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Made in il
Warplord Titan Princeps of Tzeentch






I don't think I'll terribly mind if my rubrics gets charged.
The average rubric can tank the average melee dude forever (as most has 1 damage), and just wait for the sorcerer to psyker and axe stuff to death enough for LD to take it's toll and kill stuff.


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

 BoomWolf wrote:
I don't think I'll terribly mind if my rubrics gets charged.
The average rubric can tank the average melee dude forever (as most has 1 damage), and just wait for the sorcerer to psyker and axe stuff to death enough for LD to take it's toll and kill stuff.



While you're correct in the assessment of Rubrics durability, the main issue with that is that if Rubrics are in combat, they're not shooting. Rubrics are all about shooting. If you're in combat, you've been reduced to a very pricey CSM squad, because you pay a premium for those AP-2 bolters. Hoping for the Sorc to do the work and win on attrition is wasting the unit, imo.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Still think flamers are the better way to not get charged. A Rubric blob of Warpflamers will annihilate the squads trying to charge it with their Overwatch. You lose out on some of those inferno bolters but gain protection. Depends if you want the charge defense or the extra offense, and that depends on where exactly they are in relation to other units in your army. Frontline Rubrics? Give them flamers.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Loyal Necron Lychguard





So it's confirmed that Thousand Sons is not listed in the CSM codex, which means that we are definitely getting our own codex. What do people want to see for TS-unique stuff? I'd love to see some of the other Tzaangor models imported over from AoS, and getting the Osiron Contemptor Dreadnought would be a dream.
   
Made in us
Sinewy Scourge




Boulder, Colorado

I actually wouldn't be surprised if we got something similar to skyfires or enlightened. I've seen rumors about Nurgle is getting a glottkin based model, in addition to unridden maggoths.

   
Made in us
Been Around the Block




Arachnofiend wrote:
So it's confirmed that Thousand Sons is not listed in the CSM codex, which means that we are definitely getting our own codex. What do people want to see for TS-unique stuff? I'd love to see some of the other Tzaangor models imported over from AoS, and getting the Osiron Contemptor Dreadnought would be a dream.


While its not technically a 1k sons unit ive been running the osiron contemptor as a regular chaos contemptor dread in my 1k sons list..people should note the list of units on the 1k page in the index is not the only units you can bring in a 1k sons army..they are just the only units you can give the 1k sons keyword too, and thus are the only ones that get buffs from 1k sons leaders/characters..you can have vanilla csm units in a 1k sons army no problem at least for now
   
Made in us
Loyal Necron Lychguard





By the osiron contemptor I largely mean a helbrute with psychic powers.

If you include non-Thousand Sons units in your army, it is no longer a Thousand Sons army. It's probably a Chaos army, or possibly Tzeentch.
   
Made in us
Been Around the Block




 gummyofallbears wrote:
I actually wouldn't be surprised if we got something similar to skyfires or enlightened. I've seen rumors about Nurgle is getting a glottkin based model, in addition to unridden maggoths.


Ya, I found it weird we did not have them from the beginning. Tzaangors are in 40K, Disks are in 40K, Tzaangors riding disks seems like a no brainier since the models exist.
   
Made in de
Crazed Cultist of Khorne




Bremen (Germany)

Mesokhornee wrote:
Arachnofiend wrote:
So it's confirmed that Thousand Sons is not listed in the CSM codex, which means that we are definitely getting our own codex. What do people want to see for TS-unique stuff? I'd love to see some of the other Tzaangor models imported over from AoS, and getting the Osiron Contemptor Dreadnought would be a dream.


While its not technically a 1k sons unit ive been running the osiron contemptor as a regular chaos contemptor dread in my 1k sons list..people should note the list of units on the 1k page in the index is not the only units you can bring in a 1k sons army..they are just the only units you can give the 1k sons keyword too, and thus are the only ones that get buffs from 1k sons leaders/characters..you can have vanilla csm units in a 1k sons army no problem at least for now


FW gave out a FAQ that (nearly) all things in the FW Index can get "Thousand Sons". So, no problem here.

My tabletop-blog (in german):
http://kubitabletop.wordpress.com 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Played in the Fate of Konor event this weekend. 25 PL as this is a build up league. Took my Thousand Sons:

- Exalted Sorcerer on Disc (Couldn't take any character over PL 9 and I felt Ahriman might be a bit too powerful for this list)

- Squad of Rubrics with Sorcerer. Warpflamer, Warpflame pistol, Icon of Flame

- Hellbrute with Fist + Scourge and Heavy Flamer

The basic plan was to Warp Time the Helbrute and get it into combat with something expensive and as far as I know, I played everything correctly, so please let me know if I did anything illegal. TLDR: Crushed everything.

Longer story: Played 2 of the 3 rounds (date night with the gf before I could play the 3rd round.

First opponent was on Harlequins. He had a couple squads of troops, a shadowseer, and I think that was it. They were decked out. A couple things I noticed: The shadowseer's aura is busted good. We get to re-roll 1s on some things. They get to re-roll every failed To Wound roll. He wiped out my squad pretty quickly. Exalted Sorc managed to make it to combat with the Shadowseer, but he can Withdraw AND move, shoot, assault after... The Sorc kills the Shadowseer in my next turn but also kills himself by Peril'ing TWICE in a row. First double 1's for smite, then double 6's. The Hellbrute just mopped everything up. The heavy flamer keeping my opponent from charging and I eventually tabled him.

Round two saw me fighting the nids. The guy had 60 models to my 7.... AND he got to go first. I made a slight calculation error that saw my sorcerer getting charged and into combat first turn by a measly 1". However, he tied down 30 Hormagaunts with poison and talons for 3 turns. He survived, at first, 30 attacks, then 44, then 38, then 22. Got down to 1 wound (thankfully he had a 2+ due to our All is Dust rule) but survived thanks to command points, however eventually falling to the Warrior squad.

The squad and Helbrute took the left flank and wiped out the devourer Gaunts (all 30 of them) in a single turn from shooting and triple flamer. His HQ (the upgraded Warrior) charged the Helbrute and put a wound on it, but then died horrifically after the Brute responded with 5 fist attacks and 3 scourge swings. Rest of the game was me running down the Warrior squad and remaining Hormagants, eventually tabling the nids player.

All in all, this army is 3-0 in 8th edition.



This message was edited 6 times. Last update was at 2017/07/31 12:21:54


My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in gb
Longtime Dakkanaut




Good to hear some success

All is dust doesn't apply to exalted sorceror, hope that's not what you meant.


DFTT 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Captyn_Bob wrote:
Good to hear some success

All is dust doesn't apply to exalted sorceror, hope that's not what you meant.



Huh. Yep, I cheated then..... I gotta stop assuming everything applies to everything....

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





That's an interesting point though. Obviously All is Dust isn't on Magnus, Ahriman, Exalted Sorcs, Tzaangors... basically if it's not Dust, it's not benefiting from All is Dust.

So what about the Aspiring Sorcerers? The All is Dust rule applies a bonus to saves for Rubric Marines. As with Champions, Aspiring Sorcerers are not Rubric Marines. However, they're in a unit called Rubric Marines.

So what is the rule referring to? Do Aspiring Sorcerers benefit from All is Dust or not? They are Not Dust and everything else that is Not Dust does not benefit either.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Thrall Wizard of Tzeentch





Aspiring Sorcerers do not benefit from All Is Dust. As with other units the ability is specifically calling out the specific name as they appear in the stat lines.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





TzeentchNet wrote:
Aspiring Sorcerers do not benefit from All Is Dust. As with other units the ability is specifically calling out the specific name as they appear in the stat lines.

I figured that would be the answer, but now we run into the dilemma of resolving mixed saves in a unit.

Though it probably wouldn't be an issue since models are allocated wounds before the save.

This message was edited 1 time. Last update was at 2017/07/31 18:12:21


It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Regular Dakkanaut




The Iron Warriors legion description that was released today has this fun tidbit:



We know that the Thousand Sons are not actually in the new Chaos Codex, but assuming that they (eventually) get access to this psychic power, it'll be very, very nice for them, especially for models with All is Dust who are within Magnus's 9" buff bubble.
   
Made in gb
Longtime Dakkanaut




Works on Magnus

DFTT 
   
Made in us
Regular Dakkanaut




Captyn_Bob wrote:
Works on Magnus


Yep, effectively a 3+ invulnerable, rerolling 1s. Niiiiiiiiice.

This message was edited 1 time. Last update was at 2017/08/01 14:56:29


 
   
Made in us
Loyal Necron Lychguard





Judging by the way things work for Space Wolves and whatnot with the SM codex we'll be able to use that spell once the codex launches.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Arachnofiend wrote:
Judging by the way things work for Space Wolves and whatnot with the SM codex we'll be able to use that spell once the codex launches.


Even if we didn't have it in our own codex, we can use anything from any codex as long as we meet the requirements. Heck, last edition had some Chaos stuff in Loyalist books.

Tzeentch + Heretic? Yes please.

It's called a thick skin. The Jersey born have it innately. 
   
Made in il
Warplord Titan Princeps of Tzeentch






Last edition had chaos stuff in loyalist books?

Except Cypher, who is both at once and hardly counts-what exactly?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Been Around the Block




Another thing about that spell is the fact that it makes rubrics/scarabs extra tanky as well and even moreso against the ap -1 1 dmg weapons out there
   
Made in gb
Longtime Dakkanaut





UK

Interested in starting 1k sons, (mainly just to represent Chaos a for Konor) just a few questions;

1) Ranged or Melee, what works best for a Hellbrute?

2) What ratio of Warpflamers to Inferno Bolters is best on Rubric Marines? Also are Flamer Pistols worth it?

3) Best weapon on Daemon Prince? Sword seems overpriced but Axe is S8 so has merits?


YMDC = nightmare 
   
Made in us
Loyal Necron Lychguard





1) Both have their merits, but in a largely shooting army like Thousand Sons I think the las/missile setup is best.

2) I go with a 3:1 warpflamer:bolter ratio myself, largely because that's as many warpflamers as I can reasonably afford. Warpflamers are very good, and they're the thing that makes Rubrics not just Scarab Occults without deep strike IMO.

3) Malefic Talons, always Malefic Talons. The other two options are never worth it.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 BoomWolf wrote:
Last edition had chaos stuff in loyalist books?

Except Cypher, who is both at once and hardly counts-what exactly?


Check out War Zone Fenris: Curse of the Wulfen.

It's called a thick skin. The Jersey born have it innately. 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Arkaine wrote:
 BoomWolf wrote:
Last edition had chaos stuff in loyalist books?

Except Cypher, who is both at once and hardly counts-what exactly?


Check out War Zone Fenris: Curse of the Wulfen.


AFAIK fenris is a campaign book, not a loyalist book.

Just like Damocles had rules for both tau and IoM. if anything the weird part is that fenris 2 didn't have anyhting for the IoM.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 BoomWolf wrote:
 Arkaine wrote:
 BoomWolf wrote:
Last edition had chaos stuff in loyalist books?

Except Cypher, who is both at once and hardly counts-what exactly?


Check out War Zone Fenris: Curse of the Wulfen.


AFAIK fenris is a campaign book, not a loyalist book.

Just like Damocles had rules for both tau and IoM. if anything the weird part is that fenris 2 didn't have anyhting for the IoM.


War Zone Fenris: Curse of the Wulfen was the Space Wolves edition. War Zone Fenris: Wrath of Magnus was the Chaos edition. Yet there were still Chaos rules in the Wulfen book.

If you don't count it yourself, that's fine. That's what I'm referring to and I do. The current edition also has Chaos stuff in the loyalist books, like the Astra Militarum index from ForgeWorld.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Fresh-Faced New User




I'm in the process of building some scarab occult terminators and was thinking it may be best to take the hellfyre missle rack on the soulreaper cannon terminator. What do you guys think? I'm new to Thousand Sons but don't see anywhere on the data slate that would make this illegal.
   
Made in us
Loyal Necron Lychguard





WillvonDoom wrote:
I'm in the process of building some scarab occult terminators and was thinking it may be best to take the hellfyre missle rack on the soulreaper cannon terminator. What do you guys think? I'm new to Thousand Sons but don't see anywhere on the data slate that would make this illegal.

You can, and it's the same thing I do every time.

I wonder if the new psychic power will make Exalted Sorcerers any more attractive... Diabolic Strength gives them 5 attacks at S8, which is pretty damn respectable.

...Granted, a daemon prince is still probably going to be a better target for it. >.>

This message was edited 1 time. Last update was at 2017/08/02 18:12:45


 
   
Made in gb
Longtime Dakkanaut





UK

How well do Tzeentch Daemons work with Thousand Sons?

Probably not the best units, but I'm thinking a unit of Brimstone Horrors as a cheap tax and Herald of Tzeentch on Chariot to buff up my 20 man squad of Tzaangors alongside a Daemon Prince, Exalted Sorcerer, 2x Rubrics and a Rhino (ironically, 1k points).

Was either the allies or a Hellbrute with Power Fist and Power Scourge and considering the speed of the rest of the army, felt it would maybe have been a little slow. I think the Tzaangors can be summoned (although please correct me if I'm wrong, I'm waiting for the actual TS Codex to come out and not spend for the Index, even if the Daemon parts may not be included in the TS specific Codex).

YMDC = nightmare 
   
 
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