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Made in dk
Horrific Howling Banshee




Finland

JakeSiren wrote:
I'm probably missing something obvious, but it seems to me that units summoned via Daemonic Ritual don't count towards the points limit of matched play? Could someone confirm if I'm reading that right?


The rules concerning that are in the matched play rules.

This message was edited 1 time. Last update was at 2017/05/31 10:53:29


Feel the sunbeams shine on me.
And the thunder under the dancing feet. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

The only Primaris Marines i see myself using so far is the Lieutenants. Rerolls ones to wound while hanging out near some Devastators could be really nice.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in fi
Locked in the Tower of Amareo





Anon052 wrote:
 Latro_ wrote:
 lolman1c wrote:
God dammit I need to know if my 8 Kans will actually get some use in 8th ed! XD


here you go bro


So do Deffdreads get 1 additional attack per Dreadclaw or only 1 additional attack regardless of the number of Dreadclaws?

Killakans do look nice though!


for each dreadclaw...So 1 per dreadclaw. So dreadnought gets 4 attack in a base, 6 if all klaws.

2024 painted/bought: 109/109 
   
Made in au
Slippery Scout Biker





I am sadded by the lack of chapter tactcis (now I know how every other army feels) but at least most of the Salamander stuff became a rule of He'Stan (if only at 6") now an even better reason (as if you never field him...) to take him!

40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
 
   
Made in us
Boosting Space Marine Biker





A Dark Place

Xenos 1 in full

http://imgur.com/a/XNwSg

   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
Okay so vanquisher cannon is more expensive than battlecannon and worse against tanks AND infantry. GG. Wonder what it's supposed to be for? Against another russ BC wins. Against infantry BC wins. Against necron quantum shielding BC wins. I was expecting VC to at least be cheaper then but seems that was in error...

And points are funny in a way. Volcano cannon 0 points. Wonder how they would do if something could upgrade to volcano cannon while shadowstorm would stay as it is. Wonder why they didn't just go for base price+price of weapons for everything uniformedly rather than this way.

And volcano cannon 2d6 damage. Makes that VERY poor against quantum shield On average roll you cause 0 damage! Heh. Still feels odd that best weapons against necron tanks are weak anti-light vehicle guns rather than heavy stuff.


Would a tank be hit D6 times by the battlecannon? Or does it hit D6 targets? Modeling a blast

I'm sure it's been asked before, apologies.

   
Made in au
Veteran Wolf Guard Squad Leader





 Flood wrote:
Here's Imperium 1 in full

http://imgur.com/a/KdV3Q

[edit] All uploaded.

Lack of army wide chapter tactics and the SW losing their army wide rules of counter attack and acute sense rules (or whatever their 8th edition equivalent would be) is very disheartening.

 
   
Made in gb
Regular Dakkanaut





Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.

Aside from the usual Chaos being neutered (Khorne notwithstanding as he seems to have once again done well), all the armies seem to be pale imitations of their former selves. Where is the character? Where are the relics? Why has every non-imperial character got a 4+ invulnerable and every imperial character got a 3+ invulnerable save? Why are mortal wounds thrown about like candy, more isn't necessarily better... Where has the choice and hobbying gone? If I wanted a game like this with bog standard cut and paste units I can stick to RTS', they're much cheaper.

I'll certainly give this edition a go and try to avoid too much prejudice (i'll try) but so far i'm sticking with the more cerebral and colourful 7th (i'd go back further if I had the willing participants available) until GW make good on their word and update things a little more. It's a shame that from the lofty heights of 3rd Ed and Andy Chambers, seeing 40k turn into some sort of everything is size A4 from its more flexible and varied days is quite tragic really. I was inspired to play this game by the scope I saw others convert and create armies from the broad books and available options, back in the days when there were sanctioned vehicle and monster design rules and chapter approved came out every month with something new and colourful to try. This new set up is a bit of an anathema to me presently.


Musings on CSM

Spoiler:
- Why are death guard the only legion to get a unique power set up (TS have just had a big release?)
- Why has Magnus (and Ahriman to a degree) been nerfed so hard psychic wise?
- Can I only summon daemons with a ritual now, even in matched play? That might be pretty hard with a Bloodthirster having power 17, even with CP re-rolls (considering you only get 3D6, lmao)...
- Where did the marks go?
- Why have they changed Zombies into some awful toon side-kick?
- Daemon Princes seem to have forgotten where the armory is...
- Did I miss word on all the expansion books previously made? Traitor Legions and the Wulfen expansion for Daemons? Are those books just entirely redundant now, not even a year since their release?
- Happy with Khorne units in general, Abaddon is all good, Nurgle seems a bit odd, Tzeenthc has been oddly nerfed and Slannesh is fair enough. I can live with the change to obliterators in exchange for the increased power of combat overall and my favour for khorne/tzeentch double teams

- 10,000 pts CSM  
   
Made in fi
Jervis Johnson








Do you have the Chaos one uploaded somewhere? I'd like to take a look at all the basic stuff that hasn't been hyped much about.
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

Sad to see DA can't use Contemptors. :(

May have to wait for the FW rulebook

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in fi
Jervis Johnson






Semper wrote:
Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.


This index release is the 'Ravening Hordes' release that guarantees all models are playable. It's a lot better than I imagined in fact, so we have very different expectations. I expected four page pamphlets with stat lines and no special rules whatsoever, and a flat statement of 'Wait for the codex'.

Now, we have very playable rules, and we'll wait for the codex books to flesh the individual armies out with fancy stuff.

Lastly, I'm curious what you mean by Chaos getting neutered? Wasn't Chaos largely a trash army in 8th edition, as far as competitive was concerned? Now it seems a lot of their units seem very good.

This message was edited 2 times. Last update was at 2017/05/31 11:08:17


 
   
Made in gb
Longtime Dakkanaut




Semper wrote:
Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.

Aside from the usual Chaos being neutered (Khorne notwithstanding as he seems to have once again done well), all the armies seem to be pale imitations of their former selves. Where is the character? Where are the relics? Why has every non-imperial character got a 4+ invulnerable and every imperial character got a 3+ invulnerable save? Why are mortal wounds thrown about like candy, more isn't necessarily better... Where has the choice and hobbying gone? If I wanted a game like this with bog standard cut and paste units I can stick to RTS', they're much cheaper.

I'll certainly give this edition a go and try to avoid too much prejudice (i'll try) but so far i'm sticking with the more cerebral and colourful 7th (i'd go back further if I had the willing participants available) until GW make good on their word and update things a little more. It's a shame that from the lofty heights of 3rd Ed and Andy Chambers, seeing 40k turn into some sort of everything is size A4 from its more flexible and varied days is quite tragic really. I was inspired to play this game by the scope I saw others convert and create armies from the broad books and available options, back in the days when there were sanctioned vehicle and monster design rules and chapter approved came out every month with something new and colourful to try. This new set up is a bit of an anathema to me presently.


Musings on CSM

Spoiler:
- Why are death guard the only legion to get a unique power set up (TS have just had a big release?)
- Why has Magnus (and Ahriman to a degree) been nerfed so hard psychic wise?
- Can I only summon daemons with a ritual now, even in matched play? That might be pretty hard with a Bloodthirster having power 17, even with CP re-rolls (considering you only get 3D6, lmao)...
- Where did the marks go?
- Why have they changed Zombies into some awful toon side-kick?
- Daemon Princes seem to have forgotten where the armory is...
- Did I miss word on all the expansion books previously made? Traitor Legions and the Wulfen expansion for Daemons? Are those books just entirely redundant now, not even a year since their release?
- Happy with Khorne units in general, Abaddon is all good, Nurgle seems a bit odd, Tzeenthc has been oddly nerfed and Slannesh is fair enough. I can live with the change to obliterators in exchange for the increased power of combat overall and my favour for khorne/tzeentch double teams


Because we only have the mass hold you over indexes and not the codexes. Give it time and it will be fleshed out.
   
Made in us
Boosting Space Marine Biker





A Dark Place

 Therion wrote:


Do you have the Chaos one uploaded somewhere? I'd like to take a look at all the basic stuff that hasn't been hyped much about.


Still uploading but;

http://imgur.com/a/A9lGq

   
Made in de
Dakka Veteran




I am so happy to see dumbass Eldar: Craftworlds being finally toned down to a normal degree. Well done GW, well done.
   
Made in gb
Regular Dakkanaut





Vorian wrote:
Semper wrote:
Having read the rules I am utterly shocked at how bland everything has turned out, which is a sincere shame considering I was filled with such initial hope at the basic rules.

Aside from the usual Chaos being neutered (Khorne notwithstanding as he seems to have once again done well), all the armies seem to be pale imitations of their former selves. Where is the character? Where are the relics? Why has every non-imperial character got a 4+ invulnerable and every imperial character got a 3+ invulnerable save? Why are mortal wounds thrown about like candy, more isn't necessarily better... Where has the choice and hobbying gone? If I wanted a game like this with bog standard cut and paste units I can stick to RTS', they're much cheaper.

I'll certainly give this edition a go and try to avoid too much prejudice (i'll try) but so far i'm sticking with the more cerebral and colourful 7th (i'd go back further if I had the willing participants available) until GW make good on their word and update things a little more. It's a shame that from the lofty heights of 3rd Ed and Andy Chambers, seeing 40k turn into some sort of everything is size A4 from its more flexible and varied days is quite tragic really. I was inspired to play this game by the scope I saw others convert and create armies from the broad books and available options, back in the days when there were sanctioned vehicle and monster design rules and chapter approved came out every month with something new and colourful to try. This new set up is a bit of an anathema to me presently.


Musings on CSM

Spoiler:
- Why are death guard the only legion to get a unique power set up (TS have just had a big release?)
- Why has Magnus (and Ahriman to a degree) been nerfed so hard psychic wise?
- Can I only summon daemons with a ritual now, even in matched play? That might be pretty hard with a Bloodthirster having power 17, even with CP re-rolls (considering you only get 3D6, lmao)...
- Where did the marks go?
- Why have they changed Zombies into some awful toon side-kick?
- Daemon Princes seem to have forgotten where the armory is...
- Did I miss word on all the expansion books previously made? Traitor Legions and the Wulfen expansion for Daemons? Are those books just entirely redundant now, not even a year since their release?
- Happy with Khorne units in general, Abaddon is all good, Nurgle seems a bit odd, Tzeenthc has been oddly nerfed and Slannesh is fair enough. I can live with the change to obliterators in exchange for the increased power of combat overall and my favour for khorne/tzeentch double teams


Because we only have the mass hold you over indexes and not the codexes. Give it time and it will be fleshed out.


Ah, thanks. I had wondered if I had missed some news akin to that. This makes me feel a bit better and optimistic again. I was quite enjoying the new edition to this point but your aanswers (and the other chaps) is good to see.

- 10,000 pts CSM  
   
Made in fi
Jervis Johnson






Iago40k wrote:
I am so happy to see dumbass Eldar: Craftworlds being finally toned down to a normal degree. Well done GW, well done.


The tournament circuit is saved, at least until a new Codex: Craftworlds is released =)
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

So I can now have Conscripts and Special Weapon squads without platoon tax

I am quite liking the IG stuff.

2811
650
750 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Iago40k wrote:
I am so happy to see dumbass Eldar: Craftworlds being finally toned down to a normal degree. Well done GW, well done.


As an eldar player I'm so happy right now! I think my 1k points of eldar just become 1.5k. Which saves me a ton of money,
   
Made in fi
Jervis Johnson






 Flood wrote:
 Therion wrote:


Do you have the Chaos one uploaded somewhere? I'd like to take a look at all the basic stuff that hasn't been hyped much about.


Still uploading but;

http://imgur.com/a/A9lGq


Thanks man! Now I can't help but think about an army with Magnus flying 32" to the enemy and then having a 50 Chaos Terminators teleport next to him turn one. Magnus destroys one unit by himself, and everything re-rolls 1's to hit and failed 1's on their invulnerable saves.
   
Made in es
Brutal Black Orc




Barcelona, Spain

 vim_the_good wrote:
So I can now have Conscripts and Special Weapon squads without platoon tax

I am quite liking the IG stuff.


Even better you can make an army of only HWT teams (and a command squad). Add a fortification network or two and the defensive army I've dreamed off will come true.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Am i wrong or there are no mark of chaos rules...?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in fi
Jervis Johnson






The Terminator teleport strike rule is insanely good, is it not? I'm so used to the idea of reserves entering the play randomly and then scattering, that the fact that they can enter play at the end of ANY movement phase, and will not scatter, sounds just insane.

So they deploy wherever they want, right when you want. Easiest alpha strike ever. And they don't seem to pay that much for their free ride, considering their stats.

This message was edited 1 time. Last update was at 2017/05/31 11:24:51


 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

 avedominusnox wrote:
Am i wrong or there are no mark of chaos rules...?


correct

after reading all of it i can honestly say i'm a bit meh... most of the basic units are as you'd expect not much change.
standouts are the previous leaked stuff zerkers etc... normal chaos marines are back to 'meh why bother'

 
   
Made in us
Dakka Veteran





Lack of army wide chapter tactics and the SW losing their army wide rules of counter attack and acute sense rules (or whatever their 8th edition equivalent would be) is very disheartening.


I'm hoping the SW get a CP ability that is an actual Counter Charge. IE opponent charges one of your units, you pay CP and may immediately charge the chargers with one of your units. But that is probably too complicated for this ruleset.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

So now that the cat is out of the bag.....

Ugh.

Death Guard army list choices are TERRIBLE.

No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.

And no Chaos Terminators.

WAT.

Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....


Now only a CSM player. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

 DarkStarSabre wrote:
So now that the cat is out of the bag.....

Ugh.

Death Guard army list choices are TERRIBLE.

No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.

And no Chaos Terminators.

WAT.

Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....


Which is why they have a specific incoming unit of terminators.
   
Made in au
Dakka Veteran




 jamopower wrote:
JakeSiren wrote:
I'm probably missing something obvious, but it seems to me that units summoned via Daemonic Ritual don't count towards the points limit of matched play? Could someone confirm if I'm reading that right?


The rules concerning that are in the matched play rules.

Ah, missed that on the first few read throughs. Cheers.
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I played WHFB with 6th edition and Ravening Hordes and it was some of the best gaming ever. As was 2nd edition 40k with just the little black book. The army lists in the back of 3rd edition were okay too.

While I'm sure we'll see a Space Marine codex sooner rather than later, I'm thinking 8th with the indices might go down in miniature gaming history as one of the top gaming experiences.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Lord Kragan wrote:
 DarkStarSabre wrote:
So now that the cat is out of the bag.....

Ugh.

Death Guard army list choices are TERRIBLE.

No Havocs, Raptors, Oblits, Warpsmiths, Vindicators, Daemon Engines apart from Defilers.

And no Chaos Terminators.

WAT.

Looks like til we see a proper faction book I'm running my Keywords as Chaos and Nurgle then. The non-inclusion of Chaos Terminators on that list is ridiculous when you consider the Death Guard were one of the most Terminator-heavy legions of the lot....


Which is why they have a specific incoming unit of terminators.


Still bloody frustrating when you consider that the World Eaters can literally field a huge block of just about anything and that Thousand Sons have more choices than them. Meh, Keywords Chaos and Nurgle it is then. I guess I'm going to be end up making a multi-detachment list - one Death Guard, one Chaos and Nurgle using the new Daemons I bought to pad the Troops block out.


Now only a CSM player. 
   
Made in lt
Mysterious Techpriest






Where are the rules for keywords like "FLY" and "JETPACK"?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
 
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