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Made in us
Storm Trooper with Maglight





CO

Why would that be cheesy?

Just a few weeks ago there were flyer heavy space marine lists, and still seeing lots in my local meta. So using 1 I'd say is quite fair.

5k Imperial Guard
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Made in us
Longtime Dakkanaut





Gig Harbor, WA

Razerous wrote:
Roughly when is the new codex being released?


Rumor mill is saying October. Which means we'll probably know for sure in early September. I'm honestly a bit nervous about what GW is going to do to drum up sales once they've burned through all the codex releases.


Automatically Appended Next Post:
 Zuri Prime wrote:
 zedsdead wrote:
Looks like with the upcoming "Chapter Approved " mission book. Mixing Astra Militarium and Scions will lose you Objective secured on your troops.

Fortunately 'Militarum Tempestus' is the regiment, not faction so we're not affected by it.

Also, is running a Vulture pretty cheesy? Thinking about converting a Valkyrie to one but I don't want to be 'That Guy'.


They don't look at all overpowered, and they're forgeworld so they're entirely legal.

This message was edited 1 time. Last update was at 2017/08/10 01:36:27


 
   
Made in us
Longtime Dakkanaut






 Zuri Prime wrote:
 zedsdead wrote:
Looks like with the upcoming "Chapter Approved " mission book. Mixing Astra Militarium and Scions will lose you Objective secured on your troops.

Fortunately 'Militarum Tempestus' is the regiment, not faction so we're not affected by it.

Also, is running a Vulture pretty cheesy? Thinking about converting a Valkyrie to one but I don't want to be 'That Guy'.



Actually objective secure requires all of the units in the same detatchement to share the same <faction> keyword. "Militarum Tempestus" can not be replaced by any other <regiment> name. So conscripts or other non Tempestus units will conflict with it. The requirement falls within what is in the parentheses not the other keywords.

 
   
Made in ca
Hardened Veteran Guardsman





<Imperium> would be the faction keyword. Conscripts and Tempestus share this faction keyword, so there will be no conflict.

edit: I think. I'm second guessing my understanding of this.

This message was edited 1 time. Last update was at 2017/08/10 02:17:20


 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 Otto von Bludd wrote:
<Imperium> would be the faction keyword. Conscripts and Tempestus share this faction keyword, so there will be no conflict.

edit: I think. I'm second guessing my understanding of this.


Tempestus also straight up have Astra Militarum

Militarum Tempestus is just their regiment, its not a separate faction anymore than Cadian is.

This message was edited 2 times. Last update was at 2017/08/10 02:40:22


 
   
Made in us
Storm Trooper with Maglight





CO

Regardless, how easily can we split up our detachments?

5k Imperial Guard
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Made in us
Dakka Veteran




 Zuri Prime wrote:
 zedsdead wrote:
Looks like with the upcoming "Chapter Approved " mission book. Mixing Astra Militarium and Scions will lose you Objective secured on your troops.

Fortunately 'Militarum Tempestus' is the regiment, not faction so we're not affected by it.

Also, is running a Vulture pretty cheesy? Thinking about converting a Valkyrie to one but I don't want to be 'That Guy'.


The Leviathan Dreadnought can put out 22D3 str 9 ap -5 2D shots against a 50man unit of conscripts for about 280 points. I think the vulture is relatively tame compared to that.
   
Made in us
Kabalite Conscript





Dallas

RogueApiary wrote:
 Zuri Prime wrote:
 zedsdead wrote:
Looks like with the upcoming "Chapter Approved " mission book. Mixing Astra Militarium and Scions will lose you Objective secured on your troops.

Fortunately 'Militarum Tempestus' is the regiment, not faction so we're not affected by it.

Also, is running a Vulture pretty cheesy? Thinking about converting a Valkyrie to one but I don't want to be 'That Guy'.


The Leviathan Dreadnought can put out 22D3 str 9 ap -5 2D shots against a 50man unit of conscripts for about 280 points. I think the vulture is relatively tame compared to that.


Good heavens. O_O

Well, I was curious as to which gunship is better for an all rounder build, a Vendetta with 3 TL LCs or a Vulture with 1 TL LC and 6 HKMs/2 Hellstrike missiles? Both have a good chance to alpha the crap out an enemy's army and while the Vendetta's alpha is consistent, for some reason it's not able to shoot at BS3+ like the Vulture can.
   
Made in au
Guard Heavy Weapon Crewman



Australia

Hey guys.

I have been playing my LRBT as Conquerors from the FW DKOK list, it seems better than the standard LRBT and DKOK variant LR.

From what I understand it gets a Co-Axial Storm Bolter at 4 points more which give the main gun TL. (Main gun is same as Regular Battle Tank).

Is the Mars Alpha Conqueror strictly a superior tank?

30k:
Solar Auxilia: 3,500+
Space Wolves: 1,000+
40k:
Vostroyans: 2,000+
Deathwatch: Points Unknown. 
   
Made in se
Dakka Veteran




Stockholm

The Mars-Alpha pattern is strictly superior to the normal one because it gets a bonus it does not have to pay for. The Conqueror battle cannon is better than the normal battle cannon because the loss of range usually does not matter much and it easily gets twin-linked within 24", for only 3 points more.

~5000 points of IG and DKoK

I'm awful at reading private messages, so just reply to the threads I'm visiting.  
   
Made in us
Storm Trooper with Maglight






Catachan

Realized yesterday just how savage Colonel Straken can be. He's 4 attacks base, which is ok, but it gets better: he himself benefits from his +1 attack buff in the fight phase. A nearby priest will buff him to 6 attacks. Even better, if he orders himself to fix bayonets, he gets to punch the enemy again in the shooting phase (he doesn't give himself the bonus attack here due to wording, but a nearby priest does).

In my last game he used heroic intervention and counter charge to disrupt combat. 17 attacks in Turn 1 (6 in his fight phase, 5 in my shooting phase, 6 in my fight phase) at WS2+ S6 D2, rerolling failed wounds against monsters was enough to remove the flying hive tyrant before Turn 2. His only down side is AP-1, meaning most heavily armored units will get a somewhat decent save against his attacks.

He was MVP, followed by the nearby Harker and his Lascannon/plasma vets.

Lessons learned: make sure your vets have some meatshields. Straken, a priest, a commissar lord and Harker buff themselves, each other and all around them nicely.

This message was edited 2 times. Last update was at 2017/08/10 13:58:29


   
Made in us
Regular Dakkanaut




Straken, priest, commissar and Harker are a great buff supergroup. Throw in an astropath for only 15pts and you have a mini deathstar (more so if surrounded by infantry or conscripts) 225 pts with one plasma pistol on 2+ one on 3+(commissar) not to mention Harkers assault heavy bolter also on 3+. All with reroll ones.

Can straken definitely order himself to fix bayonets?



This message was edited 2 times. Last update was at 2017/08/10 15:07:52


 
   
Made in ca
Regular Dakkanaut





Officers can't order themselves sadly.

Same how pask can order himself.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 rhinoceraids wrote:
Officers can't order themselves sadly.


Where does it say that?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Regular Dakkanaut





 vipoid wrote:
 rhinoceraids wrote:
Officers can't order themselves sadly.


Where does it say that?


Voice of Command. As far as I know.

Plus it doesn't make sense that you can order yourself. "Shoot them again.....ME!" "OKAY!"

Pask was FAQ'd on this as well. Its different than an aura. Voice of command says something something, orders troops under their command. It would be cool if I was wrong. But I wouldn't play it like that in any case.
   
Made in us
Storm Trooper with Maglight






Catachan

 rhinoceraids wrote:
Officers can't order themselves sadly.

Same how pask can order himself.


I haven't seen this explicitly FAQ'd. Maybe I need to check recent updates. That being said, he was standing next to a company commander. Can they orderceach other?

   
Made in ca
Regular Dakkanaut





It's very debatable. Depending on what side you're on.

I wouldn't think that you can order yourself. But can still take orders.

Which means Yarrick with +1 attack from warlord, +1 with priest and taking orders from company commanders just looks amazing now.

   
Made in us
Storm Trooper with Maglight






Catachan

 rhinoceraids wrote:
 vipoid wrote:
 rhinoceraids wrote:
Officers can't order themselves sadly.


Where does it say that?


Voice of Command. As far as I know.

Plus it doesn't make sense that you can order yourself. "Shoot them again.....ME!" "OKAY!"

Pask was FAQ'd on this as well. Its different than an aura. Voice of command says something something, orders troops under their command. It would be cool if I was wrong. But I wouldn't play it like that in any case.


In the case of Straken, I think it would be more along the lines of "****it men! Do I have to kill everything myself? "

   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Aenarian wrote:
 Unit1126PLL wrote:
BY THE WAY EVERYONE,

on the topic of annihilators/anti tank, what does everyone think of the Valdor. I have two, and I'm having trouble wrapping my head around the fact that they're better at killing infantry than a Leman Russ battle tank is.

Are valdors... actually good now?


Well, a Valdor is a 374 pts LoW choice... Two Leman Russes are better against infantry and cheaper.

Is it worth taking? It's basically a poor man's Shadowsword. Very high strength, a tad more shots but less damage along with a nice bonus -hit if the enemy is wounded. It'll kill a vehicle every other turn or so instead of one more or less every turn. I think a Shadowsword is a better choice but the Valdor can be usable, although it requires some good targets.


So probably shouldn't take one? I own 2 from the Heresy (where they were spectacular) and don't really know if I should bring them into 40k or not.
   
Made in us
Storm Trooper with Maglight






Catachan

 rhinoceraids wrote:
It's very debatable. Depending on what side you're on.

I wouldn't think that you can order yourself. But can still take orders.

Which means Yarrick with +1 attack from warlord, +1 with priest and taking orders from company commanders just looks amazing now.



Ordered unit needs the same regiment keyword.

Also, I would argue that an officer is in command of himself.

   
Made in ca
Hardened Veteran Guardsman





Straken is indeed a savage, I realized this when, after all his infantry died around him, he killed a unit of genestealers on his own and went on to kill their patriarch. Since them I've had him gut Celestine, finish off an Imperial Knight, and rip apart a Taurox with his bare hands all in the same game. You can absolutely build around him with a bunch of infantry and a priest. Give him the +1 attack on charge WL trait for SEVEN attacks on the charge and an Astropath to give him a 2+/4++. He is an absolute monster and no one sees him coming until it's too late.

Edit: Regarding Vulture loadouts I think there is a case to be made for the Rocket pods. No you don't get 40 shots (you get 4d6, 1D6 per pod), but you get 72" range and -1AP. This means you never need to move so you'll be hitting whatever you want on turn 1 at BS3+. -1AP is really nice; it's never wasted and STR5 is also the sweet spot. I'm considering trying out 2 pods with Lascannons or 4 pods on my Vulture instead of the Gatlings because they seems rather underwhelming to me this edition.

This message was edited 1 time. Last update was at 2017/08/10 17:03:46


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 rhinoceraids wrote:

Voice of Command. As far as I know.


Could you quote the relevant part because I'm not seeing any such restriction?

 rhinoceraids wrote:

Plus it doesn't make sense that you can order yourself. "Shoot them again.....ME!" "OKAY!"


It also doesn't make sense that you can't shoot a CCB because there's a Scarab Swarm in front of it. Nor does it make sense that a unit that stops to shoot and then stops again to fight can somehow still cover more ground than one which spends its entire turn running. Those are the rules whether they make sense or not.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Regular Dakkanaut





CplPunishment wrote:
 rhinoceraids wrote:
 vipoid wrote:
 rhinoceraids wrote:
Officers can't order themselves sadly.


Where does it say that?


Voice of Command. As far as I know.

Plus it doesn't make sense that you can order yourself. "Shoot them again.....ME!" "OKAY!"

Pask was FAQ'd on this as well. Its different than an aura. Voice of command says something something, orders troops under their command. It would be cool if I was wrong. But I wouldn't play it like that in any case.


In the case of Straken, I think it would be more along the lines of "****it men! Do I have to kill everything myself? "


That sounds amazingly awesome.


Automatically Appended Next Post:
 vipoid wrote:
 rhinoceraids wrote:

Voice of Command. As far as I know.


Could you quote the relevant part because I'm not seeing any such restriction?


This unit may issue one order per turn to the soldiers under their command....

First line. Not saying it is or isn't allowed. But that first line makes me think you can't order yourself.

I realize there are no shortage of things in 40k that don't make sense. And is a pretty crummy way to justify anything.

This message was edited 2 times. Last update was at 2017/08/10 17:02:50


 
   
Made in ca
Hardened Veteran Guardsman





Officers could order themselves in 7th couldn't they? I don't see anything forbidding it this edition.
   
Made in gb
Pyromaniac Hellhound Pilot






The new matched play rules are good for guard.

The change to 1st turn means we have a far greater chance of going first than before (as MSU is big for us)

Obsec for troops is only a bonus for us and further buffs conscripts...

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in ca
Regular Dakkanaut





 DoomMouse wrote:
The new matched play rules are good for guard.

The change to 1st turn means we have a far greater chance of going first than before (as MSU is big for us)

Obsec for troops is only a bonus for us and further buffs conscripts...


Yeah looks great! I've been playing ITC missions which have been using the +1 for a while.

Conscripts and troops got better. Fliers became less great.
   
Made in us
Regular Dakkanaut




 Otto von Bludd wrote:
Straken is indeed a savage, I realized this when, after all his infantry died around him, he killed a unit of genestealers on his own and went on to kill their patriarch. Since them I've had him gut Celestine, finish off an Imperial Knight, and rip apart a Taurox with his bare hands all in the same game. You can absolutely build around him with a bunch of infantry and a priest. Give him the +1 attack on charge WL trait for SEVEN attacks on the charge and an Astropath to give him a 2+/4++. He is an absolute monster and no one sees him coming until it's too late.


You played AM against AM? (Straken v Taurox). How did you fair. I can't find any battle reports with guard on guard action.

   
Made in us
Storm Trooper with Maglight






Catachan

 Otto von Bludd wrote:
Officers could order themselves in 7th couldn't they? I don't see anything forbidding it this edition.


Unfortunately precedent means nothing. That being said, I have yet to see anything that explicitly restricts it. I will take a closer look at rules and faqs later.

   
Made in us
Regular Dakkanaut




 Otto von Bludd wrote:
Edit: Regarding Vulture loadouts I think there is a case to be made for the Rocket pods. No you don't get 40 shots (you get 4d6, 1D6 per pod), but you get 72" range and -1AP. This means you never need to move so you'll be hitting whatever you want on turn 1 at BS3+. -1AP is really nice; it's never wasted and STR5 is also the sweet spot. I'm considering trying out 2 pods with Lascannons or 4 pods on my Vulture instead of the Gatlings because they seems rather underwhelming to me this edition.


On average, the twin punishers will do more damage moving around than the quad rocket pods will do while sitting stationary. Yeah, the 36"* range is neat, but you are nearly halving your firepower. And you pay 4 more points for the pods.

Edit: I thought something was off. MRPs are 36" range.

This message was edited 1 time. Last update was at 2017/08/10 18:26:53


 
   
Made in us
Storm Trooper with Maglight





CO

Given the Pask FAQ and inferring the intent of the rules as written, I'm inclined to believe officers cannot be ordered.

Possibly even more useful than ordering the likes of Yarrick or Pask to fight in the shooting phase is ordering an officer to MOVE MOVE MOVE! in order to keep up with the units that have already done so. I find myself running troops to grab OBJs and then the ordering officer is left in the dust.

5k Imperial Guard
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