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![[Post New]](/s/i/i.gif) 2018/02/05 19:40:56
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Otto von Bludd wrote: Unit1126PLL wrote:Shadowswords are good but Russes are better.
The last couple of weeks I've reverted to single-tank superheavy lists, and both weeks they've been one-shot (by that I mean died in one phase from 100% to 0%, not by literally a single shot) despite psyker support.
I'm increasingly convinced that either Leman Russ spam (appropriately screened of course) or running 3 superheavies is better, because 1 superheavy is just begging to be insta-nuked, and for its price there's SO MUCH in codex IG you could purchase. A max-sponson Shadowsword is literally a brigade of Imperial Guard or three Tank Commander russes (or 3.5 regular russes) by itself. God forbid you put twin Heavy Flamers on it, then you can squeeze in an entire Spearhead detachment of Russes for its cost.
I agree, 3 Russes >>> than 1 Baneblade variant. My Baneblade regularly goes from full hull points to zero in 1 turn, it just isn't worth it.
BUT I LIKE THEM SO MUCH
that I run 3. It's funny, because 3 sometimes gets a rise out of people, but they're perfectly happy to thoughtlessly derp one off the board. I usually have to say outloud "this is why I usually bring three." and then it clicks that they might not be as ridiculously OP as they seem, lol.
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![[Post New]](/s/i/i.gif) 2018/02/06 00:18:11
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Willing Inquisitorial Excruciator
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I took a look through this thread and couldn't find an answer: can I take a Tech-Priest Enginseer in an Astra Militarum detachment as an HQ?
My reasoning being: he's an HQ choice under the Adeptus Mechanicus army list. He doesn't have ASTRA MILITARUM in the Mechanicus codex, though. I see two possible explanations here:
1) I can take him as an HQ choice in an Adeptus Militarum detachment.
2) I can take him as an HQ choice in an Imperium detachment.
I've been reading my codex, and I can include Tech-Priest Enginseers in a Militarum detachment without losing my regimental doctrine. What I can't figure out though, is if I can include an Enginseer (as an HQ) in an Astra Militarum detachment even if he doesn't have ASTRA MILITARUM.
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![[Post New]](/s/i/i.gif) 2018/02/06 04:31:22
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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I don't see why not. You'll just lose your regimental doctrine for that detachment.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/02/06 04:35:47
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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You would no longer be an Astra Militarum detachment.
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![[Post New]](/s/i/i.gif) 2018/02/06 07:45:15
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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Anyone try Hydras recently? Haven't brought mine out in a while, but with all of the Alaitoc shenanigans, I'm thinking it may be worth it to dust them off since they got a modest points drop back in December. Being able to hit Alaitoc tanks/fliers on 4's/5's seems like a good way to get the scratch wound needed to activate OFoF. Assuming Tau and DE get some buffs in their codices, that could offer up some more ideal targets.
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![[Post New]](/s/i/i.gif) 2018/02/06 09:11:22
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Heroic Senior Officer
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RogueApiary wrote:Anyone try Hydras recently? Haven't brought mine out in a while, but with all of the Alaitoc shenanigans, I'm thinking it may be worth it to dust them off since they got a modest points drop back in December. Being able to hit Alaitoc tanks/fliers on 4's/5's seems like a good way to get the scratch wound needed to activate OFoF. Assuming Tau and DE get some buffs in their codices, that could offer up some more ideal targets.
Well they're cheap at least. I'd be worried about actually scoring meaningful hits though. That lack of AP hurts and it's not actually as many shots as it first appears. I've been running large amount Cadian autocannon teams due to owning the models and even with their pure rerolling to hit at 5's (so roughly an unaided Hydra accuracy wise) they don't really add much. I had more luck fishing for lucky lascannon hits through weight of fire and even just FRFSRF. That is however anecdotal and the math may say otherwise, just my experience.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/02/06 11:11:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hoary Long Fang with Lascannon
Finland
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New AM player reporting. Just got my small Battalion started up and am looking to expand it to a Battalion and a Spearhead for the juicy ObSec Leman Russes.
Already got 2 LRBTs (other one is a TC) but I'm curious which LR variants are worthwhile at the moment? I have always feared the Executioner as a marine player but are they still effective now that the templates are gone? Is a basic Punisher worth it or do you need to take Pask to dish out the hurt?
From what I gather the Vanquisher, Exterminator and Demolisher variants are kinda rubbish..
So LRBT spam all the way or mix in some other variants?
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![[Post New]](/s/i/i.gif) 2018/02/06 11:35:46
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Glasgow
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Error
Automatically Appended Next Post:
meleti wrote:I took a look through this thread and couldn't find an answer: can I take a Tech-Priest Enginseer in an Astra Militarum detachment as an HQ?
My reasoning being: he's an HQ choice under the Adeptus Mechanicus army list. He doesn't have ASTRA MILITARUM in the Mechanicus codex, though. I see two possible explanations here:
1) I can take him as an HQ choice in an Adeptus Militarum detachment.
2) I can take him as an HQ choice in an Imperium detachment.
I've been reading my codex, and I can include Tech-Priest Enginseers in a Militarum detachment without losing my regimental doctrine. What I can't figure out though, is if I can include an Enginseer (as an HQ) in an Astra Militarum detachment even if he doesn't have ASTRA MILITARUM.
This is a YMDC question it shouldn't be in tactics
1) it can be an Imperium it cannot be astra militarum as the HQ version does not have the keyword.
2) It could be included in a <regiment> detatchment as the specific exemption that you can include certain units in the detatchment without preventing others gaining the regiment bonus names them specifically includeing tech-priest enginseer. It doesn't differentiate which one.
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This message was edited 4 times. Last update was at 2018/02/06 11:52:58
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![[Post New]](/s/i/i.gif) 2018/02/06 11:57:21
Subject: Astra Militarum: More Competitive in 8th Edition?
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Pyromaniac Hellhound Pilot
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Weazel wrote:New AM player reporting. Just got my small Battalion started up and am looking to expand it to a Battalion and a Spearhead for the juicy ObSec Leman Russes.
Already got 2 LRBTs (other one is a TC) but I'm curious which LR variants are worthwhile at the moment? I have always feared the Executioner as a marine player but are they still effective now that the templates are gone? Is a basic Punisher worth it or do you need to take Pask to dish out the hurt?
From what I gather the Vanquisher, Exterminator and Demolisher variants are kinda rubbish..
So LRBT spam all the way or mix in some other variants?
LRBT is probably the best all rounder - but mixing in punishers and/or executioners is certainly viable. Leman russes don't ever get obsec though - it's just troops in the AM codex.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2018/02/06 12:17:13
Subject: Astra Militarum: More Competitive in 8th Edition?
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Locked in the Tower of Amareo
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Might want to check the codex. Spearhead russes do have obsec.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/02/06 12:36:46
Subject: Astra Militarum: More Competitive in 8th Edition?
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Pyromaniac Hellhound Pilot
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Right you are. Shows I'm mainly an infantry commander haha. That's a neat little bonus.
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2018/02/06 12:51:15
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Weazel wrote:New AM player reporting. Just got my small Battalion started up and am looking to expand it to a Battalion and a Spearhead for the juicy ObSec Leman Russes.
Already got 2 LRBTs (other one is a TC) but I'm curious which LR variants are worthwhile at the moment? I have always feared the Executioner as a marine player but are they still effective now that the templates are gone? Is a basic Punisher worth it or do you need to take Pask to dish out the hurt?
From what I gather the Vanquisher, Exterminator and Demolisher variants are kinda rubbish..
So LRBT spam all the way or mix in some other variants?
the LRBT battle cannon hits a sweet spot with grinding advance. Str 8 means you wound tanks and vehicles at worst on a 4, 2d6 shots is respectable and ventures into anti infantry range of shots, ap -2 means most things will be reduced to 5+ but rarely is the ap wasted and d3 damage combined with the number of shots means armor just evaporated and rarely per shot is much damage wasted.
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/02/06 14:04:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Glasgow
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Where as overcharged executioner does the same
2d6 shots- same Str -AP3 which is better and while AVG dam is the same it guarentees it does 2 so if you direct it a 2W infantry it will get kill each time where as a battle cannon will fail 1/3 of the time.
Downside is it self wounds but this can be reduced from 1/6 of shots to 1/36 of shots by rerolling 1s
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This message was edited 1 time. Last update was at 2018/02/06 14:05:09
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![[Post New]](/s/i/i.gif) 2018/02/06 14:09:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hoary Long Fang with Lascannon
Finland
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Okay so I'll probably start up with a TC in LRBT and 3x LRBT. Maybe add Pask in a Punisher later for hosing down infantry.
What about sponsons? Heavy Bolters all round, LC on TC? I know that leaving sponsons home is probably the most cost effective solution, but I like modeling them on..
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![[Post New]](/s/i/i.gif) 2018/02/06 15:03:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
Baltimore
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Does anybody use plasmas in their basic infantry squads? If not what other special weapons do you see as useful?
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![[Post New]](/s/i/i.gif) 2018/02/06 15:24:43
Subject: Astra Militarum: More Competitive in 8th Edition?
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Kid_Kyoto
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Stus67 wrote:Does anybody use plasmas in their basic infantry squads? If not what other special weapons do you see as useful?
I run mine with power sword, plasmagun, and plasma pistol. I play Mordian though, so I benefit from the bonus to overwatch as well as having the character sniping doctrine. I'm not sure it would be quite as worth it for anyone else.
As far as other special weapons? I wouldn't bother. Anything you put in them is going to be lost when they get chewed up as your screen, so stuff like lascannons are probably too expensive, and none of the other weapons are really worth it. Plasma is just TOO good.
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![[Post New]](/s/i/i.gif) 2018/02/06 15:26:34
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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I run a fairly unique list, but I don't put any specials on my guardsmen. The big tanks do the heavy lifting, and the Guardsmen do light duties (like killing chaff). FRFSRF lasguns are fantastic compliments to the heavy tank guns.
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![[Post New]](/s/i/i.gif) 2018/02/06 15:28:25
Subject: Astra Militarum: More Competitive in 8th Edition?
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Deathwing Terminator with Assault Cannon
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Stus67 wrote:Does anybody use plasmas in their basic infantry squads? If not what other special weapons do you see as useful?
I run it in my Cadian squads. It makes them a little harder to ignore and pays for itself very quickly.
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![[Post New]](/s/i/i.gif) 2018/02/06 15:34:02
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stubborn Prosecutor
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Stus67 wrote:Does anybody use plasmas in their basic infantry squads? If not what other special weapons do you see as useful?
For special weapons (not HWT) I eitehr pack plasma if I'm lacking anti-tank (which is rare) or flamers when I expect to be charged. Killing an extra 2-4 models when they come into you can be pretty nifty.
I really believe in the power of the 10 man standard infantry lasrifle squad. When all the weapons match the same profile you can get a lot of work done.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/02/06 16:35:17
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Glasgow
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Problem with flamers being most deepstrikeing chargers charge from beyond flamer range being 0 shots
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![[Post New]](/s/i/i.gif) 2018/02/06 18:12:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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U02dah4 wrote:Problem with flamers being most deepstrikeing chargers charge from beyond flamer range being 0 shots
this right here is annoying as hell
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/02/06 18:26:59
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Unit1126PLL wrote:Shadowswords are good but Russes are better.
The last couple of weeks I've reverted to single-tank superheavy lists, and both weeks they've been one-shot (by that I mean died in one phase from 100% to 0%, not by literally a single shot) despite psyker support.
I'm increasingly convinced that either Leman Russ spam (appropriately screened of course) or running 3 superheavies is better, because 1 superheavy is just begging to be insta-nuked, and for its price there's SO MUCH in codex IG you could purchase. A max-sponson Shadowsword is literally a brigade of Imperial Guard or three Tank Commander russes (or 3.5 regular russes) by itself. God forbid you put twin Heavy Flamers on it, then you can squeeze in an entire Spearhead detachment of Russes for its cost.
100 percent. It is not hard to kill superheavies for most lists. Against even a russ, shots will end up wasted on overkill, adding a fair number of effective wounds verse a superheavy
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![[Post New]](/s/i/i.gif) 2018/02/06 18:52:37
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
Baltimore
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Thanks for the replies. Now what about running plasma with a lascannon HWT? I usually run tallarn and never touch a 60mm base, but now I'm playing around with Cadian gun lines, and I'm just not sure if having a plasma in addition to HWTs is very efficient.
I know I probably want to run at least 6 squads with a HWT lascannon each to back up my 3 leman russes, and I have a bucket of Scions to capture objectives for me.
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![[Post New]](/s/i/i.gif) 2018/02/06 22:40:23
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Inquisitorial Keeper of the Xenobanks
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I have bought the FW index, and so this is my new improved list.
Two detachments: vanguard and spearheard. Playing as Tallarn. WL: great strategist (I lack PC).
The cyclops demolitions vehicles can, I believe,help create some space and avoid me being charged T1. The gryphonne pattern chimeras, the vulture and the punisher are here for the hordes. The psyker, the command squad and the company commander are in the same chimera. I have 22 pts left. It is not intended to be tournament competitive. What do you think about my armored company themed list ?
++ Battalion Detachment +3CP (Imperium - Astra Militarum) [110 PL, 1978pts] ++
+ Flyer +
Vulture Gunship [11 PL, 160pts]
. Vulture Gunship: Heavy bolter, Twin Punisher Gatling Cannons
+ No Force Org Slot +
Regiment: Astra Millitarum/Imperium
+ Dedicated Transport +
Gryphonne Pattern Chimera [5 PL, 101pts]: Heavy Bolter, Heavy Stubber, Twin heavy bolter
Gryphonne Pattern Chimera [5 PL, 101pts]: Heavy Bolter, Heavy Stubber, Twin heavy bolter
Gryphonne Pattern Chimera [5 PL, 101pts]: Heavy Bolter, Heavy Stubber, Twin heavy bolter
+ Heavy Support +
Cyclops Demolition Vehicle [6 PL, 120pts]: Cyclops, Cyclops
Leman Russ Battle Tanks [10 PL, 168pts]
. Leman Russ Punisher: Heavy Bolter, Heavy Bolters, Storm Bolter, Turret-mounted Punisher Gatling Cannon
Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon
Leman Russ Conquerors [11 PL, 155pts]
. Leman Russ Conqueror: Heavy Bolter, Turret-mounted Conqueror Battle Cannon
+ HQ +
Company Commander [2 PL, 30pts]: Chainsword, Display Astra Militarum Orders, Laspistol
Primaris Psyker [2 PL, 46pts]: Force Stave
Tank Commander [12 PL, 219pts]: Display Tank Orders, Grand Strategist, Kurov's Aquila, Lascannon, Storm Bolter, Warlord
. Command Vanquisher: Augur array, Turret-mounted Vanquisher Battle Cannon
Tank Commander [12 PL, 197pts]: Display Tank Orders, Heavy Bolter
. Command Battle Tank: Battle Cannon
+ Elites +
Command Squad [2 PL, 92pts]
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
Veterans [5 PL, 116pts]
. Veteran Sergeant: Chainsword, Laspistol, Plasma pistol
. 6x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
Veterans [5 PL, 116pts]
. Veteran Sergeant: Chainsword, Laspistol, Plasma pistol
. 6x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
+ Fast Attack +
Hellhounds [6 PL, 101pts]
. Hellhound: Heavy Bolter, Turret-mounted Inferno Cannon
++ Total: [110 PL, 1978pts] ++
Created with BattleScribe
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![[Post New]](/s/i/i.gif) 2018/02/07 03:43:27
Subject: Astra Militarum: More Competitive in 8th Edition?
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Heroic Senior Officer
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Do you have a particular reason for all the melta over plasma? Because 90% of targets are killed just as efficiently or more so by plasma these days. That would also free up some points for other things. Even something as simple as a power weapon on the officers can go a long way. Melta at 17pts per vet is pretty rough these days. Plasma at 13pts means you'd save 12 pts per squad by switching to plasma. It would also give you more volume of fire for high AP shots should you run into things with high saves.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/02/07 04:08:09
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Yes. It’s one of the reasons I stopped coming to dakka dakka very often. That and I moved and have no one to play with. Just focus on gaming and ignore the internet blather if it is getting to you. None of it really matters.
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![[Post New]](/s/i/i.gif) 2018/02/07 14:06:02
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Glasgow
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No it just amuses me that there are so many weak players
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![[Post New]](/s/i/i.gif) 2018/02/07 14:29:05
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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I'm running a 2000 point army consisting of Catachan Brigade, Tallarn Battalion and a Soup Vanguard. 16 CPs. Competitive list for ITC
I castle up the artillery with Harker and the enginseer and two infantry as bubble wrap. The tallarn infantry ambush thanks to a combo of their stratagem and the dagger.
In terms of cc I have Celestine, ogryn bodyguard, 4 more catachan infantry who will have 3 attacks each thanks to a priest and Straken and rough riders.
I'm pretty good in the psychic phase with a librarian, primaris psyker and the culexus being reasonable in attack and awesome in defence.
Currently for antitank I have the two devildogs which I ambush within 12" of enemy tanks to maximize the meltacannons as well as the manticores and the basilisk.
I have 57 points to spend on antitank although if said antitank comes in the form of an Imperium elite slot that will go up to 65 points (I'm currently taking an acolyte as a Vanguard tax) Does anyone have any suggestions?
I'm loath to give special weapons to either my catachan or tallarn infantry as I traditionally use "move, move, move" to get them onto objectives. When possible I use the ambushing tallarn plus that order to run my guys onto objective markers opponent might be on in his side. They can't shoot or assault but if I went second it allows me to steal an objective simply by have more objective secured units near the marker.
Someone questioned a few days ago the difference between taking a enginseer as an Astra Mechanicus HQ or an AM Elite. Outside of the losing of AM doctrines the HQ enginseer is actually 10 points more expensive. Even in a soup detachment its probably more advantageous to take the AM elite version with an Acolyte to save 2 points (I know its not much but two bolters is two bolters) especially since supreme command detachments allow for zero fast, troop and heavy and only 1 elite rather than a Vanguard which doesn't have these limits.
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This message was edited 1 time. Last update was at 2018/02/07 14:36:23
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![[Post New]](/s/i/i.gif) 2018/02/07 14:34:42
Subject: Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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Stus67 wrote:Thanks for the replies. Now what about running plasma with a lascannon HWT? I usually run tallarn and never touch a 60mm base, but now I'm playing around with Cadian gun lines, and I'm just not sure if having a plasma in addition to HWTs is very efficient.
I know I probably want to run at least 6 squads with a HWT lascannon each to back up my 3 leman russes, and I have a bucket of Scions to capture objectives for me.
I used to run a bunch of Lascannons/ plas. Nowadays, I tend to just run an hwt in the squad, usually a mortar. The squads in the back with Lascannons never really got to shoot the plasma, and the squads up front just straight up die. Maybe sprinkle a couple plasmas in the second row of chaff, but I wouldn't double up on special/heavy. Especially now that if the squad gets dropped to those as the last two in the unit, you sand a good chance of losing one or both to morale.
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![[Post New]](/s/i/i.gif) 2018/02/07 17:47:11
Subject: Astra Militarum: More Competitive in 8th Edition?
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Fresh-Faced New User
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RogueApiary wrote:Smitetheheretic wrote:pismakron wrote:Smitetheheretic wrote: ChargerIIC wrote:Smitetheheretic wrote:Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.
So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?
Sure at enough points to make them some of the more expensive infantry formations AM has ever wielded.
Thanks for the response! I see your point, could also be used with infantry squads, but a 40-man tarpit at 4++ with morale buffs is hard to ignore. Oh the possibilities.
It would definitely be hard to ignore, as it would be an illegal formation.
How so? Conscripts can take up to 40 bodies in a squad, unless I'm missing something from the faq. So long as the stay wholly within the 9", where would the illegality be?
Max unit size is 30 for Conscripts.
Oh bollocks. My convolution strikes again. Forget what I said, but this is what I had in mind: two conscript squads, maxed out. 60 bodies. Add custodies banner guy, psychic barrier.
The 60 bodies consolidate into one squad
Make them dkk conscripts, so now they blow off morale checks with a chuckle as their buddies die by the droves around them (cult of sacrifice).
Add command squad and priest and now you have a 4++ invun blob with +2 attacks for some serious cc tarpitting.
Seems legal. Also seems like a good screen for the rest of my army. Will be spending leftover points on plasmas.
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