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2017/05/29 16:39:49
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Aenar wrote: Some new leaks: Storm Shields still provide 3+ Invuln save
ATSKNF rerolls failed Morale tests
From ATT:
Crisis suits minimum squad size is 3
On a 6 to wound, Railguns do mortal wounds
Hmm if wounds are allocated presave and damage after storm shield cam bd used to save while casualties come elsewhere?
No. If you allocate a wound to a model with a stormshield to use it's save, then if you fail the save the damage is applied to the model with the stormshield.
2017/05/29 16:47:38
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
thanks for the link - have copied here as well but not the pts etc
Spoiler:
Sisters of Battle are one of those factions that many people care a lot about. So are you concerned about what will happen to them in the new edition of Warhammer 40,000? I am, so lets see what in store for Sisters fans everywhere.
While this is not out yet, it comes from a good source who has been obviously waiting for Sisters of Battle to come back and be good. There is a review of what he read afterwards, and is of course his own opinion (since I have not yet seen any of this personally) at this point of the game.
via sent in from someone who apparently has seen the new Index.
Hey, as Sisters of Battle are the only force worth mentioning here are some
changes made to the army:
The Sisters have been "half split" into 2 parts: Adeptus Ministorum and
Adepta Sororitas
Units have a "Order" key word, this keyword represents the name
of your Order (Chapter for you Spheezee Mehreene players) and can be
changed to whatever you like. Example would be "Order of Expensive Metal
Models We WANT PLASTIC!". This would change the Canoness Lead the
Righteous ability to say "You can re-roll all hit rolls of 1 for
friendly Order of Expensive Metal Models We WANT PLASTIC! units within
6" of this model.
Acts of Faith
Roll a D6 at the start of each of your turns. On a roll of 2+, one unit
from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Som abilities may allow you to use
more than on Act of Faith in the same turn; when this is the case, a
different unit must be chosen to perform each Act of Faith.
First glance impressons: We are back to the White Dwarf of uselessness
with an Act of Faith system that does not scale with larger armies.
1D6 per 500pts (whatever that is in power points) would be better or
with the new acts of faith allowing a unit to use any of them once per game.
An army ability should be powerful and represent the army, one unit per
turn out of 5 is decent, one out of 10 is meh and beyond is bad.
You can do more than one AoF per turn though, more on this later.
Hand of the Emperor: The unit can immediately move as if it were the
Movement phase.
Divine Guidance: The unit can immediately shoot as if it were the
Shooting phase.
The Passion: The unit can, if it is within 1" of an enemy unit,
immediately pile in and attack as if it were the Fight phase.
Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or
you can return a single slain model to the unit with 1 wound remaining.
First glance impressions: Interesting but very lacking, Divine Guidance
is the new Twin-Linked and The Passion seems pretty meh/useless to be
honest (haven't played a game though nor read the full rulebook yet. Got
that next to me and will flip through it tonight.)
I would have liked to see one that gives +1 To Hit with all attacks
until your next turn, or all attacks auto hit for this turn.
Divine Intervention could have been all models get an Invulnerable save
equal to their armor save like they had in 3E Witch Hunter codex or even
make it so no attack could lower the armor save of models in the unit
for a game turn.
The Passion could have been a unit can move D6 and if within 1" of enemy
models charge them.
Hand of the Emperor could have been good for assault if transports had
the Acts of Faith ability, then you could move the vehicle and then
during your movement phase disembark and later assault.
Shield of Faith: 6+ Inv save and can deny one psychic power in each
enemy psychic phase in the same manner as a psyker but on D6 instead of 2D6.
Zealot: re-roll failed to hit rolls in a turn which the unit charged,
made a heroic intervention or was charged by an enemy unit.
Uriah Jacobus: 5power
4++
Banner of Sanctity: +1Ld to ministorum and AM units within 6"
All Priests
4++
M6"
War Hymns: You can add 1 to the Attack characteristics of all friendly
Ministorum and astra militarum infantry within 6" of any friendly
ministorum priest.
Crusaders: 1power for 2 models, 5power for 10
M6" WS3 S3 A2
Zealot
Acts of Faith: This is new
Death Cult Assassins: 1power for 2, 5 for 10
M7" WS3 S4 A4
5+ 5++
Zealot
Death Cult Power blades are AP -2, power swords are -3 which they do NOT
have anymore
Arco-Flagellants
M7" WS3 S4 A2
7+5++
Zealot
Arco flails: +1S and D3 attacks instead of 1. So this means 2D3 for each
Arco at S5 - They could have just made the model S5 unless this is
future proofing for plastic Arco-Flagellants with other weapon options.
Penitent Engine: 6power for 1, 18 for 3
M7" WS3 S5 T6 W7 A4 Ld8 4+
Zealot
Desperate for Redemption: Roll a D6 after completing the first set of
attacks for units of Penitent Engines in each Fight phase. On a roll of
4+, the unit can immediately pile in and attack for a second time.
Penitent Buzz-Blades S2x Ap-3 Damage 3
First glance impressions: Pretty good from the look of things. Got to
love Desperate for Redemption. Does this prove GW reads dexes sent to
them? I read a wishlisting dex by MadCowCrazy and it had an ability with
the exact same name for the Penitent Engine and Sisters Repentia though
it basically forced them to deploy and scout move as close to the
opponent as possible during setup.
Adepta Sororitas section
Fluff notice: "So it was that the Sisters of Battle were recruited by
the millions, their orders rising from the flames of cataclysm (age of
apostasy) that saw the Imperium all but devour itself.
For those that don't know GW killed of 99.999999% of all sisters in an
earlier Sisters codex, stating that there were just the primary orders
and they contained some 10 000 sisters each and nothing else. So sisters
have gone from millions to less than 100,000 and now back to millions.
Technically it should be billions but GW and numbers....
Celestine: 8power +3 per geminae of 2 max
12" 2+2+3+3+7 6 9 2+ 4++
Bacon of Faith: +1 Shield of Faith Inv 6" bubble, Astra militarum and
ministorum gain 6+ inv save. Yeah yeah, it's Beacon of Faith but she is
just so delicious.
The Armour of Saint Katherine: 4++ for her and Geminae
Saintly Blessings: Unit within 6+ can perform an Act of Faith.
Healing Tears: Resurrect 1 geminae at start of each movement phase
Miraculous Intervention: Resurrection of Celestine once per game with
full wounds.
Canoness:4 points
6" 2+ 2+ 3 3 5 4 9 3+4++
Now has Rosarius as standard
Lead the Righteous mentioned above
Can't take jump pack
Imagifier: 2pts
6" 3+ 3+ 3 3 4 3 8 3+
AoF, SoF (Shield of Faith)
Simulacrum Imperialis: D6 start of turn on 4+ unit within 6" can perform
Act of Faith
First glance impressions: This is GWs "fix" to the problem of Acts of
Faith not scaling with larger armies. You basically need to spam these
models around and pray you roll a 4+. Doesn't this turn Sisters into a
gunline army instead of a mid/close shooty army?
Hospitaller: 2pts
6" 4+ 3+ 3 3 4 2 8 3+
Chirurgeons tools S user -1AP
Aof, SoF
Healer: End of movement. Adepta Sororitas Infantry unit within 3", roll
D6. On 4+ one model recovers D3 lost wounds (IG medipack recovers 1
wound), if no wounded 1 slain model can be returned to the unit with 1
wound. A unit can only be targeted once per turn.
Battle Sisters: 4pts per 5 up to 15
6" 4+ 3+ 3 3 1 1 7 3+
Same as before, so no benefit in taking more than 5 models because you
can only take 2 special or 1 special 1 heavy per unit instead of per 5
models.
Seraphim: 4pts per 5 up to 10
12" 3+ 3+ 3 3 1 1 7 3+
Same as before
Celestian: 5pts per 5 up to 10
6" 3+ 3+ 3 3 1 2 8 3+
2 special or 1 special 1 heavy per UNIT
Bodyguard: Character within 3" transfers a wound to unit on 2+, this
wound becomes a Mortal Wound
Mistress of Repentance: 2pts
6" 3+ 3+ 3 3 4 3 8 3+
Neural Whips S User, -2AP Damage1 Add 1 to the wound rolls for attacks
made with this weapon if the target unit's highest LD is less than 8
excluding vehicles. Does this mean the attack does +1Damage, +1 damage
dice or do you get +1 on to wound rolls?
Driven Onwards: re-roll advance, charge and hit rolls for friendly
Repentia within 6" of this model.
Repentia Squad:3 per 3 up to 9
6" 3+ 3+ 3 3 1 2 8 7+
Penitent Eviscerator SX2 -2AP Damage 2 -1 To Hit
So their Eviscerator is worse than a normal one with -4AP
Aof, SoF
Retributor Squad: 6pts +4 for 5more models
6" 4+ 3+ 3 3 1 1 7 3+
Same as before, max 4 heavy weapons per unit so no point taking more models.
Aof, SoF
Dominion: 5 + 4 for 5 more models
Same as above but 4 special weapons
AoF, SoF
Vanguard: After deployment, before first turn, move as in movement
phase. If all models inside transport has this rule then transport may
move instead.
Rhino and Immolator
T7 W10
Exorcist T8 W12
AOF is still somewhat frustrating - but it is synergy based fitting for this edition
Some good and bad - Hospitliar bringing models back is pretty awesome Crusaders with AOF
Celestins act as bodyguards with wound transference
Repentia get a crap Eviscerator :(
Penitent Egines are interesting
This message was edited 2 times. Last update was at 2017/05/29 17:00:15
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Icons:
Khorne - Reroll charge
Nurgle - -1 Ld enemies within 3"
Tzeentch - Mortal wound on a 6 against an enemy units within 12".
Berzerkers
M6" S5 A2 and can attack twice each combat.
Khorne axe S+1 Ap-1
Magnus
S8 T7 W18 4++
Sx2 Ap -4 3 damage in melee
3 powers
His smite does d6 or 2d6 mortal wounds
Reroll hit and invulnerable of 1 for Thousand sons within 9"
Typhus
S4 T5 W6 A4 2+ 4++ (halves advancing)
on a 5+ ignore wounds
Manreaper is S+3 Ap-3 3 damage,
Pistol is Pistol 2d6 S4 Ap-3.
+1 S and T for poxwalkers within 7"
has the same ability for death guard unit of the starter nurgle lord.
2017/05/29 16:59:53
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
So. The Centurions' teeny tiny chest missiles hit as hard as the Obliterator Sawn-off Deffgun on its best roll. And they carry two more primary weapons on top of that, and match the Oblits' 3 wounds. Lovely. Totally unbiased and stuff.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2017/05/29 17:03:08
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
lord_blackfang wrote: So. The Centurions' teeny tiny chest missiles hit as hard as the Obliterator Sawn-off Deffgun on its best roll. And they carry two more primary weapons on top of that, and match the Oblits' 3 wounds. Lovely. Totally unbiased and stuff.
POINTS.
2017/05/29 17:04:44
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Icons:
Khorne - Reroll charge
Nurgle - -1 Ld enemies within 3"
Tzeentch - Mortal wound on a 6 against an enemy units within 12".
Magnus
S8 T7 W18 4++
Sx2 Ap -4 3 damage in melee
3 powers
His smite does d6 or 2d6 mortal wounds
Reroll hit and invulnerable of 1 for Thousand sons within 9"
So, does that mean with <Tzeentch> Magnus has a 3++, or is he just a 4++?
Icons:
Khorne - Reroll charge
Nurgle - -1 Ld enemies within 3"
Tzeentch - Mortal wound on a 6 against an enemy units within 12".
Berzerkers
M6" S5 A2 and can attack twice each combat.
Khorne axe S+1 Ap-1
Magnus
S8 T7 W18 4++
Sx2 Ap -4 3 damage in melee
3 powers
His smite does d6 or 2d6 mortal wounds
Reroll hit and invulnerable of 1 for Thousand sons within 9"
Typhus
S4 T5 W6 A4 2+ 4++ (halves advancing)
on a 5+ ignore wounds
Manreaper is S+3 Ap-3 3 damage,
Pistol is Pistol 2d6 S4 Ap-3.
+1 S and T for poxwalkers within 7"
has the same ability for death guard unit of the starter nurgle lord.
All very nice. But seriously, no Slaanesh icon info?
"Fear the cute ones."
2017/05/29 17:11:20
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Mmmmm Bacon of Faith (typo on Celestine that made me laugh).
I don,t agree about their opinion regarding running MSU Sisters, but I,ve never been a fan of Immolator Spam.
We do like fire
Slight concern that the stats for the units seem to have too many numbers?
Celestine: 8power +3 per geminae of 2 max
12" 2+2+3+3+7 6 9 2+ 4++
so Move 12", WS 2+, Bs 2+, S3, T3, But then we have 7and 6, ? Ld 9 armour 2+ /4++
This message was edited 1 time. Last update was at 2017/05/29 17:18:48
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
>Carnifex
>67 points
>M7" WS4+ S6 T7 W8 A4 3+
>It doesn't degrade
>if charge does mortal wound on a 4+
>Crushing claws are Sx2 AP-3 damage 3
>Monstrous Scything Talons S: User AP-3 damage 3
>Bonemace S8 Ap-1 d3 damage.
>If with 2 weapons +1 attacks
>2 Scything talons reroll 1 to hit.
Haruspex
S7 (degrades) T8 W13
If it kills a model it can do an extra attack and heal 1 wound.
Every wound he takes does a mortal wound on the enemy on a 6 (I suppose it's acid blood)
If killed roll a dice, on a 6 it does 3 mortal wound on an enemy unit within 3"
Digging claws Sx2 AP-3 damage d6
Venomthrope
-1 to be hit for infantry.
Lictor
WS2+ S6 W4 A3 5+
+2 armour save in cover,
-1 to be hit
can infiltrate at 9" and can reroll charge the turn it shows up
2017/05/29 17:13:10
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Seen some more leaked Tau rules and I don't know about the Tau. I still have a bad feeling they're going to end up way too weak. To put this in perspective Primaris Marines have nearly as good shooting as us now. Especially if you take a leviathan which is downright better than anything we got AND they have the melee skills to back it up. I'm just not seeing how Tau are expected to win with no ranged firepower, no accuracy, terrible character buffs/ML "buffs", no tankiness, and no melee capabilities compared to other editions. Even the Riptide allegedly damages itself with a mortal wound now when activating it's nova charged reactor.
Need to see points costs for sure, but it's looking dire.
Edit
Found the source on the leak as if it was that hard. Apparently the person who told me missed something. It "may" cause a mortal wound when activating its nova reactor. Okay that's fair. He made it seem like it was guaranteed every use.
This message was edited 1 time. Last update was at 2017/05/29 17:21:39
2017/05/29 17:20:19
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Canoness is Move 6" WS2+ BS2+ S3 T3 W5 A4 LD9 Save 3+4++
My fav so far - I like the idea she is rushing around - healing at the end of each move phase
Hospitaller: 2pts
Move 6" WS 4+ BS 3+ S3 T3 W4 A2 LD8 3+
Chirurgeons tools S user -1AP
Aof, SoF
Healer: End of movement. Adepta Sororitas Infantry unit within 3", roll D6. On 4+ one model recovers D3 lost wounds (IG medipack recovers 1 wound), if no wounded 1 slain model can be returned to the unit with 1
wound. A unit can only be targeted once per turn.
This message was edited 1 time. Last update was at 2017/05/29 17:23:21
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
So the Tactical special weapon of choice will probably be the Meltagun, followed by the Plasma Gun, then the Grav Gun, then finally the Flamer. I am curious how their points will be laid out. I hope Grav Guns don't cost anywhere near what Melta or Plasma do.
The Grav Nerf at least helped me decide what Combi-Weapons my second Sternguard Squad will have. Plasma it is.
This message was edited 1 time. Last update was at 2017/05/29 17:26:25
Well that makes more sense. With her two extra wound caddies still a thing she looks fairly solid. I mean she's effectively 11 wounds with them (and can res one of them every turn to gain 2 wounds back every turn as well) Nd yet can benefit from the character protect rule. With how T3 works vs S5 she should take less wounds too.
Hopefully her sword is awesome as well.
Still mulling over the rest of the army. I was one of those nutters who ran a little of everything in Rhinos so my old list would need some fixing to really be effective again.
2017/05/29 17:27:20
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Gamgee wrote: Seen some more leaked Tau rules and I don't know about the Tau. I still have a bad feeling they're going to end up way too weak. To put this in perspective Primaris Marines have nearly as good shooting as us now. Especially if you take a leviathan which is downright better than anything we got AND they have the melee skills to back it up. I'm just not seeing how Tau are expected to win with no ranged firepower, no accuracy, terrible character buffs/ML "buffs", no tankiness, and no melee capabilities compared to other editions. Even the Riptide allegedly damages itself with a mortal wound now when activating it's nova charged reactor.
Need to see points costs for sure, but it's looking dire.
Edit
Found the source on the leak as if it was that hard. Apparently the person who told me missed something. It "may" cause a mortal wound when activating its nova reactor. Okay that's fair. He made it seem like it was guaranteed every use.
I can't really take you seriously when you say "no ranged firepower".
2017/05/29 17:29:20
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)
Gamgee wrote: Seen some more leaked Tau rules and I don't know about the Tau. I still have a bad feeling they're going to end up way too weak. To put this in perspective Primaris Marines have nearly as good shooting as us now. Especially if you take a leviathan which is downright better than anything we got AND they have the melee skills to back it up. I'm just not seeing how Tau are expected to win with no ranged firepower, no accuracy, terrible character buffs/ML "buffs", no tankiness, and no melee capabilities compared to other editions. Even the Riptide allegedly damages itself with a mortal wound now when activating it's nova charged reactor.
Need to see points costs for sure, but it's looking dire.
Edit
Found the source on the leak as if it was that hard. Apparently the person who told me missed something. It "may" cause a mortal wound when activating its nova reactor. Okay that's fair. He made it seem like it was guaranteed every use.
I can't really take you seriously when you say "no ranged firepower".
Indeed we know the Stormsurge alone has what 12 weapons it can fire at multiple targets.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Gamgee wrote: Seen some more leaked Tau rules and I don't know about the Tau. I still have a bad feeling they're going to end up way too weak. To put this in perspective Primaris Marines have nearly as good shooting as us now. Especially if you take a leviathan which is downright better than anything we got AND they have the melee skills to back it up. I'm just not seeing how Tau are expected to win with no ranged firepower, no accuracy, terrible character buffs/ML "buffs", no tankiness, and no melee capabilities compared to other editions. Even the Riptide allegedly damages itself with a mortal wound now when activating it's nova charged reactor.
Need to see points costs for sure, but it's looking dire.
Edit
Found the source on the leak as if it was that hard. Apparently the person who told me missed something. It "may" cause a mortal wound when activating its nova reactor. Okay that's fair. He made it seem like it was guaranteed every use.
I can't really take you seriously when you say "no ranged firepower".
Put him on ignore, you'll be much better off when you do. Almost everything he posts here is nothing less than utter gak and baseless garbage pulled from thin air or meaningless speculation fabricated around the flimsiest of excuses.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2017/05/29 17:40:41
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: CSM Rulebook Leak(all info in OP)