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Made in fi
Water-Caste Negotiator





 Crusaderobr wrote:
Hey guys quick question, under XV25 Stealth Battlesuits in the codex under abilities it lists Target Lock. Does this mean they automatically come with it or do you have to pay the points for the support system? Thanks in advance.


The shas'vre has the option to take target lock and markerlight. If he does so, he pays the points. The rules for target lock are there just for reference.

-Heresy grows from idleness- 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

Any idea how to proxy or build firesight marksmen?
   
Made in fi
Water-Caste Negotiator





Wargame exclusive has a pretty good stand in:

https://wargameexclusive.com/shop/greater-good/greater-good-marksman/

-Heresy grows from idleness- 
   
Made in ca
Regular Dakkanaut




There are conversions that use the weapon pod from the fw squad, should not be hard to google
   
Made in ca
Fireknife Shas'el






Aeri wrote:
Any idea how to proxy or build firesight marksmen?


Easy conversion, just needs the bioculars from the Devilfish kit.



   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

this looks great!
   
Made in us
Regular Dakkanaut




What is the current Tau Codex looking like? I bought someone's old army for cheap and wondering what builds there for Tau currently.
   
Made in us
Steadfast Grey Hunter





mightymconeshot wrote:
What is the current Tau Codex looking like? I bought someone's old army for cheap and wondering what builds there for Tau currently.

Fire warriors with cadre fireblades, fusion coldstars or cib enforcers, riptides and y'vahra, broadsides or hammerheads. Salt to taste.

There's also the occasional ghostkeel, aircraft, and stormsurge. But the first batch of units are the most commonly used. Stealth suits occasionally make it in for objective grabbing and screening. Usually you're going to see a Sacea sept detachment for access to their markerlight strat and Tau sept for their +1 wound strat and improved overwatch. Y'vahra want to be Borkan sept.
   
Made in us
Regular Dakkanaut




Thanks. Any use for Kroot as I love those?
   
Made in us
Tough Tyrant Guard






Kroot have very good damage output, but super fragile with serious LD issues.
   
Made in ca
Fireknife Shas'el






mightymconeshot wrote:
Thanks. Any use for Kroot as I love those?


Deep strike denial on the cheap.

   
Made in us
Regular Dakkanaut





Anyone want to do the math on a 9 man Farsight Enclaves Crisis Bodyguard team with all plasma ( subtract 1 plasma rifle for a drone controller ) using the drop zone clear and focused fire stratagems in 1 turn at a fully marker lighted target at T7 and T8? Split fire against 3 squads of T4,T5, and T6 with 1 marker light each with just drop zone clear? Shooting and charging in CC? Please and thank you.

I swear im not building a fun Crisis Suit Farsight Enclaves list ( snicker snicker )

This message was edited 5 times. Last update was at 2018/09/27 03:22:10


 
   
Made in nl
Longtime Dakkanaut





 Crusaderobr wrote:
Anyone want to do the math on a 9 man Farsight Enclaves Crisis Bodyguard team with all plasma ( subtract 1 plasma rifle for a drone controller ) using the drop zone clear and focused fire stratagems in 1 turn at a fully marker lighted target at T7 and T8? Split fire against 3 squads of T4,T5, and T6 with 1 marker light each with just drop zone clear? Shooting and charging in CC? Please and thank you.

I swear im not building a fun Crisis Suit Farsight Enclaves list ( snicker snicker )
https://www.mathhammer8thed.com/
http://mathhammer.thefieldsofblood.com/
   
Made in gb
Jovial Plaguebearer of Nurgle






 Crusaderobr wrote:
Anyone want to do the math on a 9 man Farsight Enclaves Crisis Bodyguard team with all plasma ( subtract 1 plasma rifle for a drone controller ) using the drop zone clear and focused fire stratagems in 1 turn at a fully marker lighted target at T7 and T8? Split fire against 3 squads of T4,T5, and T6 with 1 marker light each with just drop zone clear? Shooting and charging in CC? Please and thank you.

I swear im not building a fun Crisis Suit Farsight Enclaves list ( snicker snicker )


Planning on doing something similar with a 1k list but just going for 3 with full shooty drone load-out, burst cannons and ATS. They'll be my anti-chaff superstars.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

What are the thoughts on the R'arna? Seems like a good stand and shoot option and tough at T8 with drone support tanking wounds. Seems perfect for countering things meta lists like custodes and DE.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Tough Tyrant Guard






 Crusaderobr wrote:
Anyone want to do the math on a 9 man Farsight Enclaves Crisis Bodyguard team with all plasma ( subtract 1 plasma rifle for a drone controller ) using the drop zone clear and focused fire stratagems in 1 turn at a fully marker lighted target at T7 and T8? Split fire against 3 squads of T4,T5, and T6 with 1 marker light each with just drop zone clear? Shooting and charging in CC? Please and thank you.

I swear im not building a fun Crisis Suit Farsight Enclaves list ( snicker snicker )


CIB will be better.
   
Made in us
Regular Dakkanaut





696 points for a 9 man plasma with drone controller or 878 points for all CIB with drone controller. Gonna keep the cost down for other stuff in the army.
   
Made in us
Longtime Dakkanaut




Plasma is one of the worst options in our book. You'll keep the cost down but also the effectiveness. Crisis suits are hideously expensive already, so going straight plasma is a real kick in your list's nuts. Cut suits before changing weapons.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I came up with a list for an upcoming GT, and I'm curious as to people's thoughts on it. Here's the link: https://www.dakkadakka.com/dakkaforum/posts/list/764656.page

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Has anyone noticed that drones can't be used to pawn off psychic mortal wounds?

Has that always been the case or is this a new thing?

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Fresh-Faced New User




 Elric Greywolf wrote:
Has anyone noticed that drones can't be used to pawn off psychic mortal wounds?

Has that always been the case or is this a new thing?


Its a clarification as far as I know. I guess it makes sense however I do not like it,
   
Made in gb
Longtime Dakkanaut




vindicare0412 wrote:
 Elric Greywolf wrote:
Has anyone noticed that drones can't be used to pawn off psychic mortal wounds?

Has that always been the case or is this a new thing?


Its a clarification as far as I know. I guess it makes sense however I do not like it,

Since stimulant injectors as wargear bit the dust Tau just have to take mortal wounds on the chin and keep on shooting.

In all honesty the mortal wounds mechanics need work, but on the topic of drones I find I have so few I keep them for D3 or Dd6 or such weapons over a single mortal wound.

Tau actually got out of the FAQ relatively well I think.
   
Made in us
Shas'la with Pulse Carbine





I fight an IG opponent pretty consistently, and he typically fields a baneblade variant (almost always with trojan support vehicle), a basilisk wing, several Leman Russes, hell hounds and guardsmen for days. I don't have access to FW units, but am looking for ways to succeed.

One of the less conventional ideas i was playing around with was using piranhas to try and cover as much ground as possible, and charge into the Leman Russes or basilisks to try and remove their shooting for a turn, and disembarking the drones to continue/spread the harassment for a turn or 2.
I figure the quad-fusion cold stars are going to be hitting (and dying) to the baneblade variant

for the sake of objectives, we roll at random for which mission etc, so no consistent PTFO to bring victory

what other tactics/strategies have you guys used in the T'au vs IG matchup to bring sweet sweet victory?
   
Made in gb
Fresh-Faced New User




Does anyone think that the Seismic Destabilizer relic (use in the shooting phase on 1 infantry unit with the benefit of cover within 12", roll a dice for every model in the unit, 6s cause mortal wounds) just got a lot better post FAQ?

While I find Tau usually go second, if Tau do go first and your opponent uses Prepared Positions stratagem, the Seismic Destabilizer has the option to effect any infantry unit in an opponent's army. A coldstar with the Seismic Destabilizer could easily rush up the board and use it on a blob of 20 genestealers or 40 cultists. You could get a few mortal wounds in that case. Not sure how competitive it is to suicide run a coldstar for a few cultist kills, but in the right circumstances you could use fusion on something else and its a bit of fun.

This message was edited 3 times. Last update was at 2018/10/06 11:24:23


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Atticus wrote:
Does anyone think that the Seismic Destabilizer relic (use in the shooting phase on 1 infantry unit with the benefit of cover within 12", roll a dice for every model in the unit, 6s cause mortal wounds) just got a lot better post FAQ?

While I find Tau usually go second, if Tau do go first and your opponent uses Prepared Positions stratagem, the Seismic Destabilizer has the option to effect any infantry unit in an opponent's army. A coldstar with the Seismic Destabilizer could easily rush up the board and use it on a blob of 20 genestealers or 40 cultists. You could get a few mortal wounds in that case. Not sure how competitive it is to suicide run a coldstar for a few cultist kills, but in the right circumstances you could use fusion on something else and its a bit of fun.


Putting a commander, of which we are limited in number, within 12" of a unit of genestealers doesn't seem like the smartest move, especially when on average you're only going to cause around 3 mortal wounds.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Fresh-Faced New User




 A Town Called Malus wrote:
Atticus wrote:
Does anyone think that the Seismic Destabilizer relic (use in the shooting phase on 1 infantry unit with the benefit of cover within 12", roll a dice for every model in the unit, 6s cause mortal wounds) just got a lot better post FAQ?

While I find Tau usually go second, if Tau do go first and your opponent uses Prepared Positions stratagem, the Seismic Destabilizer has the option to effect any infantry unit in an opponent's army. A coldstar with the Seismic Destabilizer could easily rush up the board and use it on a blob of 20 genestealers or 40 cultists. You could get a few mortal wounds in that case. Not sure how competitive it is to suicide run a coldstar for a few cultist kills, but in the right circumstances you could use fusion on something else and its a bit of fun.


Putting a commander, of which we are limited in number, within 12" of a unit of genestealers doesn't seem like the smartest move, especially when on average you're only going to cause around 3 mortal wounds.


Well when you put it like that...

Joking aside, yes I agree it's complete suicide as I said, probably would only be good if you wanted to help wipe a blob of cultists off he board before they Tide of Traitors. Just having a look at any more counter cover options for Tau and relic to take after puretide engram chip was nerfed.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Personally I'm still taking the Puretide chip. I never get a huge number of CP back from it since it needs 6's anyway, so the nerf is less harsh to it. If I want another one, I usually go with the T'au Sept one (Vectored Thrusters, or whatever it's called).

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ca
Regular Dakkanaut




HEY guys, could use your help / experience / opinion on my Tau list for an upcoming tournament !

There is even a poll to make it easier ! Thanks

https://www.dakkadakka.com/dakkaforum/posts/list/764944.page#10180175
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

After playing and losing a game with my mixed T'au/Bor'kan sept list, I've come to the conclusion that mixed sept lists don't work very well, if for no other reason than too many abilities are sept locked. Ethereals' Invocation of the Elements and markerlights are probably the only things that aren't. So this means that I'll only be running my Y'vahra if I run my entire list as Bor'kan, as I found it to be pretty clunky trying to keep specific drones with it (and others for my T'au Sept Riptides). My new list idea is to run 3 Riptides and a Stormsurge. 2 Battalions means I'll have all the CP I probably need, plus the Puretide chip to hopefully get me my max 1 CP regen per round. Stormsurges probably aren't optimal due to the lack of the Battlesuit keyword (and the fact that we can get S5 shooting cheaper elsewhere), but I really like the Pulse Driver Cannon for its range and the fact that it hits like a truck as long as you don't roll a 1 for number of shots.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in au
Fresh-Faced New User




Got a 1500 point tournament coming up soon and still deciding on a couple of lists. I have one
Iist based around 3 riptides and a commander, another's based around 3 commanders and two riptides or this one.

How does this look like for a two riptide list? I know knights will be floating around in about 25% of the armies at least.

HQ- Cadre Fireblade w/ Markerlight(42)Warlord [TUD]
HQ- XV85 Enforcer Battlesuit w/ 3x missile pod, Advanced targeting system, Puretide engram neurochip [160]
HQ- XV86 Coldstar Battlesuit w/ 3x Fusion, Supernova Launcher [161]
HQ- Darkstrider 45
HQ- Ethereal, hover drone (50)

Troops- 5x Fire Warriors 5x Pulse Rifles (35)
Troops- 5x Fire Warriors 5x Pulse Rifles (35)
Troops- 5x Fire Warriors 5x Pulse Rifles (35)
Troops- 9xFire Warriors 9x Pulse Rifles (63)
Troops- 9xFire Warriors 9x Pulse Rifles (63)
Troops- 8x Fire Warriors 8x Pulse Rifles (54)

Elites - Riptide w/ Heavy Burst Cannon, 2x Smart Missile Systems, Target Lock, Advanced Targeting System (280)
Elites - Riptide w/ Heavy Burst Cannon, 2x Smart Missile Systems, Velocity Tracker, Advanced Targeting System (278)

Fast Attack- 6x Shield Drone (60)
Fast Attack- 6x Shield Drone (60)

Elite- Firesight Marksman, (25)
Elite- Firesight Marksman, (25)
Elite- Firesight Marksman, (25)

Total: 1498 - Command Points: 13 ( 2 battalion, 1 vanguard, extra relic)

This message was edited 1 time. Last update was at 2018/10/15 12:03:50


 
   
 
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