Switch Theme:

40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Archmagos Veneratus Extremis




On the Internet

Chainaxes finally look pretty beastly. S6 Berserkers? Heck yeah.
   
Made in gb
Deranged Necron Destroyer




Requizen wrote:
Eyjio wrote:The idea that a C'tan can hide behind infantry despite being about 4 times as tall is making me laugh about as much as that monolith is making me despair. I guess they decided to solve the issue of C'tan dying almost immediately by instead making enemies really terrible shots, and Necrons have outsourced their monolith crews to the Imperial Guard. Seriously, what's the excuse for making a vehicle which has been BS4 since it was first in the game hit on a 4+? 380 points and the best you can give us is 2 Leman Russes glued together? Jesus. I'm sure it's all fair and balanced, but come on, why even change that arbitrarily?

Monolith killing potential is offset by high number of shots (that first profile has four shots, so 12 S5 Ap-2, 6 S8 AP-2 multidamage. Even at low BS, that's pretty decent.

But the other thing that offsets it some more is the utility. Anti-charge utility, teleports reliably instead of deploys (eat that drop pod meltas!), and teleports friendly units. More of a mobile base and wall than a killing platform, which I'm ok with.
buddha wrote:Posted in the tactics forum but necrons are looking like disgusting infantry lawn mowers and molten slag against vehicles (or really anything T8). Majority str7 weapons mean little to deal with heavy vehicles or MCs. Indeed, tyranids are looking daunting.

While we will have trouble wounding high toughness things on a 4+ or better, all of our weapons having better AP than standard equivalents (and those Shards with AP-4) and lots of things with multi damage means that any damage we do get through are going to stick, super hard.

Oh, don't get me wrong, I think it's pretty decent (although comparing it to a Knight Gallant is pretty depressing), I just wish they'd gone full hog and made it cost the extra points to allow it to hit on 3+. It just comes across as a weird change - the Monolith, supposedly one of the most advanced vehicles in the game, is now as accurate as bob the guardsman. Maybe it's just me, but that's really... strange.
   
Made in us
Dakka Veteran




Khorne always gets all the love. :( Bring on the Slaanesh dataslates/rules!
   
Made in se
Been Around the Block




So all the weaponds on the monolith can shoot at the same targer?
Becuse there is no fire arcs anymore even if the weapon it self cant turn and face the target?
   
Made in us
Rampaging Carnifex





South Florida

Wow. So, how do ya'll thin Fighting Twice works? Do they pile in twice? Do you activate them twice in succession or what?

   
Made in us
Longtime Dakkanaut




Indiana

Thats a spicy meatball.....kharn is scary........

It will be interesting to see how things are lining up going forward.

If I had to guess fighting twice is that they can activate twice over the course of a turn following all the steps involved in activation. So it will be interesting to see how the timing and tactics of activation play into such an ability.

This message was edited 1 time. Last update was at 2017/05/30 18:57:57


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Loyal Necron Lychguard




Lord Perversor wrote:
 Galef wrote:
Caederes wrote:
 Galef wrote:
I hate to be a downer, but I don't see the keyword "Character" on that Nightbringer's datasheet.
So it doesn't matter that it has <10 wounds....it cannot hide behind warriors.

-


I'm pretty sure "personae" is character.

Oh, I didn't even realize that wasn't in English. The pic is so small that I assumed it was English and didn't see a keyword that looked like "Character"
indeed that is exciting if C'tan can finally 'hide' behind units.

-


Nightbringer special rules:

Character, Monster, Fly, C'than Shard of the Nightbringer.

So yep it can hide behind units.


Fly?

Good luck tarpitting my Nightbringer, gonna just pop out and use Powers and Gaze. That's freaking amazing.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 rollawaythestone wrote:
Wow. So, how do ya'll thin Fighting Twice works? Do they pile in twice? Do you activate them twice in succession or what?

I think it's 2 activation. You activate them to fight, the opponent gets a chance to activate their defender, and then you activate them again.
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

I find it disparaging that again, loyal space marine captains have more wounds than chaos space marine characters....

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Fresh-Faced New User




Powers of the Ctan
Choose one of these powers per Ctan. You can also roll a D3 (lol)
1-Antimatter Meteor: Roll a D6. On a 2+ the closest enemy unity within 24 inches suffers D3 mortal wounds
2-Temporal Arrow: Target an enemy within 24 inches. Roll a D6. If you roll higher than the wounds characteristic of the target, kill a model (not super sure on this one)
3-Seismic Assault: Roll a D6 for each model in a target unit within 24 inches. For each 6, the unit suffers a wound.
   
Made in us
Loyal Necron Lychguard




Eyjio wrote:
Requizen wrote:
Eyjio wrote:The idea that a C'tan can hide behind infantry despite being about 4 times as tall is making me laugh about as much as that monolith is making me despair. I guess they decided to solve the issue of C'tan dying almost immediately by instead making enemies really terrible shots, and Necrons have outsourced their monolith crews to the Imperial Guard. Seriously, what's the excuse for making a vehicle which has been BS4 since it was first in the game hit on a 4+? 380 points and the best you can give us is 2 Leman Russes glued together? Jesus. I'm sure it's all fair and balanced, but come on, why even change that arbitrarily?

Monolith killing potential is offset by high number of shots (that first profile has four shots, so 12 S5 Ap-2, 6 S8 AP-2 multidamage. Even at low BS, that's pretty decent.

But the other thing that offsets it some more is the utility. Anti-charge utility, teleports reliably instead of deploys (eat that drop pod meltas!), and teleports friendly units. More of a mobile base and wall than a killing platform, which I'm ok with.
buddha wrote:Posted in the tactics forum but necrons are looking like disgusting infantry lawn mowers and molten slag against vehicles (or really anything T8). Majority str7 weapons mean little to deal with heavy vehicles or MCs. Indeed, tyranids are looking daunting.

While we will have trouble wounding high toughness things on a 4+ or better, all of our weapons having better AP than standard equivalents (and those Shards with AP-4) and lots of things with multi damage means that any damage we do get through are going to stick, super hard.

Oh, don't get me wrong, I think it's pretty decent (although comparing it to a Knight Gallant is pretty depressing), I just wish they'd gone full hog and made it cost the extra points to allow it to hit on 3+. It just comes across as a weird change - the Monolith, supposedly one of the most advanced vehicles in the game, is now as accurate as bob the guardsman. Maybe it's just me, but that's really... strange.

I think it's a bit more fluffy. Monoliths are, well, monolithic. They should be massive and sturdy... but also slow as beans, meaning they don't necessarily line up shots the best.

Also can't wait to charge it into enemies, good luck dealing with that tarpit with your Tacticals or Fire Warriors.
Lorex wrote:So all the weaponds on the monolith can shoot at the same targer?
Becuse there is no fire arcs anymore even if the weapon it self cant turn and face the target?

Yep.
   
Made in us
Mutilatin' Mad Dok






It just hit me that a knight can choose to make 12 attacks in melee at S8, AP-2, D3 Damage!

I don't see any text relegating Titanic Feet in any way, so just make all your attacks titanic feet attacks!

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 nintura wrote:
I find it disparaging that again, loyal space marine captains have more wounds than chaos space marine characters....

Time to stop snorting warp dust and hit the gym?

I'm sure when they get around to updating them into newer, more tainted models they'll see a stat jump.
   
Made in us
Longtime Dakkanaut




Nice stuff for Kharn and his Berzerkers. Glad I have a bunch of Khorne demons, just need troops.

Would really like to see the Admech/Skitarii stuff is possible
   
Made in es
Swift Swooping Hawk





Funny thing the Monolith have fly too
   
Made in se
Been Around the Block




I wonder how much a monolith will cost with all gear on it.
Cant se on the pic that are up. They are so blurry.=/
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 docdoom77 wrote:
It just hit me that a knight can choose to make 12 attacks in melee at S8, AP-2, D3 Damage!

I don't see any text relegating Titanic Feet in any way, so just make all your attacks titanic feet attacks!

From what I recall from reading the rules for melee when making attacks you decide how to divide your attacks with your various melee weapons (and then if you have a weapon that gives bonus attacks you add those on top of your base attacks but can't choose to do, say, your bonus chain sword attack, with a power sword).

So yes, you can stomp the squishy things like you're making blood wine.
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

I have no words for the Khorne Berzerkers....jesus.

2 attacks, and an additional for the chainsword, so 3 each....and they fight twice, so 6 attacks at S5 potentially?

Power 5 seems low as well.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Dakka Veteran




The lack of Greyknight leaks is getting frustrating. They should be like 6-7 datasheets max.
   
Made in us
Moustache-twirling Princeps





PDX

 ClockworkZion wrote:
 em_en_oh_pee wrote:
Spoiler:
Caederes wrote:
Ok guys, here are the points cost of current Imperial Knights versus new Imperial Knights accounting for all the smaller guns they are equipped with (i.e. a Paladin has two Heavy Stubbers) EDIT: Fixed a few mistakes, I forgot to count the Reaper Chainswords for some of the variants and somehow pointed Gallants higher than the others

Universal for all -
OLD *Add +5 points to replace a Heavy Stubber with a Meltagun
NEW *Add +17 points to replace a Heavy Stubber with a Meltagun (but you don't pay for the original Heavy Stubber being replaced, so it's more like +13 points)

Crusader OLD - 425 (with Thermal Cannon)
Crusader OLD - 430 (with Rapid Fire Battle Cannon)
Crusader NEW - 512 (with Thermal Cannon)
Crusader NEW - 540 (with Rapid Fire Battle Cannon)

Errant OLD - 370
Errant NEW - 430

Gallant OLD - 325
Gallant NEW - 389

Paladin OLD - 375
Paladin NEW - 458

Warden OLD - 375
Warden NEW - 466

Thunderstrike Gauntlets are only 5 points more expensive than Reaper Chainswords now as opposed to 10 points more expensive.

Now, as for those top-mounted guns...

Ironstorm Missile Pod OLD - 30
Ironstorm Missile Pod NEW - 16

Stormspear Rocket Pod OLD - 40
Stormspear Rocket Pod NEW - 45

Twin Icarus Autocannon OLD - 35
Twin Icarus Autocannon NEW - 30


Ouch. That is a major bump in price.

They have 24 wounds. I think a points bump was well deserved.


Yea, but they are down to a 5++ and diminish with wounds. They are going to be heavily reliant on that 5++ now too, because most things anti-tank are ignoring that armor save too.

I dunno, I feel like they maybe were bumped too high - but that is my kneejerk. Maybe it will be just right!

   
Made in us
Quick-fingered Warlord Moderatus





Youn wrote:
The lack of Greyknight leaks is getting frustrating. They should be like 6-7 datasheets max.


I play Ad Mech and GK, no leaks for either is making me sad

3000
4000 
   
Made in gb
Mighty Vampire Count






UK

Lord Perversor wrote:
Funny thing the Monolith have fly too
They do fly quite a bit in the fluff

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fresh-Faced New User




Command Barge
Edit: forgot options. Here they are.
-The overlord can replace his Staff of Light with anything from the melee weapons list. (amusingly, in Italian this weapon is a Light Stick)
-Overlord can take a resurrection globe
-The Command Barge can replace its Gauss Cannon with a Tesla Cannon

Wave of Command: At the start of each turn, choose a friendly infantry unity with <dynasty> within 12" of this model. Add 1 to the Advance, charge and hit rolls for this unit until the start of your next turn. A unit cannot benefit from Wave of Command or You Know My Will (this is the overlord's ability that I can't make out) on your next turn.
Quantum Shielding: any time this unit suffers an unsaved wound, roll D6. If you roll lower than the damage inflicted by the attack, ignore it. For example: If you suffer 4 damage and you roll a 3, ignore the damage.
Globe of resurrection: same as always.
Explode: on a 6 it blows up and does some mortal wounds, but how many is out of frame.

This message was edited 1 time. Last update was at 2017/05/30 19:11:58


 
   
Made in us
Fresh-Faced New User




Youn wrote:
The lack of Greyknight leaks is getting frustrating. They should be like 6-7 datasheets max.


At this point Im convinced DA Interrogator chaplians are withholding the DA stuff. It might let word of the fallen spread.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The Fortress of Redemtpion has 7+ BS when it has 10 or less wounds. That means that it can only attack Flyers with the double lasscanon, with a 6, and all other weapons are basically dissabled? Is a elegant way to do it.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Mr Morden wrote:
Lord Perversor wrote:
Funny thing the Monolith have fly too
They do fly quite a bit in the fluff


Yeah, how else are they deployed?
The necron ship opens a trap door and pushes the monolith out?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Deranged Necron Destroyer




Lorex wrote:
I wonder how much a monolith will cost with all gear on it.
Cant se on the pic that are up. They are so blurry.=/

381 points.

This message was edited 1 time. Last update was at 2017/05/30 19:14:03


 
   
Made in es
Longtime Dakkanaut





Lucius (from miniwars)
   
Made in us
Longtime Dakkanaut





Connecticut

Here's hoping we get some Tzeentch leaks soon.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Or Guard leaks!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
Forum Index » News & Rumors
Go to: