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![[Post New]](/s/i/i.gif) 2017/10/08 13:14:38
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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How are you guys using a dark apostle? Do you hide him behind a couple of cultist hordes? Or do you pop him in a rhino with a unit and drive up the board? Also if doing the drive up the board would it be worth combining with a exalted champion to re roll to hit and wound on a unit?
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![[Post New]](/s/i/i.gif) 2017/10/08 13:57:47
Subject: Re:8th ed CHAOS tactica
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Regular Dakkanaut
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In a rhino with 9 Khorne Berserkers. My other rhino has an exalted champion with 9 Khorne Berserkers.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:01:04
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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Dark Apostle, Exalted Champion and 2x 9 Zerkers in a Kharybdis. Used it to Incredible results yesterday at my local RTT. 3-0, tabling every opponent by turn 3.
However, Rhinos would work well enough as a substitute. I've faced a few that were able to do just that, and while it's far less of an Alpha Strike, it's powerful all the same.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/08 14:28:45
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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Cheers all im considering going
Dark Apostle Plasma pistol Cursed Crozius
Exalted Champion Power Axe Combi Melta
8 Possessed Mark of Khorne
All in a party bus (rhino)
Rest of the list being
10 csm mon Icon of Chaos Glory 7 bolters 2 plasma guns combi Plasma power fist
10 Csm Icon of Chaos Glory 7 BP/CS 2 melta guns combi melta power fist
5 csm 3 Bolters Plasma Pistol Power fist Plasma gun
5 Chosen 4 Plasma Guns combi plasma
3 x Chaos Rhinos.
That atleast will be the core of my list.
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![[Post New]](/s/i/i.gif) 2017/10/08 15:24:35
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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CSM kind of suck in 8th. I'd highly recommend cultists instead, if you have that option.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/08 15:28:23
Subject: 8th ed CHAOS tactica
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Jovial Plaguebearer of Nurgle
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Cephalobeard wrote:CSM kind of suck in 8th. I'd highly recommend cultists instead, if you have that option.
I do but it feels wrong to take cultists as my only troops in a csm army
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![[Post New]](/s/i/i.gif) 2017/10/08 15:50:14
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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Well, if it helps:
- we are supposed to be 10,000 year veterans and we've spent that (accelerated) time in a Petri dish full of empyrean forces and Cannon-fodder waiting to be press-ganged or converted, if most of our soldiers are Chosen or Elite Cult or Possessed then that's because they've survived plenty of battles by making the pawns go first;
- corpse-lover tactical squads have two weapon specialists because that fool Guilliman said so, there's no Codex Astartes telling us to take our plasma tactical and heavy support Squads that worked perfectly well in the Heresy and split them off
- there's nothing saying you can't take one or two Heretac squads but adding a load of Cultists will definitely help, especially if you face an opponent with some throwaway Scions who can nuke your Rhinos turn one and leave your Zerks to foot-slog it at a gunline
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![[Post New]](/s/i/i.gif) 2017/10/08 15:53:56
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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lindsay40k wrote:
Well, if it helps:
- we are supposed to be 10,000 year veterans and we've spent that (accelerated) time in a Petri dish full of empyrean forces and Cannon-fodder waiting to be press-ganged or converted, if most of our soldiers are Chosen or Elite Cult or Possessed then that's because they've survived plenty of battles by making the pawns go first;
- corpse-lover tactical squads have two weapon specialists because that fool Guilliman said so, there's no Codex Astartes telling us to take our plasma tactical and heavy support Squads that worked perfectly well in the Heresy and split them off
- there's nothing saying you can't take one or two Heretac squads but adding a load of Cultists will definitely help, especially if you face an opponent with some throwaway Scions who can nuke your Rhinos turn one and leave your Zerks to foot-slog it at a gunline
The first point is a huge one, for me.
As Alpha Legion, my cultists I don't view as a part of my Legion. They're menials I've tricked or recruited to follow orders, whether that one it or not. My Berzerkers, Noise Marines, etc are all my hyper specialized, efficient veterans of subterfuge and espionage.
Also, from a competitive standpoint, it's infinitely more efficient. Lol
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/10/08 15:59:43
Subject: Re:8th ed CHAOS tactica
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Cackling Chaos Conscript
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BillyN831 wrote:In a rhino with 9 Khorne Berserkers. My other rhino has an exalted champion with 9 Khorne Berserkers.
This is what i'm doing currently. Having a prince in the back to warptime the rhino with the apostle towards the enemy is a huge help. Speaking as Alpha Legion, i also like to drop a blob of 30 melee cultists on my enemy, once the apostle and the champion have made it into range. Note that this tactic depends on giving the enemy something important to shoot - preferably something that isn't your rhinos.
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![[Post New]](/s/i/i.gif) 2017/10/08 16:24:00
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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@Chephalobeard - exactly. Until recently, BL had Chosen and Terminators as Troops, I thought it was a bit of a fluff leap to make them CSM specialists tbh (especially with no proper Dark Apothecary to recruit them). NL had Raptors for Troops, IW had Obliterators (!), and we know about WBs - none of the Legions have a pressing need to field a Heretac backbone to look right.
That leaves Renegades, whom I'm sure after centuries of protecting non-super humans will generally be agreeable to the idea of letting them be the ones getting bored standing on objective and getting shot leading the advance.
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![[Post New]](/s/i/i.gif) 2017/10/08 16:55:11
Subject: 8th ed CHAOS tactica
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Decrepit Dakkanaut
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lindsay40k wrote:@Chephalobeard - exactly. Until recently, BL had Chosen and Terminators as Troops, I thought it was a bit of a fluff leap to make them CSM specialists tbh (especially with no proper Dark Apothecary to recruit them). NL had Raptors for Troops, IW had Obliterators (!), and we know about WBs - none of the Legions have a pressing need to field a Heretac backbone to look right.
That leaves Renegades, whom I'm sure after centuries of protecting non-super humans will generally be agreeable to the idea of letting them be the ones getting bored standing on objective and getting shot leading the advance.
I think this is the major downfall of the codex outside a couple of internal balance issues. The specific units as troops were removed from what was agreed as one of the best parts of Traitor Legions, but only the God followers get any special treatment now. Entirely unfair. Especially when regular Marines are garbage.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/10/08 17:03:04
Subject: 8th ed CHAOS tactica
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Humming Great Unclean One of Nurgle
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Does Death To The False Emperor work on Overwatch? I thought it was only the Fight phase, not the Charge phase.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/10/08 17:29:36
Subject: 8th ed CHAOS tactica
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Dakka Veteran
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Those of you taking exalted champions, how are you equipping them?
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![[Post New]](/s/i/i.gif) 2017/10/08 17:35:55
Subject: 8th ed CHAOS tactica
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Decrepit Dakkanaut
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techsoldaten wrote:Slayer-Fan123 wrote:I'm speaking as a competitive player warning newer players why this strategy is bad.
1. It's Battleshock from AoS basically. I prefer it as a shorthand for Morale Tests. Much quicker to type.
Also I don't know where you're getting Ld10 from, but it isn't hard losing models to it. Necron players aren't doing Warrior squads over 10-15 for a reason and they're LD10.
Also if you read, I said you don't get the Lascannons if you advance. For a 300 point unit, you can't afford to advance for a single turn and lose Lascannon usage because you need the rest of the unit in range for the Bolters that'll never fire relevantly.
2. It isn't so I don't know what your point is?
3. I'm saying they can't move much. You have a 300 point unit that can't get anywhere. It's 2 Lascannons and 18 Bolters (19 if you spring for a Combi-Bolter). Maybe 5-10 of those will hit anything, and then the rest sit there. All it takes is one melee unit to put it out of commission. Nobody is afraid of a 20 man Marine squad in melee! You'll have to be forced to fall back because you need those Lascannons firing, and they aren't gonna overwhelm anybody. It's unwieldy and bad.
4. Anybody Deep Striking for melee is going to have a way to reroll unless they like to live dangerously, which is then a 48% (look at Asterion, Shrike, and Black Templars as Loyalist examples, Raptors w/ Khorne Icons and infiltrated Icon Berserker Marines for Chaos, there's a few good examples), and the Overwatch is not dangerous. 36 Bolter shots in Overwatch is one dead Marine. One. The Lascannons inflict less than 0.2 deaths. So if your opponent is incapable of math, yeah there's Overwatch. There's also not caring about Overwatch. The latter is what you're going for, definitely.
Also Alpha Legion has the better survivability trait. Morale checks don't matter if you don't have to make them. With lower squad numbers that's not a worry for Alpha Legion. I have no idea why you'd ever suggest that, ever. Black Legion has easily the worst trait in the book and are the equivalent of Iron Hands for the Loyalists, except you get access to what is actually a pretty great character. Still not worth bothering with though.
You're also proposing the squad in your scenario is ever in Rapid Fire range. It won't be because it can't move anywhere efficiently.
Yeah, I might have overstated a couple of points. Happy to clarify.
Since you are a competitive player, I ask you to remember the original comparison from earlier in the thread: a 10x man NM squad vs a 20x man BL CSM squad. I'm sure you have some other ideas in mind, but I have been arguing this selection.
1) You're right, it's Ld9 on BL CSM squads. i sometimes get Ld10 when they have a Dark Apostle near them.
1.1) Then don't advance, or only advance with one squad. I do fine marching across the table. Advancing and shooting is a nice to have that doesn't get used each turn.
2) My point is Noise Marines have less wounds and the game does not stop the round they get out of a Rhino. What I think you are arguing is the added mobility the NMs gain from Rhino gives them some advantage and I am saying that rarely works out in practice.
In general, my NMs are disembarking turn 2 because a) something is in range and b) I don't want the Rhino destroyed and the occupants shot up before they get a chance to shoot. So the Rhino has moved at 18 inches (12 inch movement + advance) and the Noise Marines have moved another 9 (3 inch disembark + 6 inch movement.)
That's 15 inches further than the CSMs could move by turn 2 without advancing. But now the Noise Marines are in 24 inches of the opponent, without a screen, and without an HQ with an aura. They are going to have a great turn of shooting, then take a lot of wounds because they are a priority target.
Before I go on, do you want to explain what you are doing to keep that from happening? Because being out in front has generally not worked for me in many games. I was finding the only reason I was using the Rhinos was to shield NMs from first-turn shooting and mobility didn't mean much.
3) Those 300 point CSM squads move far enough to take objectives, which is typically where I want them.
4) Sure. Forgetting the reroll shenanigans are once per turn for most armies, let's say whoever is deep striking makes it. Go ahead and charge a 20 man BL CSM squad standing next to Abaddon & an Exalted Champion. Make sure you set up to do at least 15 wounds against MEQ because Overwatch with rerolls + DttFE is a lot more potent than you claim, close combat is lethal, and Abaddon is going to charge the next turn.
With regards to Alpha Legion, sure, they take 16% fewer hits because of the Legion Trait. That's quite an advantage.
The reason people play Black Legion is to reroll all misses to hit because of Abaddon. I have not taken the time to do much math around this but I am happy with the offensive bonuses.
What kills the Noise Marines in a Rhino is Abaddon. It's very hard for NMs to benefit from him when they are in a Rhino, and they suffer the same problems you describe when they are not. If you deploy Abaddon with the rest of your army, he's going to be 15 inches behind the Noise Marines by turn 2. If you deploy him from Deep Strike, he won't be buffing your army turn one and there's a very good chance he will be in the open by turn 3 once the NMs have gone down.
Maybe it's a Black Legion thing or a matched play thing, but I don't see how standing up a unit with half the wounds way in front of the rest of your army is better than a slower moving force with double the wounds.
1. That makes more sense, but look at how many points you're throwing into an already 300 points squad just to try and make them not flee. You're already running 2 or 3 of these squads (So 600-900 points), points on Abigail, and now points on the Apostle. That's not leaving a lot of room for actual damage dealers. That's basically 6 Lascannons with the Bolters a turn. That's bad.
2. I'm usually just infiltrating 20+ Cultists or Deep Striking a couple of cheap Raptors with the Khorne icon. Either one works. I'm not particularly picky on my screens as long as they can be where they need to be and are cheap. I'm also experimenting with 5 man Spawns as well and infiltrating them. Results are mixed with that.
3. How? Tactical Marines don't make it because you can kill them absurdly quick. Plus I can just charge them once and thats it. They'll be out of commission for the game. Nobody is scared of their melee, even assuming you had the Apostle nearby. It isn't hard to do either with that large a group you spent so much on, as you don't have proper amounts of points for screening units.
If you want to get through Conscripts, you have to get close and hit them.
4. When you reroll all Overwatch hits, I just got from 1 dead Marine to...2 dead Marines, or maybe 1.3 new Terminators. Overwatch isn't dangerous and hasn't been since its inception.
Also if they're deep striking they're banking on the 48% chance to make it. So not including the reroll once per turn from the Command Points, you have Black Templar Chapter Tactics, Shrike rerolls, Asterion rerolls, Khorne Icon with the Dreadclaw, infiltrated by Raven Guard or Alpha Legion, there's something Orks can do but I don't play against them right now so I don't remember what it is, and the Nemesis Dreadknight Grandmaster with the reroll charge Warlord Trait. Just off the top of my head. If I can make a 300 point unit that's already useless even more useless for a turn, sure let me at it.
Abigail is cool, but he isn't making any of the bad units in the codex any good, as you can take his reroll ability on better units. An Detachment with him and some Terminators, Bikers, and Obliterators with proper threat saturation? Totally tasty. Your idea isn't.
Also it's pretty easy for Noise Marines to benefit from Abigail. Just Deep Strike him and a Sorcerer ready to throw him forward (As you should maybe take a Sorcerer or Librarian for your Marines right now). Automatically Appended Next Post: JNAProductions wrote:Does Death To The False Emperor work on Overwatch? I thought it was only the Fight phase, not the Charge phase.
No it doesn't.
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This message was edited 1 time. Last update was at 2017/10/08 17:37:41
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/10/08 17:39:33
Subject: 8th ed CHAOS tactica
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Cackling Chaos Conscript
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Preferably cheap. Usually a second chainsword or a chainaxe. A power sword if i have points to waste. My reasoning behind this being, that their lack of a SOC lets them die rather quickly, so i try to keep them as far as possible from the enemy and let aspire to glory do all the hard lifting for me.
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![[Post New]](/s/i/i.gif) 2017/10/08 17:42:54
Subject: 8th ed CHAOS tactica
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Daemonic Dreadnought
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JNAProductions wrote:Does Death To The False Emperor work on Overwatch? I thought it was only the Fight phase, not the Charge phase.
Yes, DtoFE is only in the fight phase. It does not apply to Overwatch. Not sure if this is in regards to my comment, but that point could have been better articulated.
Overwatch + rerolls to hit + 5+ DotFE + rerolls to wound b/c EC + Abaddon charging next turn is a nasty combination.
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![[Post New]](/s/i/i.gif) 2017/10/08 17:46:11
Subject: 8th ed CHAOS tactica
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Dakka Veteran
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VyRa wrote:
Preferably cheap. Usually a second chainsword or a chainaxe. A power sword if i have points to waste. My reasoning behind this being, that their lack of a SOC lets them die rather quickly, so i try to keep them as far as possible from the enemy and let aspire to glory do all the hard lifting for me.
Yeh cheap is probably best. Although I was thinking of moving the power fists from my berserker champions onto the exalted champions to get more mileage for the 12 points. Then running the zerker champs with sword and axe instead. Could drop the power fists altogether but for 12 points...
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![[Post New]](/s/i/i.gif) 2017/10/08 17:52:14
Subject: 8th ed CHAOS tactica
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Humming Great Unclean One of Nurgle
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Yeah, the way you wrote it, it seemed like you were saying DttFE procced on Overwatch.
But let's see... 20 Marines with 2(? Right?) Lascannons expect to do (assuming everyone is in rapid fire range, which they probably are) 11 bolter hits and .61 Las hits, for 5.5 and .51 wounds, for 1.83 and .42 dead marines, or 2.25 total.
Assume a 10 man BT Assault Marine squad, you're left with usually 8 of them alive. That's 17 swings, for 11.33 hits, 5.67 wounds, and 1.89 dead Marines. So yeah, they're boned, especially if Abby charges in. But all they need to do is survive to make that squad useless. Can they?
21 attacks, hitting on 3s and proccing DttFE on a 5+, rerolling hits (right?). 14 hits initially, with 7 extra attacks and 7 misses. 7 misses become 2.33 more hits and 2.33 more DttFE hits, for 9.33 extra attacks. 8.29 extra hits from DttFE, for 24.62 hits. That becomes 12.31 wounds, and 4.1 dead Assault Marines.
They lost 6 dudes, leaving them at 4. Morale wipes the squad on a 6, so they've got a 2.78% chance of dying.
Or, in other words, a 97.22% chance of making that squad useless for a turn. They won't last long after this, but they did their job.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2017/10/08 17:55:16
Subject: 8th ed CHAOS tactica
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Cackling Chaos Conscript
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Vomikron Noxis wrote:Those of you taking exalted champions, how are you equipping them?Although I was thinking of moving the power fists from my berserker champions onto the exalted champions to get more mileage for the 12 points. Then running the zerker champs with sword and axe instead.
Certainly, but consider that the enemy can target the EC as an independent character, unlike the berzerker champion. So in my experience, the berzerker champion usually lasts longer in one on one combat, at least against targets with anti-tank weapons like dreadnoughts or thunder hammers. In the end it depends on the kind of army that you're facing, but i would always keep the fist on the zerker champ.
Could drop the power fists altogether but for 12 points...
It's usually not worth it if you're facing huge blobs of infantry with T3. On any other occasion the power fist is worth their points against heavy infantry, characters or vehicles. Unless you can switch them out for an artifact like the Hydra Blade or the Dark Crozius.
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![[Post New]](/s/i/i.gif) 2017/10/08 18:15:56
Subject: 8th ed CHAOS tactica
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Regular Dakkanaut
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For anyone who is curious, yesterday I took my "Five Finger Death Punch" Chaos list and won the Salt City Gladiator Games GT with 94/95 battle points over 5 rounds (we had a huge number of attendees cancel last minute to get us just below the attendance we'd need for a 6 round ITC event). I have the list and descriptions of the first day on my Facebook blog (link below), and can add descriptions of the 4th and 5th games if people are interested. I was able to beat the #10 ranked US ITC player (Ynarri) and the really good local Blood Angels guy who won the Boise Cup.
To be fair, I had a lot of luck and no one brought a competitive Astra Militarum army. I think at a big event with the new codex AM army, or at events with more Gullimen spam, my army would have a harder time.
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![[Post New]](/s/i/i.gif) 2017/10/08 18:22:44
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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Tooling up the EC just makes him a higher priority target. He hasn't got the BS or A to especially excel, especially with no invuln save or armour/ride options. I give mine two plasma pistols because I had the model and wanted to do something with it and PLs make cost moot.
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![[Post New]](/s/i/i.gif) 2017/10/08 18:53:19
Subject: 8th ed CHAOS tactica
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Dakka Veteran
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VyRa wrote: Vomikron Noxis wrote:Those of you taking exalted champions, how are you equipping them?Although I was thinking of moving the power fists from my berserker champions onto the exalted champions to get more mileage for the 12 points. Then running the zerker champs with sword and axe instead.
Certainly, but consider that the enemy can target the EC as an independent character, unlike the berzerker champion. So in my experience, the berzerker champion usually lasts longer in one on one combat, at least against targets with anti-tank weapons like dreadnoughts or thunder hammers. In the end it depends on the kind of army that you're facing, but i would always keep the fist on the zerker champ.
Could drop the power fists altogether but for 12 points...
It's usually not worth it if you're facing huge blobs of infantry with T3. On any other occasion the power fist is worth their points against heavy infantry, characters or vehicles. Unless you can switch them out for an artifact like the Hydra Blade or the Dark Crozius.
Actually a very good point... I’ll keep the EC cheap for the rerolls then.
One last thing, I’m currently planning on having an EC and DA in each zerker squad (3), overkill perhaps?
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![[Post New]](/s/i/i.gif) 2017/10/08 19:46:59
Subject: 8th ed CHAOS tactica
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Decrepit Dakkanaut
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JNAProductions wrote:Yeah, the way you wrote it, it seemed like you were saying DttFE procced on Overwatch.
But let's see... 20 Marines with 2(? Right?) Lascannons expect to do (assuming everyone is in rapid fire range, which they probably are) 11 bolter hits and .61 Las hits, for 5.5 and .51 wounds, for 1.83 and .42 dead marines, or 2.25 total.
Assume a 10 man BT Assault Marine squad, you're left with usually 8 of them alive. That's 17 swings, for 11.33 hits, 5.67 wounds, and 1.89 dead Marines. So yeah, they're boned, especially if Abby charges in. But all they need to do is survive to make that squad useless. Can they?
21 attacks, hitting on 3s and proccing DttFE on a 5+, rerolling hits (right?). 14 hits initially, with 7 extra attacks and 7 misses. 7 misses become 2.33 more hits and 2.33 more DttFE hits, for 9.33 extra attacks. 8.29 extra hits from DttFE, for 24.62 hits. That becomes 12.31 wounds, and 4.1 dead Assault Marines.
They lost 6 dudes, leaving them at 4. Morale wipes the squad on a 6, so they've got a 2.78% chance of dying.
Or, in other words, a 97.22% chance of making that squad useless for a turn. They won't last long after this, but they did their job.
I would do two to three separate Assault Squads in that scenario, but really the main choice would be Vanguard because just a few more points is an extra attack and LD, which makes the morale factor moot. Not sure the math on that though but I'm expecting maybe 2 more Marines without having done any of it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/10/08 20:31:20
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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Vomikron Noxis wrote: VyRa wrote: Vomikron Noxis wrote:Those of you taking exalted champions, how are you equipping them?Although I was thinking of moving the power fists from my berserker champions onto the exalted champions to get more mileage for the 12 points. Then running the zerker champs with sword and axe instead.
Certainly, but consider that the enemy can target the EC as an independent character, unlike the berzerker champion. So in my experience, the berzerker champion usually lasts longer in one on one combat, at least against targets with anti-tank weapons like dreadnoughts or thunder hammers. In the end it depends on the kind of army that you're facing, but i would always keep the fist on the zerker champ.
Could drop the power fists altogether but for 12 points...
It's usually not worth it if you're facing huge blobs of infantry with T3. On any other occasion the power fist is worth their points against heavy infantry, characters or vehicles. Unless you can switch them out for an artifact like the Hydra Blade or the Dark Crozius.
Actually a very good point... I’ll keep the EC cheap for the rerolls then.
One last thing, I’m currently planning on having an EC and DA in each zerker squad (3), overkill perhaps?
Three ECs, three DAs, three medium zerks, and three Rhinos... that costs about the same as half as many characters and an extra mech zerk squad. Definitely overkill!
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![[Post New]](/s/i/i.gif) 2017/10/08 21:04:26
Subject: 8th ed CHAOS tactica
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Longtime Dakkanaut
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Another thing to keep in mind about the Exalted Champ is that if noise marines near him die in the fight phase, they get to re-roll the wounds of the death throw shots, as well as getting more attacks if they roll a 6+ (which the icon improves).
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![[Post New]](/s/i/i.gif) 2017/10/08 21:28:52
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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jcd386 wrote:Another thing to keep in mind about the Exalted Champ is that if noise marines near him die in the fight phase, they get to re-roll the wounds of the death throw shots, as well as getting more attacks if they roll a 6+ (which the icon improves).
Whoa, yeah, same with the DA, in fact there'll be situations where you can get a cheeky 2D3+ DTTFE Blastmaster shots out and re-roll to wound with them.
It's definitely worth bearing in mind these things whilst allocating NM deaths. If there's a Knight left with 1W as you finish your final Shooting Phase, that's Big Game Hunter in the bag. Certainly better than letting it fire one last barrage.
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This message was edited 1 time. Last update was at 2017/10/08 21:29:06
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![[Post New]](/s/i/i.gif) 2017/10/08 21:29:11
Subject: 8th ed CHAOS tactica
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Crazed Spirit of the Defiler
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Cephalobeard wrote: lindsay40k wrote:
Well, if it helps:
- we are supposed to be 10,000 year veterans and we've spent that (accelerated) time in a Petri dish full of empyrean forces and Cannon-fodder waiting to be press-ganged or converted, if most of our soldiers are Chosen or Elite Cult or Possessed then that's because they've survived plenty of battles by making the pawns go first;
- corpse-lover tactical squads have two weapon specialists because that fool Guilliman said so, there's no Codex Astartes telling us to take our plasma tactical and heavy support Squads that worked perfectly well in the Heresy and split them off
- there's nothing saying you can't take one or two Heretac squads but adding a load of Cultists will definitely help, especially if you face an opponent with some throwaway Scions who can nuke your Rhinos turn one and leave your Zerks to foot-slog it at a gunline
The first point is a huge one, for me.
As Alpha Legion, my cultists I don't view as a part of my Legion. They're menials I've tricked or recruited to follow orders, whether that one it or not. My Berzerkers, Noise Marines, etc are all my hyper specialized, efficient veterans of subterfuge and espionage.
Also, from a competitive standpoint, it's infinitely more efficient. Lol
Berzerkers and subterfuge and espionage in the same sentence
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![[Post New]](/s/i/i.gif) 2017/10/08 21:29:23
Subject: 8th ed CHAOS tactica
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Dakka Veteran
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lindsay40k wrote: Vomikron Noxis wrote: VyRa wrote: Vomikron Noxis wrote:Those of you taking exalted champions, how are you equipping them?Although I was thinking of moving the power fists from my berserker champions onto the exalted champions to get more mileage for the 12 points. Then running the zerker champs with sword and axe instead.
Certainly, but consider that the enemy can target the EC as an independent character, unlike the berzerker champion. So in my experience, the berzerker champion usually lasts longer in one on one combat, at least against targets with anti-tank weapons like dreadnoughts or thunder hammers. In the end it depends on the kind of army that you're facing, but i would always keep the fist on the zerker champ.
Could drop the power fists altogether but for 12 points...
It's usually not worth it if you're facing huge blobs of infantry with T3. On any other occasion the power fist is worth their points against heavy infantry, characters or vehicles. Unless you can switch them out for an artifact like the Hydra Blade or the Dark Crozius.
Actually a very good point... I’ll keep the EC cheap for the rerolls then.
One last thing, I’m currently planning on having an EC and DA in each zerker squad (3), overkill perhaps?
Three ECs, three DAs, three medium zerks, and three Rhinos... that costs about the same as half as many characters and an extra mech zerk squad. Definitely overkill!
Yep that’s a fair assessment! Perhaps one character per squad would do just fine...
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![[Post New]](/s/i/i.gif) 2017/10/08 21:33:44
Subject: 8th ed CHAOS tactica
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Huge Hierodule
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Two squadrons, both made up of two Rhinos containing zerks and a character. That way, you can threaten two locations - or do a mechanised banzai charge.
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![[Post New]](/s/i/i.gif) 2017/10/08 22:52:30
Subject: Re:8th ed CHAOS tactica
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Grim Dark Angels Interrogator-Chaplain
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So I just played a game with my Alpha Legion list vs. a Genestealer Cult list. I'm starting to think dropping the Berzerkers is the best thing I've done with the army. My shooting did some good work, and that -1 to hit really frustrated the hell out of my opponent, who was running like 9 scout sentinels and 3 Goliath Trucks full of tooled-up Neophytes. His melee blobs only managed to wipe out my Cultist wall before being annihilated by my Noise Marines and bikers as well as some well-placed Smites. My Havocs didn't really accomplish all that much, as they missed most of their shots due to poor dice rolling. I'm debating switching them out for some newly-purchased used Obliterators. I gotta admit, the Cult list was not terribly optimized IMO, but I still have good feelings about where I am with my Alpha Legion. Far and away the best legion trait to use in Codex: CSM.
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