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Made in us
Bounding Assault Marine



Providence, RI

I'm trying to figure what this would pair well with:

Vostroyan supreme command detachment
-Baneblade with 4 HB sponsons
-Primaris psyker
-Primaris psyker
-Primaris psyker (or maybe russ tank commander)
-Salamander command vehicle

Voila, BS 2+ baneblade. And if you're facing chaos, vengeance for Cadia still lets you reroll ALL your misses.

Now what would go well with this? Allies? I figure this list wants to go first pretty badly.

10,000+ points
3000+ points 
   
Made in us
Stubborn Prosecutor





Celerior wrote:
I'm trying to figure what this would pair well with:

Vostroyan supreme command detachment
-Baneblade with 4 HB sponsons
-Primaris psyker
-Primaris psyker
-Primaris psyker (or maybe russ tank commander)
-Salamander command vehicle

Voila, BS 2+ baneblade. And if you're facing chaos, vengeance for Cadia still lets you reroll ALL your misses.

Now what would go well with this? Allies? I figure this list wants to go first pretty badly.


Honestly? A tone of bog standard lasrifle squads - enough to force the opponent to take a turn or two to chew through and give you an extra two turns before you are charged into melee. Make them catachan with a couple priests and more timid opponents may actually not charge at all, letting you shoot/smite with impunity.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Storm Trooper with Maglight





Denver

Before using Vengeance with those stacking to hit buffs just remember rerolls before modifiers. If you are wounding on 2s as an example having to reroll 2s and 3s to hit might not be worth the wounds reroll. Of course if you are targeting a Chaos LoW with -1 to hit Vengeance would still very much be worth it.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Unless Vengeance For Cadia says you MUST reroll all fails, you can choose to not reroll.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Savage Khorne Berserker Biker





It doesn’t give you a choice, you reroll failed hits/wounds for the unit. Not that the unit can, but after using the stratagem, it does.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Wolf_in_Human_Shape wrote:
It doesn’t give you a choice, you reroll failed hits/wounds for the unit. Not that the unit can, but after using the stratagem, it does.

God I hate the way modifiers work in this game. It's so gamey and annoying. This is one of the perfect examples of it.

Nothing against you of course, I just hate that this edition has been out for a year and this still hasn't been changed. It's so counterintuitive to go to reroll misses only for an opponent to say "actually those aren't technically misses yet, so they can't be rerolled, even though they're guaranteed misses" or the far more common issues with -1 armies affecting plasma overheat and abilities that trigger on 6's meaning the stormtrooper regiment trait is useless against half the armies I fight.
/Rant

On the original point, that feels like a ridiculous amount of combos on a baneblade when you're already a decent way toward a second one with all the points you're spending on those buffs. I'd rather just have another tank to be honest.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Hardened Veteran Guardsman





Northern Virginia

It is absolutely terrible that a simple order of operations change is effects such a large amount of the game. Re-rolls should be after hits/wounds have been determined. How can you actually determine if something hits or misses before modifiers? Its anti-intuitive and makes negative modifers overly powerful
   
Made in us
Bounding Assault Marine



Providence, RI

 ChargerIIC wrote:
Celerior wrote:
I'm trying to figure what this would pair well with:

Vostroyan supreme command detachment
-Baneblade with 4 HB sponsons
-Primaris psyker
-Primaris psyker
-Primaris psyker (or maybe russ tank commander)
-Salamander command vehicle

Voila, BS 2+ baneblade. And if you're facing chaos, vengeance for Cadia still lets you reroll ALL your misses.

Now what would go well with this? Allies? I figure this list wants to go first pretty badly.


Honestly? A tone of bog standard lasrifle squads - enough to force the opponent to take a turn or two to chew through and give you an extra two turns before you are charged into melee. Make them catachan with a couple priests and more timid opponents may actually not charge at all, letting you shoot/smite with impunity.


The baneblade doesn't care much if it gets charged - it can still shoot out of it. Unless it gets charged by something that can hurt it. I was thinking more like custodes, a knight, or some flavor of marines, which can charge whatever could hurt the baneblade and survive a turn. Especially since this thing wants turn 1.

10,000+ points
3000+ points 
   
Made in ru
!!Goffik Rocker!!






Ig seem to be a pretty potent melle army in some combinations. Especially catachan. Basic infantry puts out 3 s4 attacks with a priest and straken. That's ork level of mellee. Yes, you only have a 6" bubble of true choppiness but it might be enough for a mellee missile. True gems are platoon commanders with fists or relic weapons. Company commanders are good too, although you pay extra points for 1 wound and order that you might not need. Still, extra hq give you extra cp.


Automatically Appended Next Post:
Anywayz, here is a batrep of mellee ig vs guillimarines. Playing ig for the first time in 8th.

https://www.dakkadakka.com/dakkaforum/posts/list/760841.page


Automatically Appended Next Post:
Btw, can bullgryns use the '+¹ to saves' strategem?

This message was edited 4 times. Last update was at 2018/07/23 06:24:58


 
   
Made in us
Hardened Veteran Guardsman





Northern Virginia

Biggest thing I miss in 5th for guard is true, non-strategem'd combined squads. Proper CC buffing with giant blobs back in the day were fun. Also, wIth how cover works and the small squads, its hardly worth it to buy an aegis defence line for guard to gunline with.

Which is really sad, because if theres one army that would static gunline with fortifications, its Astra Militarum/IG

This message was edited 1 time. Last update was at 2018/07/23 06:27:16


 
   
Made in gb
Annoyed Blood Angel Devastator




Which do Hellhound variant do you guys prefer? I like the Banewolf for the -3 and the 2+ wound but I'm not sure if the standard Hellhound might be more use for the double range and shots?
   
Made in us
Battlewagon Driver with Charged Engine





Hey guys, here is a 1500pt list ive been bringing recently. What would you do to improve? Any suggestions for bumping up to 2000?

Spoiler:
++ Battalion Detachment +5CP (Imperium - Astra Militarum) [16 PL, 256pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 38pts]: Display Astra Militarum Orders, Grand Strategist, Kurov's Aquila, Laspistol, Power fist, Warlord

Company Commander [2 PL, 30pts]: Chainsword, Display Astra Militarum Orders, Laspistol

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [45 PL, 672pts] ++

+ No Force Org Slot +

Regimental Doctrine: Catachan

+ HQ +

Tank Commander [12 PL, 207pts]: Display Tank Orders, Lascannon
. Command Executioner: Turret-mounted Executioner Plasma Cannon

+ Heavy Support +

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [37 PL, 572pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

+ Heavy Support +

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

++ Total: [98 PL, 1500pts] ++

This message was edited 1 time. Last update was at 2018/07/23 18:04:45


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Longtime Dakkanaut





fatbudda319 wrote:
Which do Hellhound variant do you guys prefer? I like the Banewolf for the -3 and the 2+ wound but I'm not sure if the standard Hellhound might be more use for the double range and shots?


I've not picked up the models yet, but I do plan on getting of the standard ones. The extra range is so huge as well as the extra shots. Where it really shines is anti eldar because at s6 it hurts most of their stuff pretty well, ignores all their -50 to hit and has enough AP to where dark eldar ones need to use their invuln. The artemis one from FW can have a case made for it as well as a suicide bomber option.

 
   
Made in nl
Longtime Dakkanaut





fatbudda319 wrote:
Which do Hellhound variant do you guys prefer? I like the Banewolf for the -3 and the 2+ wound but I'm not sure if the standard Hellhound might be more use for the double range and shots?
Why are you bringing a hellhound?
Most often its to combat -to hit stuff. Which are most often some variant of Eldar, where you don't need the ap of the banewolf. Or flyers, where the Banewolf is horrible.

Plus a Hellhound can reach across the table in 1 turn. A banewolf cannot.
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

fatbudda319 wrote:
Which do Hellhound variant do you guys prefer? I like the Banewolf for the -3 and the 2+ wound but I'm not sure if the standard Hellhound might be more use for the double range and shots?


I love the basic Hellhound. The heavy flamer is really nice if running Catachan, and even with that and a storm bolter you're only just over 100pts. It's a reasonably durable chassis for assaulting shooting units, and it blows up on a 4+ for amazing mortal wounds. It also can do some anti-flyer work in a pinch.

It really excels under catachan, and at 2000 points I usually rock three.

For Cadians, I would look closer at the Artemia from FW. The devil dog is just too swingy for me to take seriously (d3 shots + 4+ to hit = ) The banewolf is too short range to expect to shoot too many times, and doesn't have the fireboat potential of the basic hellhound as it only explodes on a 6+.

   
Made in gb
Annoyed Blood Angel Devastator




I've been toying around with putting the following catachan list together, initially to support my blood angels but eventually its own army. I get that it's probably not the most competitive but I was wondering if you guys would mind taking a look and seeing where I'm wasting points or if I've missed anything.

Spoiler:


Battalion x1 - 486 points

Catachan

Colonel Straken
Company Commander - Power Sword, Shotgun - Kurov's Aquila & Grand Strategist (I'd liked to have split these two up but I don't thin there's a more suitable target)

x2 Infantry squads
x1 infantry squad with mortar

Sergeant Harker

x2 Hellhounds - Heavybolter

Spear Head detachment - 864 points

Catachan
Command Executioner, Heavy Bolter

x2 Basilisk
x2 Leman Russ Conqueror - Heavy Bolter
Manticore

Battalion x2 - 400 points


x2 Tempestor Prime - Command Rods

x3 5 man Scion squads with x2 plasma

Command Squad x4 plasma

1750 points exaclty

   
Made in fr
Storm Trooper with Maglight





France, region of Paris

Seems strong, but I think there is not enough infantry to protect the tanks. I would drop a Basilisk (or a Leman Russ), thus giving enough points to buy 2 (or 3) infantry squads.
With the spare points you could upgrade the squads with some mortars or heavy bolters.

There is a little mistake also. A named character cannot be given a relic. So you will need to find a turnaround about this, if you still want Kurov's aquila.

longtime Astra Militarum neckbeard  
   
Made in gb
Annoyed Blood Angel Devastator




 Ravajaxe wrote:
Seems strong, but I think there is not enough infantry to protect the tanks. I would drop a Basilisk (or a Leman Russ), thus giving enough points to buy 2 (or 3) infantry squads.
With the spare points you could upgrade the squads with some mortars or heavy bolters.

There is a little mistake also. A named character cannot be given a relic. So you will need to find a turnaround about this, if you still want Kurov's aquila.


Thanks for the quick response, you're probably right about the infantry! The relic is meant to be on the normal commander though.
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

Oops ! I read the line below Straken too fast.

longtime Astra Militarum neckbeard  
   
Made in ru
!!Goffik Rocker!!






Btw, can CRASSUS ARMORED ASSAULT TRANSPORT just forego all the equipment and roll around for just 200 pts?
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 koooaei wrote:
Btw, can CRASSUS ARMORED ASSAULT TRANSPORT just forego all the equipment and roll around for just 200 pts?


I don't think so. The unit entry states that it is equipped with 4 heavy bolters. Then you have options to replace the heavy bolters with other weapons or to add more options.
   
Made in us
Boom! Leman Russ Commander





Ohio

Hey all! So I was hearing from a buddy thatthe BAO tournament just took place. Of all the lists that placed at the top none were primarily guard. A few had the guard “cp farms” of 2 commanders and 3 infantry squads for cheap battalion and cp recycle.

But the other big thing was of the top 5 list 4 of them I believe were knights. 1-2 of chaos and 1-3 imperial. The chaos one I believe won it overall.

So with this said. If playing primarily guard how do we handle knights???

Also if running 3 shadowswords I wouldn’t bother taking a baneblade variant by itself because the opponent will have enough fire power to take it out. So if you don’t got first your shadowsword will be dead.

 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 tankboy145 wrote:
Hey all! So I was hearing from a buddy thatthe BAO tournament just took place. Of all the lists that placed at the top none were primarily guard. A few had the guard “cp farms” of 2 commanders and 3 infantry squads for cheap battalion and cp recycle.

But the other big thing was of the top 5 list 4 of them I believe were knights. 1-2 of chaos and 1-3 imperial. The chaos one I believe won it overall.

So with this said. If playing primarily guard how do we handle knights???

Also if running 3 shadowswords I wouldn’t bother taking a baneblade variant by itself because the opponent will have enough fire power to take it out. So if you don’t got first your shadowsword will be dead.


That's why people take the Tallarn shadowsword and outflank it. That way it doesn't get shot before it has a chance to fire.
   
Made in us
Boom! Leman Russ Commander





Ohio

Even then you get 1 round of shooting? And a knight I believe has a chance to rotate iron shileds and pretty much block the shadowswords attacks.

 
   
Made in ca
Longtime Dakkanaut






Toronto

 tankboy145 wrote:
Even then you get 1 round of shooting? And a knight I believe has a chance to rotate iron shileds and pretty much block the shadowswords attacks.

You are right about that. I play knights with allied guard for cheap chaff, and I’d make all my knights take warlord traits like iron bulwark and just rotate ion shields when needed. By my experience, though, massed dreadnoughts (4 or 5) did tons of damage, as well as lascannons. I’ve fielded like 15 lascannon teams and it seems to be able to take on knights and the like. If you ally with marines, you can take a supreme command with 3 librarians and you can bulk zone all of the knights, and that works too.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Heroic Senior Officer





Western Kentucky

lliu wrote:
 tankboy145 wrote:
Even then you get 1 round of shooting? And a knight I believe has a chance to rotate iron shileds and pretty much block the shadowswords attacks.

You are right about that. I play knights with allied guard for cheap chaff, and I’d make all my knights take warlord traits like iron bulwark and just rotate ion shields when needed. By my experience, though, massed dreadnoughts (4 or 5) did tons of damage, as well as lascannons. I’ve fielded like 15 lascannon teams and it seems to be able to take on knights and the like. If you ally with marines, you can take a supreme command with 3 librarians and you can bulk zone all of the knights, and that works too.

Ironically I think one of the hardest counters IG could take against knights would be a Cadian infantry gunline with something like 10-15 infantry squads packing las plas with officer and relic support. Knights struggle to deal with hordes and "Overlapping fields of fire" is pretty much tailor made to tear a knight a new exhaust pipe.

Combine that with some stormtrooper support for turn 2 to get in behind them and take their objectives and some mortars to clear the screen they likely had, I don't know if a knight army would have the tools to stop a classic IG infantry list kitted for bear.

The issue of course is that that list folds to all the infiltrate shenanigans out there, and god help you if you met the one knight player crazy enough to ally in Raven guard Aggressors

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Nasty Nob on a Boar





Galveston County

Are Harker and Straken decent choices?

I was thinking HW squads, screening troops and lots of hellhounds.

This is for a new league, not tourneys.

This message was edited 1 time. Last update was at 2018/07/31 17:52:46


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Battlewagon Driver with Charged Engine





Man adding a shadowsword to a list is a pain in the ass. I had this 1500 list and wanted to add a shadowsword to it in order to get to 2k. Easy right? Nope! Because of the 3 detachment rule I have to drop one of my battalions in order to add a detachment that can take a LOW and spread out the units into other detachments non optimally.

1500 list:

Spoiler:


++ Battalion Detachment +5CP (Imperium - Astra Militarum) [16 PL, 268pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

Use Beta Rules

+ HQ +

Company Commander [2 PL, 34pts]: Display Astra Militarum Orders, Grand Strategist, Kurov's Aquila, Laspistol, Power sword, Warlord

Primaris Psyker [2 PL, 46pts]: Force Stave, Nightshroud, Psychic Barrier

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [45 PL, 660pts] ++

+ No Force Org Slot +

Regimental Doctrine: Catachan

+ HQ +

Tank Commander [12 PL, 195pts]: Display Tank Orders, Heavy Bolter
. Command Executioner: Turret-mounted Executioner Plasma Cannon

+ Heavy Support +

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [37 PL, 572pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

+ Heavy Support +

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

++ Total: [98 PL, 1500pts] ++


2000 list with Shadowsword

Spoiler:


++ Battalion Detachment +5CP (Imperium - Astra Militarum) [45 PL, 716pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

Use Beta Rules

+ HQ +

Company Commander [2 PL, 38pts]: Display Astra Militarum Orders, Grand Strategist, Kurov's Aquila, Laspistol, Power fist, Warlord

Company Commander [2 PL, 30pts]: Chainsword, Display Astra Militarum Orders, Laspistol

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

+ Elites +

Tech-Priest Enginseer [2 PL, 42pts]: Servo-arm

+ Heavy Support +

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [51 PL, 754pts] ++

+ No Force Org Slot +

Regimental Doctrine: Catachan

+ HQ +

Tank Commander [12 PL, 195pts]: Display Tank Orders, Heavy Bolter
. Command Executioner: Turret-mounted Executioner Plasma Cannon

+ Troops +

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

Infantry Squad [3 PL, 47pts]
. 8x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Sergeant: Laspistol

+ Heavy Support +

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon

++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [32 PL, 526pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Primaris Psyker [2 PL, 46pts]: Force Stave, Gaze of the Emperor, Nightshroud

Primaris Psyker [2 PL, 46pts]: Force Stave, Psychic Barrier, Psychic Maelstrom

+ Lord of War +

Shadowsword [26 PL, 404pts]: Twin heavy bolter

++ Total: [128 PL, 1996pts] ++



My main issue (and its small) is ive now got 2 random infantry squads as catachan because I can only fit 6 in a battalion and no other deatchments can take troops :(

This message was edited 4 times. Last update was at 2018/07/31 20:53:47


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in nl
Longtime Dakkanaut





With the new Knight codex a Shadowsword is no longer an effective counter.
It will wound but probably not kill a Knight if your going first or outflank it with Tallarn.
And then it just dies.

I'm with MrMoustaffa, your better of bringing 20 lascannons.

   
Made in us
Battlewagon Driver with Charged Engine





 Ordana wrote:
With the new Knight codex a Shadowsword is no longer an effective counter.
It will wound but probably not kill a Knight if your going first or outflank it with Tallarn.
And then it just dies.

I'm with MrMoustaffa, your better of bringing 20 lascannons.



Im mainly playing against people who dont bring knights

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
 
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