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2018/05/28 18:43:06
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
It's a difficult one for them. In regards to fluff etc, i'd expect the Death Guard marines to be bigger and bulkier than any other marine out there. This was generally the case before the HH, and certainly is the case after being bloated and mutated by Nurgle.
In terms of feeling out dated, i suppose in a way they do, but they also have a fantastic look to them still and have plenty of detail on them. It is just different detail styling. Thousand Sons in my mind are a lot more "cleaner" and crisper, whereas the Death Guard feel a bit more realistic in a way.
As for scale, the Rubric marines are similar scale to the Primaris, which is pretty decent.
2018/05/29 16:58:55
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
Anyhow, I decided to stick with the TS army, since I already ordered so much stuff and I have the prospect of a reasonably strong 1000 pt. force, paintable in a reasonable amount of time....which is nice, because I finally want to go play!
And after DG, Emperors Children and Alpha Legion the TS rubrics probably will get some love, too. I mean Ahriman/ Magnus / Sorcerers already look nice and up to date, just the rubrics need some love.
Furthermore I really, really like the idea of being a witch-sorcerer hunting for arcane relics and knowledge throughout space with a force of mindless automata beneath me...sweet. And I really want to read the fluff.
I nonetheless have 2 questions for the diligent TS brothers:
1.) How did you paint your army without going mad, especially the goldtrim? I am actually doubting the Gw method of spraying with gold and painting the blue is the quickest one, but I am afraid of trying the other way around.
2.) Especially for Azuza, who already helped a lot with my list:
One thing to be aware of with the Pink Horrors, is that you will lose your Thousand Sons bonuses, as they do not have the Thousand Sons keyword and will mean your list becomes "Tzeetch" or "Chaos" instead of "Thousand Sons".
Depends how much you'll be valuing the +6" range on powers and the obsec.
If you want to go for a bit of fun at 1k points, you could run 10 cultists, a Rhino for the Rubrics and then 70 points of something else (could even be 2 Spawn! )
As for painting - i sprayed mine red first then did the gold trim after. It didn't take much work to go round all the details with gold afterwards. Just a pain if you get the gold on the main plate areas. I did use an airbrush for my main colour though, so, i couldn't really do it the other way around.
Automatically Appended Next Post: So, just seen the reveal for the new Big Knights, and i can safely say that my fears of having to put Magnus back on the shelf were a bit premature. With the missiles only being 1 shot per turn, the chances of Magnus being 1 shot by a single Knight is now pretty slim - and if they are taking 2 Knights to do the job, then that is 1300+ points of their army diverted for a turn. After that, it all depends on what your 1555 points are capable of.
This message was edited 1 time. Last update was at 2018/05/29 18:55:46
2018/05/29 20:10:44
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
hello Ts players, anyone got some feedbacks about enlightened with bows? how much do you play? do they make what you expected? thx
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2018/05/29 20:29:14
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
Not used them myself, but, toyed with the idea. They can certainly put out the wounds (especially with a Shaman and prescience) but, if they get targeted, they die pretty easily.
That said, 153 points for 9 of them is pretty decent in terms of costing.
2018/05/29 20:33:40
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
i was running 6+6+6 with shaman and ahriman, but the army i faced lacked any serious fire power so cant get the real deal with them, i could fly around ,stay at 24" inches and put out 36 2+ shoots each turn autowounding at 4+ thanks to prescience, im afraid just one big unit suffer too much battle shock, i prefer lost 6 models and still have 12 on the table than lost 5-6 then the rest with a bad morale check.
This message was edited 1 time. Last update was at 2018/05/29 20:35:27
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2018/05/29 22:27:16
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
JohnnyRotten wrote: Anyhow, I decided to stick with the TS army, since I already ordered so much stuff and I have the prospect of a reasonably strong 1000 pt. force, paintable in a reasonable amount of time....which is nice, because I finally want to go play!
And after DG, Emperors Children and Alpha Legion the TS rubrics probably will get some love, too. I mean Ahriman/ Magnus / Sorcerers already look nice and up to date, just the rubrics need some love.
Furthermore I really, really like the idea of being a witch-sorcerer hunting for arcane relics and knowledge throughout space with a force of mindless automata beneath me...sweet. And I really want to read the fluff.
I nonetheless have 2 questions for the diligent TS brothers:
1.) How did you paint your army without going mad, especially the goldtrim? I am actually doubting the Gw method of spraying with gold and painting the blue is the quickest one, but I am afraid of trying the other way around.
2.) Especially for Azuza, who already helped a lot with my list:
+ 20 Tzaangors with blades
+ Chaos Rhino (for the marines)
but I was also thinking of taking
+ 30 Pink Horrors
Leaves me both at 1000 points.
I am not sure if the Horrors could complement a Rhino, but I feel that 60 shots and 4++ blob would be quite an alternative.
The horrors are great but losing obspec and 6" isn't. If you want horrors I suggest either summoning them (not the best) or running a patrol detachment of deamons with a changecaster and the pinks. Changecasters give +1 str to the pinks then can cast flickering flames on them to give them a 3 to wound t4 targets and a 4 to wound t5-7 targets. That will melt pretty much anything. Use the deamon strat to give the pinks a 3++ save if something targets them and a few left over points for splitting and you can have an incredible backup force for your tsons.
But at 1000 pts with what you already have I wouldn't do that. You need 3 troop choices for those sweeeet command points. You have 1 so far. If you get 20 tzaangors and set them in groups of 10 that would work. Cultists can do wonders as well, a box of tzeentch arcanites are cheap and can make cultists that fit the tson look with little conversion work. But if you take cultists and tzaangors you want decent sizes. A single squad of 15-20 tzaangors works great, I don't ever take more than 1 squad because I want to use my dark matter crystal to move them up and assault turn 1. Cultists unless you just want a small 10 man squad for objective sitting or are looking to simply fill out that 3 troop requirement I say take at least 20 in a squad. With what you have I would spend the money on the tzaangors.
As for painting I cheated. I bought cheap basic aluminum silver spray from the local store and blasted my entire line of models all at once. Then once dry I took Drakenh of Nightshade which is a blue shade paint of gw's and just coated my men with them. Using a brush it took awhile, like 3 to 6 coats, to get a deep metallic blue look across the entire line of guys. Then I did gold trim, painted the guns leadbelcher, and used a good dose of Agrellan Earth on their bases and done. Recently I got an airbrush, just a cheap used setup, single action so many for area coverage not detail work and did a second set of models. I sprayed them the silver then put the nightshade in the airbrush and blasted them when they had dried for about a half hour after the silver, blue came out perfect in one coat instead of the 3 to 6 I needed before. Timesaver for sure.
2018/05/30 07:49:01
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
blackmage wrote: hello Ts players, anyone got some feedbacks about enlightened with bows? how much do you play? do they make what you expected? thx
In games of >1300 pts, I usually run 6-9 of them. I like them very much. althouth for me , they are no game winners. In my experience, when fielding TS you gotta have a Plan for each unit (Tzeentch approves) to get good results. One exception somewhat beeing Spawns and Enlightened with Bows. I mostly let them "freelance". Quickly zipping where they are needed and reacting to my opponent. Need to put pressure on something big? presience them and go for it. if not - just go hog an objective for a round and let loose some shots if possible or harass that unit of multiwound TEQ. They are cheap enough that you dont HAVE to absolutely take down something big with them, but fast and versatile enough, that you can get some board control by speed from them imo.
tl:dr: not a game changer, but always nice to add to pretty much ANY army. I usually run 6+3, unless I want to give them a specific (kill)task, then I put a shaman next to them and run a blob of 9.
2018/05/30 08:17:50
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
Kdash wrote: So, if the new Knight rumours turn out to be true, i think i'll be dropping Magnus from most of my event lists.
4, 1 shot, missiles that ignore invuln saves are just going to make killing him even easier than it is now :(
They are on 600 point+ models that can only fire one a turn, so I wouldn't worry about it. In fact Magnus is a great counter to Knight lists, since he can first turn charge, death hex and reliably take 15+ wounds a turn off a knight.
2018/05/30 13:46:46
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
i doubt a pure Ik list can take over a list like Ts, Magnus can kill 1 knight each turn, the mortal wound spam isn't healty if you dont hav some chaffs and 2-3 dp's can seriously threath Ik too.
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2018/05/30 14:37:13
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
The horrors are great but losing obspec and 6" isn't. If you want horrors I suggest either summoning them (not the best) or running a patrol detachment of deamons with a changecaster and the pinks. Changecasters give +1 str to the pinks then can cast flickering flames on them to give them a 3 to wound t4 targets and a 4 to wound t5-7 targets. That will melt pretty much anything. Use the deamon strat to give the pinks a 3++ save if something targets them and a few left over points for splitting and you can have an incredible backup force for your tsons.
But at 1000 pts with what you already have I wouldn't do that. You need 3 troop choices for those sweeeet command points. You have 1 so far. If you get 20 tzaangors and set them in groups of 10 that would work. Cultists can do wonders as well, a box of tzeentch arcanites are cheap and can make cultists that fit the tson look with little conversion work. But if you take cultists and tzaangors you want decent sizes. A single squad of 15-20 tzaangors works great, I don't ever take more than 1 squad because I want to use my dark matter crystal to move them up and assault turn 1. Cultists unless you just want a small 10 man squad for objective sitting or are looking to simply fill out that 3 troop requirement I say take at least 20 in a squad. With what you have I would spend the money on the tzaangors.
As for painting I cheated. I bought cheap basic aluminum silver spray from the local store and blasted my entire line of models all at once. Then once dry I took Drakenh of Nightshade which is a blue shade paint of gw's and just coated my men with them. Using a brush it took awhile, like 3 to 6 coats, to get a deep metallic blue look across the entire line of guys. Then I did gold trim, painted the guns leadbelcher, and used a good dose of Agrellan Earth on their bases and done. Recently I got an airbrush, just a cheap used setup, single action so many for area coverage not detail work and did a second set of models. I sprayed them the silver then put the nightshade in the airbrush and blasted them when they had dried for about a half hour after the silver, blue came out perfect in one coat instead of the 3 to 6 I needed before. Timesaver for sure.
You're right,I totally forgot about the missing CP's. I will keep the 20 Tzaangor group for the crystal purposes and add a 10x cultist unit. I accidentally included one Terminator too much, so dropping him frees up the needed 40 pts. .
Goal is set then, I guess I'll need a few weeks to paint it all up.
Is it actually worth to drop the Soulreaper cannon on both the marines and the Terminators and get the Rhino a Havoc launcher instead? I might think my list does not have enough high str. weaponary against, let's say, two Bloat Drones which are not uncommon at 1000 pts.
This message was edited 2 times. Last update was at 2018/05/30 14:38:22
2018/05/30 15:08:40
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
blackmage wrote: i doubt a pure Ik list can take over a list like Ts, Magnus can kill 1 knight each turn, the mortal wound spam isn't healty if you dont hav some chaffs and 2-3 dp's can seriously threath Ik too.
I think it 100% depends on the Knight list. 1 Castellan, 2 Knights with Gatling and 3 Autocannon Armigers (or even 2 Castellan and 6 Armigers) are going to do a lot of work. Mortal wound spam is great, but, it'll only be destroying 1 or 2 Armigers turn 1 - IF the TS go first. If the Knights go first, Magnus is very likely to be dead. Sure, Magnus could nearly 1 shot a full wound Knight in combat, but, if he does get into combat nothing else probably will due to needing to use Warptime. This unfortunately then all but guarantees he'll die next turn though.
Princes are nice, but are going to struggle vs Knights. Wounding on 5s (4's with diabolic strength) isn't going to cut it - and that's if you make it into combat. You'd have to start looking at Lascannon Contemptors, Helbrutes or Predators for damage output - especially as you won't be able to lock them in combat to prevent them from firing.
It'll be over by turn 3, either way. Either you'd have killed 2-3 Knights via smites etc, or the Knights would have removed the big threats and practically become unkillable for the rest of your army.
Alternatively, you're going to have to start looking at hordes of Cultists and/or Tzaangors to screen your characters for several turns while you attempt to smite your way to victory. But, even then, you're putting yourself on a massive timer.
Best option though, is probably just going with lots of units and doing everything possible to win the mission.
The current standard of 3 Princes, Ahriman and often, Magnus, just isn't going to give you enough output, bodies or remaining points to give you the control you'd need. From experience, as soon as Magnus and just 1 Prince dies, you're damage output drops significantly and often the other 849 points of your list just can't do the damage to fill the gap, due to it mainly being Tzaangor spam, Cultists and additional Sorcerers to get CP.
My current list version for July is shaping up to contain 3 Princes, Ahriman, 2 Exalted Sorcerers and 3 Shamans - alongside 108 screening wounds. I could reasonably say i could table a full Knight list in turn 4 or 5 with it, but it'd still be close, due to 1 Castellan getting max shots on everything is probably killing 30 of my 81 screening models a turn (as i'm not likely to be getting saves/making them) Terrain would be key.. But, my LGT list wouldn't come close, especially if it didn't get 1st turn.
Now, if we consider 2 Castellans, an Armiger and 500 points of screening Guard, i don't think i'd come close to tabling them. So much of our power comes from smite, at the expensive of high damage fire power and weight of fire power. When that power can't get to the right targets, it seriously hurts us. Honestly, at this point i think we'd simply be relying on the Knights getting low shot rolls, and then getting average/less than average hits and wounds through while we ignore them and hope to win the game elsewhere.
The horrors are great but losing obspec and 6" isn't. If you want horrors I suggest either summoning them (not the best) or running a patrol detachment of deamons with a changecaster and the pinks. Changecasters give +1 str to the pinks then can cast flickering flames on them to give them a 3 to wound t4 targets and a 4 to wound t5-7 targets. That will melt pretty much anything. Use the deamon strat to give the pinks a 3++ save if something targets them and a few left over points for splitting and you can have an incredible backup force for your tsons.
But at 1000 pts with what you already have I wouldn't do that. You need 3 troop choices for those sweeeet command points. You have 1 so far. If you get 20 tzaangors and set them in groups of 10 that would work. Cultists can do wonders as well, a box of tzeentch arcanites are cheap and can make cultists that fit the tson look with little conversion work. But if you take cultists and tzaangors you want decent sizes. A single squad of 15-20 tzaangors works great, I don't ever take more than 1 squad because I want to use my dark matter crystal to move them up and assault turn 1. Cultists unless you just want a small 10 man squad for objective sitting or are looking to simply fill out that 3 troop requirement I say take at least 20 in a squad. With what you have I would spend the money on the tzaangors.
As for painting I cheated. I bought cheap basic aluminum silver spray from the local store and blasted my entire line of models all at once. Then once dry I took Drakenh of Nightshade which is a blue shade paint of gw's and just coated my men with them. Using a brush it took awhile, like 3 to 6 coats, to get a deep metallic blue look across the entire line of guys. Then I did gold trim, painted the guns leadbelcher, and used a good dose of Agrellan Earth on their bases and done. Recently I got an airbrush, just a cheap used setup, single action so many for area coverage not detail work and did a second set of models. I sprayed them the silver then put the nightshade in the airbrush and blasted them when they had dried for about a half hour after the silver, blue came out perfect in one coat instead of the 3 to 6 I needed before. Timesaver for sure.
You're right,I totally forgot about the missing CP's. I will keep the 20 Tzaangor group for the crystal purposes and add a 10x cultist unit. I accidentally included one Terminator too much, so dropping him frees up the needed 40 pts. .
Goal is set then, I guess I'll need a few weeks to paint it all up.
Is it actually worth to drop the Soulreaper cannon on both the marines and the Terminators and get the Rhino a Havoc launcher instead? I might think my list does not have enough high str. weaponary against, let's say, two Bloat Drones which are not uncommon at 1000 pts.
The Rhino will help, and i don't think you'll miss the Soulreapers that much imo. The terminators deep striking in can still happily shoot at the bloat drones with 5 combi-bolters and the Veterans of the Long War stratagem to wound on 4s. They are a pain to get rid of, but, your list can still focus them down. It just depends on whether or not you think the Rhino will just die 1st turn every game at 1000 points.
This message was edited 1 time. Last update was at 2018/05/30 15:13:06
2018/05/30 16:26:49
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
Personally I don't have any feelings one way or the other on havoc missile launchers. They are random, they have ok strength, but they are cheap.
As for soul reapers cannons i always try to keep my rubrics squads at 10 to get them, they are nice. 4 str 5 ap-2 shots on 3's to hit, what's not to love?
I agree with kdash on the terminators, them deep striking in and unloading with vets of the long war will kill those drones, or at least make them regret their life choices.
Also if your taking the deamon prince with eatherstride and wings you could simply charge in and hit those drones before they get a chance to do much. A single drone will get 2 or 3 wounds on you in overwatch on average and you will put out potentially 8 str 9 ap-2 attacks, all should hit, 6 should wound, with potentially dropping that drone down to 2 wounds before it hits back doing jack vs you. Since they both cost roughly the same it's a good matchup for you.
Or just sit back and blast away with smite. Smite will hurt them easy. Then clean up with the terms / deamon prince.
Point is you have options to deal with drones. It's not the drones I would be worried about (granted you will want to deal with those drones asap), plaugrburst crawlers is what I would worry about. Those things can hide and just unload a decent level of nasty are 8 shots at your rubrics that you won't like.
2018/05/30 19:16:53
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
My current list version for July is shaping up to contain 3 Princes, Ahriman, 2 Exalted Sorcerers and 3 Shamans - alongside 108 screening wounds. I could reasonably say i could table a full Knight list in turn 4 or 5 with it, but it'd still be close, due to 1 Castellan getting max shots on everything is probably killing 30 of my 81 screening models a turn (as i'm not likely to be getting saves/making them) Terrain would be key.. But, my LGT list wouldn't come close, especially if it didn't get 1st turn.
yes close to my actual build, a nurgle battalion for screening and 4 Dpìs+ahriman and two shamans I still highly doubt an Ik can get some success at competitive events, they didn't get the cut in the past when elite armies had a chance, now is pretty hard, you are ok at kill points but with objectives or maelstrom... well....idk
This message was edited 3 times. Last update was at 2018/05/30 19:29:30
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2018/05/31 08:03:47
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
As for soul reapers cannons i always try to keep my rubrics squads at 10 to get them, they are nice. 4 str 5 ap-2 shots on 3's to hit, what's not to love?
Soulreaper cannons are ap-3. Merry christmas
14000
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2018/05/31 14:07:53
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
As for soul reapers cannons i always try to keep my rubrics squads at 10 to get them, they are nice. 4 str 5 ap-2 shots on 3's to hit, what's not to love?
Soulreaper cannons are ap-3. Merry christmas
Lol. I knew that......
2018/06/03 03:45:06
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
If you want to go competitive, I would think twice about Magnus. He is going to die early.
Also, any allied IG Battalion will have a field day on your Brimstones -- expect them to kill 2 units per turn (at least) by the mortar fire and subsequent Moral tests.
And the main problem of Tzeench lists (I play them myself, so I know it first-hand) -- it has a criminally low damage output, especially after you lose Magnus. And lose it you will.
This message was edited 1 time. Last update was at 2018/06/03 19:24:00
2018/06/03 23:17:58
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
want go competitive? Nurgle+Ts or Nurgle+Dg and maybe vanilla chaos for obly, im gonna try next week that last setup.
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2018/06/04 03:26:30
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
I do not like Nurgle models and thematically Nurgle + TS sounds weird. Also i have a lot of Tzeentch and painting Nurgle right now sounds like terrible idea lol
I know that Magnus will die. But backfield, 4++ 6+++ he might survive turn 1 and turn 2 we have Magnus 3++ / 6+++ AND LoC 3++ rushing forward with 20/30 Pinks and DPs.
Does this sound valid?
In my games i do not feel that Rubrics do much other that holding objectives. They rarely kill their points back.
Another idea i have is kicking Magnus and getting 3xExalted Flamers and 5xFlamers in DS. This means turn 1 opponent can shoot only brimstones because all other units are characters.
This message was edited 4 times. Last update was at 2018/06/04 03:30:35
2018/06/04 09:45:54
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
yes but if you talk about "competitive" that's the way, U think to keep Magnus in the backfield? worst way to use him, he is a beast in CaC and you should look for a CaC as soon as you can, spend 445pts just to shoot some psy power is fool. Believe me a Magnus with a 4++/6+++ will die anyway in 1 turn if focused you have no idea how much firepower some lists like Tau, Ig, De can deliver in a single turn, i like Magnus model im going to buy one but in competitive matches right now he isn't the best choice. If ur idea is to play competitive you must take into account Eldar/Ynnari, Tau, De, Ig at least, those are all armies can toast Magnus in 1 turn, ofc depend by list but im talking in general. Then about nurgle, i played last week against a Ts featuring Magnus he charged 1 single time, then every turn he was forced to fall back and he took lot of wounds and just shoot some psy powers, with 90 plaguebearers and 14 plague drones he had no place where go, so was charged every turn,u dont need to remove it to counteract him, this is what i got with Magnus, i repeat i love the model and his rules are nice, just a bit too fragile at least here in Italy, everything imho of course.
Your main weakness is... troops too weak, i suggest u, if you want remove Magnus to go for 30+30 horrors, you need some screen for your characters and reliable troops for objectives.
This message was edited 4 times. Last update was at 2018/06/04 09:51:31
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2018/06/04 16:16:38
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
ArtyomTrityak wrote: I know that Magnus will die. But backfield, 4++ 6+++ he might survive turn 1 and turn 2 we have Magnus 3++ / 6+++ AND LoC 3++ rushing forward with 20/30 Pinks and DPs.
Does this sound valid?
I've tried it as well. A decent opponent will just concentrate his firepower on Magnus and kill it first. Then he will proceed to other threats. And killing Magnus is not so difficult as it seems. One time Magnus in 3++ died to 3 packs of Obliterators with a mark of Slaanesh (double shooting) and VLOW under a Chaos Lord for re-rolls. Guard or Eldar player will make it even faster and with guaranteed result.
2018/06/04 17:17:34
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
u can play Magnus maybe successfully if you play on decent table, with some Blos terrain then maybe you have a chance, honestly in high competitive matches i leave Magnus on the shelf, an average Ts list investing 445 pts on a single piece means if that piece die early you are in great troubles.
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2018/06/04 17:51:33
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
blackmage wrote: u can play Magnus maybe successfully if you play on decent table, with some Blos terrain then maybe you have a chance, honestly in high competitive matches i leave Magnus on the shelf, an average Ts list investing 445 pts on a single piece means if that piece die early you are in great troubles.
Given how big Magnus is on the table, that'd have to be some mighty impressive terrain to block LOS to him.
2018/06/04 19:02:53
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
blackmage wrote: u can play Magnus maybe successfully if you play on decent table, with some Blos terrain then maybe you have a chance, honestly in high competitive matches i leave Magnus on the shelf, an average Ts list investing 445 pts on a single piece means if that piece die early you are in great troubles.
Given how big Magnus is on the table, that'd have to be some mighty impressive terrain to block LOS to him.
London Gt terrain would be enough.
Automatically Appended Next Post:
drakerocket wrote: Was it ever established fully if having a daemon detachment meant he qualifies to use the daemon stratagem for +1 invuln save?
no because only unit with demon faction keyword can use demon stratagem and he has not, FAQ explained it
This message was edited 1 time. Last update was at 2018/06/04 21:50:15
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02-25-2019
2018/06/04 22:59:49
Subject: All is dust! All is dust! 8th Ed. TSons tactics!
pure Ts stands no chances in very competitive enviroment, im sorry to say but ur free to make some try, maybe im wrong but anytime i face a pure Ts usually i win easily with my Nurgle+Dg or Nurgle+Ts, he just dont have enough power to keep at bay about 100+ wounds
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02-25-2019
2018/06/05 07:16:09
Subject: Re:All is dust! All is dust! 8th Ed. TSons tactics!
Usually you only face a TS detachment in forms of Ahriman + DP.
So you better flood the table with fearless cultists. Horrors are also sweet.
For a tournament you need to be tedious. Thinking of former tyrant + tyrant + tyrant + tyrant + 45 mucolid lists etc...
This message was edited 1 time. Last update was at 2018/06/05 07:18:09