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2018/04/18 13:53:27
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Understanding how the wording of that rule works is important to understanding a lot of 8th edition as a whole. When you have a chance can you clarify what part of the rule is confusing or unclear? Resolving that question will hopefully help you understand the nuance in 8th much better.
Alpharius Walks wrote: Understanding how the wording of that rule works is important to understanding a lot of 8th edition as a whole. When you have a chance can you clarify what part of the rule is confusing or unclear? Resolving that question will hopefully help you understand the nuance in 8th much better.
Codex states for Tank Commander that for Tank Order:
This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS ...... To issue a tank order, pick a target LEMAN RUSS within 6'' if this model.....
Same goes for Pask
Can Tank Commander choose himself as "friendly <REGIMENT> LEMAN RUSS to issue tank order? He is friendly and within 6'' to himself actually
2018/04/18 15:30:41
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Gnollu wrote: Just to clarify
Currently Pask and Tank Commanders are able to order themselves or only each other?
GW specifically said that Pask cannot order himself.
Automatically Appended Next Post: But pask can order tank commanders. So thats pretty decent. 2 Lemons hitting on 3's re-rolling 1's. Rerolling the number of battlecannon shots. And pask hitting on 2's.
Going to be using all plasma sponsons.
Anybody use the Salamander Scout Vehicle? Im converting one. I love things with scout and it will make a great addition to the Powerlifter Sentinels.
Automatically Appended Next Post: Units with Scout have been so important to my list which is heavy mech.
I had a game vs a heavy deep strike army. Scouted up with 2 units. Set Ratlings up somehwere.
Went first and scouted up more for board control and when my opponent went first even with a turn1 Deepstrile he had to deepstrike basically in his own deployment zone anyways.
This message was edited 2 times. Last update was at 2018/04/18 15:48:10
2018/04/18 15:49:48
Subject: Astra Militarum: More Competitive in 8th Edition?
Rhino the language restricting Pask was removed from the Index FAQ and does not appear in the Codex FAQ.
Gnollu you got it, when you issue the order check that the target has the appropriate Regiment faction key word and the appropriate Leman Russ key word. So Pask would be a Cadian Leman Russ. For further clarification on a character being in range of their own aura you can also see the language on Aura Abilities in the core rulebook or the online battle primer.
Gnollu wrote: AFAIK it was faqed but I cant find this.
Pask was prohibited from ordering himself in the original FAQ for the Index. As the wording of the rule has been changed and there is a Codex the current Index FAQ has removed that question completely.
Thanks, this is great news!
The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
Gnollu wrote: Just to clarify
Currently Pask and Tank Commanders are able to order themselves or only each other?
GW specifically said that Pask cannot order himself.
Index: Imperium 2 Pask could not order himself, just as Tank Commanders could not order themselves, because they weren't allowed to order Characters.
Codex: Astra Militarum Pask and Tank Commanders can order themselves and each other. The "unit you pick cannot be a CHARACTER" was intentionally omitted to allow this.
2018/04/18 15:57:22
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Gnollu wrote: Just to clarify
Currently Pask and Tank Commanders are able to order themselves or only each other?
GW specifically said that Pask cannot order himself.
Index: Imperium 2 Pask could not order himself, just as Tank Commanders could not order themselves, because they weren't allowed to order Characters.
Codex: Astra Militarum Pask and Tank Commanders can order themselves and each other. The "unit you pick cannot be a CHARACTER" was intentionally omitted to allow this.
No kidding. Thats great. Admittedly I havent looked into it since GW was pretty blunt about this.
Now it seems like taking him as a warlord and getting a possible 3 orders would be good. Shoot and smoke for him. Pound them to dust for my two battlecannon LRs.
Thanks!
2018/04/18 16:02:39
Subject: Astra Militarum: More Competitive in 8th Edition?
The FAQ that said that Pask and Tank Commanders cannot order themselves began in Imperium Index 2 FAQ 1.1 and continued in FAQ 1.2. It was removed from FAQ 1.3.
As stated by others, there was never a limitation in the Codex or its FAQs, v1.0 and 1.1.
Time to make the enemy pay dearly. Make the salty tears flow, lads!
This message was edited 1 time. Last update was at 2018/04/18 16:15:04
The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
So does a long range alphastrike auto-win now? It seems like a variation on the old 5th edition alpha-strike would just steamroll over just about anything else.
Heavy Support
. Basilisk: Heavy Bolter
. Basilisk: Heavy Bolter
. Basilisk: Heavy Bolter
. Hydra: Heavy Bolter
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
I just slapped that together. You could probably optimize it further. Standard parking lot deployment, mortar infantry up front with lascannon infantry behind them. SWS and Command Squads go with platoon commanders in Valks. If they have screens, move valks to create flank and force any potential T2 deep strikers to prioritize targets. If they don't have screens, move Valks forward, deploy, and move infantry to range. Character assassinate with Mordian order if it makes sense, otherwise order meltas/plasmas with whatever order makes the most sense. Everything else does what's obvious.
The hydra is in there just for convenient flying targets, but if it doesn't make sense, it can be switched evenly for a fourth Basilisk.
Am I missing something glaringly obvious with the new faq where this would actually struggle against anything?
daedalus wrote: So does a long range alphastrike auto-win now?
I do not think it is auto-win, but it is a decent choice... as it was since 8-th's start.
As for your list, I can make some suggestions:
1. Forget about meltaguns. You need to be really close to utilise melta rule and it will probably never happen. Plasma is a king in 8-th.
2. Give Plasma to BS 3+ models, not 4+ if you can. It's an expensive weapon -- try to make every shot count.
3. Forget about lascannons, really. Or try them using proxy but do not assemble you HWT's with them, you WILL want to have Mortars and HBs instead.
4. Take more Tank Commanders, it is so good to hit enemy at 3+ re-rolling 1-s... And take them in separate Supreme Command detachment with Cadian, Catachan or Tallarn doctrine (your choice).
5. Do not forget you LRs have sponsons. You play a hefty price for a tough gun platform so put as many guns on it as you can.
6. And drop Hydra, it sucks. I mean completely sucks, almost as much as Deathstrike.
2018/04/18 17:02:38
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
I was wondering the same thing...I call this the "List of 3"...lol...it's from memory as it's sitting on my desktop at home and I do my lists in excel now so it's a little error prone...I'll probably get creamed but will make for some nice pictures with all that armor on the table
As for your list, I can make some suggestions:
1. Forget about meltaguns. You need to be really close to utilise melta rule and it will probably never happen. Plasma is a king in 8-th.
2. Give Plasma to BS 3+ models, not 4+ if you can. It's an expensive weapon -- try to make every shot count.
3. Forget about lascannons, really. Or try them using proxy but do not assemble you HWT's with them, you WILL want to have Mortars and HBs instead.
4. Take more Tank Commanders, it is so good to hit enemy at 3+ re-rolling 1-s... And take them in separate Supreme Command detachment with Cadian, Catachan or Tallarn doctrine (your choice).
5. Do not forget you LRs have sponsons. You play a hefty price for a tough gun platform so put as many guns on it as you can.
6. And drop Hydra, it sucks. I mean completely sucks, almost as much as Deathstrike.
1. Can't you still move after deploying from the Valkyrie? If so I have a 100% chance of getting within 3" of the closest enemy (Grav-chute 9" away, move up 6"). If they don't have any screens, which is going to at least be more of a possibility now, my thinking is that I can tag SOMETHING with them with range to spare.
2. I can agree with this, generally speaking. If I'm wrong about number 1, then I'd probably turn the SWS and CS into plasma.
3. Mortars are good for how cheap they are, but I'm not convinced that some more lascannons wouldn't be essential. I guess I could put them on tanks...
4. I like this idea, but I feel like quantity trumps quality. Maybe at least one more would be justified. It's almost a third of a russ to get +1 BS and an order. Obviously some are useful, but are they really worth a supreme command detachment with three when I could have four normal ones instead?
5. This is a good point. It's pretty cheap to toss two more heavy bolters onto a tank. I need to rethink that part.
6. I don't like the hydra much either to be honest, but it feels like one would be super useful against Xenos. At least for the purposes of confusing target priority. I should run the numbers against a fire prism vs another basilisk.
This message was edited 1 time. Last update was at 2018/04/18 17:26:09
1. Can't you still move after deploying from the Valkyrie? If so I have a 100% chance of getting within 3" of the closest enemy (Grav-chute 9" away, move up 6"). If they don't have any screens, which is going to at least be more of a possibility now, my thinking is that I can tag SOMETHING with them with range to spare.
I think you can but "If they don't have any screens" is a pretty big assumption, I personally would not bet on it. Or at least wait a month or so before glueing meltaguns to your infantrymen and look how your local metagame change.
4. I like this idea, but I feel like quantity trumps quality. Maybe at least one more would be justified. It's almost a third of a russ to get +1 BS and an order. Obviously some are useful, but are they really worth a supreme command detachment with three when I could have four normal ones instead?
I tried both and from my experience LR's efficiency really drops without orders. LR Commanders being able to order themselves are way better then regular tanks. And that +1 to BS becomes critical when your enemy have -1 or -2 to-hit modifier that is a common situation today. Hitting at 5+ instead of 6+ means dealing 2 times more damage. That makes a huge difference.
2018/04/18 17:50:30
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
I think you can but "If they don't have any screens" is a pretty big assumption, I personally would not bet on it. Or at least wait a month or so before glueing meltaguns to your infantrymen and look how your local metagame change.
They're kasrkin. The meltaguns aren't removable.
I guess we'll need to see where the meta lands though.
I tried both and from my experience LR's efficiency really drops without orders. LR Commanders being able to order themselves are way better then regular tanks. And that +1 to BS becomes critical when your enemy have -1 or -2 to-hit modifier that is a common situation today. Hitting at 5+ instead of 6+ means dealing 2 times more damage. That makes a huge difference.
This is helpful. The negative modifiers are a very good point, and there's not much else we can do about that. I will need to reconsider this for sure.
This message was edited 1 time. Last update was at 2018/04/18 17:50:38
daedalus wrote: So does a long range alphastrike auto-win now?
I do not think it is auto-win, but it is a decent choice... as it was since 8-th's start.
As for your list, I can make some suggestions:
1. Forget about meltaguns. You need to be really close to utilise melta rule and it will probably never happen. Plasma is a king in 8-th.
2. Give Plasma to BS 3+ models, not 4+ if you can. It's an expensive weapon -- try to make every shot count.
3. Forget about lascannons, really. Or try them using proxy but do not assemble you HWT's with them, you WILL want to have Mortars and HBs instead.
4. Take more Tank Commanders, it is so good to hit enemy at 3+ re-rolling 1-s... And take them in separate Supreme Command detachment with Cadian, Catachan or Tallarn doctrine (your choice).
5. Do not forget you LRs have sponsons. You play a hefty price for a tough gun platform so put as many guns on it as you can.
6. And drop Hydra, it sucks. I mean completely sucks, almost as much as Deathstrike.
1.sadly got to agree here, meltas are way too expensive most of the time
2.disagree here. Plasma is almost twice as much per model on 3+ over 4+, and the models carrying these weapons are 2/3rd's the price. It is absolutely worth it to bring the BS 4+ in most situations. For just 7pts youd be crazy to not plasma on regular infantry, it's a steal.
3.it makes sense for regular infantry squads and or vets. It hits hard and can pull heat away from your heavy hitters. A few mixed into my second line infantry squads has never let me down. First rank should be cheap, which is where mortars or heavy bolters shine. Granted I play infantry heavy so my first line is most people's entire infantry complement, but the point stands.
4. They're powerful but it depends on format. In ITC they're a trap, they give up a hideous amount of points and you can only take 3 of them. Depending on secondaries they can give up 2-3pts apiece. In regular format they're too few to make their presence known. Russe's win in bulk, there's a reason everyone online complaining about them complains of "armies of tanks" not a few tank commanders running about. In small numbers the enemy's AT is able to cope, even with strike and shroud. You just can't overwhelm their AT at 2000pts.
5. Sponsons are incredibly dependent on regiment and number of tanks. A few token tallarn tank commanders? Absolutely worth it. A ten strong Catachans tank company? Hardly, I'd rather have another tank. Keep in mind what your tanks are planning to do and act accordingly.
6.yeah I really want to like them but they really look terrible for the points sadly.
Has anyone had Hydras work for them? I want to like them but when an Icarus onager is such a small amount more for so much extra firepower they're hard to justify.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2018/04/18 20:09:25
Subject: Astra Militarum: More Competitive in 8th Edition?
I've run as many of four catachan bare bones LRBTs, plus three hellhounds. Sure, you might smoke one tank a turn, but it's still a lot more firing. The basic battle cannon, especially with Brutal Strength, actually does work, and that's what I love to focus on.
2018/04/19 05:54:28
Subject: Astra Militarum: More Competitive in 8th Edition?
Last time I saw it ruled at a tournament, the consensus was that infantry commanders can order themselves, but tank commanders can only order other tanks.
2018/04/19 06:03:19
Subject: Astra Militarum: More Competitive in 8th Edition?
Wulfey wrote: Last time I saw it ruled at a tournament, the consensus was that infantry commanders can order themselves, but tank commanders can only order other tanks.
Either that was pre-codex or tournament was playing it wrong.
Requirement for tank order are: a) range b) leman russ keword. commander is unsurprisingly close enough of himself and he has leman russ keyword.
NOTHING in codex says otherwise. Only place that prevented was index but wording was specifically changed. You don't use index rules for units that have entry on codex. Otherwise commissars would still make morale tests autopass!
2024 painted/bought: 109/109
2018/04/19 06:49:35
Subject: Astra Militarum: More Competitive in 8th Edition?
Wulfey wrote: Last time I saw it ruled at a tournament, the consensus was that infantry commanders can order themselves, but tank commanders can only order other tanks.
Either that was pre-codex or tournament was playing it wrong.
Requirement for tank order are: a) range b) leman russ keword. commander is unsurprisingly close enough of himself and he has leman russ keyword.
NOTHING in codex says otherwise. Only place that prevented was index but wording was specifically changed. You don't use index rules for units that have entry on codex. Otherwise commissars would still make morale tests autopass!
Yeah even if we go by RAI, commanders have been able to order themselves since at least 5th edition, which to my knowledge is when orders dropped. Other than the brief period in index 8th when tank commanders couldn't order themselves commanders (tank and infantry) have always been able to order themselves.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2018/04/19 12:14:40
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Hey guys, I have no idea where to start with the Leman Russ varients. Are any worth using besides the standard battle tank? And is it worth chucking sponsons on them?
Thanks
2018/04/19 14:42:53
Subject: Astra Militarum: More Competitive in 8th Edition?
Tiberius501 wrote: Hey guys, I have no idea where to start with the Leman Russ varients. Are any worth using besides the standard battle tank? And is it worth chucking sponsons on them?
Thanks
IMHO, the four variants that usually appear in competitive lists are: Standard LRBT, Conqueror (if forgeworld models are used), Executioner and Punisher. I rarely see more than one Punisher per list, and the Executioner is dependent on having the ability to reroll 1's, such as tank orders for example.
And lists seems to have either a few tank commanders with sponsons. (better against -1 to hit effects) Or a lot of cheap russes without sponsons (better resilience).
2018/04/19 16:55:21
Subject: Astra Militarum: More Competitive in 8th Edition?
Tiberius501 wrote: Hey guys, I have no idea where to start with the Leman Russ varients. Are any worth using besides the standard battle tank? And is it worth chucking sponsons on them?
Thanks
As Mellon said, Punishers, LRBT, Conquerors. Id add the Annihilator to that list if you want a dediacted anti-tank... tank. 5 lascannon shots can be pretty devastating.
As to sponsons, it depends. If youre running cadia or tallarn, almost always yes. If youre running anything else, almost always no. Though Tank commanders are the exception here, they can always use the extra firepower, no matter what regiment youre running. It usually pays to keep costs down though, so HBs should be your number one choice for sponsons. *maybe* Plasma cannons, if and only if youre running cadia.
2018/04/19 17:18:22
Subject: Astra Militarum: More Competitive in 8th Edition?
Tiberius501 wrote: Hey guys, I have no idea where to start with the Leman Russ varients. Are any worth using besides the standard battle tank? And is it worth chucking sponsons on them?
Thanks
I agree with previous answers. However I'd add Leman Russ Executioner with plasma sponsons is great. On a commander. On a Cadian Tank. Or on a Catachan and then keep Harker nearby. The re-roll 1's will see you blasting enemies left and right with little risk. The LRBT is a great generalist and always worth bringing frankly. But they almost all have their benefits so I wouldn't discount many. The Exterminator could be better though and generally isn't worth it. The eradicator is a surprise, at a glance it seems terrible, but the cover ignoring can be a god send against cover loving infantry like scouts or GEQs. Lastly, the vanquisher. Don't take it. It looks cool, but it is terrible and clear evidence that GW has issues with maths. It's a dedicated tank hunter as much as it's a tank. But it is out performed in AT by Annihilators and the humble LRBT.
"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson
"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
2018/04/19 18:16:23
Subject: Astra Militarum: More Competitive in 8th Edition?
My favorites are in no particular order the Executioner, the Annihilators, and the standard Leman Russ Battle Tank. I typically take a standard Russ with lascannon as many of mine are the old style with only that option. Annihilators I typically take with heavy bolter sponsons and hull bolter for when there are no hard targets. Executioners are almost always commanders with plasma sponsons and lascannon (mine is modeled that way).
I find a mix of at least one regular Russ for every "special" Russ serves me well. The bog standard Russ can fight anything in the game to some degree and is useful with every regiment trait, so it makes sense for them to be your backbone. Specialist tanks fill niches like heavy armor or plasma, but the standard Russe's help cover gaps. I've never tried a punisher since as an infantry player it's unnecessary, but i can definitely see them pulling their weight in armored companies.
The only tanks I'm iffy on are exterminators, demolishers, and vanquishers. Other units do their jobs better in most situations and they often lack in damage output. It's a shame but something you need to know if you're going to run tanks.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2018/04/19 18:32:09
Subject: Astra Militarum: More Competitive in 8th Edition?
This list is a bit newer, but very similar to variants I ran before. It's fairly successful. Executioners with Plasma are pretty good all rounder units, good for anti tank and for anti infantry as well. Punishers are really effective at anti-infantry/horde control.
Battle tanks IMHO while good, have certain issues. They are both very similar, but variable damage is a bit of an issue, plus being AP2 vs AP3 on overcharged plasma. But the cost is the whole 1 mortal wound thing, which is why tank commanders are a must in plasma tanks (tho an argument can be made that you can order others to have re-rolls). It's a trade off, but I prefer Battle tanks to plasma for normal LRs.
Generally those are the 3 best ones. Vanquishers are useless because of their lack of volume of fire. Really for a dedicated anti tank platform, you're better off using a Plasma tank, or a battle tank. Demolishers are okay. They aren't terrible but number of shots are meh and also they critically lack range.
The other 2 I've never used, and aren't really great this edition as I understand it.
Sponsons Imo are useful, but it's important to remember that I do run Tallarn, so they have no penalties to move and hit. Depends on your strategy and what you want your tanks to do. My tanks are basically being used as the main heavy hitters of the list. If yours are just fire support or something for some other models, then that might change what you want.
2018/04/19 22:22:39
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
daedalus wrote: So does a long range alphastrike auto-win now?
I do not think it is auto-win, but it is a decent choice... as it was since 8-th's start.
As for your list, I can make some suggestions:
1. Forget about meltaguns. You need to be really close to utilise melta rule and it will probably never happen. Plasma is a king in 8-th.
2. Give Plasma to BS 3+ models, not 4+ if you can. It's an expensive weapon -- try to make every shot count.
3. Forget about lascannons, really. Or try them using proxy but do not assemble you HWT's with them, you WILL want to have Mortars and HBs instead.
4. Take more Tank Commanders, it is so good to hit enemy at 3+ re-rolling 1-s... And take them in separate Supreme Command detachment with Cadian, Catachan or Tallarn doctrine (your choice).
5. Do not forget you LRs have sponsons. You play a hefty price for a tough gun platform so put as many guns on it as you can.
6. And drop Hydra, it sucks. I mean completely sucks, almost as much as Deathstrike.
1.sadly got to agree here, meltas are way too expensive most of the time
2.disagree here. Plasma is almost twice as much per model on 3+ over 4+, and the models carrying these weapons are 2/3rd's the price. It is absolutely worth it to bring the BS 4+ in most situations. For just 7pts youd be crazy to not plasma on regular infantry, it's a steal.
3.it makes sense for regular infantry squads and or vets. It hits hard and can pull heat away from your heavy hitters. A few mixed into my second line infantry squads has never let me down. First rank should be cheap, which is where mortars or heavy bolters shine. Granted I play infantry heavy so my first line is most people's entire infantry complement, but the point stands.
4. They're powerful but it depends on format. In ITC they're a trap, they give up a hideous amount of points and you can only take 3 of them. Depending on secondaries they can give up 2-3pts apiece. In regular format they're too few to make their presence known. Russe's win in bulk, there's a reason everyone online complaining about them complains of "armies of tanks" not a few tank commanders running about. In small numbers the enemy's AT is able to cope, even with strike and shroud. You just can't overwhelm their AT at 2000pts.
5. Sponsons are incredibly dependent on regiment and number of tanks. A few token tallarn tank commanders? Absolutely worth it. A ten strong Catachans tank company? Hardly, I'd rather have another tank. Keep in mind what your tanks are planning to do and act accordingly.
6.yeah I really want to like them but they really look terrible for the points sadly.
Has anyone had Hydras work for them? I want to like them but when an Icarus onager is such a small amount more for so much extra firepower they're hard to justify.
To piggyback here on a few things:
first, plasma on 4+ is 100% worth it. plasma on a 3+ is a 71% cost increase for only a 33% hit increase. simple.
second, I did the math on hydra vs basilisk on a wave serpent (much more relevant, IMO. wave serpents are the best transport in the game, and eldar love troops). Basilisk comes out on top. I'm sure there will be fringe cases, but most FLY units have more than 2 wounds. I guess it's great for flying primaris marines? even then the AP-1 is pretty garbage, and the vehicle might as well blow itself up on turn 1 with t6(!!!!) w11 3+. And that's without mentioning that for some reason it has a -1 to hit everything that doesn't fly...
Edit: Oh and lascannons are great. I like them in infantry squads, especially Cadian. Anywhere from just 1 squad with one to hang back and screen, not move, and get full rerolls with Take Aim! to make them BS 2.5ish (better than 3+... 75% hit rate)
This message was edited 1 time. Last update was at 2018/04/19 22:28:08
The executions will continue until morale improves
2018/04/20 01:24:29
Subject: Astra Militarum: More Competitive in 8th Edition?
I have a question about my Tallarn Tank Commander. Pre FAQ I would use the Stratagem to outflank him and then use the Tank Order to move him 6”.
Now that most units you can’t move after deepstriking, does this also go for the Tank Commander in this specific case?