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Made in gb
Willing Inquisitorial Excruciator






 l0k1 wrote:
What are you guys using on you berzerker champions? Chainsword/Chain Axes like the rest of the squad or maybe a Power Axe?


Having a Fist might be useful to get in a S10 set of attacks. And looking at it, you could also run your 'zerker champ with a pair of lightning claws for a bonus attack +rerolls.

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in de
Fresh-Faced New User





 Latro_ wrote:

7. Spawn! was turned off by their slower movement but boy they are pretty sweet now:
- d6 attacks 'each' not per model

What's the difference?
   
Made in au
Liche Priest Hierophant







 Nurgle23 wrote:
 Latro_ wrote:

7. Spawn! was turned off by their slower movement but boy they are pretty sweet now:
- d6 attacks 'each' not per model

What's the difference?

You roll the number of attacks per model, not per unit.
So the average number is still the same, but the new way swings less. So less situations where every Spawn has 1 or 6 attacks.
   
Made in jp
Warp-Screaming Noise Marine




So charge with the spawn resolve overwatch roll to charge then roll for attacks to ensure minimum shenanigans?

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in au
Liche Priest Hierophant







The rules say you roll for the number of attacks right before you go to make use of the stat.

So you'd roll for the number of Attacks in the Fight Phase just after you've activated the unit and either before or after you've made their Mutation Table roll (since both would occur at the same time given when Mutated Beyond Reason says it occurs).
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Has anyone tried Fabius Bile he looks interesting now i'm thinking of running him with some terminators in a spartan or a lesser transport depending on if I plan to have them ride with him or deep strike once he arrives at the front.

I mean all his results he offers are good now +1str, and +1 attack help chop things up while +1 toughness is a modest increase in durability against small arms.
   
Made in us
Mutated Chosen Chaos Marine





Ohio

Played a game vs Sister today. Got tabled(pretty much. Had Kharn and 2 rhinos left)

I ran
Kharn

Prince
Wings
Dual talon

9 Berzerkers
1 Power Sword
Icon
Rhino

9 Berserkers
2 Plasma Pistols
Champ Plasma Pistol/PowerFist
Icon
Rhino

9 Berzerkers
Rhino

He ran 3 squads of 15 sisters, Celestine, Jacobs, a squad of Seraphim, and penitent engine. I drastically underestimated the combat abilities of Celestine. A squad of berzerkers charged her and took her to down to 1 wound then she wasted the unit. Which opened the prince up to being hosed down by a bunch of bolters. I murdered his penitent engine and a squad of sisters. Granted, I expected him to bring guard(why I brought power fist and Plasma pistols). I also kind rolled crap. I would definitely replace kharn with a dark apostle next game.

This message was edited 2 times. Last update was at 2017/07/02 02:19:29


Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
Loyal Necron Lychguard





 Rydria wrote:
Has anyone tried Fabius Bile he looks interesting now i'm thinking of running him with some terminators in a spartan or a lesser transport depending on if I plan to have them ride with him or deep strike once he arrives at the front.

I mean all his results he offers are good now +1str, and +1 attack help chop things up while +1 toughness is a modest increase in durability against small arms.

He seems similar to Illuminor Szeras over in the Necron Index, and apparently people have been having some success with him. Bile is probably worth checking out.
   
Made in us
Tunneling Trygon





NJ

 l0k1 wrote:
Played a game vs Sister today. Got tabled(pretty much. Had Kharn and 2 rhinos left)

I ran
Kharn

Prince
Wings
Dual talon

9 Berzerkers
1 Power Sword
Icon
Rhino

9 Berserkers
2 Plasma Pistols
Champ Plasma Pistol/PowerFist
Icon
Rhino

9 Berzerkers
Rhino

He ran 3 squads of 15 sisters, Celestine, Jacobs, a squad of Seraphim, and penitent engine. I drastically underestimated the combat abilities of Celestine. A squad of berzerkers charged her and took her to down to 1 wound then she wasted the unit. Which opened the prince up to being hosed down by a bunch of bolters. I murdered his penitent engine and a squad of sisters. Granted, I expected him to bring guard(why I brought power fist and Plasma pistols). I also kind rolled crap. I would definitely replace kharn with a dark apostle next game.


I actually like Kharn a lot. With a big squad nearby to buff, he's an absolute monster. Re-rolling all your misses and hitting on 3+ means that you're basically going to hit 90% of the time. I'm thinking I need a Kharybdis to drop him and his 19 (or so) closest buds down range. Maybe toss abaddon into the mix

I'm also liking bloodthirsters a lot as a decently durable fast threat. But I think you need to run them in pairs. One can get downed, but most armies aren't going to kill two before they hit the lines.
   
Made in us
Loyal Necron Lychguard





Speaking of the Kharybdis, I have a game on pause where I used it. One squad of 10 Rubrics, one squad of 5, Ahriman and an Exalted Sorcerer were placed inside of it. It made for a pretty lethal alpha strike, especially with the kharybdis itself charging into the Eldar tanks with the help of Warptime.

The obvious problem with it is durability; for 300 points, you're getting a model that will do an amazing job on turn one and then just die in the return fire. 3+ and no invulnerable save means it's far squishier vs. anti-tank than what I'm used to as a Thousand Sons player.

Of course the Kharybids being such a spooky and juicy target may actually be a boon; all of my Eldar opponents heavy weapons got shot at the drop pod rather than my backline shooting leviathan and contemptor dreadnought.

This message was edited 1 time. Last update was at 2017/07/02 03:35:04


 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

 luke1705 wrote:
 l0k1 wrote:
Played a game vs Sister today. Got tabled(pretty much. Had Kharn and 2 rhinos left)

I ran
Kharn

Prince
Wings
Dual talon

9 Berzerkers
1 Power Sword
Icon
Rhino

9 Berserkers
2 Plasma Pistols
Champ Plasma Pistol/PowerFist
Icon
Rhino

9 Berzerkers
Rhino

He ran 3 squads of 15 sisters, Celestine, Jacobs, a squad of Seraphim, and penitent engine. I drastically underestimated the combat abilities of Celestine. A squad of berzerkers charged her and took her to down to 1 wound then she wasted the unit. Which opened the prince up to being hosed down by a bunch of bolters. I murdered his penitent engine and a squad of sisters. Granted, I expected him to bring guard(why I brought power fist and Plasma pistols). I also kind rolled crap. I would definitely replace kharn with a dark apostle next game.


I actually like Kharn a lot. With a big squad nearby to buff, he's an absolute monster. Re-rolling all your misses and hitting on 3+ means that you're basically going to hit 90% of the time. I'm thinking I need a Kharybdis to drop him and his 19 (or so) closest buds down range. Maybe toss abaddon into the mix

I'm also liking bloodthirsters a lot as a decently durable fast threat. But I think you need to run them in pairs. One can get downed, but most armies aren't going to kill two before they hit the lines.


Kharn wasn't bad but I think the buffs and the cost of a dark apostle make it a little more appealing. I'd love a Kharybdis, but our shop doesn't allow FW except in pick up games(thanks to one super douche)

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Do the Forge World Transports require <Legion> for the occupants? Fallen and Fabius could use a ride.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Longtime Dakkanaut




 Eldarain wrote:
Do the Forge World Transports require <Legion> for the occupants? Fallen and Fabius could use a ride.


They are weirdly worded.

They can transport legion Or mark of chaos infantry.

Of course this doesn't help fallen or fabius who have neither.

I can't think of an example of an infantry unit without the legion rule, which has a mark of chaos for this change to even matter.

DFTT 
   
Made in us
Thrall Wizard of Tzeentch





Dreadclaw can transport 10 <LEGION> or <MARK OF CHAOS> INFANTRY (or 1 Contemptor/Hellbrute)

Kharybdis can transport 20 <LEGION> or <MARK OF CHAOS> INFANTRY (or 1 Contemptor/Hellbrute/Rapier)



   
Made in us
Loyal Necron Lychguard





The <Mark of Chaos> rule is so that it can transport daemons. So now you have a transport option for your daemonettes, which may be good?
   
Made in gb
Longtime Dakkanaut




Daemons don't have the mark of chaos rule.

DFTT 
   
Made in us
Loyal Necron Lychguard





Huh, so they don't. I thought the Daemonic Allegiance rule was essentially the same thing but a closer reading shows its clearly otherwise.
   
Made in at
Regular Dakkanaut





Anyone some ideas for a 1000 point tournament list?

My actual list looks like that: 2x DP with Wings, Sword
4x3 Spawn
1x4 Bikes with 2x Plasma

Thats near 1000 points, but someone in the armylist thread meant i should rework it.

So i am asking here. Hope some of you can help me further
   
Made in sg
Longtime Dakkanaut





Anyone fought Sisters of battle in 8th ed using CSM? Specifically Celestine. I fought her along with 3 squads of seraphim and got beat pretty bad. And I was using 3 squads of cultists, 3 sqads of Khorne Berserkers and even two hellbrutes. Still got beat bad.

How to handle her and her seraphim squads? (They can all deep strike in btw).

   
Made in gb
Regular Dakkanaut




Hey guys,

I'm looking for a little input for my Chaos list.

Here : https://www.dakkadakka.com/dakkaforum/posts/list/0/731254.page#9467216

I'm also building a Mathhammer spreadsheet.

I've linked it below.
So far I've only done the Renegade Knight.
Any suggestions/comments. Feel free. The earlier I know about them the better.

Here's a link.
https://docs.google.com/spreadsheets/d/1fIYAu1UgDyxMCrnHYUoIdviPottSyRSQGTSgmsNxHfs/edit?usp=sharing

The existing sheet lets you change, Wounds, Models, Saves etc to see what is effective/innefective against certain model types.

I will make a quick reference for all the models too. Thats a WIP.

Chris
   
Made in gb
Longtime Dakkanaut




Love mathhammer. Might need some commentary to understand what's going on

Particularly interested in how the various gunline units fair point to point

DFTT 
   
Made in gb
Regular Dakkanaut




I will include a brief explaination.

The formulas don't need to be 'Understood' just what they are calculating.

I will try and create a separate page for each of the units.
Grouping, HQ, Troops,Elites etc. For ease of use.

I will also have a "Contents page" with links to each unit.

I will do a few side by side comparisons for Troops, Elites grouped. Against T4, T5, T6 etc.


While I'm working on it, feel free to make a copy.


Wow Chaos Lords are tough...

So... Many... Options...

This message was edited 2 times. Last update was at 2017/07/02 13:38:12


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

This thread seems to have flown right under my raider, huh.

Well I'll add my 2c to World Eaters tactica:
- Khorne Terminators are great! Take a unit, drop in and hold up a problem unit for several turns (Icon of Wrath makes them better than most termies). I'm running mine with combi-plasmas and power fists, which are quite a point sink but they hit like a damned truck.
- Berzerkers (I don't have to tell you this) are THE best combat unit in the game (besides characters). Kit them out with Chainaxes, Chainswords and a Power fist on the Champion then stick them in a rhino.
- Lords, damn these guys are tough; especially Jugger and termie lords. But like someone said above: you might want to take an apostle instead.
- Khan, for his points? Eh, his strength is a bit dissapointing for his points, take an apostle instead.
- Bloodthirsters: Oh my. Oh me oh my. D6 damage per wound? Yes please! They're very tough for their points and will take a sizable amount of fire to drop (played a game today where a Bloodthirster on 1 wound made 6 daemon saves, rolling only 6s!).
- Daemon prince of Khorne: to CSM or to Daemon? I've been running the Daemon version. Why you may ask? +1S and +1A. Why is that good? Wounding T8 vehicles on a 3+ that's why! (In the same game mentioned above, my Bloodthirster and DP were tag teaming all of my opponants high toughness vehicles: they were dropping like flies!)

From what I've experienced so far, World Eaters are looking like one of the stronger CSM armies.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Regular Dakkanaut




Ok, so a few more stat lines added to the Spreadsheet.

Struggling to think how I will represent the re-rolling 1's for the lord and DP though.


Edit :

All HQ's added. (Excluding Daemons - for now)

Next LOW's - Will do this tomorrow.

https://docs.google.com/spreadsheets/d/1fIYAu1UgDyxMCrnHYUoIdviPottSyRSQGTSgmsNxHfs/edit#gid=2084351568

This message was edited 1 time. Last update was at 2017/07/02 19:30:42


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

mcsheehy wrote:
Struggling to think how I will represent the re-rolling 1's for the lord and DP though.

Do you mean you don't know the mathhammer for it or you don't know how to add it to other units datasheets??

This message was edited 1 time. Last update was at 2017/07/02 18:28:38


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

I would also like to add a tactic from yesterday. Disembarking a squad of zerkers from a rhino, then moving the rhino behind the unit you are about to charge with the zerkers is fantastic. The rhinos are extremely survivable now so they create a better mobile shield than the were in the past. They can also help cut units off from falling back.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 l0k1 wrote:
I would also like to add a tactic from yesterday. Disembarking a squad of zerkers from a rhino, then moving the rhino behind the unit you are about to charge with the zerkers is fantastic. The rhinos are extremely survivable now so they create a better mobile shield than the were in the past. They can also help cut units off from falling back.

They're also good for absorbing overwatch.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Regular Dakkanaut




Ok, I think I got it worked out.

The formula :

="Attacks"*(((7-"Hit roll")/6)+((1/6)*((7-"Hit roll")/6)))*((7-"To wound")/6) * "Max Damage" * "Number of models"

Theory for the hits.

3's to hit with reroll 1's

4/6 + (1/6 * 4/6) = 24/36 + 4/36 = 28/26 = 7/9

Anyone want to check this?

This message was edited 1 time. Last update was at 2017/07/02 19:59:15


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

mcsheehy wrote:
@Mrhappyface - Im struggling to create a formula to represent it.

One that can be used and taken into consideration for all models.

The formula for the chance to hit when re-rolling 1s is 7x/36 where the units original to hit chance was x/6, i.e. a BS of 4+ with re-rolls of a 1 would go from a 2/6 chance to hit to a 14/36 chance to hit.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

FAQ out

big one is chaos daemons daemon prices are 8 wounds!

 
   
 
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