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Made in gb
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Pain4Pleasure wrote:
gendoikari87 wrote:
Coldstar, quad fusion, best Assassin

This is the kind of feedback I want before I build the models


Depends. I prefer a coldstar with trip fusion and an AFP replaced with the supernova relic. Yes its a d6 shots but as each is a primaris killer.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Focused Fire Warrior





West Virginia

I have a question about running drones in groups larger than four.

People are mentioning running three squads of seven shield drones. How do you mitigate loses to moral with such big squads?

I have been keeping my drone squads at four since they are only leadership six.
   
Made in nl
Longtime Dakkanaut





 Mud Turkey 13 wrote:
I have a question about running drones in groups larger than four.

People are mentioning running three squads of seven shield drones. How do you mitigate loses to moral with such big squads?

I have been keeping my drone squads at four since they are only leadership six.
They can use an Ethereal's ld 9.
   
Made in us
Focused Fire Warrior





West Virginia

 Ordana wrote:
 Mud Turkey 13 wrote:
I have a question about running drones in groups larger than four.

People are mentioning running three squads of seven shield drones. How do you mitigate loses to moral with such big squads?

I have been keeping my drone squads at four since they are only leadership six.
They can use an Ethereal's ld 9.


That makes sense. Thanks!
   
Made in us
Trustworthy Shas'vre



california

Gonna start building today. I had swore I purchased 3 commanders but I didn’t I only had 2, but I have 6 crisis suits so as I only ever plan to run a unit biggest at 5 I think I’m gonna make an xv8 commander. What’s the best loadout for him, and as far as as the two other commanders, enforcer or Coldstar?

This message was edited 1 time. Last update was at 2019/05/20 17:07:40


 
   
Made in us
Longtime Dakkanaut





So pretty much giving up on plasma rifle suits in exchange for CIB. Tau “plasma” is really bad

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Fireknife Shas'el






Pain4Pleasure wrote:
Gonna start building today. I had swore I purchased 3 commanders but I didn’t I only had 2, but I have 6 crisis suits so as I only ever plan to run a unit biggest at 5 I think I’m gonna make an xv8 commander. What’s the best loadout for him, and as far as as the two other commanders, enforcer or Coldstar?


I'd make the XV8 your 'buffmander'. Sit him in the back with your Broadsides and have him drop Command and Control Node stratagems. He's fairly safe from enemy fire but because of CNC he won't be shooting much (when using this strat, he can't shoot). Give him Drone Controller and Counterfire Defense Systems (re-roll overwatch, if he's Tau Sept that's 5-6 with rerolls and the Greater Good lets him shoot overwatch if nearby units get charged) and a couple Burst Cannons for cheap volume of Overwatch fire. Or you could give him 2 CIB, since you'll probably make the other 2 commanders Coldstars that can't take CIB. A bit more expensive but if/when the Broadsides die he's got a significant weapon to use.

   
Made in us
Trustworthy Shas'vre



california

 John Prins wrote:
Pain4Pleasure wrote:
Gonna start building today. I had swore I purchased 3 commanders but I didn’t I only had 2, but I have 6 crisis suits so as I only ever plan to run a unit biggest at 5 I think I’m gonna make an xv8 commander. What’s the best loadout for him, and as far as as the two other commanders, enforcer or Coldstar?


I'd make the XV8 your 'buffmander'. Sit him in the back with your Broadsides and have him drop Command and Control Node stratagems. He's fairly safe from enemy fire but because of CNC he won't be shooting much (when using this strat, he can't shoot). Give him Drone Controller and Counterfire Defense Systems (re-roll overwatch, if he's Tau Sept that's 5-6 with rerolls and the Greater Good lets him shoot overwatch if nearby units get charged) and a couple Burst Cannons for cheap volume of Overwatch fire. Or you could give him 2 CIB, since you'll probably make the other 2 commanders Coldstars that can't take CIB. A bit more expensive but if/when the Broadsides die he's got a significant weapon to use.

Thank you very much! You guys have all been helping a ton with every question I’ve asked
   
Made in us
Regular Dakkanaut





gendoikari87 wrote:
So pretty much giving up on plasma rifle suits in exchange for CIB. Tau “plasma” is really bad


Triple plasma suits are great, 8 points each is cheap cheap cheap.
   
Made in us
Trustworthy Shas'vre



california

What’s the ideal loadout for the stormsurge
   
Made in gb
Trigger-Happy Baal Predator Pilot




Leeds UK

gendoikari87 wrote:
Coldstar, quad fusion, best Assassin


How do you get 4 fusion on the coldstar? The first Tau FAQ took it down to only being able to swap the stock weapons for 2. Are you still using the index entry?
   
Made in us
Longtime Dakkanaut




Pain4Pleasure wrote:
What’s the ideal loadout for the stormsurge

It depends on how your going to play it and which sept, to be honest though I would magnetise it, allows you to swap and makes it easier to transport.


Automatically Appended Next Post:
Jamie Shred wrote:
gendoikari87 wrote:
Coldstar, quad fusion, best Assassin


How do you get 4 fusion on the coldstar? The first Tau FAQ took it down to only being able to swap the stock weapons for 2. Are you still using the index entry?
Think you misinterpreted that FAQ. It's never not been allowed to take 4 selections in 8th edition.

This message was edited 1 time. Last update was at 2019/05/20 21:02:29


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Ice_can wrote:
Pain4Pleasure wrote:
What’s the ideal loadout for the stormsurge

It depends on how your going to play it and which sept, to be honest though I would magnetise it, allows you to swap and makes it easier to transport.


Automatically Appended Next Post:
Jamie Shred wrote:
gendoikari87 wrote:
Coldstar, quad fusion, best Assassin


How do you get 4 fusion on the coldstar? The first Tau FAQ took it down to only being able to swap the stock weapons for 2. Are you still using the index entry?
Think you misinterpreted that FAQ. It's never not been allowed to take 4 selections in 8th edition.


Actually you could take 20 of anything you wanted in 8th. Only Matched Play restricts it and that restriction came after about a year of tournaments.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Trustworthy Shas'vre



california

Ice_can wrote:
Pain4Pleasure wrote:
What’s the ideal loadout for the stormsurge

It depends on how your going to play it and which sept, to be honest though I would magnetise it, allows you to swap and makes it easier to transport.


Automatically Appended Next Post:
Jamie Shred wrote:
gendoikari87 wrote:
Coldstar, quad fusion, best Assassin


How do you get 4 fusion on the coldstar? The first Tau FAQ took it down to only being able to swap the stock weapons for 2. Are you still using the index entry?
Think you misinterpreted that FAQ. It's never not been allowed to take 4 selections in 8th edition.

Not a bad idea. I’m not normally good at magnetization but I do feel it wouldn’t be a bad idea to try my hand especially since it’s a bigger model.
   
Made in us
Longtime Dakkanaut





It was changed in the codex to allow it to take anything on its hard points.... except the CIB because triple ion blaster with ats on a coldstar would just be too damn much

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in pl
Horrific Howling Banshee




Can Tau fire SMS during overwatch at an enemy they cannot see? Can other units FTGG with their SMS as well?

Personally I see no reason why not, but I just want to make sure.

"I'm rather intrigued to discover that my opponent, who looks like a perfectly civilised person, is in fact mathematically capable" 
   
Made in us
Trustworthy Shas'vre





Cobleskill

macexor wrote:
Can Tau fire SMS during overwatch at an enemy they cannot see? Can other units FTGG with their SMS as well?

Personally I see no reason why not, but I just want to make sure.


are the units within 6" of the unit being charged? Sure, why not?

Another thing to remember is with flamers. Although the assaulting unit may be out of range of the flamer, it is assumed that they will be assaulting into range, so if they are at 12 inches and only assault 2", you can still wound them with flamers.


Automatically Appended Next Post:
 Jancoran wrote:
Ice_can wrote:
Pain4Pleasure wrote:
What’s the ideal loadout for the stormsurge

It depends on how your going to play it and which sept, to be honest though I would magnetise it, allows you to swap and makes it easier to transport.


Automatically Appended Next Post:
Jamie Shred wrote:
gendoikari87 wrote:
Coldstar, quad fusion, best Assassin


How do you get 4 fusion on the coldstar? The first Tau FAQ took it down to only being able to swap the stock weapons for 2. Are you still using the index entry?
Think you misinterpreted that FAQ. It's never not been allowed to take 4 selections in 8th edition.


Actually you could take 20 of anything you wanted in 8th. Only Matched Play restricts it and that restriction came after about a year of tournaments.

I'm pretty sure he was referring to the number of hardpoints on the coldstar, not the number of coldstars that you could take in your force.
Which can, by the way, take 4 fusion blasters

This message was edited 2 times. Last update was at 2019/05/21 02:37:41


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 carldooley wrote:

I'm pretty sure he was referring to the number of hardpoints on the coldstar, not the number of coldstars that you could take in your force.
Which can, by the way, take 4 fusion blasters


Oooooh. My bad. Musta been having a brain fart.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

 carldooley wrote:

Another thing to remember is with flamers. Although the assaulting unit may be out of range of the flamer, it is assumed that they will be assaulting into range, so if they are at 12 inches and only assault 2", you can still wound them with flamers.


No, overwatch is still considered a normal shooting attack following the usual rules including LoS and range. As such if someone wants to make a 10" charge flamers can't be fired at them. WoF is an older edition rule and is no longer there.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in fi
Locked in the Tower of Amareo





 AndrewC wrote:
 carldooley wrote:

Another thing to remember is with flamers. Although the assaulting unit may be out of range of the flamer, it is assumed that they will be assaulting into range, so if they are at 12 inches and only assault 2", you can still wound them with flamers.


No, overwatch is still considered a normal shooting attack following the usual rules including LoS and range. As such if someone wants to make a 10" charge flamers can't be fired at them. WoF is an older edition rule and is no longer there.

Cheers

Andrew


Maybe he mixed up 7th and 8th ed?

Either way no overwatch outside range or out of sight. Don't park too close to ruin walls...

2024 painted/bought: 109/109 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 AndrewC wrote:
 carldooley wrote:

Another thing to remember is with flamers. Although the assaulting unit may be out of range of the flamer, it is assumed that they will be assaulting into range, so if they are at 12 inches and only assault 2", you can still wound them with flamers.


No, overwatch is still considered a normal shooting attack following the usual rules including LoS and range. As such if someone wants to make a 10" charge flamers can't be fired at them. WoF is an older edition rule and is no longer there.

Cheers

Andrew


well
anyone interested in swapping their AFPs for my CIBs?

This message was edited 1 time. Last update was at 2019/05/21 10:14:58


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Trustworthy Shas'vre



california

Thoughts on crisis suits? I see plasma is good, I see it’s bad. I see flamers are good, I see their bad. The 3 obvious no goes (for this edition) are CIB, fusions blasters, and missiles from what I’ve read. The burst cannon just doesn’t seem worth it on crisis suits, a commander in XV8 sure but not crisis suits. We have enough anti infantry.
   
Made in gb
Longtime Dakkanaut




Pain4Pleasure wrote:
Thoughts on crisis suits? I see plasma is good, I see it’s bad. I see flamers are good, I see their bad. The 3 obvious no goes (for this edition) are CIB, fusions blasters, and missiles from what I’ve read. The burst cannon just doesn’t seem worth it on crisis suits, a commander in XV8 sure but not crisis suits. We have enough anti infantry.

Crisis suits are still in a meh place ruleswise, ok for casual play 40k but not really worth while for competitive.
You can make them do good work with farsight and dropzone clear strategum, C&C node stacking but it gets points heavy, and takes a big hit if vect/generations removes your buff.
IMHO riptides and broadsides bring the same things to the table with less downsides.
   
Made in us
Longtime Dakkanaut





Also plasma is terribad, CIB are amazing so are missiles but broadsides do missiles better.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Trustworthy Shas'vre



california

Got it. I’ll either learn to magnetize for future editions or go ahead and build them with flamers just for those games I’m playing against orks or tyranid sand need the extra mass damage weapons. I wasn’t normally going to pick any up but my lgs didn’t have just fire warriors, so I had to purchase the start collecting which is why I got them.
   
Made in us
Longtime Dakkanaut





So killteam elites. Thoughts? My killteam from here forward is a shas’vre with twin cib and ats, missile pod sniper with two mo and ats and demolition triple burst cannon..... and six drones

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Focused Fire Warrior





West Virginia

Pain4Pleasure wrote:
Got it. I’ll either learn to magnetize for future editions or go ahead and build them with flamers just for those games I’m playing against orks or tyranid sand need the extra mass damage weapons. I wasn’t normally going to pick any up but my lgs didn’t have just fire warriors, so I had to purchase the start collecting which is why I got them.


Magnetizing the crisis suits is pretty simple. I just bought some small magnets online, and got a drill bit that was the same diameter as the magnets. I used my hand to drill little holes in the arms and shoulders to match the depths of the magnets, and then I did the same thing on each of the weapon options. Then use super glue to stick in the magnets. The only thing you need to be careful of is the magnets' polarity. Make sure you glue them in so that any weapon can fit on any hard point.
   
Made in us
Shas'la with Pulse Carbine





 Mud Turkey 13 wrote:
Pain4Pleasure wrote:
Got it. I’ll either learn to magnetize for future editions or go ahead and build them with flamers just for those games I’m playing against orks or tyranid sand need the extra mass damage weapons. I wasn’t normally going to pick any up but my lgs didn’t have just fire warriors, so I had to purchase the start collecting which is why I got them.


Magnetizing the crisis suits is pretty simple. I just bought some small magnets online, and got a drill bit that was the same diameter as the magnets. I used my hand to drill little holes in the arms and shoulders to match the depths of the magnets, and then I did the same thing on each of the weapon options. Then use super glue to stick in the magnets. The only thing you need to be careful of is the magnets' polarity. Make sure you glue them in so that any weapon can fit on any hard point.


for magnet polarity, how i kept it organized was i marked 1 side with a marker, and worked by way down the magnetized stack until they were all marked. as long as the marks went the same direction, they'd connect, and no 2nd guessing
   
Made in ca
Perturbed Blood Angel Tactical Marine




Coldstar, quad fusion, best Assassin

This is the kind of feedback I want before I build the models



Depends. I prefer a coldstar with trip fusion and an AFP replaced with the supernova relic. Yes its a d6 shots but as each is a primaris killer.

Cheers

Andrew


This is why you magnetize.

This message was edited 1 time. Last update was at 2019/05/21 15:14:49


In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
 
   
Made in us
Trustworthy Shas'vre



california

SirGunslinger wrote:
Coldstar, quad fusion, best Assassin

This is the kind of feedback I want before I build the models



Depends. I prefer a coldstar with trip fusion and an AFP replaced with the supernova relic. Yes its a d6 shots but as each is a primaris killer.

Cheers

Andrew


This is why you magnetize.


Very true. Looks like I’ll be getting a hand drill and magnets. So being new I’ve been delving a lot into the codex. Knowing Shadowsun is a must take for tau sept I got her online on eBay (thankfully for $46, most people are trying to get $100+ out of her) so that should help me. What’s everyone’s take on fire warrior numbers? I see 15 to 30 to sometimes 50 in lists. Personally, I feel 30 max is the sweet number. Maybe 35 if you wanna run one squad of 10 in a 2 battalion army. Just curious what everyone thinks?
   
 
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