced New User




Spoletta wrote:
Sydrian wrote:
Spoletta wrote:
Morale is copy paste from AoS.


I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.


Almost surely they meant that you lose the difference, not the whole roll.


Again, I hope so. I would think so. But it's not what they said. Otherwise it's way too punishing.

This message was edited 1 time. Last update was at 2017/05/03 14:24:12


 
   
Made in us
Lieutenant General





Florence, KY

Spoletta wrote:
Sydrian wrote:
Spoletta wrote:
Morale is copy paste from AoS.


I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.


Almost surely they meant that you lose the difference, not the whole roll.

It is, because that's what the article says:

The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Decrepit Dakkanaut





Let's see how many people who were hating on the "swingy" results of a 2D6 charge hate on this, because it isn't swingy like the old morale.
   
Made in us
Fresh-Faced New User




 Ghaz wrote:
Spoletta wrote:
Sydrian wrote:
Spoletta wrote:
Morale is copy paste from AoS.


I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.


Almost surely they meant that you lose the difference, not the whole roll.

It is, because that's what the article says:

The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.


Hah, they updated the article to fix the bit I quoted. it originally said "that many models". I cut and pasted that line from the original article.
   
Made in ie
Crazed Spirit of the Defiler




Ireland

I hope they keep the rules from Age of Sigmar granting a +1 to Bravery for every 10 models in the unit. (not to mention an Inspiring Presence type stratagem)

Also if they keep the Greentide (100 Boyz formation) in some form then you could be looking at a unit with +9 Bravery

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Decrepit Dakkanaut





 Voodoo_Chile wrote:
I hope they keep the rules from Age of Sigmar granting a +1 to Bravery for every 10 models in the unit. (not to mention an Inspiring Presence type stratagem)

Also if they keep the Greentide (100 Boyz formation) in some form then you could be looking at a unit with +9 Bravery


I can see that being in. I can also see a potential max size for units being added, too.
   
Made in gb
Ridin' on a Snotling Pump Wagon






I do like Battleshock as a mechanic over the current/old (deleted depending on when you read this) 'all or nothing, and usually nothing' mechanic.

And I suspect that much like AoS, there'll be various way to boost and otherwise play with that part.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in ca
Mutilatin' Mad Dok





 Alpharius wrote:
That’s it! No units falling back, no regroup tests – all that is gone.


This isn't a selling point for me.

Plus, I'm starting to see how '12 pages' is going to be it...

Still, I'll give it a whirl - it is GW's last chance to get me back into 40K after all!
Yeah, I'm not a fan of this either. I've liked a lot of the changes so far but I'm a little sad to see these things go.

I get what they're going for by paring down the morale phase... but that part of the game was the source of a lot of flavour for me, personally. Especially cause I play Orks

This message was edited 1 time. Last update was at 2017/05/03 14:33:26


 
   
Made in us
Potent Possessed Daemonvessel





 oni wrote:
Hey everyone... Just remember that 8th edition Tournament-Hammer has been play tested thoroughly by the most knowledg... errm, 'popular' tournament organizers in the whole community.

I mean... Surely these guys know what they're doing and aren't in the least bit bias to their organizations for-profit events.

[/sarcasm]

Love it or hate it... GW put a whole lot of credence into these tournament organizers to speak for ALL of us. And will seemingly continue to do so. While I'm sure that the guys at FLG and behind Nova and Adepticon are great individuals, I'm rather upset that they seemingly had such a strong influence on 8th edition. To me it really does feel like Tournament-Hammer.


For-Profit tournaments ahahahahahaha....can't tell if you were serious but that sure is funny. But seriously how can you be mad that they actually involved people in play testing an edition. Like it or not I can't see it as a bad thing, especially given the multiple ways to play meaning there will be "tournament hammer" as well as non-tournament hammer. Also remember it is easier to house rule for casual play than organized play.
   
Made in gb
Dakka Veteran





 DO IT TO IT wrote:
Sounds like more punishment for melee armies for the first 2 turns of the game that shooting armies won't have to deal with? Unless I'm missing something.


Deep striking, being ridiculously fast.. there are ways round it. Plus from my limited knowledge of AoS some armies have specific mechanics that allow the, to deep strike and redeploy across the battlefield - plenty of things to mitigate casualties on the way in but probably only visible when we get the unit and faction specific rules. I wouldn't worry too much just yet.
   
Made in gb
Master Engineer with a Brace of Pistols






A copy and paste of battleshock is perfect! I love that system and it'll work good in 40k too, provided that the +1 for every ten models in the unit remains.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So everyone has demonic instability now? Do not want. I liked it when models ran away.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Mutilatin' Mad Dok





Breng77 wrote:
 oni wrote:
Hey everyone... Just remember that 8th edition Tournament-Hammer has been play tested thoroughly by the most knowledg... errm, 'popular' tournament organizers in the whole community.

I mean... Surely these guys know what they're doing and aren't in the least bit bias to their organizations for-profit events.

[/sarcasm]

Love it or hate it... GW put a whole lot of credence into these tournament organizers to speak for ALL of us. And will seemingly continue to do so. While I'm sure that the guys at FLG and behind Nova and Adepticon are great individuals, I'm rather upset that they seemingly had such a strong influence on 8th edition. To me it really does feel like Tournament-Hammer.


For-Profit tournaments ahahahahahaha....can't tell if you were serious but that sure is funny. But seriously how can you be mad that they actually involved people in play testing an edition. Like it or not I can't see it as a bad thing, especially given the multiple ways to play meaning there will be "tournament hammer" as well as non-tournament hammer. Also remember it is easier to house rule for casual play than organized play.
Yeah I'm not sure what the argument is, here. The game is going to be somehow worse specifically because people who play it all the time are providing input on the new rules? Like you said, their style of play is the one that's more restrictive in any case - even if GW wasn't trying to account for both styles, which they are, you can mend your play experience with ease.

And oh my goodness, 'for profit'... I don't think you could say their motivation is money from any point of view... just saying, if you start an FLGS or a hobby gaming convention/tournament in the interest of walking away rich, you're gonna have a bad time!
   
Made in pl
Longtime Dakkanaut




text removed.

Reds8n

This message was edited 1 time. Last update was at 2017/05/03 15:48:41


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Longtime Dakkanaut






Westchester, NY

New morale rules... hmm, if done right, they will massively speed up the game, won't frustratingly take an expensive unit out of participating in the game (instead just kill a few models). If done wrong, they will skew army construction in such a way that will favor certain sizes of units like MSU or massive blobs under some sort of umbrella.

 
   
Made in us
Irked Necron Immortal



Colorado

God, I hope they use Mob Rule for an actual benefit against Morale this time!
   
Made in us
Longtime Dakkanaut





I am glad to see so many others complain about the 2d6 for charging. I thought I was one of the loners on that.
   
Made in ua
Frightening Flamer of Tzeentch





Daedalus81 wrote:
Go read AoS rules. Come back when you've played a few games.

Thanks, but no. I need at least a 1-foot pole to touch that thing, and I left mine at my DnD group.
I don't see how it does not punish big units without a solid leadership bonuses for numbers - if you focus-fire a big unit it takes a lot of casualities and now must take a morale test with a massive penalty, but if that unit is split into small units you limit maxumum LD penalty and focus-fire just pipe out one unit and leaves the rest intact without the risk of loosing models in others to morale tests.

On a side not it adds out-of-phase bookkeeping as you now must track the number of casualties each unit sustained during entire turn.

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
Made in us
Enginseer with a Wrench





I didn't see where they addressed single models with multiple wounds, like Carnifexen for example.

How does AoS handle that?
   
Made in us
Longtime Dakkanaut




 Meade wrote:
New morale rules... hmm, if done right, they will massively speed up the game, won't frustratingly take an expensive unit out of participating in the game (instead just kill a few models). If done wrong, they will skew army construction in such a way that will favor certain sizes of units like MSU or massive blobs under some sort of umbrella.

This
It's also a massive dumbing down of the phase even if most armies ignored morale but it's needed since it added way to much time to games for armies like orks.

I still think run moves should be a set amount like 1/2 movement rounded up but that's because I think it's another needless die throw.
   
Made in us
Potent Possessed Daemonvessel





 Bulldogging wrote:
I didn't see where they addressed single models with multiple wounds, like Carnifexen for example.

How does AoS handle that?


As it reads they would be immune to morale.
   
Made in us
Loyal Necron Lychguard




 Bulldogging wrote:
I didn't see where they addressed single models with multiple wounds, like Carnifexen for example.

How does AoS handle that?


They never run away. One of the big selling points of big monsters in AoS.
   
Made in pl
Longtime Dakkanaut




 Hollow wrote:
Backfire wrote:
And no, I would not play that edition.


You wouldn't play an entire edition because vehicle facing doesn't play out how you think it should? Really? EVERYTHING else could be amazing, but vehicle facing... thats a deal breaker. No way, no how, if how my miniature tank's facing isn't properly accounted for I'm out.... wow.


That miniature tank might as well be a guy with a gun then... what's the difference really. Bad for suspension of disbelief.

You don't need to set it up according to targets and predicted opponent's moves. Bad for game depth.

The game gets another step closer to a computer rts from the 90s, select your blob and click an opponent's blob, look out for sth in the blob not being close enough so everything shoots at once! Bad and backwards for games in general.


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in gb
Regular Dakkanaut



UK

Slightly disappointed that more isn't being done with leadership in terms of suppression/pinning mechanics and such like, but I suppose that it does fit with the 'faster-play, less long-term bookkeeping' ethos, and I must confess that the 2-3 games of Sigmar I've played have gone much quicker than equivalent WFB-sized games (which the passing of time has sadly put a premium on!) so not unexpected.

I dare say that such things could well be special rules for individual units on their data cards, like mortar barrages, sniper teams and the like, but it's not the end of the world if they don't; the game's chugged on without such things for a while now.

This message was edited 1 time. Last update was at 2017/05/03 14:53:08


 
   
 
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