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![[Post New]](/s/i/i.gif) 2017/05/03 14:19:14
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Did Fulgrim Just Behead Ferrus?
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nintura wrote:Nice! However, are SMs still immune I wonder.... I really hated that they seem to have exceptions to the majority of rules.
Didn't a previous article show SMs to be Ld7? If so, you'd have to lose two models throughout the turn just to have a chance at losing one more in the Morale phase.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2017/05/03 14:20:57
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Fresh-Faced New User
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I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.
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This message was edited 1 time. Last update was at 2017/05/03 14:21:22
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![[Post New]](/s/i/i.gif) 2017/05/03 14:21:43
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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[DCM]
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That’s it! No units falling back, no regroup tests – all that is gone.
This isn't a selling point for me.
Plus, I'm starting to see how '12 pages' is going to be it...
Still, I'll give it a whirl - it is GW's last chance to get me back into 40K after all!
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![[Post New]](/s/i/i.gif) 2017/05/03 14:22:40
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Longtime Dakkanaut
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Sydrian wrote:
I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.
Almost surely they meant that you lose the difference, not the whole roll.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:23:17
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Beautiful and Deadly Keeper of Secrets
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Sydrian wrote:
I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.
I wonder what else they're not tossing out, I mean while it sounds simple it does seem like we're only getting pieces of it.
Not that I mind this though, it works well enough in AoS.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:23:21
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Deranged Necron Destroyer
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Well, that morale phase post was disappointing. I mean, I like the system... but we already knew everything other than 1 test per turn. I guess 1 test per turn is good because assault armies get to do combat before they lose models to morale shock via shooting? Anyway, I was more hoping for things like pinning to be shown (or even say whether it exists at all). It's good though, leadership is now actually a meaningful stat at least, and elite units are okay in that they expect to take fewer casualties and have higher leadership, whereas hordes will presumably get mulched.
oni wrote:Hey everyone... Just remember that 8th edition Tournament-Hammer has been play tested thoroughly by the most knowledg... errm, 'popular' tournament organizers in the whole community.
I mean... Surely these guys know what they're doing and aren't in the least bit bias to their organizations for-profit events.
[/sarcasm]
Love it or hate it... GW put a whole lot of credence into these tournament organizers to speak for ALL of us. And will seemingly continue to do so. While I'm sure that the guys at FLG and behind Nova and Adepticon are great individuals, I'm rather upset that they seemingly had such a strong influence on 8th edition. To me it really does feel like Tournament-Hammer.
Interesting. What do you dislike which has been shown so far?
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![[Post New]](/s/i/i.gif) 2017/05/03 14:23:55
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Fresh-Faced New User
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Spoletta wrote:Sydrian wrote:
I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.
Almost surely they meant that you lose the difference, not the whole roll.
Again, I hope so. I would think so. But it's not what they said. Otherwise it's way too punishing.
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This message was edited 1 time. Last update was at 2017/05/03 14:24:12
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![[Post New]](/s/i/i.gif) 2017/05/03 14:25:01
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Lieutenant General
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Spoletta wrote:Sydrian wrote:
I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.
Almost surely they meant that you lose the difference, not the whole roll.
It is, because that's what the article says:
The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/05/03 14:26:21
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Decrepit Dakkanaut
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Let's see how many people who were hating on the "swingy" results of a 2D6 charge hate on this, because it isn't swingy like the old morale.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:28:33
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Fresh-Faced New User
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Ghaz wrote:Spoletta wrote:Sydrian wrote:
I HOPE so. The article worded it as way more punishing. The article says " You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, that many models are lost." In Sigmar it's the difference between Morale and the roll. As worded if I had a Ld of 7, and rolled an 8, I would have 8 models flee. In AoS I only lose 1.
Almost surely they meant that you lose the difference, not the whole roll.
It is, because that's what the article says:
The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.
Hah, they updated the article to fix the bit I quoted. it originally said "that many models". I cut and pasted that line from the original article.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:28:54
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Crazed Spirit of the Defiler
Ireland
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I hope they keep the rules from Age of Sigmar granting a +1 to Bravery for every 10 models in the unit. (not to mention an Inspiring Presence type stratagem)
Also if they keep the Greentide (100 Boyz formation) in some form then you could be looking at a unit with +9 Bravery
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2017/05/03 14:31:34
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Decrepit Dakkanaut
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Voodoo_Chile wrote:I hope they keep the rules from Age of Sigmar granting a +1 to Bravery for every 10 models in the unit. (not to mention an Inspiring Presence type stratagem)
Also if they keep the Greentide (100 Boyz formation) in some form then you could be looking at a unit with +9 Bravery 
I can see that being in. I can also see a potential max size for units being added, too.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:31:59
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Ridin' on a Snotling Pump Wagon
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I do like Battleshock as a mechanic over the current/old (deleted depending on when you read this) 'all or nothing, and usually nothing' mechanic.
And I suspect that much like AoS, there'll be various way to boost and otherwise play with that part.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:32:52
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Mutilatin' Mad Dok
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Alpharius wrote:That’s it! No units falling back, no regroup tests – all that is gone.
This isn't a selling point for me.
Plus, I'm starting to see how '12 pages' is going to be it...
Still, I'll give it a whirl - it is GW's last chance to get me back into 40K after all! 
Yeah, I'm not a fan of this either. I've liked a lot of the changes so far but I'm a little sad to see these things go.
I get what they're going for by paring down the morale phase... but that part of the game was the source of a lot of flavour for me, personally. Especially cause I play Orks
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This message was edited 1 time. Last update was at 2017/05/03 14:33:26
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![[Post New]](/s/i/i.gif) 2017/05/03 14:34:17
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Potent Possessed Daemonvessel
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oni wrote:Hey everyone... Just remember that 8th edition Tournament-Hammer has been play tested thoroughly by the most knowledg... errm, 'popular' tournament organizers in the whole community.
I mean... Surely these guys know what they're doing and aren't in the least bit bias to their organizations for-profit events.
[/sarcasm]
Love it or hate it... GW put a whole lot of credence into these tournament organizers to speak for ALL of us. And will seemingly continue to do so. While I'm sure that the guys at FLG and behind Nova and Adepticon are great individuals, I'm rather upset that they seemingly had such a strong influence on 8th edition. To me it really does feel like Tournament-Hammer.
For-Profit tournaments ahahahahahaha....can't tell if you were serious but that sure is funny. But seriously how can you be mad that they actually involved people in play testing an edition. Like it or not I can't see it as a bad thing, especially given the multiple ways to play meaning there will be "tournament hammer" as well as non-tournament hammer. Also remember it is easier to house rule for casual play than organized play.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:34:18
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Dakka Veteran
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DO IT TO IT wrote:Sounds like more punishment for melee armies for the first 2 turns of the game that shooting armies won't have to deal with? Unless I'm missing something.
Deep striking, being ridiculously fast.. there are ways round it. Plus from my limited knowledge of AoS some armies have specific mechanics that allow the, to deep strike and redeploy across the battlefield - plenty of things to mitigate casualties on the way in but probably only visible when we get the unit and faction specific rules. I wouldn't worry too much just yet.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:36:50
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Master Engineer with a Brace of Pistols
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A copy and paste of battleshock is perfect! I love that system and it'll work good in 40k too, provided that the +1 for every ten models in the unit remains.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:38:42
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Trazyn's Museum Curator
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So everyone has demonic instability now? Do not want. I liked it when models ran away.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/03 14:39:06
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Mutilatin' Mad Dok
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Breng77 wrote: oni wrote:Hey everyone... Just remember that 8th edition Tournament-Hammer has been play tested thoroughly by the most knowledg... errm, 'popular' tournament organizers in the whole community.
I mean... Surely these guys know what they're doing and aren't in the least bit bias to their organizations for-profit events.
[/sarcasm]
Love it or hate it... GW put a whole lot of credence into these tournament organizers to speak for ALL of us. And will seemingly continue to do so. While I'm sure that the guys at FLG and behind Nova and Adepticon are great individuals, I'm rather upset that they seemingly had such a strong influence on 8th edition. To me it really does feel like Tournament-Hammer.
For-Profit tournaments ahahahahahaha....can't tell if you were serious but that sure is funny. But seriously how can you be mad that they actually involved people in play testing an edition. Like it or not I can't see it as a bad thing, especially given the multiple ways to play meaning there will be "tournament hammer" as well as non-tournament hammer. Also remember it is easier to house rule for casual play than organized play.
Yeah I'm not sure what the argument is, here. The game is going to be somehow worse specifically because people who play it all the time are providing input on the new rules? Like you said, their style of play is the one that's more restrictive in any case - even if GW wasn't trying to account for both styles, which they are, you can mend your play experience with ease.
And oh my goodness, 'for profit'... I don't think you could say their motivation is money from any point of view... just saying, if you start an FLGS or a hobby gaming convention/tournament in the interest of walking away rich, you're gonna have a bad time!
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![[Post New]](/s/i/i.gif) 2017/05/03 14:39:09
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase
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Longtime Dakkanaut
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text removed.
Reds8n
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This message was edited 1 time. Last update was at 2017/05/03 15:48:41
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
How could I look away?
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![[Post New]](/s/i/i.gif) 2017/05/03 14:40:40
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Longtime Dakkanaut
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New morale rules... hmm, if done right, they will massively speed up the game, won't frustratingly take an expensive unit out of participating in the game (instead just kill a few models). If done wrong, they will skew army construction in such a way that will favor certain sizes of units like MSU or massive blobs under some sort of umbrella.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:40:56
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Irked Necron Immortal
Colorado
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God, I hope they use Mob Rule for an actual benefit against Morale this time!
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![[Post New]](/s/i/i.gif) 2017/05/03 14:43:39
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Longtime Dakkanaut
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I am glad to see so many others complain about the 2d6 for charging. I thought I was one of the loners on that.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:47:18
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Frightening Flamer of Tzeentch
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Thanks, but no. I need at least a 1-foot pole to touch that thing, and I left mine at my DnD group.
I don't see how it does not punish big units without a solid leadership bonuses for numbers - if you focus-fire a big unit it takes a lot of casualities and now must take a morale test with a massive penalty, but if that unit is split into small units you limit maxumum LD penalty and focus-fire just pipe out one unit and leaves the rest intact without the risk of loosing models in others to morale tests.
On a side not it adds out-of-phase bookkeeping as you now must track the number of casualties each unit sustained during entire turn.
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"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench |
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![[Post New]](/s/i/i.gif) 2017/05/03 14:47:32
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Enginseer with a Wrench
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I didn't see where they addressed single models with multiple wounds, like Carnifexen for example.
How does AoS handle that?
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![[Post New]](/s/i/i.gif) 2017/05/03 14:47:41
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Longtime Dakkanaut
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Meade wrote:New morale rules... hmm, if done right, they will massively speed up the game, won't frustratingly take an expensive unit out of participating in the game (instead just kill a few models). If done wrong, they will skew army construction in such a way that will favor certain sizes of units like MSU or massive blobs under some sort of umbrella.
This
It's also a massive dumbing down of the phase even if most armies ignored morale but it's needed since it added way to much time to games for armies like orks.
I still think run moves should be a set amount like 1/2 movement rounded up but that's because I think it's another needless die throw.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:49:27
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Potent Possessed Daemonvessel
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Bulldogging wrote:I didn't see where they addressed single models with multiple wounds, like Carnifexen for example.
How does AoS handle that?
As it reads they would be immune to morale.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:50:39
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Loyal Necron Lychguard
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Bulldogging wrote:I didn't see where they addressed single models with multiple wounds, like Carnifexen for example.
How does AoS handle that?
They never run away. One of the big selling points of big monsters in AoS.
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![[Post New]](/s/i/i.gif) 2017/05/03 14:51:14
Subject: Re:Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Longtime Dakkanaut
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Hollow wrote:
You wouldn't play an entire edition because vehicle facing doesn't play out how you think it should? Really? EVERYTHING else could be amazing, but vehicle facing... thats a deal breaker. No way, no how, if how my miniature tank's facing isn't properly accounted for I'm out.... wow.
That miniature tank might as well be a guy with a gun then... what's the difference really. Bad for suspension of disbelief.
You don't need to set it up according to targets and predicted opponent's moves. Bad for game depth.
The game gets another step closer to a computer rts from the 90s, select your blob and click an opponent's blob, look out for sth in the blob not being close enough so everything shoots at once! Bad and backwards for games in general.
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From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
How could I look away?
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![[Post New]](/s/i/i.gif) 2017/05/03 14:52:11
Subject: Warhammer 40k 8th Edition - Summary (Keep it on topic) - 2nd May 17 - Fight Phase / June release?
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Regular Dakkanaut
UK
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Slightly disappointed that more isn't being done with leadership in terms of suppression/pinning mechanics and such like, but I suppose that it does fit with the 'faster-play, less long-term bookkeeping' ethos, and I must confess that the 2-3 games of Sigmar I've played have gone much quicker than equivalent WFB-sized games (which the passing of time has sadly put a premium on!) so not unexpected.
I dare say that such things could well be special rules for individual units on their data cards, like mortar barrages, sniper teams and the like, but it's not the end of the world if they don't; the game's chugged on without such things for a while now.
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This message was edited 1 time. Last update was at 2017/05/03 14:53:08
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