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Made in gb
Fresh-Faced New User




 Darkseid wrote:
I'm very surprised by the inconsistencies of the plasma weapons: Some cause a mortal wound, some slay the bearer outright. Some resolve hits before the bearer dies, some don't. I wonder if this is the final, proofread version.


Automatically Appended Next Post:
NamelessBard wrote:
Do people not realize that everything is getting rebalanced points cost wise?

Calling something dead or overpowered is extremely short sighted.


You seem to be new here. People around these parts, have drawn such conclusions on much less information before.


I think the differences seem to be for vehicle mounted plasma. As losing a Leman Russ to a single roll of a 1 would be a tad unfair.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Rydria wrote:
 Sersi wrote:
 Red Corsair wrote:
 Sersi wrote:
 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.


Not too bad, really would like to know what their mark does and if lucius is actually worth taking.


I am slightly sad that the Doomsiren is Assault D6 like the other former template weapons. But if the points aren't terrible and the Chaos Lord can take it again is fine. I'll be happy to just use my Sonic Blasters again.
It is weird that the doom siren is only d3 and not d6 like other template weapons, but I suppose it is a sacrifice worth making in exchange for actual good sonic blasters.

Are Noise/slaanesh marines +1 movement over other marines ?


Nothing besides the weapons and the one rule have been leaked yet...sadly. The other three gods got their icons released, but not Slaanesh. Pretty much nothing for Daemons either. Although, I was able to make out the 3 Slaaneshi daemon power names: Cacophonic Choir, Symphony of Pain, and Hysterical Frenzy. Which is odd because those were CSM Slaaneshi power's; so who know what they do now.

"Fear the cute ones." 
   
Made in ca
Longtime Dakkanaut





Toronto

MoD_Legion wrote:
 Cephalobeard wrote:
I have tons of Tau. Their points feel correct now. Tears are delicious.

Broadsides were decent, but so OP that they needed a 3.5x points increase? Don't think so .


Did you miss the part where they're T5 6W, have double the amount of shots (Seriously... a missileside puts out 16 shots not counting drones), and are now mobile (with just -1BS, or Target Locks)?

   
Made in us
Dakka Veteran





ref: shadow in the warp

eh i don't think it'll be a huge deal except for GK and demons. single models ignore it.

(edit, sorry a few replies had come in)

This message was edited 1 time. Last update was at 2017/05/29 22:35:08


 
   
Made in ca
Fresh-Faced New User




MoD_Legion wrote:
 Kanluwen wrote:
That's not what you said before though...you basically said that Stealth Suits were just there to take the Ghostkeel's benefits.

No I said they use the ghostkeel benefits to JSJ at around 18" shooting stuff, which they now wont be able to do due not have a 2+ cover save nor the ability to hits stuff in the rear.


Well personally as an Imperial Guard player I'm extremely worried about only being able to hit stealth suits on 5s and ghostkeels on 6s, with what amounts to a pretty good save still while in cover. Remember blast isn't a thing anymore, my Basilisks, which used to be able to be ordered to ignore cover, would wipe out a squad of stealth suits with every direct hit, now I'm going to have to roll d6 shots, and even then I'll be hitting on 5s/6s? That's like what, one hit if I'm lucky, which still has to wound and they still get a save? I'm a bit worried that guard are going to be stuck in the basement tier again, but willing to wait for the book/leaks to see for sure.

Either way those stealth suits are still super resilient.

Also does anyone know if the tau codex has been reposted? It's taken down now and I can't find it elsewhere.

EDIT: Wait, I just found them...MoD_Legion, you understand stealth suits now have a 2+ armor save while in cover right? Right? You get that right?

This message was edited 1 time. Last update was at 2017/05/29 22:42:26


 
   
Made in gb
Longtime Dakkanaut




FunJohn wrote:
changemod wrote:
Two things then:

Flyers count as destroyed when they leave the board, the sun shark still has to move straight after one pivot of 90 degrees max, and it's minimum move has been bumped to 20 inches.

I see a lot less people taking flyers if that's the norm.

Also, what do you think the new standard points level to play at will be, given people will want to use their model collections in similar amounts as before? I'm thinking 3000.


The movement rules mentions flyers, but not the 90 degrees turn thing of 7th, so the speculation goes that flyers can now pivot as normal models, as-well as being assaulted.


I referenced the sun shark rules because the sun shark specifically mentions a 90 degree pivot then needing to move 20 inches straight forwards.

That is gonna be insanely tricky to keep from just zooming off the board and dying.
   
Made in gb
Pyromaniac Hellhound Pilot





Bristol!

Grot Orderly on Facebook has Tau Codex. Yep I'm pretty interested what happens with IG too.

My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky

My WAB Hundred Years War English Clicky


AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture
 
   
Made in gb
Mighty Vampire Count






UK

No leeks on the Eldar - they are the big one to see if the rebalancing has worked I think?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nz
Hungry Little Ripper




Wellington

 gigasnail wrote:
ref: shadow in the warp

eh i don't think it'll be a huge deal except for GK and demons. single models ignore it.

(edit, sorry a few replies had come in)


Yeah it does seem somewhat underwhelming...hoping there is something more to it.
Unless its cumulative...that would make it more effective

\m/ 
   
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Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

So Chapter Master Shrike, any word on him and the Raven Guard?
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Sersi wrote:
 Rydria wrote:
 Sersi wrote:
 Red Corsair wrote:
 Sersi wrote:
 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.


Not too bad, really would like to know what their mark does and if lucius is actually worth taking.


I am slightly sad that the Doomsiren is Assault D6 like the other former template weapons. But if the points aren't terrible and the Chaos Lord can take it again is fine. I'll be happy to just use my Sonic Blasters again.
It is weird that the doom siren is only d3 and not d6 like other template weapons, but I suppose it is a sacrifice worth making in exchange for actual good sonic blasters.

Are Noise/slaanesh marines +1 movement over other marines ?


Nothing besides the weapons and the one rule have been leaked yet...sadly. The other three gods got their icons released, but not Slaanesh. Pretty much nothing for Daemons either. Although, I was able to make out the 3 Slaaneshi daemon power names: Cacophonic Choir, Symphony of Pain, and Hysterical Frenzy. Which is odd because those were CSM Slaaneshi power's; so who know what they do now.
That kind of sucks, that they didn't reveal the slaanesh icon as well. perhaps there is just 1 psychic discipline for each god now across daemons and chaos marines ?
   
Made in gb
Bloodthirsty Bloodletter





 Mr Morden wrote:
No leeks on the Eldar - they are the big one to see if the rebalancing has worked I think?

I'd argue that the 'Nids are the better test, especially with what we've seen of the T'au. Especially since those 2 factions are in the same book.

 
   
Made in us
Consigned to the Grim Darkness





USA

Aside from the rumors page linked, there hasn't been any new info on Sisters that I've seen? Disappointing, but expected I guess. Looks like a bit of a mixed bag for them.

This message was edited 1 time. Last update was at 2017/05/29 22:49:37


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Sneaky Striking Scorpion



Minneapolis

 Darkseid wrote:
I'm very surprised by the inconsistencies of the plasma weapons: Some cause a mortal wound, some slay the bearer outright. Some resolve hits before the bearer dies, some don't. I wonder if this is the final, proofread version.



Odds are the (Twin) Heavy Plasma Cannon is a vehicle only weapon. Removing a vehicle outright on a 1 would be a bit extreme...

All the ones that say "after resolving all attacks" are only for plasma weapons with multiple shots, because the other shot(s) may have hit. Single shot weapons don't need that stipulation because they only have one shot.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

I'm kinda surprised there are no real Chaos Daemon leaks yet. I would think someone would at least be curious about what the Greater Daemons can do now.

"Fear the cute ones." 
   
Made in us
Using Object Source Lighting





Portland

 Mr Morden wrote:
No leeks on the Eldar - they are the big one to see if the rebalancing has worked I think?
I didn't know Eldar had onions?


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Longtime Dakkanaut





Connecticut

 Sersi wrote:
I'm kinda surprised there are no real Chaos Daemon leaks yet. I would think someone would at least be curious about what the Greater Daemons can do now.


I'm very, very curious. I just built 30 screamers and am very concerned about them, also just made a Be'Lakor and was concerned he wasn't listed on the GW website as a character in 40k anymore.

Here's hoping we get more.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Anything on Deathwatch yet?
   
Made in us
Angelic Adepta Sororitas




 Melissia wrote:
Aside from the rumors page linked, there hasn't been any new info on Sisters that I've seen? Disappointing, but expected I guess. Looks like a bit of a mixed bag for them.


Im hoping the repentia rumors arent true, as I just happened to get a bunch off ebay for cheap. The penitent engine stuff doesn't look too bad though
   
Made in us
Tail Gunner





 Fluxxxx wrote:
Man, 40" move on the coldstar...brutal
Here's hoping for a couple cheeky Tyranid leaks.

This is what I have compiled so far.

From this thread:
Spoiler:

Tyranids:
Termagaunts cost a bit less than a melta bomb (melta is 5)
Tervigon M8" W14 S7 T8 Save3+, can either create a 10
fleshborer Termagaunt unit (you need to keep the points for them)
OR re-add fleshborer Termagaunt models to an existing unit

>Carnifex
>67 points
>M7" WS4+ S6 T7 W8 A4 3+
>It doesn't degrade
>if charge does mortal wound on a 4+
>Crushing claws are Sx2 AP-3 damage 3
>Monstrous Scything Talons S: User AP-3 damage 3
>Bonemace S8 Ap-1 d3 damage.
>If with 2 weapons +1 attacks
>2 Scything talons reroll 1 to hit.

Haruspex

S7 (degrades) T8 W13
If it kills a model it can do an extra attack and heal 1 wound.
Every wound he takes does a mortal wound on the enemy on a 6 (I suppose it's acid blood)
If killed roll a dice, on a 6 it does 3 mortal wound on an enemy unit within 3"
Digging claws Sx2 AP-3 damage d6


Venomthrope
-1 to be hit for infantry.

Lictor
WS2+ S6 W4 A3 5+
+2 armour save in cover,
-1 to be hit
can infiltrate at 9" and can reroll charge the turn it shows up


Had a guy in a fb group who had read the index answering some questions before, this is what I got from him (english was sort of poor so not everything was very clear) :
Spoiler:

-------
Gargoyles move 12
Shrikes move 10
Broodlord HQ
Mucolid spore FA
Genestealers 12 points
Naked tyrant is 143 points
Naked Tervigon is 217
Devourers with Brainleech are 18" S6 Assualt 3
Boneswords AP -2 +1 attack if you've got a pair
Powers:
1. Catalyst basically 5+ FnP
2. -1 to hit and LD on enemy unit
3. Move and fire heavy/advance and fire with assualt with no modifiers, advance and still charge
Mawloc deploy more than 1" from enemy,roll D6 for all enemies within 6, 1 nothing, 2-3 1mortal wound, 4-5 D3 mortal wounds, 6 6 mortal wounds
Shadow in the warp psykers within 8 get -1 LD, within 12 of HT/Swarmlord


What's the source on the Carnifex stats? That sounds AMAZING.

 
   
Made in gb
Swift Swooping Hawk





 spiralingcadaver wrote:
 Mr Morden wrote:
No leeks on the Eldar - they are the big one to see if the rebalancing has worked I think?
I didn't know Eldar had onions?
Well, they do make a lot of people cry.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 luke1705 wrote:
 gigasnail wrote:
matched play carrying over the psychic power rule of 1. so much for being able to have reliable access to catalyst.


I've read it over about three times and I'm just hoping that it's something that tournaments ignore....or that the points costs for psykers is much lower than it was. Picking the power is great. Everyone being able to cast is great. It appears that having more than 3 psykers in any army is not great.

If I were to guess armies that tend to be psyker heavy will have ways to keep the Rule of One from crippling them. The Tzeentch book from AoS has a lot of extra spells to help keep Tzeentch wizards from running out of different spells to cast. I would guess that in 40k armies that tend to use a lot of psykers will either get loads of spells to pick from and/or certain exceptions to the Rule of One.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Consigned to the Grim Darkness





USA

 Twoshoes23 wrote:
 Melissia wrote:
Aside from the rumors page linked, there hasn't been any new info on Sisters that I've seen? Disappointing, but expected I guess. Looks like a bit of a mixed bag for them.


Im hoping the repentia rumors arent true, as I just happened to get a bunch off ebay for cheap. The penitent engine stuff doesn't look too bad though

Yeah, so am I. Nerfing their offense is kinda lame. Offense was literally all they had going for them!

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Tunneling Trygon





NJ

 SeraphimXIX wrote:
 Fluxxxx wrote:
Man, 40" move on the coldstar...brutal
Here's hoping for a couple cheeky Tyranid leaks.

This is what I have compiled so far.

From this thread:
Spoiler:

Tyranids:
Termagaunts cost a bit less than a melta bomb (melta is 5)
Tervigon M8" W14 S7 T8 Save3+, can either create a 10
fleshborer Termagaunt unit (you need to keep the points for them)
OR re-add fleshborer Termagaunt models to an existing unit

>Carnifex
>67 points
>M7" WS4+ S6 T7 W8 A4 3+
>It doesn't degrade
>if charge does mortal wound on a 4+
>Crushing claws are Sx2 AP-3 damage 3
>Monstrous Scything Talons S: User AP-3 damage 3
>Bonemace S8 Ap-1 d3 damage.
>If with 2 weapons +1 attacks
>2 Scything talons reroll 1 to hit.

Haruspex

S7 (degrades) T8 W13
If it kills a model it can do an extra attack and heal 1 wound.
Every wound he takes does a mortal wound on the enemy on a 6 (I suppose it's acid blood)
If killed roll a dice, on a 6 it does 3 mortal wound on an enemy unit within 3"
Digging claws Sx2 AP-3 damage d6


Venomthrope
-1 to be hit for infantry.

Lictor
WS2+ S6 W4 A3 5+
+2 armour save in cover,
-1 to be hit
can infiltrate at 9" and can reroll charge the turn it shows up


Had a guy in a fb group who had read the index answering some questions before, this is what I got from him (english was sort of poor so not everything was very clear) :
Spoiler:

-------
Gargoyles move 12
Shrikes move 10
Broodlord HQ
Mucolid spore FA
Genestealers 12 points
Naked tyrant is 143 points
Naked Tervigon is 217
Devourers with Brainleech are 18" S6 Assualt 3
Boneswords AP -2 +1 attack if you've got a pair
Powers:
1. Catalyst basically 5+ FnP
2. -1 to hit and LD on enemy unit
3. Move and fire heavy/advance and fire with assualt with no modifiers, advance and still charge
Mawloc deploy more than 1" from enemy,roll D6 for all enemies within 6, 1 nothing, 2-3 1mortal wound, 4-5 D3 mortal wounds, 6 6 mortal wounds
Shadow in the warp psykers within 8 get -1 LD, within 12 of HT/Swarmlord


What's the source on the Carnifex stats? That sounds AMAZING.


Some dude translated it from an Italian source IIRC.

All I know is....I'll be making a LOT of 9" charge rolls, hopefully with fleet. Mawlocs seem just as good as before, lictors are as they should be now, and carnifexes sound positively terrifying. How many can I fit in a tyrannocyte again? I also wonder if genestealers will need to make use of the Trygon tunnel or if they still have infiltrate, which it appears functions in an identical way to deep strike.

Also loving the idea of GSC allies right now. Brood lord brings extra psychic fun and genestealers
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Cephalobeard wrote:
 Sersi wrote:
I'm kinda surprised there are no real Chaos Daemon leaks yet. I would think someone would at least be curious about what the Greater Daemons can do now.


I'm very, very curious. I just built 30 screamers and am very concerned about them, also just made a Be'Lakor and was concerned he wasn't listed on the GW website as a character in 40k anymore.

Here's hoping we get more.


Honestly, I'm a little worried. The last time we got rules it change the entire character of the army. On the upside going by the CSM Daemon Prince we'll get a 15 pt price break on a winged one. I'll be a shame if Blood crushers don't have a "crushing charge" rule like the Primaris Interceptors. Our elites and fast attack need the most boosting.

"Fear the cute ones." 
   
Made in gb
Bloodthirsty Bloodletter





 Dakka Flakka Flame wrote:
ss armies that tend to be psyker heavy will have ways to keep the Rule of One from crippling them. The Tzeentch book from AoS has a lot of extra spells to help keep Tzeentch wizards from running out of different spells to cast. I would guess that in 40k armies that tend to use a lot of psykers will either get loads of spells to pick from and/or certain exceptions to the Rule of One.


This may in fact be why we've not seen Daemons, Eldar or 'Nids properly yet, them being the 3 heaviest Psyker factions (I don't count Grey Knights as I expect they'll work the same way as 1k Sons)

 
   
Made in us
Shadowy Grot Kommittee Memba






I think what people aren't realizing with the Tau stuff is that the increased point cost is generally due to increased durability, which actually doesn't kill the mobile suit game style but increases the back-and-forth of playing with and against it.

Now, youll be able to get to and charge a unit of crisis suits, but with T5 W3 and a 3+ save that still gets a 5+ vs previously AP3 weapons, you're not going to kill them nearly as easily. Morale is also way less punishing for the multiwound units - 5 crisis suits that took just one casualty had almost a 50% chance to get instagibbed in 7th, now you need to take 2 or more to even start to worry about morale.

What this means is that there's going to be a lot more back and forth, getting charged surviving and falling back to shoot again with the heavier suits. Broadsides you will need to protect but their durability has tripled and you can plop them in cover for a 1+ save. It seems to me "Skirmish/shortrange tau" "Glass cannon gunline tau" and "Durable IG style gunline tau" are all viable options now...which is sweet.

Also with the flyers remember they removed the #1 thing making flyers unusable/ignorable in 7th: Unless I missed it, there are no more firing arcs for weapons.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

Okay I think OP is up to date, except for Tau leaks.

If I missed anything, or didn't credit you for something you brought in to the thread, let me know via PM!

Thanks to everyone who has been messaging me, been a busy few hours!

This message was edited 1 time. Last update was at 2017/05/29 23:11:08


 
   
Made in gb
Longtime Dakkanaut




the_scotsman wrote:
I think what people aren't realizing with the Tau stuff is that the increased point cost is generally due to increased durability, which actually doesn't kill the mobile suit game style but increases the back-and-forth of playing with and against it.

Now, youll be able to get to and charge a unit of crisis suits, but with T5 W3 and a 3+ save that still gets a 5+ vs previously AP3 weapons, you're not going to kill them nearly as easily. Morale is also way less punishing for the multiwound units - 5 crisis suits that took just one casualty had almost a 50% chance to get instagibbed in 7th, now you need to take 2 or more to even start to worry about morale.

What this means is that there's going to be a lot more back and forth, getting charged surviving and falling back to shoot again with the heavier suits. Broadsides you will need to protect but their durability has tripled and you can plop them in cover for a 1+ save. It seems to me "Skirmish/shortrange tau" "Glass cannon gunline tau" and "Durable IG style gunline tau" are all viable options now...which is sweet.

Also with the flyers remember they removed the #1 thing making flyers unusable/ignorable in 7th: Unless I missed it, there are no more firing arcs for weapons.


Well, bear in mind that multi-wound weaponry partially mitigates that.

I feel like their statement that games are shorter now has a lot to do with armies in general being smaller now for the same points value, which is technically true bus also kinda cheating.

The new rules might be less convoluted than 7th ended up being, but they seem at a much more convoluted starting point than the 3rd-7th framework ever was.
   
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Dakka Veteran




Colorado Springs

64 points lets you add 8 wounds with a +4 invulnerable to any (and multiple) T'au unit. Thats... kinda good.
   
 
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