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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Longtime Dakkanaut




Sisters of Battle next?
Yeah

I quit 40k in 3rd Edition I think and hated everything from 4th to 7th. gak game honestly.

Most of 8th changes seem smart so far. Good think I am already building a Raging Heroes Iron Empire Sisters of Battle Army
   
Made in us
Mounted Kroot Tracker







Titanic Feet sounds like the shoe section of a big and tall store.

   
Made in gb
Cultist of Nurgle with Open Sores





Uk

Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?

*witty comment regarding table top gaming* 
   
Made in us
Rough Rider with Boomstick






Information on melee weapons has been released.

Now that the chainsword by itself does something, I'm going to have to figure out what to do with some of my Guard lol. In previous editions with Chainswords having the same effects as CCWs, I modeled a number of my Guard sergeants so that are carrying binoculars and shovels instead of the typical chainswords.

Outside of a tournaments though I don't see it being a problem, as I can simply say "if they're not carrying a power weapon, it's a 'chainsword'"

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

CHAINSPADE!!!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Haemonculi Flesh Apprentice






 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?


Since we haven't seen a single ork weapon profile thats literally impossible to say. Just wait, for all you know PK are different then PF's PLUS you have no idea what killsawz or any of the plethera of other weapons do.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Red Corsair wrote:
Spoiler:
 ClockworkZion wrote:
Daedalus81 wrote:
 ClockworkZion wrote:

Honestly I don't even get how it's news since you can build an army out of Assassin detachments and any legal army in the game stays legal....

That said, considering that he's only got those few models on the table there and says it's a complete legal army....the army will still be heavily hampered by its small size unless we see some serious buffs to the assassins.


It's news, because it gives credence to other specific detachments that allow for the remaining unit roles.

Fair enough I guess. I mean we already knew that, but if it helps people sleep better at night, then fair enough.


I don't think that's a fair statement. People new of the initial three charts, this informs people of another. Furthermore the Q&A confirms that a detachment only needs share a single keyword. So key word Imperial is going to REALLY turn things into a sandbox. More so then last edition apart from unbound, only now you get command benefits, how many is still unknown though.

I guess I was the only one who was expecting this from what they've been telling us for a while then? I mean, just to pull from their FAQ and the Battle Forged articles:

FAQ wrote:Is my army still valid?
Yes, it certainly is! You’ll still be able to use your army in the new edition of Warhammer 40,000. All current armies will be supported with new rules.

Single FOC armies will still be valid, as are pretty much anything else you run.

Battle Forged Armies wrote:If your army is built using Formations right now, you’re going to be fine. In their place are a dozen new game-wide Detachments that are available to all factions. These are flexible enough that all of your current forces can be fit into them to form a Battle-forged army.

Again, nothing that is legal now will become invalidated.

Battle Forged Armies wrote:The most common restriction is that all units in a single Detachment must share a faction keyword (Tyranid, Blood Angels or Imperium for example).

Sharing keywords is how you ally inside of a single FOC.

So yeah, the latest FAQ livestream and this tweet only helped confirm things we were already told. I've got several Q&A posts by Facebook that say the same thing about armies being invalidated too (to include one about Khorne Daemonkin staying legal because they share keywords ("Chaos" and "Khorne") even though they aren't getting a detachment for it.

 Red Corsair wrote:

hey I am right there with you, I have super clumsy fingers which makes my replies constantly late Also sharing the excitement with you I filtered the thread out of curiosity to see how many pages were all you, I was impressed and a bit concerned you may be turning to the dark gods...

Well my armies in 5th were (in order) Nids, Plague Marines, Sisters.

So really it'd be going back to the Dark Gods. And honestly as I've been wanting something aimed a little more towards assault, it's tempting to.


Automatically Appended Next Post:
 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?

Power Klaws might work differently than the Power Fist now. We really just don't know enough to say yet.

But considering they changed the Trygon to give the Nids something that can potentially wreck a Knight in melee, I can bet the Orks have something in their dirty xenos hands that'll do the job.

 JohnnyHell wrote:
CHAINSPADE!!!

Sounds like Guardsman equipment. Fells trees and digs trenches at the same time!

This message was edited 1 time. Last update was at 2017/05/19 17:14:59


 
   
Made in us
Decrepit Dakkanaut





 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?


Sounds to me like Orks should be slapping on every deffroller and wrecking ball in town.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Daedalus81 wrote:
 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?


Sounds to me like Orks should be slapping on every deffroller and wrecking ball in town.

Kneecapping a knight by ramming it with a Deff Rolla does sound pretty Orky.
   
Made in ca
Longtime Dakkanaut





davethepak wrote:
Spoiler:
 Kanluwen wrote:
changemod wrote:

On a related note, they keep repeatedly claiming that no matter what your army is, it'll be battle forged now if it was battle forged in 7th. The only way that won't prove to be a bare-faced lie at this stage is if there's a pure elite FOC, a pure fast attack FOC and a pure heavy support FOC. Otherwise it'll be impossible to approximate formation based armies such as say, a Destroyer Cult.

Andy Smilie just posted this on his Twitter:

Andy Smilie wrote:4 minutes ago

That's right, this is a legal army in new 40K.


Well, not for xenos players....

Oh I'm sure 5 Ta'unar can handle those.
   
Made in us
Legendary Master of the Chapter






Daedalus81 wrote:
 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?


Sounds to me like Orks should be slapping on every deffroller and wrecking ball in town.


Thats something every ork player should of been doing regardless of edition that gak is cool.

oh man how exciting. maybe even killa kans will be worth a damn

This message was edited 1 time. Last update was at 2017/05/19 17:28:19


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Irked Necron Immortal



Colorado

 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?


Killsaws.


Automatically Appended Next Post:
 ClockworkZion wrote:
Daedalus81 wrote:
 Grinshanks wrote:
Now that PowerFists are no longer any good for anti armour (D3 reeeeeeeally won't cut it), is it all but guaranteed Orks will have nothing to effectively deal with vehicles?


Sounds to me like Orks should be slapping on every deffroller and wrecking ball in town.

Kneecapping a knight by ramming it with a Deff Rolla does sound pretty Orky.

+1

This message was edited 1 time. Last update was at 2017/05/19 17:28:31


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

If everything can hurt everything, you could just bury anything with weight of numbers and sheer number of CC attacks rolled. There is no 'cannot hurt' anymore, only 'it's pretty difficult'. Up the dice pool, even the odds, go for it!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 JohnnyHell wrote:
If everything can hurt everything, you could just bury anything with weight of numbers and sheer number of CC attacks rolled. There is no 'cannot hurt' anymore, only 'it's pretty difficult'. Up the dice pool, even the odds, go for it!

Orks ARE the masters of having more dice than models on the table.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

I genuinely hope I'm wrong but I'm worried that this new ruleset and all the rules interactions will turn every "big" thing into the 7th edition equivalent of fighting a wraithknight. It's hard to tell without seeing the full rules in play but my gut says that combat will be a frustrating slog of chipping away slowly at wounds barring a lucky very random d6 roll for damage. I suspect that will be the big complaint in a year or two.
   
Made in us
Angelic Adepta Sororitas




RoninXiC wrote:
Sisters of Battle next?
Yeah

I quit 40k in 3rd Edition I think and hated everything from 4th to 7th. gak game honestly.

Most of 8th changes seem smart so far. Good think I am already building a Raging Heroes Iron Empire Sisters of Battle Army


I also can't wait. Recently got a great deal on a bunch of Repentias. Curious if they and penitent engines, arco-flagellents, death cult, could make a bit of a decent CC punch with new rules. For us sisters players, this whole thing is real exciting

This message was edited 1 time. Last update was at 2017/05/19 17:41:34


 
   
Made in be
Jealous that Horus is Warmaster






Brussels, Belgium

Super heavy detatchment...

I like the idea of a three Stompas armies with nothing else...

Bwahahahhah!

Work in progress p&m blog :
United Colors of Chaos , Relating my ongoing battle with grey plastic...
2022 hobby running tally: bought: 71, built: 45, painted: 17, games played: 3
10000pts 4000pts 5000pts 1500pts  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Twoshoes23 wrote:
RoninXiC wrote:
Sisters of Battle next?
Yeah

I quit 40k in 3rd Edition I think and hated everything from 4th to 7th. gak game honestly.

Most of 8th changes seem smart so far. Good think I am already building a Raging Heroes Iron Empire Sisters of Battle Army


I also can't wait. Recently got a great deal on a bunch of Repentias. Curious if they and penitent engines, arco-flagellents, death cult, could make a bit of a decent CC punch with new rules. For us sisters players, this whole thing is real exciting

I'm actually thinking Eviscerators on Sisters might have lost something in how they work. -1 to hit vs going last is a fine trade, but losing the extra D6 of damage means you can't rely on them to carve things in half.

They're sure to be useful against units like Terminators and the like, but I'm going to miss cleaving Land Raiders in half with them.

At least they should be a LOT faster, right?


Automatically Appended Next Post:
 ChaosDad wrote:
Super heavy detatchment...

I like the idea of a three Stompas armies with nothing else...

Bwahahahhah!

3 Lords of Skulls?

Just had a thought: at least they don't cap at 10 attacks anymore if you can still heal their wounds with a Warpsmith...

This message was edited 1 time. Last update was at 2017/05/19 17:49:38


 
   
Made in us
Angelic Adepta Sororitas




 ClockworkZion wrote:
 Twoshoes23 wrote:
RoninXiC wrote:
Sisters of Battle next?
Yeah

I quit 40k in 3rd Edition I think and hated everything from 4th to 7th. gak game honestly.

Most of 8th changes seem smart so far. Good think I am already building a Raging Heroes Iron Empire Sisters of Battle Army


I also can't wait. Recently got a great deal on a bunch of Repentias. Curious if they and penitent engines, arco-flagellents, death cult, could make a bit of a decent CC punch with new rules. For us sisters players, this whole thing is real exciting

I'm actually thinking Eviscerators on Sisters might have lost something in how they work. -1 to hit vs going last is a fine trade, but losing the extra D6 of damage means you can't rely on them to carve things in half.

They're sure to be useful against units like Terminators and the like, but I'm going to miss cleaving Land Raiders in half with them.

At least they should be a LOT faster, right?



Yea, well have to wait and see. New tactics though have opened up. Im thinking a rhino/repressor with a battle sister squad AND a repentia squad.

This message was edited 1 time. Last update was at 2017/05/19 17:56:00


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Oaka wrote:
Titanic Feet sounds like the shoe section of a big and tall store.


"That's neat

That's neat

That's neat

That's neat

I love your Titanic Feet..."

...is all I can hear

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 JohnnyHell wrote:
 Oaka wrote:
Titanic Feet sounds like the shoe section of a big and tall store.


"That's neat

That's neat

That's neat

That's neat

I love your Titanic Feet..."

...is all I can hear

A Mechanicus Foot Fetishists' oily dream....
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






 JohnnyHell wrote:
 Oaka wrote:
Titanic Feet sounds like the shoe section of a big and tall store.


"That's neat

That's neat

That's neat

That's neat

I love your Titanic Feet..."

...is all I can hear


That's right

That's right

That's right

That's right

I bring the Emperor's Holy Light


???

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 Matt.Kingsley wrote:
 Azazelx wrote:
 Rippy wrote:

I do like the fluff that old marines can become Primaris, let's our old favorite heroes live on with moar powah.


Wait, wut?

Source?

The Q&A they did early (really early) this morning for us Australians.

The said that the process to create Primaris Marines isn't just growing them in test tubes, but also can follow the current way Space Marines are made on top of also being used to upgrade existing Marines.

It's like some wonder-elixir or something.


So Primaris marines are just marines on Red Bull?

It never ends well 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

I think massed Power Klaw attacks will mince vehicles juts fine. Light Vehicles are mince for sure, and even something like a Russ is going to bothered by a handful of Klaws. It isn't going to be the auto-boom it used to be in HtH, but I think that was sort of the point of the changes to the vehicle rules.

You're looking at something like 12-14 hits (2 Sv, 6 wounds doing an average of 2 each) from S8 Klaws on average to kill a Russ, and less for Klaws on S5 dudes like a Warboss. Keep in mind that Burnas mangle armour in CC too, and there's a lot of random dakka in an Ork Army that can now be counted on to add a wound here and a wound there in a pinch. I don't think it'll be any more of an issue than it is currently anyway.

*edit* the above is assuming a PF line, and Klaws could easily be a little better than that.

This message was edited 1 time. Last update was at 2017/05/19 18:11:30


He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Warhammer TV just leaked something:
Next week we will get a model which we have not been able to play in 40k before but it isn't a new model.

AoS models in 40k?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Stormonu wrote:
 Matt.Kingsley wrote:
 Azazelx wrote:
 Rippy wrote:

I do like the fluff that old marines can become Primaris, let's our old favorite heroes live on with moar powah.


Wait, wut?

Source?

The Q&A they did early (really early) this morning for us Australians.

The said that the process to create Primaris Marines isn't just growing them in test tubes, but also can follow the current way Space Marines are made on top of also being used to upgrade existing Marines.

It's like some wonder-elixir or something.


So Primaris marines are just marines on Red Bull?

Only the Blood Angels ones. Because, you know Red Bull gives you wings. Everyone else is clearly chugging down BFCs of Monster. The green dye is what makes it super!
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 mrhappyface wrote:
Warhammer TV just leaked something:
Next week we will get a model which we have not been able to play in 40k before but it isn't a new model.

AoS models in 40k?
Grombrindal. Book it.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






I'm sure I'm late to the party but **** yeah Chainswords!!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Towering Hierophant Bio-Titan






mrhappyface wrote:Warhammer TV just leaked something:
Next week we will get a model which we have not been able to play in 40k before but it isn't a new model.

AoS models in 40k?


Did 40k ever get rules for all the Bloodthirster variants?

ClockworkZion wrote:3 Lords of Skulls?

Just had a thought: at least they don't cap at 10 attacks anymore if you can still heal their wounds with a Warpsmith...


They could build it into the damage table quite easily. Pretty sure there's an AoS unit that gains better stats as it takes damage.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 xttz wrote:
mrhappyface wrote:Warhammer TV just leaked something:
Next week we will get a model which we have not been able to play in 40k before but it isn't a new model.

AoS models in 40k?


Did 40k ever get rules for all the Bloodthirster variants?


Yes, all three.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
 
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