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![[Post New]](/s/i/i.gif) 2017/05/31 10:53:20
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Horrific Howling Banshee
Finland
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JakeSiren wrote:I'm probably missing something obvious, but it seems to me that units summoned via Daemonic Ritual don't count towards the points limit of matched play? Could someone confirm if I'm reading that right?
The rules concerning that are in the matched play rules.
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This message was edited 1 time. Last update was at 2017/05/31 10:53:29
Feel the sunbeams shine on me.
And the thunder under the dancing feet. |
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![[Post New]](/s/i/i.gif) 2017/05/31 10:54:46
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Resolute Ultramarine Honor Guard
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The only Primaris Marines i see myself using so far is the Lieutenants. Rerolls ones to wound while hanging out near some Devastators could be really nice.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2017/05/31 10:54:47
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Locked in the Tower of Amareo
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Anon052 wrote:
So do Deffdreads get 1 additional attack per Dreadclaw or only 1 additional attack regardless of the number of Dreadclaws?
Killakans do look nice though!
for each dreadclaw...So 1 per dreadclaw. So dreadnought gets 4 attack in a base, 6 if all klaws.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/05/31 10:54:51
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Slippery Scout Biker
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I am sadded by the lack of chapter tactcis (now I know how every other army feels) but at least most of the Salamander stuff became a rule of He'Stan (if only at 6") now an even better reason (as if you never field him...) to take him!
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40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
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![[Post New]](/s/i/i.gif) 2017/05/31 10:57:59
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Boosting Space Marine Biker
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![[Post New]](/s/i/i.gif) 2017/05/31 10:59:44
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Longtime Dakkanaut
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tneva82 wrote:Okay so vanquisher cannon is more expensive than battlecannon and worse against tanks AND infantry. GG. Wonder what it's supposed to be for? Against another russ BC wins. Against infantry BC wins. Against necron quantum shielding BC wins. I was expecting VC to at least be cheaper then but seems that was in error...
And points are funny in a way. Volcano cannon 0 points. Wonder how they would do if something could upgrade to volcano cannon while shadowstorm would stay as it is. Wonder why they didn't just go for base price+price of weapons for everything uniformedly rather than this way.
And volcano cannon 2d6 damage. Makes that VERY poor against quantum shield  On average roll you cause 0 damage! Heh. Still feels odd that best weapons against necron tanks are weak anti-light vehicle guns rather than heavy stuff.
Would a tank be hit D6 times by the battlecannon? Or does it hit D6 targets? Modeling a blast
I'm sure it's been asked before, apologies.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:03:44
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Veteran Wolf Guard Squad Leader
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Lack of army wide chapter tactics and the SW losing their army wide rules of counter attack and acute sense rules (or whatever their 8th edition equivalent would be) is very disheartening.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:04:07
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Regular Dakkanaut
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Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.
Aside from the usual Chaos being neutered (Khorne notwithstanding as he seems to have once again done well), all the armies seem to be pale imitations of their former selves. Where is the character? Where are the relics? Why has every non-imperial character got a 4+ invulnerable and every imperial character got a 3+ invulnerable save? Why are mortal wounds thrown about like candy, more isn't necessarily better... Where has the choice and hobbying gone? If I wanted a game like this with bog standard cut and paste units I can stick to RTS', they're much cheaper.
I'll certainly give this edition a go and try to avoid too much prejudice (i'll try) but so far i'm sticking with the more cerebral and colourful 7th (i'd go back further if I had the willing participants available) until GW make good on their word and update things a little more. It's a shame that from the lofty heights of 3rd Ed and Andy Chambers, seeing 40k turn into some sort of everything is size A4 from its more flexible and varied days is quite tragic really. I was inspired to play this game by the scope I saw others convert and create armies from the broad books and available options, back in the days when there were sanctioned vehicle and monster design rules and chapter approved came out every month with something new and colourful to try. This new set up is a bit of an anathema to me presently.
Musings on CSM
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![[Post New]](/s/i/i.gif) 2017/05/31 11:04:54
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Jervis Johnson
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Do you have the Chaos one uploaded somewhere? I'd like to take a look at all the basic stuff that hasn't been hyped much about.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:05:20
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Sad to see DA can't use Contemptors. :(
May have to wait for the FW rulebook
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![[Post New]](/s/i/i.gif) 2017/05/31 11:07:21
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Jervis Johnson
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Semper wrote:Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.
This index release is the 'Ravening Hordes' release that guarantees all models are playable. It's a lot better than I imagined in fact, so we have very different expectations. I expected four page pamphlets with stat lines and no special rules whatsoever, and a flat statement of 'Wait for the codex'.
Now, we have very playable rules, and we'll wait for the codex books to flesh the individual armies out with fancy stuff.
Lastly, I'm curious what you mean by Chaos getting neutered? Wasn't Chaos largely a trash army in 8th edition, as far as competitive was concerned? Now it seems a lot of their units seem very good.
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This message was edited 2 times. Last update was at 2017/05/31 11:08:17
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![[Post New]](/s/i/i.gif) 2017/05/31 11:08:47
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Longtime Dakkanaut
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Semper wrote:Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.
Aside from the usual Chaos being neutered (Khorne notwithstanding as he seems to have once again done well), all the armies seem to be pale imitations of their former selves. Where is the character? Where are the relics? Why has every non-imperial character got a 4+ invulnerable and every imperial character got a 3+ invulnerable save? Why are mortal wounds thrown about like candy, more isn't necessarily better... Where has the choice and hobbying gone? If I wanted a game like this with bog standard cut and paste units I can stick to RTS', they're much cheaper.
I'll certainly give this edition a go and try to avoid too much prejudice (i'll try) but so far i'm sticking with the more cerebral and colourful 7th (i'd go back further if I had the willing participants available) until GW make good on their word and update things a little more. It's a shame that from the lofty heights of 3rd Ed and Andy Chambers, seeing 40k turn into some sort of everything is size A4 from its more flexible and varied days is quite tragic really. I was inspired to play this game by the scope I saw others convert and create armies from the broad books and available options, back in the days when there were sanctioned vehicle and monster design rules and chapter approved came out every month with something new and colourful to try. This new set up is a bit of an anathema to me presently.
Musings on CSM
Because we only have the mass hold you over indexes and not the codexes. Give it time and it will be fleshed out.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:08:52
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Boosting Space Marine Biker
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Therion wrote:
Do you have the Chaos one uploaded somewhere? I'd like to take a look at all the basic stuff that hasn't been hyped much about.
Still uploading but;
http://imgur.com/a/A9lGq
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![[Post New]](/s/i/i.gif) 2017/05/31 11:09:39
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Dakka Veteran
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I am so happy to see dumbass Eldar: Craftworlds being finally toned down to a normal degree. Well done GW, well done.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:10:39
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Regular Dakkanaut
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Vorian wrote:Semper wrote:Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.
Aside from the usual Chaos being neutered (Khorne notwithstanding as he seems to have once again done well), all the armies seem to be pale imitations of their former selves. Where is the character? Where are the relics? Why has every non-imperial character got a 4+ invulnerable and every imperial character got a 3+ invulnerable save? Why are mortal wounds thrown about like candy, more isn't necessarily better... Where has the choice and hobbying gone? If I wanted a game like this with bog standard cut and paste units I can stick to RTS', they're much cheaper.
I'll certainly give this edition a go and try to avoid too much prejudice (i'll try) but so far i'm sticking with the more cerebral and colourful 7th (i'd go back further if I had the willing participants available) until GW make good on their word and update things a little more. It's a shame that from the lofty heights of 3rd Ed and Andy Chambers, seeing 40k turn into some sort of everything is size A4 from its more flexible and varied days is quite tragic really. I was inspired to play this game by the scope I saw others convert and create armies from the broad books and available options, back in the days when there were sanctioned vehicle and monster design rules and chapter approved came out every month with something new and colourful to try. This new set up is a bit of an anathema to me presently.
Musings on CSM
Because we only have the mass hold you over indexes and not the codexes. Give it time and it will be fleshed out.
Ah, thanks. I had wondered if I had missed some news akin to that. This makes me feel a bit better and optimistic again. I was quite enjoying the new edition to this point but your aanswers (and the other chaps) is good to see.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:11:04
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Jervis Johnson
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Iago40k wrote:I am so happy to see dumbass Eldar: Craftworlds being finally toned down to a normal degree. Well done GW, well done.
The tournament circuit is saved, at least until a new Codex: Craftworlds is released =)
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![[Post New]](/s/i/i.gif) 2017/05/31 11:11:27
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Long-Range Land Speeder Pilot
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So I can now have Conscripts and Special Weapon squads without platoon tax
I am quite liking the IG stuff.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:14:54
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Brutal Black Orc
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Iago40k wrote:I am so happy to see dumbass Eldar: Craftworlds being finally toned down to a normal degree. Well done GW, well done.
As an eldar player I'm so happy right now! I think my 1k points of eldar just become 1.5k. Which saves me a ton of money,
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![[Post New]](/s/i/i.gif) 2017/05/31 11:15:18
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Jervis Johnson
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Thanks man! Now I can't help but think about an army with Magnus flying 32" to the enemy and then having a 50 Chaos Terminators teleport next to him turn one. Magnus destroys one unit by himself, and everything re-rolls 1's to hit and failed 1's on their invulnerable saves.
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![[Post New]](/s/i/i.gif) 2017/05/02 08:32:40
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Brutal Black Orc
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vim_the_good wrote:So I can now have Conscripts and Special Weapon squads without platoon tax
I am quite liking the IG stuff.
Even better you can make an army of only HWT teams (and a command squad). Add a fortification network or two and the defensive army I've dreamed off will come true.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:15:55
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Nurgle Veteran Marine with the Flu
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Am i wrong or there are no mark of chaos rules...?
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![[Post New]](/s/i/i.gif) 2017/05/31 11:24:14
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Jervis Johnson
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The Terminator teleport strike rule is insanely good, is it not? I'm so used to the idea of reserves entering the play randomly and then scattering, that the fact that they can enter play at the end of ANY movement phase, and will not scatter, sounds just insane.
So they deploy wherever they want, right when you want. Easiest alpha strike ever. And they don't seem to pay that much for their free ride, considering their stats.
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This message was edited 1 time. Last update was at 2017/05/31 11:24:51
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![[Post New]](/s/i/i.gif) 2017/05/31 11:24:24
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Khorne Chosen Marine Riding a Juggernaut
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correct
after reading all of it i can honestly say i'm a bit meh... most of the basic units are as you'd expect not much change.
standouts are the previous leaked stuff zerkers etc... normal chaos marines are back to 'meh why bother'
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![[Post New]](/s/i/i.gif) 2017/05/31 11:24:41
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Dakka Veteran
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Lack of army wide chapter tactics and the SW losing their army wide rules of counter attack and acute sense rules (or whatever their 8th edition equivalent would be) is very disheartening.
I'm hoping the SW get a CP ability that is an actual Counter Charge. IE opponent charges one of your units, you pay CP and may immediately charge the chargers with one of your units. But that is probably too complicated for this ruleset.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:25:25
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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So now that the cat is out of the bag.....
Ugh.
Death Guard army list choices are TERRIBLE.
No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.
And no Chaos Terminators.
WAT.
Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/05/31 11:27:14
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Brutal Black Orc
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DarkStarSabre wrote:So now that the cat is out of the bag.....
Ugh.
Death Guard army list choices are TERRIBLE.
No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.
And no Chaos Terminators.
WAT.
Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....
Which is why they have a specific incoming unit of terminators.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:28:20
Subject: Re:Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Dakka Veteran
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jamopower wrote:JakeSiren wrote:I'm probably missing something obvious, but it seems to me that units summoned via Daemonic Ritual don't count towards the points limit of matched play? Could someone confirm if I'm reading that right?
The rules concerning that are in the matched play rules.
Ah, missed that on the first few read throughs. Cheers.
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![[Post New]](/s/i/i.gif) 2017/05/31 11:29:20
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Posts with Authority
I'm from the future. The future of space
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I played WHFB with 6th edition and Ravening Hordes and it was some of the best gaming ever. As was 2nd edition 40k with just the little black book. The army lists in the back of 3rd edition were okay too.
While I'm sure we'll see a Space Marine codex sooner rather than later, I'm thinking 8th with the indices might go down in miniature gaming history as one of the top gaming experiences.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2017/05/31 11:30:16
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Lord Kragan wrote: DarkStarSabre wrote:So now that the cat is out of the bag.....
Ugh.
Death Guard army list choices are TERRIBLE.
No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.
And no Chaos Terminators.
WAT.
Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....
Which is why they have a specific incoming unit of terminators.
Still bloody frustrating when you consider that the World Eaters can literally field a huge block of just about anything and that Thousand Sons have more choices than them. Meh, Keywords Chaos and Nurgle it is then. I guess I'm going to be end up making a multi-detachment list - one Death Guard, one Chaos and Nurgle using the new Daemons I bought to pad the Troops block out.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/05/31 11:30:59
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Admech + Ork leaks + much more(all info in OP)
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Mysterious Techpriest
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Where are the rules for keywords like "FLY" and "JETPACK"?
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