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2017/05/30 18:55:16
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Eyjio wrote:The idea that a C'tan can hide behind infantry despite being about 4 times as tall is making me laugh about as much as that monolith is making me despair. I guess they decided to solve the issue of C'tan dying almost immediately by instead making enemies really terrible shots, and Necrons have outsourced their monolith crews to the Imperial Guard. Seriously, what's the excuse for making a vehicle which has been BS4 since it was first in the game hit on a 4+? 380 points and the best you can give us is 2 Leman Russes glued together? Jesus. I'm sure it's all fair and balanced, but come on, why even change that arbitrarily?
Monolith killing potential is offset by high number of shots (that first profile has four shots, so 12 S5 Ap-2, 6 S8 AP-2 multidamage. Even at low BS, that's pretty decent.
But the other thing that offsets it some more is the utility. Anti-charge utility, teleports reliably instead of deploys (eat that drop pod meltas!), and teleports friendly units. More of a mobile base and wall than a killing platform, which I'm ok with.
buddha wrote:Posted in the tactics forum but necrons are looking like disgusting infantry lawn mowers and molten slag against vehicles (or really anything T8). Majority str7 weapons mean little to deal with heavy vehicles or MCs. Indeed, tyranids are looking daunting.
While we will have trouble wounding high toughness things on a 4+ or better, all of our weapons having better AP than standard equivalents (and those Shards with AP-4) and lots of things with multi damage means that any damage we do get through are going to stick, super hard.
Oh, don't get me wrong, I think it's pretty decent (although comparing it to a Knight Gallant is pretty depressing), I just wish they'd gone full hog and made it cost the extra points to allow it to hit on 3+. It just comes across as a weird change - the Monolith, supposedly one of the most advanced vehicles in the game, is now as accurate as bob the guardsman. Maybe it's just me, but that's really... strange.
2017/05/30 18:56:17
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
So all the weaponds on the monolith can shoot at the same targer?
Becuse there is no fire arcs anymore even if the weapon it self cant turn and face the target?
2017/05/30 18:56:40
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
It will be interesting to see how things are lining up going forward.
If I had to guess fighting twice is that they can activate twice over the course of a turn following all the steps involved in activation. So it will be interesting to see how the timing and tactics of activation play into such an ability.
This message was edited 1 time. Last update was at 2017/05/30 18:57:57
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
Galef wrote: I hate to be a downer, but I don't see the keyword "Character" on that Nightbringer's datasheet.
So it doesn't matter that it has <10 wounds....it cannot hide behind warriors.
-
I'm pretty sure "personae" is character.
Oh, I didn't even realize that wasn't in English. The pic is so small that I assumed it was English and didn't see a keyword that looked like "Character"
indeed that is exciting if C'tan can finally 'hide' behind units.
-
Nightbringer special rules:
Character, Monster, Fly, C'than Shard of the Nightbringer.
So yep it can hide behind units.
Fly?
Good luck tarpitting my Nightbringer, gonna just pop out and use Powers and Gaze. That's freaking amazing.
2017/05/30 18:57:41
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Powers of the Ctan
Choose one of these powers per Ctan. You can also roll a D3 (lol)
1-Antimatter Meteor: Roll a D6. On a 2+ the closest enemy unity within 24 inches suffers D3 mortal wounds
2-Temporal Arrow: Target an enemy within 24 inches. Roll a D6. If you roll higher than the wounds characteristic of the target, kill a model (not super sure on this one)
3-Seismic Assault: Roll a D6 for each model in a target unit within 24 inches. For each 6, the unit suffers a wound.
2017/05/30 19:00:08
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Eyjio wrote:The idea that a C'tan can hide behind infantry despite being about 4 times as tall is making me laugh about as much as that monolith is making me despair. I guess they decided to solve the issue of C'tan dying almost immediately by instead making enemies really terrible shots, and Necrons have outsourced their monolith crews to the Imperial Guard. Seriously, what's the excuse for making a vehicle which has been BS4 since it was first in the game hit on a 4+? 380 points and the best you can give us is 2 Leman Russes glued together? Jesus. I'm sure it's all fair and balanced, but come on, why even change that arbitrarily?
Monolith killing potential is offset by high number of shots (that first profile has four shots, so 12 S5 Ap-2, 6 S8 AP-2 multidamage. Even at low BS, that's pretty decent.
But the other thing that offsets it some more is the utility. Anti-charge utility, teleports reliably instead of deploys (eat that drop pod meltas!), and teleports friendly units. More of a mobile base and wall than a killing platform, which I'm ok with.
buddha wrote:Posted in the tactics forum but necrons are looking like disgusting infantry lawn mowers and molten slag against vehicles (or really anything T8). Majority str7 weapons mean little to deal with heavy vehicles or MCs. Indeed, tyranids are looking daunting.
While we will have trouble wounding high toughness things on a 4+ or better, all of our weapons having better AP than standard equivalents (and those Shards with AP-4) and lots of things with multi damage means that any damage we do get through are going to stick, super hard.
Oh, don't get me wrong, I think it's pretty decent (although comparing it to a Knight Gallant is pretty depressing), I just wish they'd gone full hog and made it cost the extra points to allow it to hit on 3+. It just comes across as a weird change - the Monolith, supposedly one of the most advanced vehicles in the game, is now as accurate as bob the guardsman. Maybe it's just me, but that's really... strange.
I think it's a bit more fluffy. Monoliths are, well, monolithic. They should be massive and sturdy... but also slow as beans, meaning they don't necessarily line up shots the best.
Also can't wait to charge it into enemies, good luck dealing with that tarpit with your Tacticals or Fire Warriors.
Lorex wrote:So all the weaponds on the monolith can shoot at the same targer?
Becuse there is no fire arcs anymore even if the weapon it self cant turn and face the target?
Yep.
2017/05/30 19:00:29
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
docdoom77 wrote: It just hit me that a knight can choose to make 12 attacks in melee at S8, AP-2, D3 Damage!
I don't see any text relegating Titanic Feet in any way, so just make all your attacks titanic feet attacks!
From what I recall from reading the rules for melee when making attacks you decide how to divide your attacks with your various melee weapons (and then if you have a weapon that gives bonus attacks you add those on top of your base attacks but can't choose to do, say, your bonus chain sword attack, with a power sword).
So yes, you can stomp the squishy things like you're making blood wine.
2017/05/30 19:04:05
Subject: Re:Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
Caederes wrote: Ok guys, here are the points cost of current Imperial Knights versus new Imperial Knights accounting for all the smaller guns they are equipped with (i.e. a Paladin has two Heavy Stubbers) EDIT: Fixed a few mistakes, I forgot to count the Reaper Chainswords for some of the variants and somehow pointed Gallants higher than the others
Universal for all -
OLD *Add +5 points to replace a Heavy Stubber with a Meltagun
NEW *Add +17 points to replace a Heavy Stubber with a Meltagun (but you don't pay for the original Heavy Stubber being replaced, so it's more like +13 points)
Crusader OLD - 425 (with Thermal Cannon)
Crusader OLD - 430 (with Rapid Fire Battle Cannon)
Crusader NEW - 512 (with Thermal Cannon)
Crusader NEW - 540 (with Rapid Fire Battle Cannon)
Errant OLD - 370
Errant NEW - 430
Gallant OLD - 325
Gallant NEW - 389
Paladin OLD - 375
Paladin NEW - 458
Warden OLD - 375
Warden NEW - 466
Thunderstrike Gauntlets are only 5 points more expensive than Reaper Chainswords now as opposed to 10 points more expensive.
Now, as for those top-mounted guns...
Ironstorm Missile Pod OLD - 30
Ironstorm Missile Pod NEW - 16
Stormspear Rocket Pod OLD - 40
Stormspear Rocket Pod NEW - 45
Twin Icarus Autocannon OLD - 35
Twin Icarus Autocannon NEW - 30
Ouch. That is a major bump in price.
They have 24 wounds. I think a points bump was well deserved.
Yea, but they are down to a 5++ and diminish with wounds. They are going to be heavily reliant on that 5++ now too, because most things anti-tank are ignoring that armor save too.
I dunno, I feel like they maybe were bumped too high - but that is my kneejerk. Maybe it will be just right!
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Command Barge
Edit: forgot options. Here they are.
-The overlord can replace his Staff of Light with anything from the melee weapons list. (amusingly, in Italian this weapon is a Light Stick)
-Overlord can take a resurrection globe
-The Command Barge can replace its Gauss Cannon with a Tesla Cannon
Wave of Command: At the start of each turn, choose a friendly infantry unity with <dynasty> within 12" of this model. Add 1 to the Advance, charge and hit rolls for this unit until the start of your next turn. A unit cannot benefit from Wave of Command or You Know My Will (this is the overlord's ability that I can't make out) on your next turn.
Quantum Shielding: any time this unit suffers an unsaved wound, roll D6. If you roll lower than the damage inflicted by the attack, ignore it. For example: If you suffer 4 damage and you roll a 3, ignore the damage.
Globe of resurrection: same as always.
Explode: on a 6 it blows up and does some mortal wounds, but how many is out of frame.
This message was edited 1 time. Last update was at 2017/05/30 19:11:58
2017/05/30 19:11:29
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)
The Fortress of Redemtpion has 7+ BS when it has 10 or less wounds. That means that it can only attack Flyers with the double lasscanon, with a 6, and all other weapons are basically dissabled? Is a elegant way to do it.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/05/30 19:12:30
Subject: Warhammer 40k 8th Edition Summary - 29 May 2017: Tons of faction/rules leaks! (all info in OP)