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Made in us
Longtime Dakkanaut




UK

 Red Corsair wrote:
 Gordon Shumway wrote:
 ZergSmasher wrote:
I'd love to run some Obliterators, but I absolutely hate the models. Do any of you guys know of any good "counts-as" type models for Obliterators? Failing that, is there anything that would relatively easily be converted into Obliterators?

Also, how do people feel about Obliterators' melee cousins, the Mutilators? Are they worth their points?


I'm going to be using skaven stormfiends as a base for some kitbashed ones. Shouldn't be too tricky.


WAY too big though. They are on 40mm bases, the storm fiends are on 60's. Messing with base size doesn't bother too many folks when it's a character conversion but a full unit starts to impact the game with that footprint.

I'd imagine Kataphron destroyers would make a pretty easy and awesome looking base for obliterators. The Myrmadon mechanicum models from forgeworld are also perfect.



I plan to use Myrmidon Destructors as Obliterators in my Dark Mechanicum army I'm in the process of planning out

If mutilators weren't awful I'd use Secutors for them, but alas they're terrible.


Automatically Appended Next Post:
 McGibs wrote:
I just finished repainting my Ogryn Obliterators. They were a fun conversion, if you're looking for something that isn't cheese-melt-terminators.
https://www.dakkadakka.com/dakkaforum/posts/list/737792.page

On another note:
Has anyone tried using Renegade artilery to supplement a CSM force? I know R&H infantry got crippled, but some of the IG big guns seem like they'd be nice to sit in the back while short/mid ranged CSM killers apply pressure.
I'm currently looking to try a Collosus Bombard and maybe some Basilisk batteries in a spearhead detachment (good place to stick a mal lord without messing with legion tacitcs too).
For 150pts, the Bombard spits out 2D6 S6 AP-2 D D3 shots that can hit anywhere on the table, even out of sight. My berserker waves have often had trouble with devistators or other firesupport units tucked away behind the front lines, so some arty seems like a nice addition.



Did renegade infantry get crippled? I thought they seemed fairly good for their cheap cost. I was considering running a renegade cultist/militia detachment as my "troops"/ bodies, and having my main detachment being my Mechanicus. Seemed fluffy, and I thought better than just standard cultist blobs.

Though they do lose out on getting the legion trait.

This message was edited 1 time. Last update was at 2017/08/29 19:38:51


 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





Had a great game that showed the strength of noise marines today it was a 75pl game in konor at the local GW. My opponent tried to alpha strike me with 2 trmpestus command squads and 2 regular tempestus squads. All of his tempestus where dead before i even got to my turn 1 and he killed 11 noise marines out of 30.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Rydria wrote:
Had a great game that showed the strength of noise marines today it was a 75pl game in konor at the local GW. My opponent tried to alpha strike me with 2 trmpestus command squads and 2 regular tempestus squads. All of his tempestus where dead before i even got to my turn 1 and he killed 11 noise marines out of 30.


Nice! What did your list look like?

"Fear the cute ones." 
   
Made in us
Mutated Chosen Chaos Marine






 Rydria wrote:
Had a great game that showed the strength of noise marines today it was a 75pl game in konor at the local GW. My opponent tried to alpha strike me with 2 trmpestus command squads and 2 regular tempestus squads. All of his tempestus where dead before i even got to my turn 1 and he killed 11 noise marines out of 30.


75 pl is what 1500 pts? Glad to hear you did well.

Help me, Rhonda. HA! 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Sersi wrote:
 Rydria wrote:
Had a great game that showed the strength of noise marines today it was a 75pl game in konor at the local GW. My opponent tried to alpha strike me with 2 trmpestus command squads and 2 regular tempestus squads. All of his tempestus where dead before i even got to my turn 1 and he killed 11 noise marines out of 30.


Nice! What did your list look like?

Battalion (wysiwyg) emperor's children
Chaos lord - power sword, bolt pistol
Chaos sorcerer - (force staff, bolt pistol, warptime, prescience)
10 noise marines - (8 sonic blasters, 1 doom siren, 2 blastmasters, 1 icon of excess)
10 noise marines - (same ^)
10 noise marines - (same ^)

Elite detachment emperor's children
Daemon prince - (talons, intoxicating elixir, delightful agonies) (warlord +1 wound and 6+++)
Chaos decimator - (butcher cannon x2)
Hellbrute - (x2 blastmaster, power scourge)
Hellbrute - (x2 blastmaster, power scourge)

 Gordon Shumway wrote:
 Rydria wrote:
Had a great game that showed the strength of noise marines today it was a 75pl game in konor at the local GW. My opponent tried to alpha strike me with 2 trmpestus command squads and 2 regular tempestus squads. All of his tempestus where dead before i even got to my turn 1 and he killed 11 noise marines out of 30.


75 pl is what 1500 pts? Glad to hear you did well.
Thanks I really enjoyed the game, Emperor's children feel really solid at the moment.

This message was edited 5 times. Last update was at 2017/08/29 22:41:05


 
   
Made in ca
Longtime Dakkanaut





Toronto

Did renegade infantry get crippled? I thought they seemed fairly good for their cheap cost. I was considering running a renegade cultist/militia detachment as my "troops"/ bodies, and having my main detachment being my Mechanicus. Seemed fluffy, and I thought better than just standard cultist blobs.

Though they do lose out on getting the legion trait.


They're 4pts each for worse WS, BS, and leadership than both IG infantry and cultists (which are 4pts now in the codex). Compared to IG infantry, theyre worse in every possible way and have nothing equating orders. Compared to CSM cultists, they're also worse in every possible way, and lose out to legion tactics and stratagems now.

In 7th, they had some cool tricks in that they were both incredibly cheap (no longer the case), and had things like respawning bodies, artillery tyrants, or demagogue buffs (no longer the case, and the devotions that remained are all terrible)

They lost everything that made them flavourful, now they're just terrible IG with none of the mechanics that make that army work.
For hordes of troops, just use CSM cultists. They get legion traits, obsec, combo with character buffs, and can respawn with the stratagem.

The only decent things unique to the R&H book are the Psyker Lord (who'll probably get a FAQ point increase because he's frankly, broken), and Marauder sniper squads, which are half decent and bring something new (chaos snipers).

   
Made in us
Longtime Dakkanaut




UK

 McGibs wrote:
Did renegade infantry get crippled? I thought they seemed fairly good for their cheap cost. I was considering running a renegade cultist/militia detachment as my "troops"/ bodies, and having my main detachment being my Mechanicus. Seemed fluffy, and I thought better than just standard cultist blobs.

Though they do lose out on getting the legion trait.


They're 4pts each for worse WS, BS, and leadership than both IG infantry and cultists (which are 4pts now in the codex). Compared to IG infantry, theyre worse in every possible way and have nothing equating orders. Compared to CSM cultists, they're also worse in every possible way, and lose out to legion tactics and stratagems now.

In 7th, they had some cool tricks in that they were both incredibly cheap (no longer the case), and had things like respawning bodies, artillery tyrants, or demagogue buffs (no longer the case, and the devotions that remained are all terrible)

They lost everything that made them flavourful, now they're just terrible IG with none of the mechanics that make that army work.
For hordes of troops, just use CSM cultists. They get legion traits, obsec, combo with character buffs, and can respawn with the stratagem.

The only decent things unique to the R&H book are the Psyker Lord (who'll probably get a FAQ point increase because he's frankly, broken), and Marauder sniper squads, which are half decent and bring something new (chaos snipers).



Fair enough. I shall instead look at plain cultists. I was hoping to have a bit of a better choice of troops, as my proposed Mechanicum army wouldn't really suit having a bunch of space marines in it. (Plus they're pretty expensive, and take points away from my HORDE OF ROBOTS)


Automatically Appended Next Post:

In which case, just to get my options clear, how good are the other "troops" options, such as bloodletters and daemonettes?

If I include daemons in a detachment, I assume the whole detachment loses traits etc?

This message was edited 1 time. Last update was at 2017/08/30 03:57:55


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Quick question, guys - do you think that an army of daemon engines would be viable?

e.g.:

Spearhead:
Sorcerer w/ Jump Pack
Maulerfiend
Maulerfiend
Maulerfiend
Maulerfiend

Spearhead:
Warpsmith
Forgefiend
Forgefiend
Forgefiend

Comes to about 1500pts with gear.


(I know that this would be stupidly expensive for a one-note army. I'm just curious as to whether it has any merit in the first place.)

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in au
Regular Dakkanaut




I haven't done the maths but I don't think Forgefiends are worth their points. Other things to look at are Havocs, Predators or if you want to to keep the daemon engine theme going shooty Decimators, Contemptors and Leviathans can work well. There was some in depth maths hammer a while back that showed the dual butcher cannon Leviathan is very efficient.

Maulerfiends look absolutely excellent and I'm keen to get one myself. Again, I'd recommend looking at our dreadnought options too. Keep in mind that our dreadnoughts get Legion traits whereas the Fiends don't.

Finally, remember that the awesome Daemonforge stratagem is only once per phase, so it lends itself to being used by a more expensive and effective unit.
   
Made in us
Longtime Dakkanaut



Glasgow

saint_red wrote:
There was some in depth maths hammer a while back that showed the dual butcher cannon Leviathan is very efficient.


Can anyome point to where?

I really want a dreadnought of some description for my Death Guard (and don't see the codex providing something that would nullify the usefullness of the Forgeworld dreads, so I'm not too worried about pulling the trigger before it arrives - gives me time to paint it before I end up with a big pile of terminators), and can't decide on which one or its loadout. I hate the Hellbrute model, but I'm a big fan of the scuplts of Contemptors, Deredeos, Leviathans, and Decimators so the door is wide open, really. I want it to primarily function as a heavy weapons platform and don't intend on it seeing close combat. Mostly I find myself fighting Marines but GSC and Orks are semi-regular adversaries, too.

What are folks' favourite dread setups?


EDIT: Oh, I fully intend to magnetise the arms on whatever one I go for, but I only want to spend the money on two to start with.

This message was edited 1 time. Last update was at 2017/08/30 14:09:20


 
   
Made in us
Longtime Dakkanaut




UK

vipoid wrote:Quick question, guys - do you think that an army of daemon engines would be viable?

Spoiler:
e.g.:

Spearhead:
Sorcerer w/ Jump Pack
Maulerfiend
Maulerfiend
Maulerfiend
Maulerfiend

Spearhead:
Warpsmith
Forgefiend
Forgefiend
Forgefiend

Comes to about 1500pts with gear.



(I know that this would be stupidly expensive for a one-note army. I'm just curious as to whether it has any merit in the first place.)


I'm basically working on an army theme with the same basic idea, except I plan to vary my choices. I may have 2 maulerfiends, but I'm tempted by 1 mauler and 1 blood slaughterer. Instead of forgefiends, I was going to have a Deredeo or Leviathan, and a decimator and a contemptor. All with different but hopefully complimentary loadouts.

Still working on the basics though, as contemptors are expensive in points so may not be worth it. Decimators seem to be good though.


saint_red wrote:I haven't done the maths but I don't think Forgefiends are worth their points. Other things to look at are Havocs, Predators or if you want to to keep the daemon engine theme going shooty Decimators, Contemptors and Leviathans can work well. There was some in depth maths hammer a while back that showed the dual butcher cannon Leviathan is very efficient.

Maulerfiends look absolutely excellent and I'm keen to get one myself. Again, I'd recommend looking at our dreadnought options too. Keep in mind that our dreadnoughts get Legion traits whereas the Fiends don't.


I'd also be interested if anyone could point us in the right direction for the leviathan mathammer. It's a unit I'm interested in, either that or a Deredeo, but the Deredeo comes out as 100 points cheaper for much the same weaponry. The Leviathan seems more expensive because it's built for both shooting and melee, and you can take two super-weapons (Deredeo can only take 1 plus a Havoc Launcher, which isn't bad). 100 points is a lot to make up the difference in killiness with.


nfe wrote:[/spoiler]
saint_red wrote:
There was some in depth maths hammer a while back that showed the dual butcher cannon Leviathan is very efficient.


Can anyome point to where?

I really want a dreadnought of some description for my Death Guard (and don't see the codex providing something that would nullify the usefullness of the Forgeworld dreads, so I'm not too worried about pulling the trigger before it arrives - gives me time to paint it before I end up with a big pile of terminators), and can't decide on which one or its loadout. I hate the Hellbrute model, but I'm a big fan of the scuplts of Contemptors, Deredeos, Leviathans, and Decimators so the door is wide open, really.[spoiler]
I want it to primarily function as a heavy weapons platform and don't intend on it seeing close combat. Mostly I find myself fighting Marines but GSC and Orks are semi-regular adversaries, too.

What are folks' favourite dread setups?


Leviathan w/ Butcher Array and Grav Flux is a delightfully killy beast. Expensive though.

Decimators have some good loadout options. 2xButcher Cannon is good for just shooting, 2xClaw+2xHellflamer is the close combat beast, and you can also have 1xClaw/Hellflamer + 1xStorm Laser, for something that can shoot while closing in on the enemy. They all seem like good option.

I also liked the idea of a Contemptor with Deathclaw, Chainfist, and 2x Soulburner. Seemed like a nasty unit to run into the enemy. But it's 250 points so pretty pricey.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Niiru wrote:

In which case, just to get my options clear, how good are the other "troops" options, such as bloodletters and daemonettes?

If I include daemons in a detachment, I assume the whole detachment loses traits etc?


They dont have obsec and whatever detachment they are in cant use legion traits.
   
Made in gb
Willing Inquisitorial Excruciator






Question on modelling a Juggerlord. Using AoS Blood Warriors as zerkers, do the skullcrusher knights vary in size much compared to the warriors? Or will using it make him look like a midget next to his own zerkers?

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Khorne Veteran Marine with Chain-Axe




I think a walker list seems like great fun and possibly competitive. I just got a bloodslaughterer, a maulerfiend, and a leviathan. Next up is a contemptor. Magnetizing is a must in my opinion, but to start I plan on using butcher cannons on the leviathan, lashers on the fiend, and a pair of chainfist w/soulburners on the contemptor. Those 4 big hitters and a slaanesh dp with exilir and diabloic strength run just under 1200 points and all pose a serious threat. The rest of my army will probably change from game to game, but I currently have 2 options I like. The first is a pair of rhinos with berzerkers, dark apostle, and exalted champion for max assault. The second option would be some havocs, cultists, and a lord for the rerolls. All of that would hangout with the leviathan while the other big guys rush foward.

This message was edited 1 time. Last update was at 2017/08/30 18:49:51


 
   
Made in us
Longtime Dakkanaut




UK

TasadarTheMadBear wrote:
I think a walker list seems like great fun and possibly competitive. I just got a bloodslaughterer, a maulerfiend, and a leviathan. Next up is a contemptor. Magnetizing is a must in my opinion, but to start I plan on using butcher cannons on the leviathan, lashers on the fiend, and a pair of chainfist w/soulburners on the contemptor. Those 4 big hitters and a slaanesh dp with exilir and diabloic strength run just under 1200 points and all pose a serious threat. The rest of my army will probably change from game to game, but I currently have 2 options I like. The first is a pair of rhinos with berzerkers, dark apostle, and exalted champion for max assault. The second option would be some havocs, cultists, and a lord for the rerolls. All of that would hangout with the leviathan while the other big guys rush foward.


I've been looking at the same thing (that may be what you're responding to), and also liked the leviathan, but I'd also say to take a look at the Deredeo. You can still get the Butcher Array, and a Havoc Launcher or a 5++ bubble shield. No grav flux as a second weapon, but it's also 100 points cheaper.
   
Made in us
Longtime Dakkanaut





Connecticut

Am I missing something here, folks?

From the index, a Chaos lord on a Slaanesh Steed:

107pts for a Lord with 2x Lightning Claws, Steed, counts as Slaanesh Daemon and <Legion>. On the charge it would have 7 S4 ap-1 1d Attacks and 2 S4 ap- 1d Attacks. It can be buffed by a Herald, as it's a Daemon, bringing all of those to S5. Has a 12" Move, and can advance/charge.

Now, I very well may just want an excuse to convert 6 of these, but can anyone let me know if I've made an error here? These seem amazing. Especially with the new CSM Codex powers/stratagems/legion traits.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




Wouldn't benefit from legion traits, as it's cavalry not infantry

DFTT 
   
Made in us
Longtime Dakkanaut





Connecticut

Captyn_Bob wrote:
Wouldn't benefit from legion traits, as it's cavalry not infantry


Fair enough. Not incredibly important if doing a Melee Alpha Legion unit, anyway. Would still get use of "I am Alpharius"

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut




Captyn_Bob wrote:
Wouldn't benefit from legion traits, as it's cavalry not infantry

You'd think there would be an FAQ on that. Or did nobody bother to ask?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




UK

 Cephalobeard wrote:
Am I missing something here, folks?

From the index, a Chaos lord on a Slaanesh Steed:

107pts for a Lord with 2x Lightning Claws, Steed, counts as Slaanesh Daemon and <Legion>. On the charge it would have 7 S4 ap-1 1d Attacks and 2 S4 ap- 1d Attacks. It can be buffed by a Herald, as it's a Daemon, bringing all of those to S5. Has a 12" Move, and can advance/charge.

Now, I very well may just want an excuse to convert 6 of these, but can anyone let me know if I've made an error here? These seem amazing. Especially with the new CSM Codex powers/stratagems/legion traits.


Well, you have missed one major thing - Traits (and a lot of the other buffs) only work on Infanty, Bikes and Helbrutes. All the mounted Lords count as Cavalry, and so don't get any of the CSM traits anymore. I think some strategems and psychic powers also can't affect them. They'll only benefit from daemon buffs, and some of the auras.

Edit - like 3 people responded with this while I was slow typing haha.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
Captyn_Bob wrote:
Wouldn't benefit from legion traits, as it's cavalry not infantry

You'd think there would be an FAQ on that. Or did nobody bother to ask?


I suspect it's intended, as they are more daemon than space marine if they're using the chaos steeds etc. It's the drawback of getting the better mount. However they do get some bonus' due to the daemon buffs, so it's not all bad. Can't remember what they are, you'd have to check. Think they get +1 strength near a herald, at least.

This message was edited 2 times. Last update was at 2017/08/30 20:54:09


 
   
Made in us
Longtime Dakkanaut





Connecticut

The ability to be affected by Heralds/Daemon powers seems like a worthy enough trade off, potentially.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Niiru wrote:
TasadarTheMadBear wrote:
I think a walker list seems like great fun and possibly competitive. I just got a bloodslaughterer, a maulerfiend, and a leviathan. Next up is a contemptor. Magnetizing is a must in my opinion, but to start I plan on using butcher cannons on the leviathan, lashers on the fiend, and a pair of chainfist w/soulburners on the contemptor. Those 4 big hitters and a slaanesh dp with exilir and diabloic strength run just under 1200 points and all pose a serious threat. The rest of my army will probably change from game to game, but I currently have 2 options I like. The first is a pair of rhinos with berzerkers, dark apostle, and exalted champion for max assault. The second option would be some havocs, cultists, and a lord for the rerolls. All of that would hangout with the leviathan while the other big guys rush foward.


I've been looking at the same thing (that may be what you're responding to), and also liked the leviathan, but I'd also say to take a look at the Deredeo. You can still get the Butcher Array, and a Havoc Launcher or a 5++ bubble shield. No grav flux as a second weapon, but it's also 100 points cheaper.


Ya, kind of which I looked at more before I bought the leviathan, but its a cool model so no big loss. Plus I plan on magentizing tye arms so I can switch between butcher cannons, grav-flux, and siege claws. But i definitely think the Deredeo has a place in a list such as this.

Question, is the deredeo's butcher array two butcher cannons (so 16 shots) or is it different?

This message was edited 1 time. Last update was at 2017/08/30 21:24:17


 
   
Made in us
Longtime Dakkanaut




UK

TasadarTheMadBear wrote:
Niiru wrote:
TasadarTheMadBear wrote:
I think a walker list seems like great fun and possibly competitive. I just got a bloodslaughterer, a maulerfiend, and a leviathan. Next up is a contemptor. Magnetizing is a must in my opinion, but to start I plan on using butcher cannons on the leviathan, lashers on the fiend, and a pair of chainfist w/soulburners on the contemptor. Those 4 big hitters and a slaanesh dp with exilir and diabloic strength run just under 1200 points and all pose a serious threat. The rest of my army will probably change from game to game, but I currently have 2 options I like. The first is a pair of rhinos with berzerkers, dark apostle, and exalted champion for max assault. The second option would be some havocs, cultists, and a lord for the rerolls. All of that would hangout with the leviathan while the other big guys rush foward.


I've been looking at the same thing (that may be what you're responding to), and also liked the leviathan, but I'd also say to take a look at the Deredeo. You can still get the Butcher Array, and a Havoc Launcher or a 5++ bubble shield. No grav flux as a second weapon, but it's also 100 points cheaper.


Ya, kind of which I looked at more before I bought the leviathan, but its a cool model so no big loss. Plus I plan on magentizing tye arms so I can switch between butcher cannons, grav-flux, and siege claws. But i definitely think the Deredeo has a place in a list such as this.

Question, is the deredeo's butcher array two butcher cannons (so 16 shots) or is it different?



An array is two butcher cannons, so it's 8 shots. A cannon is only 4 shots. Leviathan has an array, same as the deredeo. They're also the same base size. There's no reason you can't field the Leviathan model as a deredeo and vice versa, especially if you're magnetising the weapon options.

   
Made in gb
Regular Dakkanaut




I'm finding that Warp Talons do a decent job of killing TEQ or MEQ on the turn they arrive by deep strike, but very quickly my opponnents tend to tear them apart the following turn. What do you scions of the dark powers recommend to keep them alive after they've hit the first target? They seem like too much of a points sink not to keep around.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

TasadarTheMadBear wrote:
Question, is the deredeo's butcher array two butcher cannons (so 16 shots) or is it different?

Re-read the weapon name.

On the subject of the Dorito, what if you tag teamed it with a Fire Raptor and a biker sorcerer? Give them all Alpha Legion keyword, give the Dorito a Hellfire veil and make the Sorcerer Nurgle. Infiltrate the Dorito 26" ahead of the Raptor, Fly the Raptor forward 20" and flat out the Sorcerer, cast the -1 to hit on the Dorito. You now have a Fire Raptor with 3+/5++ and a -1 to hit it and a Dorito with 3+/5++ and -1 to hit. Butcher cannon array, Twin Heavy bolter, 2x Quad Heavy bolter, twin bolt cannon and 2x twin Lascannons on some pretty tough targets. You could also infiltrate forward some cultists for screening (they'll have a 5++ now too), throw in a Terminator Lord too for some re-rolls to hit.

Thoughts?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut




UK

 mrhappyface wrote:
TasadarTheMadBear wrote:
Question, is the deredeo's butcher array two butcher cannons (so 16 shots) or is it different?

Re-read the weapon name.

On the subject of the Dorito, what if you tag teamed it with a Fire Raptor and a biker sorcerer? Give them all Alpha Legion keyword, give the Dorito a Hellfire veil and make the Sorcerer Nurgle. Infiltrate the Dorito 26" ahead of the Raptor, Fly the Raptor forward 20" and flat out the Sorcerer, cast the -1 to hit on the Dorito. You now have a Fire Raptor with 3+/5++ and a -1 to hit it and a Dorito with 3+/5++ and -1 to hit. Butcher cannon array, Twin Heavy bolter, 2x Quad Heavy bolter, twin bolt cannon and 2x twin Lascannons on some pretty tough targets. You could also infiltrate forward some cultists for screening (they'll have a 5++ now too), throw in a Terminator Lord too for some re-rolls to hit.

Thoughts?



I stopped reading this at "infiltrate the dorito". I assume you're trying to use the Alpha strategem to do that, but you can't. Infantry only.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Niiru wrote:
 mrhappyface wrote:
TasadarTheMadBear wrote:
Question, is the deredeo's butcher array two butcher cannons (so 16 shots) or is it different?

Re-read the weapon name.

On the subject of the Dorito, what if you tag teamed it with a Fire Raptor and a biker sorcerer? Give them all Alpha Legion keyword, give the Dorito a Hellfire veil and make the Sorcerer Nurgle. Infiltrate the Dorito 26" ahead of the Raptor, Fly the Raptor forward 20" and flat out the Sorcerer, cast the -1 to hit on the Dorito. You now have a Fire Raptor with 3+/5++ and a -1 to hit it and a Dorito with 3+/5++ and -1 to hit. Butcher cannon array, Twin Heavy bolter, 2x Quad Heavy bolter, twin bolt cannon and 2x twin Lascannons on some pretty tough targets. You could also infiltrate forward some cultists for screening (they'll have a 5++ now too), throw in a Terminator Lord too for some re-rolls to hit.

Thoughts?



I stopped reading this at "infiltrate the dorito". I assume you're trying to use the Alpha strategem to do that, but you can't. Infantry only.


Damn, I'm thinking of Legion tactics permitions. I guess you could go the expensive route and drop him in with a drop pod.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
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Khorne Veteran Marine with Chain-Axe




Ok, i was thinking the deredeo's butcher set up was twice the shots of the leviathan. What is the durability of the deredeo vs the levithan. I havent really looked in to the deredeo that much yet.
   
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Pulsating Possessed Space Marine of Slaanesh





 Cephalobeard wrote:
The ability to be affected by Heralds/Daemon powers seems like a worthy enough trade off, potentially.
Model them as half snake marines and use them as possessed Lords ? In a all daemon chaos space marine army it would be really cool thematically.


Automatically Appended Next Post:
Played 2000 pt game today of emperor's children vs Guliman firebase + assassins

Won 13 - 1 victory points losing only first blood, I only had 1 Hellbrute and the daemon prince left on the last turn I ignored Guliman and ran away for 2 turns, he had 5 scout snipers, a captain, a redemptor, a celuxes assassin and guliman left.

Fire frenzy was absolutely amazing this game I used it 3 times 4d3 missile launcher shots from the blastmaster is absolutely brutal very tempted to actually take missile launchers on my Hellbrutes, but I feel like I need to Cqc weapon vs alpha strike armies.

Battalion Emperor's children
Daemon prince – 190 (talons, warp bolter, intoxicating exlier, Delightful agonies) (warlord stimulated by pain)
Chaos Terminator Lord – 129 (Chainfist, combi bolter)

5 Noise Marines – 111 (x4 sonic blasters, x1 Blastmaster)
5 Noise Marines – 111 (x4 sonic blasters, x1 Blastmaster)
5 Noise Marines – 111 (x4 sonic blasters, x1 Blastmaster)

Elite detachment (forgot name)
Jump Chaos Sorcerer – 130 (Force staff, combi-bolter)

Chaos Terminators – 554 (x10 Combi-Plasma, x9 Lightning claws, x1 Chain fist)
Sonic Hellbrute – 155 (x2 Blastmaster, x1 Power scourge)
Sonic Hellbrute – 155 (x2 Blastmaster, x1 Power scourge)
Maulerfiend - 152 (Lasher tendrils, Fists)
Decimator - 200 (x2 Soulburner petards) (Died turn 1 before doing anything again RIP :( )

This message was edited 3 times. Last update was at 2017/08/30 22:28:45


 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

jbeil wrote:
I'm finding that Warp Talons do a decent job of killing TEQ or MEQ on the turn they arrive by deep strike, but very quickly my opponnents tend to tear them apart the following turn. What do you scions of the dark powers recommend to keep them alive after they've hit the first target? They seem like too much of a points sink not to keep around.


be Alpha Legion
be Night Lords and burn a CP
be Tzeentch and land near Changeling
be marked not Khorne and cast your special spell on them
co-ordinate landing with Fiends being proximate and entangle some survivors of the charge who can't FLY

   
 
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