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![[Post New]](/s/i/i.gif) 2017/05/22 06:02:26
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Locked in the Tower of Amareo
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Matt.Kingsley wrote:changemod wrote:Can you imagine how staggeringly frustrating that would be though? Getting stun-locked across your gunline by largely harmless transports?
If all models can use grenades again then it won't be as bad. Sure, you may not be able to shoot for a turn but you'll damage their transport.
Maybe even destroy it if your lucky, deterring opponents from charging in the first place.
Of course 1 turn is generally all you need as the assault player. Next turn you have contents inside charging. Job done.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/22 06:25:28
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Shas'la with Pulse Carbine
Eastern Fringe
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H.B.M.C. wrote:You say that, but when Abaddon or Calgar goes POP 'cause you rolled a 1 you'll be pretty annoyed that the rule isn't a little more nuanced.
Actually I wouldn't (and not just because I'm a grown ass man who understands that he's just playing a game some some plastic models). I'd just accept that it made sense within the playtested balance of the game and see how it went. However, I don't think that will be the case. "Characters suffer a wound on the roll of a 1" for example.
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The first rule of unarmed combat is: don’t be unarmed. |
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![[Post New]](/s/i/i.gif) 2017/05/22 06:55:03
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Regular Dakkanaut
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Hollow wrote: H.B.M.C. wrote:You say that, but when Abaddon or Calgar goes POP 'cause you rolled a 1 you'll be pretty annoyed that the rule isn't a little more nuanced.
Actually I wouldn't (and not just because I'm a grown ass man who understands that he's just playing a game some some plastic models). I'd just accept that it made sense within the playtested balance of the game and see how it went. However, I don't think that will be the case. "Characters suffer a wound on the roll of a 1" for example.
True that. Its like complaining that deep strike mishap sucks because you wanted to deepstrike close to the enemy but had to take the mishap because you were unlucky, or dangerous terrain in its current form because you can still die from it. Its risk vs reward. And for all you know characters just take a wound. In AoS if you move through a sylvaneth wyldwood you roll a die for any who ran or charge across. On a 1 you remove your model but that does not happen to monsters or heroes so I believe that might be the case where it might remove some models but not all.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:02:06
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Fresh-Faced New User
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rollawaythestone wrote:I fail to see why it's so scary. Your dudes will still fight in combat - likely wounding on 5+ or 6+. You will probably be able to fling a grenade or something too, or your seargent with powerfist will destroy it himself. In fact, buying a decent weapon on your seargant (a mace or sword or something) might actually be useful for once! The transport will lock you down for one turn at most against a squad at full strength.
And if you're playing with Power Levels instead of points, you won't think twice about giving that weapon to sarge. I really like that when playing with Power Levels, you can take upgrades that you would normally never even think of. You'll be able to tell which point system an AM player uses depending on the presence of Hunter Killer missles on all the tanks.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:14:37
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hollow wrote:(and not just because I'm a grown ass man who understands that he's just playing a game some some plastic models)
What the feth has that got to do with anything?
A bad rule is a bad rule. It's got nothing to with being a "grown ass man".
Hollow wrote:Actually I wouldn't . I'd just accept that it made sense within the playtested balance of the game and see how it went.
I just... I mean. I can't even.
"I'd just accept it cuz they playtested it so it must be perfect!"
You're the kind of person infomercial makers must dream of.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:27:36
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Or you could look at his point about deepstrike mishaps and see the value of "maybe I shouldn't put my character in a tank when the enemy fielded a battery of lascannons..."
If you think the tank will survive, give big boy a speed boost. If you are affraid it will pop, but are cool with a 5/6 chance to survive, give big boy a speed boost. If you aren't cool with either, then don't do it.
It's not like they can target him if he's behind the tank anyway.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:28:49
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Sword-Bearing Inquisitorial Crusader
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H.B.M.C. wrote: Hollow wrote:(and not just because I'm a grown ass man who understands that he's just playing a game some some plastic models)
What the feth has that got to do with anything?
A bad rule is a bad rule. It's got nothing to with being a "grown ass man".
Hollow wrote:Actually I wouldn't . I'd just accept that it made sense within the playtested balance of the game and see how it went.
I just... I mean. I can't even.
"I'd just accept it cuz they playtested it so it must be perfect!"
You're the kind of person infomercial makers must dream of.
Good show of character. Really classy.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:30:39
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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If you dont want to risk Abbadon and co the choice is to not put him in a transport. With vehicles generally being tougher I can see why they wouldn't want them to be a near risk free set of ablative wounds. If you are in a badly damaged Land Raider you might want to get out.
On Transport stun locking I'd have thought the answer was some effective assault units to pick them up before they get there. Although its probably more efficient to pack some heavier guns and just kill them.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:38:09
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Lit By the Flames of Prospero
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On the topic of Transports Stun Locking, My thought is that It's probally going to make stuff like Melta-Bomb must buy's for squads. If you can drop the transport's wounds fairly low in your shooting phase, you would then be able to just kill the transport with your return attacks in the enemy fight phase. Then your free to act normally.
You don't need to fully kill the transports, you just need to drop them low enough that they are not a threat in the melee phase.
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This message was edited 1 time. Last update was at 2017/05/22 07:41:18
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![[Post New]](/s/i/i.gif) 2017/05/22 07:41:52
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ancient Chaos Terminator
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We are all friends here guys, no need to get nasty.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:48:05
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Pious Palatine
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H.B.M.C. wrote: Hollow wrote:(and not just because I'm a grown ass man who understands that he's just playing a game some some plastic models)
What the feth has that got to do with anything?
A bad rule is a bad rule. It's got nothing to with being a "grown ass man".
Hollow wrote:Actually I wouldn't . I'd just accept that it made sense within the playtested balance of the game and see how it went.
I just... I mean. I can't even.
"I'd just accept it cuz they playtested it so it must be perfect!"
You're the kind of person infomercial makers must dream of.
Oh look, another person that thinks that just because they saw an incredibly obvious potential issue in an article written by a PR guy with no context as to how it functions amongst the larger ruleset who thinks that it's 100% immutable fact that it works exactly how it sounds, and that by seeing this, again incredibly obvious thing, thinks they solved some kind of secret code that only THEY were smart enough to see.
You saw it, I saw it, the rules people probably saw it, the playtesters definitely saw it. Does that mean it's guaranteed to have been fixed? No. Would it be stupid to have abaddon die because a rhino hit a bush? Yes. Well I mean not abaddon specifically but, like a good character, yes it would suck. But you're not special because you can read.
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![[Post New]](/s/i/i.gif) 2017/05/22 07:51:47
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Hollow wrote: H.B.M.C. wrote:You say that, but when Abaddon or Calgar goes POP 'cause you rolled a 1 you'll be pretty annoyed that the rule isn't a little more nuanced.
Actually I wouldn't (and not just because I'm a grown ass man who understands that he's just playing a game some some plastic models). I'd just accept that it made sense within the playtested balance of the game and see how it went. However, I don't think that will be the case. "Characters suffer a wound on the roll of a 1" for example.
1 - Disliking a rule has nothing to do with one's personal responsibility or lack of it. Just the fact that you went there shows you have no idea of how to refute his point.
2 - Just because something survived playtesting doesn't mean it should have. I mean look at so many, many things in the previous editions.
3 - As it stands ( Models inside a wrecked Transport will now die on the roll of a 1.) it IS a badly designed rule.
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![[Post New]](/s/i/i.gif) 2017/05/22 08:08:06
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ladies Love the Vibro-Cannon Operator
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The summary of the known rumors does not give a complete picture. The sum is often greater than the parts. I hope this also holds for the new release. I've some things I like, some other things I don't.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/05/22 08:13:19
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ancient Chaos Terminator
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wuestenfux wrote:The summary of the known rumors does not give a complete picture. The sum is often greater than the parts. I hope this also holds for the new release. I've some things I like, some other things I don't.
There is alot more I like about the new rules than dont so far, but you are 100% correct, but I may dislike the rules all together.
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![[Post New]](/s/i/i.gif) 2017/05/22 08:18:37
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Khorne Chosen Marine Riding a Juggernaut
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Can always give the character a jump pack and have him/her/it fly along side the trasport as long as the enemy is sniper free they can't shoot him unless he's closest xD
also even if it is straight dead on a 1 i'm not sure we know the order of allocation e.g. 5 marines and ragnar blackmane in a rhino... do you roll for each one individually or do you simply roll 6 dice and assign any 1's to who you like... seems to be the later by how they have confirmed wound allocation works now from shooting.
It does suck for more elite units... but i expect the price of a land raider will be the same cross faction... a unit of termintors gets more out of a static costed landraider than say a unit of inq henchmen would so...
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This message was edited 2 times. Last update was at 2017/05/22 08:31:23
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![[Post New]](/s/i/i.gif) 2017/05/22 08:29:10
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Rogue Grot Kannon Gunna
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H.B.M.C. wrote:You say that, but when Abaddon or Calgar goes POP 'cause you rolled a 1 you'll be pretty annoyed that the rule isn't a little more nuanced.
I figure it will be up to the owning player. As they want to speed up the game, if you have a squad of 4 Terminators and Abaddon, instead of rolling five dice seperate dice, you just roll five dice at once. When you get, for instance, two 1's, you can allocate the 1's yourself, so would 2 Terminators die.
I think the universal rule is "Owning player chooses casualties", it is like that when taking damage in squads without transports, and will prolly also be inside transports.
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Russian Rebel Grots : 6,500 points painted P: 8 W: 2 D: 5 L: 1
Death Guard 1.0: 8,500 points painted (Pics available in Gallery) P: 7 W: 1 D: 3 L: 3
Death Guard 2.0 "Plaguepigs": 4,250 points painted P:4 W:3 D:0 L: 1
Thousand Sons: 3,750 points painted P:1 W:1 D:0 L:0
Nurgle Daemons: 3,800 points painted P:2 W:1 D:1 L:0
Tyranids: 2,000 points painted
Primaris "Honoured Mastodons": 3,700 points painted
Tallarn Desert Raiders 2,000 points painted Tau 6,750 points painted |
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![[Post New]](/s/i/i.gif) 2017/05/22 08:29:11
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ancient Chaos Terminator
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Want to waste GWs time asking stupid questions with obvious answers? This made me kek
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![[Post New]](/s/i/i.gif) 2017/05/22 08:34:55
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Tyel wrote:If you dont want to risk Abbadon and co the choice is to not put him in a transport.
ERJAK wrote:Oh look, another person that thinks that just because they saw an incredibly obvious potential issue in an article written by a PR guy with no context as to how it functions amongst the larger ruleset who thinks that it's 100% immutable fact that it works exactly how it sounds, and that by seeing this, again incredibly obvious thing, thinks they solved some kind of secret code that only THEY were smart enough to see.
Stormcrow managed to get what I was saying instantly. Shame the rest of you didn't. My point certainly wasn't complex.
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![[Post New]](/s/i/i.gif) 2017/05/22 08:41:48
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Infiltrating Broodlord
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H.B.M.C. wrote:
Stormcrow managed to get what I was saying instantly. Shame the rest of you didn't. My point certainly wasn't complex.
I don't think 2/3 of the above posters missed your point. They're questioning why you're treating people like idiots for not agreeing with you...
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This message was edited 1 time. Last update was at 2017/05/22 08:42:07
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![[Post New]](/s/i/i.gif) 2017/05/22 08:46:27
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Mighty Vampire Count
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Wow people must have been terrified of Deep Striking Characters.....
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This message was edited 1 time. Last update was at 2017/05/22 08:46:34
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/05/22 08:53:43
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Zande4 wrote: H.B.M.C. wrote:
Stormcrow managed to get what I was saying instantly. Shame the rest of you didn't. My point certainly wasn't complex.
I don't think 2/3 of the above posters missed your point. They're questioning why you're treating people like idiots for not agreeing with you...
Uh, I don't think you understand how this works.
HBMC will tell you if a rule is stupid or not and you will accept his ruling
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![[Post New]](/s/i/i.gif) 2017/05/22 08:57:00
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Dakka Veteran
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It's not even a rule yet, it's a line in an article that gives you an indication of the rule.
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![[Post New]](/s/i/i.gif) 0017/05/22 08:57:48
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Courageous Space Marine Captain
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Rippy wrote:Want to waste GWs time asking stupid questions with obvious answers? This made me kek

Dark Angels are traitors confirmed.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/22 09:01:43
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Ladies Love the Vibro-Cannon Operator
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The discussion about the new rule set is a bit a waste of time, since GW have given us only part of the rules. They opened the door a bit and let us have a glance into a shiny new room they say. I'm cautious since the OP and underwhelming units/models, gaps and loop holes of the rule set are glooming everywhere.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/05/22 09:06:31
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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wuestenfux wrote:The discussion about the new rule set is a bit a waste of time, since GW have given us only part of the rules. They opened the door a bit and let us have a glance into a shiny new room they say. I'm cautious since the OP and underwhelming units/models, gaps and loop holes of the rule set are glooming everywhere.
I think the way in which people are so eager to declare things OP or underwhelming when they haven't got anywhere near to the majority of the picture kind of tells you that they are the kind of people that wouldn't be happy with a game handcrafted by God himself.
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![[Post New]](/s/i/i.gif) 2017/05/22 09:09:08
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Courageous Space Marine Captain
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Vorian wrote: wuestenfux wrote:The discussion about the new rule set is a bit a waste of time, since GW have given us only part of the rules. They opened the door a bit and let us have a glance into a shiny new room they say. I'm cautious since the OP and underwhelming units/models, gaps and loop holes of the rule set are glooming everywhere.
I think the way in which people are so eager to declare things OP or underwhelming when they haven't got anywhere near to the majority of the picture kind of tells you that they are the kind of people that wouldn't be happy with a game handcrafted by God himself.
Want to avoid bringing religion into this but arguments could be made...
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/22 09:14:35
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Shas'o Commanding the Hunter Kadre
Missouri
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Man, vehicles might as well be useless now. First they made it so land raiders could be killed by lasguns, now this?!
I'm gonna burn my models!
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2017/05/22 09:28:35
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Dakka Veteran
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MSU is king
MSU is trash
Shooting is king, CC is trash
CC is king, shooting is trash
Vehicles are king
Vehicles are trash
*Delete as appropriate
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![[Post New]](/s/i/i.gif) 2017/05/22 09:51:33
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Willing Inquisitorial Excruciator
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I don't know, vehicles might just charge into line driving over people, mad max style; sounds fun.
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![[Post New]](/s/i/i.gif) 2017/05/22 09:52:03
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Any more news from shops whether preorders for 8th will start this saturday?
MongooseMatt? BrookM? Anyone else of the reliable folks with new info?
The Preorder list should be sent to LFGS today
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This message was edited 1 time. Last update was at 2017/05/22 09:52:47
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