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Made in au
Deadly Dark Eldar Warrior



Sydney

Just a quick question-

I see a lot of people talking about which Regiment to take and it seems like it's mainly Cadian, Catachan or Vostroyans?

But anyhow, for people that are using the Catachan regiment... are you guys actually using the GW catachan jungle fighter models?
Same going for the other regiments as well?

Or do you just pick that regiment but use the cadian shock trooper models etc.
   
Made in us
Stubborn Prosecutor





Imperial Guardsmen come in an infinite number of combinations of look and doctrine so it's probably the most lassire-faire when it comes to troops matching the look of the doctrine.

I personally built some city-fighters using a mix of catachan, caidian, and scion parts on top of space marine scout legs. They looked great and the parts all mesh well together. The only time I've seen anyone complain is when you have multiple detachments with different doctrines. If you bring a side detachment of Tallarn, people better be able to tell them apart from your cadians, at least in paint scheme.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Regular Dakkanaut




Overdose wrote:
Just a quick question-

I see a lot of people talking about which Regiment to take and it seems like it's mainly Cadian, Catachan or Vostroyans?

But anyhow, for people that are using the Catachan regiment... are you guys actually using the GW catachan jungle fighter models?
Same going for the other regiments as well?

Or do you just pick that regiment but use the cadian shock trooper models etc.


To answer your question directly:

Catachans have recently been the doctrine of choice in tournament lists, and those armies rarely include actual Catachan models.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

I know I use Cadian models with Tallarn rules to represent my regiment. Fluff wise, Cadian armour and equipment is produced by countless worlds all over the Imperium, so it can end up in the hands of anyone from iceworlders to feudal warrior societies.

 ChargerIIC wrote:
If you bring a side detachment of Tallarn, people better be able to tell them apart from your cadians, at least in paint scheme.


That is really the key. As long as you put a bit of effort in and don't take liberties, the only people who will have a problem are probably ones you don't want to play anyway.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in nl
Dakka Veteran





Netherlands

This weekend I will play a game against an opponent who's taking a lot of Eldar shennanigans with him. Now I know nothing of all of this stuff or what makes his list work, so I can use some tips on how to deal with it. I guess his goal is to kill characters and infantry so I might be good there.

His list:
Farseers skyrunner x2
Warlock
3 x 10 rangers
Hemlock wraightfighter
--
Archon + Haemonculus + Succubus
3 x 5 Kabalite warriors
2x 10 and 6 Mandrakes
--
2 x Shadowseer
2 x Death Jester
Solitaire.

My list:
HQ: Straken + 2 company commanders
Troops: 5 catachan infantry units with flamer or plasma
1 unit of scions in chimera
Fast: 3 Artemia Hellhounds
Elite: Sgt Harker + priest + 2x platoon commander with fist
Heavy: 2x basilisk / 2x Conqueror Russ / Colussus bombard / Heavy weapon team
And a nice Lightning strike fighter with Hellfire rockets.

I guess I just blast the **** out of his various units from a distance while moving my infantry to the front and into combat as long as my characters last. The hellhounds drive into his units pell mell for some nice explosions when they blow up. My priority target will be the Hemlock fighter but I don't know what is scary next to that one. Which units to focus on and which units are capable of dealing a lot of damage on my tanks?

   
Made in us
Stubborn Prosecutor





 Singleton Mosby wrote:
This weekend I will play a game against an opponent who's taking a lot of Eldar shennanigans with him. Now I know nothing of all of this stuff or what makes his list work, so I can use some tips on how to deal with it. I guess his goal is to kill characters and infantry so I might be good there.

His list:
Farseers skyrunner x2
Warlock
3 x 10 rangers
Hemlock wraightfighter
--
Archon + Haemonculus + Succubus
3 x 5 Kabalite warriors
2x 10 and 6 Mandrakes
--
2 x Shadowseer
2 x Death Jester
Solitaire.

My list:
HQ: Straken + 2 company commanders
Troops: 5 catachan infantry units with flamer or plasma
1 unit of scions in chimera
Fast: 3 Artemia Hellhounds
Elite: Sgt Harker + priest + 2x platoon commander with fist
Heavy: 2x basilisk / 2x Conqueror Russ / Colussus bombard / Heavy weapon team
And a nice Lightning strike fighter with Hellfire rockets.

I guess I just blast the **** out of his various units from a distance while moving my infantry to the front and into combat as long as my characters last. The hellhounds drive into his units pell mell for some nice explosions when they blow up. My priority target will be the Hemlock fighter but I don't know what is scary next to that one. Which units to focus on and which units are capable of dealing a lot of damage on my tanks?


It's been a while since I went full tread head but my advice:

1) Rush the Artemia Hellhounds forwards as fast and as far as you can. If just one explodes within your lines it can ruin your day, but if it explodes amongst the enemy it can make your day. Since he has a hemlock, the goal will be to nail it down somewhere away from your tanks with 1 or 2 hellhounds.

2) Push the catachan foward (except a couple screening squads for those tanks) using orders and advancing whenever possible. STR4 melee versus T3 eldar is good times. Put the priest right smack in the middle so all the infantry have to be shot first before he'll die

3) Keep the tanks at maximum range as much as you can. Hard to do with an enemy fighter, but you don't want to get tricked into melee with the things.


Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in au
Deadly Dark Eldar Warrior



Sydney

Any suggestions on this 750pts starter-build?

Wanted to go with an Artillery division theme.


Spoiler:
++ Battalion Detachment +5CP (Imperium - Astra Militarum) ++

Regimental Doctrine: Cadian

+ HQ +

Company Commander:
Grand Strategist, Kurov's Aquila, Plasma pistol, Power sword, Warlord

Company Commander: Chainsword, Laspistol


+ Troops +

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Laspistol


++ Spearhead Detachment +1CP (Imperium - Astra Militarum) ++

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Heavy Support +

Basilisks
. 1x Basilisk: Heavy Bolter, Storm Bolter
. 1x Basilisk: Heavy Bolter
. 1x Basilisk: Heavy Bolter

Heavy Weapons Squad
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Lascannon

Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad]
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Missile launcher

++ Total: [45 PL, 749pts] ++


This message was edited 1 time. Last update was at 2018/09/07 01:36:37


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Your pistol and sword should go on the Commander who doesn't have the valuable Warlord Trait and Relic.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Douglas Bader






Overdose wrote:
Any suggestions on this 750pts starter-build?


HWS (other than mortars) are trash and should never be taken. They're very expensive and die very quickly because they have no ablative wounds to soak up fire. Every wound goes straight to the expensive guns, and autocannon equivalents are wounding on a 2+ and killing a lascannon with every failed 6+ (or worse) save. Mortars are the one exception since they can hide out of LOS and not get shot at all. Put the lascannons in your infantry squads and the infantry squad mortars in HWS, and you should probably dump the missile HWS for some plasma guns and plasma storm troopers.

This message was edited 1 time. Last update was at 2018/09/07 18:30:29


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Crazed Spirit of the Defiler






Just came back after a long break (3 years), from a few lists I've seen it seems horde guard is the way to go now. I was wondering if mech guard is at all viable still. I ran a heavily mechanized list a while back, but it seems vehicles in general got a price increase but didn't gain too much effectiveness.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in gb
Pauper with Promise




 Spartan089 wrote:
Just came back after a long break (3 years), from a few lists I've seen it seems horde guard is the way to go now. I was wondering if mech guard is at all viable still. I ran a heavily mechanized list a while back, but it seems vehicles in general got a price increase but didn't gain too much effectiveness.


Welcome! Guard itself is decent with multiple options but "mechanized" perform poorly with some expections in current meta. Also, due to "soup" lists including guard expect some nerfs that will affect Guard lists probably.

Forget about Chimeras now. They are absolute garbage - cost a lot and gives almost nothing for it's price. If you want transports get Tauroxes and Valkyries.

From vechicles, Command Tanks (Battle Tank and Punishers) are best choice. Hellhounds, Basilisk, Wyverns, Manticores are decent choices too.

However, there is no point playing fully mechanized guard, as you need some infantry to hold objectives (if you use them) and buying them expensive transports to protect 40pts infantry is not worth.

For best mechanized-guard try Banehammer (baneblade variant with solid gun countering hard to kill fast units like taloses and transport cap with option to shoot from it) with plasma command squads. It works very well and fun, but of course if you play against Castellans that are everywhere you will lose every vechicle quickly. Wait for "september" FAQ if you want to see what is worth buying.
   
Made in us
Longtime Dakkanaut




the nerfs actually look to be how CPs can be used by what detachments, which would affect guard very little
   
Made in gb
Longtime Dakkanaut



Glasgow

The nerfs arn't confirmed talk is just speculation and hitting guard is an option.
   
Made in us
Regular Dakkanaut




I've been throwing 2 Astropaths armed with Telepthica Staves in my Valkyrie with my Bullgryns and Priest to throw out Barrier and NIghtshroud but it almost seems better to just throw a commissar armed with a power ax for more attacks at S4 with some AP
   
Made in us
Storm Trooper with Maglight





CO

That's because buffing only 3 Bullgryn isn't really worth the cost of 2 Astropaths, a priest, AND a Valk

5k Imperial Guard
2k Ad Mech 
   
Made in au
Fresh-Faced New User




Is this a good starting base for a 750pt Militarum Tempestus list?

Battalion Detachment:

2x Tempestor Primes

3x 5-man Scion squads with 2x Plasma gunners each.

2x Taurox Primes w/ Gatling Cannons and Autocannons

1x Valkyrie

Didn't list out the wargear in detail because it seemed like Militarum Tempestus have a cookie-cutter build for the HQs. (Command rod etc)

This message was edited 1 time. Last update was at 2018/09/13 02:35:06


 
   
Made in gb
Longtime Dakkanaut




So, the rules for the Carnodon tank are now out.

https://www.forgeworld.co.uk/resources/PDF/Downloads//Carnodon_Datasheet.pdf

Will be an interesting unit, depending on how the FAQ goes.
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

 Singleton Mosby wrote:
This weekend I will play a game against an opponent who's taking a lot of Eldar shennanigans with him. Now I know nothing of all of this stuff or what makes his list work, so I can use some tips on how to deal with it. I guess his goal is to kill characters and infantry so I might be good there.

His list:
Farseers skyrunner x2
Warlock
3 x 10 rangers
Hemlock wraightfighter
--
Archon + Haemonculus + Succubus
3 x 5 Kabalite warriors
2x 10 and 6 Mandrakes
--
2 x Shadowseer
2 x Death Jester
Solitaire.

My list:
HQ: Straken + 2 company commanders
Troops: 5 catachan infantry units with flamer or plasma
1 unit of scions in chimera
Fast: 3 Artemia Hellhounds
Elite: Sgt Harker + priest + 2x platoon commander with fist
Heavy: 2x basilisk / 2x Conqueror Russ / Colussus bombard / Heavy weapon team
And a nice Lightning strike fighter with Hellfire rockets.

I guess I just blast the **** out of his various units from a distance while moving my infantry to the front and into combat as long as my characters last. The hellhounds drive into his units pell mell for some nice explosions when they blow up. My priority target will be the Hemlock fighter but I don't know what is scary next to that one. Which units to focus on and which units are capable of dealing a lot of damage on my tanks?


Well, i am afraid your characters will die turn one or two. With 30 rangers they dont really stand a chance. Your armored fist can help you hide them though...

 
   
Made in gb
Hardened Veteran Guardsman





Hemlocks are a bitch to deal with if they're alatoic, -2 to hit is a bitch to deal with as guard and their maneuverability let's them completely dictate the range, D-scythe let's them mess your vehicle's up nicely as well. Hellhounds are your best bet against it due to the autohitting and similar ranges for the scythe and inferno cannon. From personal experience against them either have a plan to kill it turn 1 or just ignore it and murder the rest of his army, otherwise you'll just waste so much shooting on it that could be killing other things.
   
Made in us
Stubborn Prosecutor





Kdash wrote:
So, the rules for the Carnodon tank are now out.

https://www.forgeworld.co.uk/resources/PDF/Downloads//Carnodon_Datasheet.pdf

Will be an interesting unit, depending on how the FAQ goes.


On the one hand, that's as close to a medium tank we'll ever get, with Twin lascannon and multi-laser sponsons for 100pts. On the other hand it's forgeworld so prepare to donate your own or someone else's kidneys to be able to afford a squadron.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Fresh-Faced New User




 ChargerIIC wrote:
Kdash wrote:
So, the rules for the Carnodon tank are now out.

https://www.forgeworld.co.uk/resources/PDF/Downloads//Carnodon_Datasheet.pdf

Will be an interesting unit, depending on how the FAQ goes.


On the one hand, that's as close to a medium tank we'll ever get, with Twin lascannon and multi-laser sponsons for 100pts. On the other hand it's forgeworld so prepare to donate your own or someone else's kidneys to be able to afford a squadron.


you can only take 3 so it won't be tooooooo horrible.


Has anyone tried using the Marauder Destroyer? Seems like a decent mobile fire base thats not too horribly over costed like most the FW units.

This message was edited 1 time. Last update was at 2018/09/14 14:36:47


 
   
Made in gb
Longtime Dakkanaut



Glasgow

It seems strong anti custodes with the volkite but im nit sure id take it over a russ executionef for the role because that is also strong AV
   
Made in us
Dakka Veteran




Kdash wrote:
So, the rules for the Carnodon tank are now out.

https://www.forgeworld.co.uk/resources/PDF/Downloads//Carnodon_Datasheet.pdf

Will be an interesting unit, depending on how the FAQ goes.


Interesting unit with the Vulkite main gun and sponsons. At 108 points, it's cheaper than a BBQ chimera with an interesting niche but costs the same as a Basilisk. Not sure if fishing for sixes against larger targets is the best use but it could be a funny way to help burn down a Knight in a pinch. Makes for a pretty decent Primaris/Plague Marine killer with the eight 2D shots + mortal wounds, I'd say maybe even better than a Basilisk at that particular job due to the fixed damage and shots. Pity my recaster doesn't seem to carry them.
   
Made in us
Crazed Spirit of the Defiler






On the one hand, that's as close to a medium tank we'll ever get, with Twin lascannon and multi-laser sponsons for 100pts. On the other hand it's forgeworld so prepare to donate your own or someone else's kidneys to be able to afford a squadron.


I mean it seems fairly easy to convert so unless you really want the official model it shouldn't bring down it's viability. Speaking of which if the big FAQ rules that regenerated CP can only be spent by those individual detachments that spent them, how viable will guard be on their own?

From my brief catching up, it seems we're really only used as a CP battery and cheap objective holders. We lack any hard hitting mobile unit, hence we ally smash captains and Castilians. If they over cost the latter we still have Shadowswords. However what do we have to replace smash captains?

This message was edited 1 time. Last update was at 2018/09/14 21:01:51


Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in us
Regular Dakkanaut




Kdash wrote:
So, the rules for the Carnodon tank are now out.

https://www.forgeworld.co.uk/resources/PDF/Downloads//Carnodon_Datasheet.pdf

Will be an interesting unit, depending on how the FAQ goes.


Unfortunately, it's no different than any other guard tank with expensive weapons on it in that it hits on 5s if you move. If you aren't gonna move, then there are many better options already.
   
Made in us
Dakka Veteran




jaxor1983 wrote:
Kdash wrote:
So, the rules for the Carnodon tank are now out.

https://www.forgeworld.co.uk/resources/PDF/Downloads//Carnodon_Datasheet.pdf

Will be an interesting unit, depending on how the FAQ goes.


Unfortunately, it's no different than any other guard tank with expensive weapons on it in that it hits on 5s if you move. If you aren't gonna move, then there are many better options already.


Tallarn lets it still be pretty mobile while getting its gun on. Not too much of a stretch to run a spearhead of these with a Primaris Psyker if you really wanted to.
   
Made in jp
Been Around the Block




 Spartan089 wrote:
On the one hand, that's as close to a medium tank we'll ever get, with Twin lascannon and multi-laser sponsons for 100pts. On the other hand it's forgeworld so prepare to donate your own or someone else's kidneys to be able to afford a squadron.


I mean it seems fairly easy to convert so unless you really want the official model it shouldn't bring down it's viability. Speaking of which if the big FAQ rules that regenerated CP can only be spent by those individual detachments that spent them, how viable will guard be on their own?

From my brief catching up, it seems we're really only used as a CP battery and cheap objective holders. We lack any hard hitting mobile unit, hence we ally smash captains and Castilians. If they over cost the latter we still have Shadowswords. However what do we have to replace smash captains?


Fairly easy to convert? From what?

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in us
Crazed Spirit of the Defiler








Fairly easy to convert? From what?


A backwards Leman Russ with sponsons and a predator las turret pretty much do the job. Just a bit a rearranging and cutting do the job.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in jp
Been Around the Block




 Spartan089 wrote:


Fairly easy to convert? From what?


A backwards Leman Russ with sponsons and a predator las turret pretty much do the job. Just a bit a rearranging and cutting do the job.


Brilliant! I might just do that. I really like the idea of a cheaper Autocannon platform than a regular Russ, and Sentinels just can't quite do the job.

 ChargerIIC wrote:


A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Wouldn't that be a taurox?

 
   
 
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