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Made in us
Regular Dakkanaut




Bay area, CA

pismakron wrote:
 ArtyomTrityak wrote:
It looks like both Ribrics and SOT have their issues - morale for rubrics, plasma for SOT :(

I think i'm still going forward with Rubrics for now because i can spend 2CP to autopass but i can not fix plasma


There is another (partial) fix for Rubrics morale issues, and that is to take them in squads of ten. In squads of ten they are somewhat less susceptible to morale losses.

But in ten-man squads they also gain less from Prescience and Veterans of the Long War. One of the great advantages of maximum rubrics or maximum scarabs is that you can buff 400+ points of models with a single spell or stratagem. When buffing tzaangors, enlightened, daemon princes or pink horrors you are only applying the buff to around half that amount of points. I am personally leaning in favour of Rubrics, but I can see the arguments for Scarabs as well.


Squads of 10 has alpha strike issue - they can be destroyed even before your 1st turn :( This why i put my 20 man rubric squad in DS reserve.
   
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Pretty much any single unit can be alpha'd by a canny opponent though, this is hardly unique to rubrics in squads of ten. It's one of 8th's really interesting fault lines IMO - the intersection on the one hand of the benefits that accrue to big units in terms of deployment drops, CP and aura type rules, and on the other hand the screening, damage reduction and moral benefits that go along with a more MSU approach.

Let me ask an honest question here. Setting aside for a moment what we would like to be true of Rubrics, lets talk for a moment about what we actually think. There are some strats and whatnot that are cool to use with Rubrics, but is it possible that the only thing lifting them out of the same tier of usefulness as, say, Intercessors is wishful thinking? Intercessors tougher than normal marines, have a better basic weapon, and are good for objective camping in small units. I ask because I see a lot of players wanting to invest in Rubrics more like they're DA Hellblasters, but I'm not convinced they actually grade out that well.

Just because you need a big squad to really consider the CP cost of the stratagems doesn't necessarily mean that the big squad and stratagem combo is actually an efficient use of points. Just to clarify, I'm speaking here about high level play in general, not specifically LVO or Adepticon highest of the high level.

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Decrepit Dakkanaut





 Fenris-77 wrote:
Pretty much any single unit can be alpha'd by a canny opponent though, this is hardly unique to rubrics in squads of ten. It's one of 8th's really interesting fault lines IMO - the intersection on the one hand of the benefits that accrue to big units in terms of deployment drops, CP and aura type rules, and on the other hand the screening, damage reduction and moral benefits that go along with a more MSU approach.

Let me ask an honest question here. Setting aside for a moment what we would like to be true of Rubrics, lets talk for a moment about what we actually think. There are some strats and whatnot that are cool to use with Rubrics, but is it possible that the only thing lifting them out of the same tier of usefulness as, say, Intercessors is wishful thinking? Intercessors tougher than normal marines, have a better basic weapon, and are good for objective camping in small units. I ask because I see a lot of players wanting to invest in Rubrics more like they're DA Hellblasters, but I'm not convinced they actually grade out that well.

Just because you need a big squad to really consider the CP cost of the stratagems doesn't necessarily mean that the big squad and stratagem combo is actually an efficient use of points. Just to clarify, I'm speaking here about high level play in general, not specifically LVO or Adepticon highest of the high level.


There are a few directions for Rubrics:

1) MSU psychic battery for CF
2) MSU cover huggers (this used to be a lot better when we had the soulreaper in 5)
3) 10 man rhino riders in any configuration
4) 10 man fire base with soul reaper
5) 20 man deepstrike in any configuration

I am finding a lot of success with option #1. And I still find them as better objective holders if in cover as I'm much more inclined to shoot heavier weapons at intercessors. And while plasma is bad for rubrics it's worse for intercessors:

1 * .833 * .666 = 0.55 rubrics
1 * .833 * .833 = 0.69 intercessors
   
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I agree that options 1 and 2 are legit - both effective and efficient (IMO anyway), but they both essentially treat Rubrics like Intercessors, just with slightly different rules and synergies.

What I was really asking about are options 2-4. Options 2 and 3 will run 200-250+ points, and option 4 starts at, what 360? That a lot of points in either case, and it feels like a lot of points for a squad that's mostly built around -2AP bolters and buffs. I'm not hating on the Rubes here, they've been a favorite of mine for years, I'm just not feeling the large squads unless efficiency is mostly out the window.


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 Fenris-77 wrote:
Pretty much any single unit can be alpha'd by a canny opponent though, this is hardly unique to rubrics in squads of ten. It's one of 8th's really interesting fault lines IMO - the intersection on the one hand of the benefits that accrue to big units in terms of deployment drops, CP and aura type rules, and on the other hand the screening, damage reduction and moral benefits that go along with a more MSU approach.

Let me ask an honest question here. Setting aside for a moment what we would like to be true of Rubrics, lets talk for a moment about what we actually think. There are some strats and whatnot that are cool to use with Rubrics, but is it possible that the only thing lifting them out of the same tier of usefulness as, say, Intercessors is wishful thinking? Intercessors tougher than normal marines, have a better basic weapon, and are good for objective camping in small units. I ask because I see a lot of players wanting to invest in Rubrics more like they're DA Hellblasters, but I'm not convinced they actually grade out that well.

Just because you need a big squad to really consider the CP cost of the stratagems doesn't necessarily mean that the big squad and stratagem combo is actually an efficient use of points. Just to clarify, I'm speaking here about high level play in general, not specifically LVO or Adepticon highest of the high level.


I get the same feeling. Rubrics are like a mid between unit, better than a normal marine but not the strength of a terminator or primarus. I did find that Rubrics seem to exceptionally well against Genestealers today. I expected to lose an entire squad of 10 to 20 Genestealers charging with a Broodlord in range to get them to hit on 2+. I only ended up losing 3 marines though since Genestealers only do 1 wound our 'All is Dust' special rule just kicks butt. I got lucky thats for sure, but having 3+/4++ saves was amazing for a squad I had completely written off when it had gotten charged. By the halfway point into the game I found myself asking 'What is the damage of that weapon' more than any other question and those marines just would not die.

Having said all of that..... anything that does more than 1 wound makes Rubrics simply expensive marines with -2 bolters and they die super easily. In that case a squad of 20 works best so you can cast some booster spells like Glamor or +1 to Invulnerable. But even then its a case of Rubrics just don't hold up over time if your enemy has the right tools to deal with them. But find yourself in a 'nice' setup you can really kick butt. Rubrics vs Noise Marines for example, Rubrics will really do a number to them even at 24" vs 24".

I guess thats the problem and why Rubrics keep seeming so nice to us, by themselves in a vacuum they don't look as good but you start boosting them this way or that and they can do some serious damage. And thats why they are getting so much interest, there are tricks we can do with Rubrics that Hellblasters can't do. Weaver of Fates of them gives them a 2+/3++ vs D1 weapons, 3+/4++ against anything else. And in numbers its just awesome. Or use Glamor for the -1. Or Warp Flamers + Warptime + Dark Crystal. Massive potential when taken in true 'moderation', but the major issue shows up when they are tried to be taken as the main part of our force. For that, honestly, we need Tzaangors (which I won't use, call me a purist or a moron, whatever fits) or cultists which I just finished getting 30 of for my main battalion.
   
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Foolproof Falcon Pilot





As an experiment I ran a 20 man rubric unit with 2x Soul Reapers, 17 Warpflamers and 1 Warpflame pistol in a local RTT level tournament (3 rounds). I had no idea what to expect with this unit but I was very pleased with how effective it was.

I used Web Way stratagem on them, deepstruck sorcerer terminator with Familiar/+1 Cast WL trait (and if necessary, terminator unit to use +2 cast stratagem in case I needed it) so I could Warptime them into range. If necessary, I also advanced the unit from Warptime so I could get in range of more units.

This unit, when combined with Veterans of the Long War just tore things up and generally killed whatever they shot at. The key for me was deciding how many flamers per target. This unit and a unit of 20 Tzaangors were my MVPs every game.

Going to try out a 10 man unit to see if it is worthwhile as well.

Overall, if you have a lot of other things in the army, 5 man units to spam should be sufficient, especially if GF errata's 1 soulreaper per 5 again.



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 mortetvie wrote:

This unit, when combined with Veterans of the Long War just tore things up and generally killed whatever they shot at.


I'd expect nothing less from a 660pts-unit.

I'd never field this myself though, you've basically lost the game if you fail Warptime.

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Netherlands

 MinscS2 wrote:
 mortetvie wrote:

This unit, when combined with Veterans of the Long War just tore things up and generally killed whatever they shot at.


I'd expect nothing less from a 660pts-unit.

I'd never field this myself though, you've basically lost the game if you fail Warptime.


That's why another rubric unit or flying character and cabalistic ritual are mandatory for alpha strike lists. Casting Warptime with a +4 bonus with a gaze of fate reroll should be more or less guaranteed. Also, my first thought was "oh no, 17 flamers in a unit, what a waste!" Then I remembered we can actually split fire at will. And Votlw once for all of them..... Then weaver of fates and glamour of tzeentch to survive the incoming onslaught. Then dark matter crystal out of combat and repeat...

I think if we manage to do this we could really finish whole games by turn two...


Automatically Appended Next Post:
On an unrelated topic:

Is anyone else annoyed that the plagueburst clawler is a lot better than the Defiler?

In terms of armaments they are really comparable. Mortar is almost the same as the battle cannon, the crawler's side weapons are practically lascannons. They are both daemon engines, so increased survivability for a BS trade off.

In numbers:

Mortar: 12-48", same shots, str, ap and damage.
Battle cannon: 72" While battle cannon is better in range, 72" really is an overkill, 48" is more than enough and the mortar is also a plague weapon.

Entropy cannons vs lascannons: Entropy cannon has 36" range vs 48", one less strength but one better ap which I dare say is better for the mortar.

Survivability wise they are practically equal. T8 12W 5++/5+++ for the crawler, T7 14W, 5++ and 1 heal/turn free for the defiler. Pretty much the same if you ask me.

In hth the defiler has a clear advantage, but how often does the defiler end up in close combat really?

Ultimately though, even if they are pretty similar to their role, plagueburst crawler comes at 150 pts while a lascannon defiler clocks at 200. Do you think the added hth potential justifies the 50 pt price hike? Even if it does, do you think this hurts the overall army, since the "jack of all trades" approach never really worked in Warhammer?

This message was edited 1 time. Last update was at 2018/02/19 09:37:55


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Deadly Dark Eldar Warrior



Sydney

Hi guys, I recently picked up a box of Scarab Occult Termies since they look fantastic!

If I was to make a pure TS army without Magnus/Ahriman, would something like this work?

HQ:
DP w/ Wings
Sorcerer in Term Armor

Troops:
2x 5man Rubrics
1x 10man Rubrics

Elites:
2x 5man SoTs

Something around 1000~1500pt?
Haven't being able to get a hold of the codex yet so apologies for the rough guess.

(Oh and it seems like Tzaangors are a thing but I really dislike their models... would it be possible to use Kairoc Acolyte models from AoS and use them instead?)
   
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Daemonic Dreadnought





Eye of Terror

topaxygouroun i wrote:
Ultimately though, even if they are pretty similar to their role, plagueburst crawler comes at 150 pts while a lascannon defiler clocks at 200. Do you think the added hth potential justifies the 50 pt price hike? Even if it does, do you think this hurts the overall army, since the "jack of all trades" approach never really worked in Warhammer?

No, the extra 50 points is too much. PBCs are wrecking armies at my FLGS right now.

   
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Just stop giving your defilers lascannons and it starts to shine. It is just a bad lascannon platform.
   
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Automated Rubric Marine of Tzeentch



Netherlands

Heelidar wrote:
Just stop giving your defilers lascannons and it starts to shine. It is just a bad lascannon platform.


Shine as what? a dakka thing? Autocannon is really just a glorified heavy bolter for 15 pts. Even if you add a havoc launcher (strictly worse than a heavy bolter while more expensive) and also a combi bolter to go all anti-ifantry, what are you left with?

4 x str 7 ap-1 d1
d6 str 5 ap 0 d1
rapidfire 2 str 4 ap0 d1

All the above for 165 pts... What is really the purpose of such a machine? All the dakka directly conflicts with how the battle cannon works and practically anti-ifantry is all we have in the rest of the army.

The defiler is already a confused thing to begin with ( long range anti AV platform with hth capabilities and bad movement/shoot synergy). If you add anti-infantry to the mix, it only gets more confused.

What is your experiences with the Defiler the way you suggest?

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Well, it is mainly a sponge for enemy shooting. I keep it mostly cheap with scourge and repaer or THB, and imho it should be walking towards the enemy. Its shooting is very unreliable that way (actually it is unreliable anyway, and that is why I think that lascannons are just burn your points here), but it is so terrifying somewhat, that enemies tend to focus it ignoring some of my damage dealing units.
   
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Automated Rubric Marine of Tzeentch



Netherlands

Heelidar wrote:
Well, it is mainly a sponge for enemy shooting. I keep it mostly cheap with scourge and repaer or THB, and imho it should be walking towards the enemy. Its shooting is very unreliable that way (actually it is unreliable anyway, and that is why I think that lascannons are just burn your points here), but it is so terrifying somewhat, that enemies tend to focus it ignoring some of my damage dealing units.


Aha... the old DISTRACTION CARNIFEX. It could work like this perhaps.

For me, with an exalted aura for reroll 1's and flickering flames, its shooting is in fact interesting. It takes investing into, but it does deliver (and then of course it gets 50 pts more than the plaguebeast crawler, which gets me really angry).

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topaxygouroun i wrote:
Heelidar wrote:
Well, it is mainly a sponge for enemy shooting. I keep it mostly cheap with scourge and repaer or THB, and imho it should be walking towards the enemy. Its shooting is very unreliable that way (actually it is unreliable anyway, and that is why I think that lascannons are just burn your points here), but it is so terrifying somewhat, that enemies tend to focus it ignoring some of my damage dealing units.


Aha... the old DISTRACTION CARNIFEX. It could work like this perhaps.

For me, with an exalted aura for reroll 1's and flickering flames, its shooting is in fact interesting. It takes investing into, but it does deliver (and then of course it gets 50 pts more than the plaguebeast crawler, which gets me really angry).


Yea, but If we are talking lascannons, than flickering flames are not needed.
And I generally think that FF are mostly needed elsewhere. There are so many options of where to use them, and defiler is still very unreliable. Not a good BS even if stationary, and random battlecannon shots.
Even a forgefiend looks like a better target for FF to me.
   
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Warplord Titan Princeps of Tzeentch






Thats because the defiler is NOT a shooting platform.
Stop treating it as such.

Its a melee monster, that has a secondary role as fire support.
Keep the guns cheap, move forward while shooting and create a credible threat.

can neither confirm nor deny I lost track of what I've got right now. 
   
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Automated Rubric Marine of Tzeentch



Netherlands

 BoomWolf wrote:
Thats because the defiler is NOT a shooting platform.
Stop treating it as such.

Its a melee monster, that has a secondary role as fire support.
Keep the guns cheap, move forward while shooting and create a credible threat.


Hardly see it as a melee monster with 4 attacks and WS 4+. If you want to play it this way, then the scourge is mandatory and it does do its job. However at that point, why not take a double fist hellbrute for way less points?


Automatically Appended Next Post:
Heelidar wrote:


Yea, but If we are talking lascannons, than flickering flames are not needed.
And I generally think that FF are mostly needed elsewhere. There are so many options of where to use them, and defiler is still very unreliable. Not a good BS even if stationary, and random battlecannon shots.
Even a forgefiend looks like a better target for FF to me.


Why? Lascannons wounding on 3' vs lascannons wounding on 2's makes a huge difference, because of the damage potential of the weapon. A forgefiend sure is better to receive FF's, but a defiler is not a bad target, not by a longshot. as I said before, the defiler has practically the same armaments as the plagueburst crawler, which is kicking ass left and right. If the plagueburst is shooty enough, then the defiler is shooty enough. It's the point cost that makes it worse.

This message was edited 2 times. Last update was at 2018/02/19 13:13:54


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With the scourge and all the potential Demon and other aura related buffs the credibility goes way up. There's a level of synergy there that you don't get with the Brute. At 160-ish it's not too expensive, (*edit* snip - thinking of the Soulgrinder, which isn't good) and it fills up a good chunk of board with something that will make your opponent potentially reconsider his advance plans. And it's a great candidate for healing via the Tzeentch discipline.

And yeah, it's also a solid contender for that distraction carnifex role, but it hits hard enough that it can't really be ignored by most lists either. IDK if it's top-drawer, but there's enough juice there that I would consider it in a tournament list.

This message was edited 1 time. Last update was at 2018/02/19 13:29:12


He knows that I know and you know that he actually doesn't know the rules at all. 
   
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topaxygouroun i wrote:
 BoomWolf wrote:
Thats because the defiler is NOT a shooting platform.
Stop treating it as such.

Its a melee monster, that has a secondary role as fire support.
Keep the guns cheap, move forward while shooting and create a credible threat.


Hardly see it as a melee monster with 4 attacks and WS 4+. If you want to play it this way, then the scourge is mandatory and it does do its job. However at that point, why not take a double fist hellbrute for way less points?


Automatically Appended Next Post:
Heelidar wrote:


Yea, but If we are talking lascannons, than flickering flames are not needed.
And I generally think that FF are mostly needed elsewhere. There are so many options of where to use them, and defiler is still very unreliable. Not a good BS even if stationary, and random battlecannon shots.
Even a forgefiend looks like a better target for FF to me.


Why? Lascannons wounding on 3' vs lascannons wounding on 2's makes a huge difference, because of the damage potential of the weapon. A forgefiend sure is better to receive FF's, but a defiler is not a bad target, not by a longshot.


First of all, it has a scourge option that adds attacks. And we end up with 7, not 4.
Now about FF.
A lascannon has two shots. That is just 2 dice. Yes, wounding on 2 or three can make a difference, but firstly you need to hit with it, with the defilers BS you usually miss with at least half of the shots, and secondly adding +1 to one or two dice rolls is not as efficient as adding it to 20-30 dice rolls of shooting rubrics or SOT (I know that they are not daemons. i am talking about a concept). You have only one FF per turn if we are talking about matched play, and using in on a defiler is a waste. Still adding +1 to wound on a forgefiends 8 shots, or 8+d3 shots is a much better option. Unless you desperatly need to hit with that lascannon on this turn because of the battle situation.

This message was edited 2 times. Last update was at 2018/02/19 13:20:25


 
   
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Depends on what the rest of your army is. If it’s pure tsons then the defiler option is no problem. If you Have obliterators or horrors then that’s a different matter.
   
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The advantages of the defiler over the brute, put quickly:

6 more wounds 5+ invul and regeneration makes a far tougher nut to crack. Degrading is a non-factor when comparing them. if you took exactly 7 wounds, next turin you regenerate 1 and return to maximum operational level, if you took 8-the brute compared has just died.

While not his purpose, he still packs a reaper autocannon and a battle canon in his "assualt" variant, and they can cause some damage until he hits combat.

Its a daemon engine, and can use the incredible Daemonforge stratagem, also a valid (and very good with his massive body) target for warpflame gargoyles.
In addition its also giving him access cross-synergies including Locus of Transmogrification, Locus of Tzeentch, Locus of Trickery, Flickering Flames, etc.

His CC ability, compared to the brute (as said-degrading is meaningless in this comparison, so we assume full power, as anything below full power-the brute has died already) the brute will land 3.33 S12 AP-3 D3 hits, while the defiler lands 2 S16 AP-3 Dd6 hits and 1.5 S12 AP-2 D3 hits.
So the defiler is better at cracking open T7 and T8 targets, while getting a similar result against T6 and below.



Long story short, everything the brute does-the defiler does too, then the defiler adds on top of it doing more in every way with a few extra shots, better anti-tank CC capabilities, the ability to keep going after the brute dies, tanking more firepower to even reach the point a brute would have died, and opening up a wide array of powerful interaction you can pull at your whim that the brute just can't do.

for mere 45 points extra, you are getting a hell of a deal.

can neither confirm nor deny I lost track of what I've got right now. 
   
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Netherlands

Heelidar wrote:
topaxygouroun i wrote:
 BoomWolf wrote:
Thats because the defiler is NOT a shooting platform.
Stop treating it as such.

Its a melee monster, that has a secondary role as fire support.
Keep the guns cheap, move forward while shooting and create a credible threat.


Hardly see it as a melee monster with 4 attacks and WS 4+. If you want to play it this way, then the scourge is mandatory and it does do its job. However at that point, why not take a double fist hellbrute for way less points?


Automatically Appended Next Post:
Heelidar wrote:


Yea, but If we are talking lascannons, than flickering flames are not needed.
And I generally think that FF are mostly needed elsewhere. There are so many options of where to use them, and defiler is still very unreliable. Not a good BS even if stationary, and random battlecannon shots.
Even a forgefiend looks like a better target for FF to me.


Why? Lascannons wounding on 3' vs lascannons wounding on 2's makes a huge difference, because of the damage potential of the weapon. A forgefiend sure is better to receive FF's, but a defiler is not a bad target, not by a longshot.


First of all, it has a scourge option that adds attacks. And we end up with 7, not 4.
Now about FF.
A lascannon has two shots. That is just 2 dice. Yes, wounding on 2 or three can make a difference, but firstly you need to hit with it, with the defilers BS you usually miss with at least half of the shots, and secondly adding +1 to one or two dice rolls is not as efficient as adding it to 20-30 dice rolls of shooting rubrics or SOT (I know that they are not daemons. i am talking about a concept). You have only one FF per turn if we are talking about matched play, and using in on a defiler is a waste. Still adding +1 to wound on a forgefiends 8 shots, or 8+d3 shots is a much better option. Unless you desperatly need to hit with that lascannon on this turn because of the battle situation.


But a FF on the defiler is also +1 to wound on the battlecannon shots. Don't forget those. Also potentially +1 to wound on the twin heavy flamer (of course then you pay through the nose). Additionally, the defiler doesn't miss "at least half of it's attacks". It misses exactly half of them, but with a reroll aura it gets close to 58.5% to hit. Small difference, I know, but it is there. And the reason I say that the +1 to wound on the lascannon is important, is because of the ap-3 and the d6 damage that follows after a successful hit. Also ,usually there is no real reason to have both a defiler and a forgefiend in a list. Usually it's either/or.

Point is, in a pure TS list, our daemon choices are DP (which don't shoot), Defiler, FF, maulerfiend and helldrake. If we are talking shooting, then it's really Defiler vs FF. The DP could use the Flickering flames once he gets into hth, but before that he will be buffing the shooty daemon engine. Regardless of which one we may use, FF on a 5+ is an amazing spell we should always be picking with our DP.

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topaxygouroun i wrote:

Point is, in a pure TS list, our daemon choices are DP (which don't shoot), Defiler, FF, maulerfiend and helldrake. If we are talking shooting, then it's really Defiler vs FF. The DP could use the Flickering flames once he gets into hth, but before that he will be buffing the shooty daemon engine. Regardless of which one we may use, FF on a 5+ is an amazing spell we should always be picking with our DP.


Enlightened can also benefit from Flickering Flames. Not the best target for it, but it's a nice insurance if you fail to get those Guided by Fate-rolls.

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We can do maths all day, but a forgefiend is just a more reliable daemon shooting weapons platform than a defiler. It has more shots and that's why it benefits more from any +1. ofc if we are not considering other daemons.
Oh, and a twin heavy flamer is just ridiculously expensive.

This message was edited 1 time. Last update was at 2018/02/19 13:51:42


 
   
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Defiler is definitely a shooting platform if you want to pay to make it so. Prescience + Flickering Flames + Rerolling 1's to hit = super effective anti tank. If that isn't enough or if you don't want to use the spells on it because you have a different tactic then that's fine, I build my list around it and last game Deffy dropped an exocrine down to 2 wounds first turn shooting, followed by wrecking a swarmlord who got too close. Simply put defilers are awesome back line objective holdings firing positions. Don't want to cast all that? Use The stratagem to reroll all failed hits and wounds. Just as effective for 1 CP.

20 rubric tactic seems valid, I will have to look into that more.
   
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Finally got the codex and did a total revamp of the list I'm building towards over the weekend.

Adding a Helbrute with Scourge and Twin Heavy Bolter, which I will upgrade to -2AP with the Inferno Bolts stratagem. He will either help protect my backfield or move forward and kill objective camping troops.

Adding a Defiler with Scourge and keeping his shooting options cheap. He'll be the melee beast he's supposed to be and is a good candidate for a 1st turn Warptime.

Adding a Forgefiend with double Hades autocannons and the mouthgun. His role is obvious...priority candidate for Daemonfoge stratagem.

Adding a Maulerfiend, who I imagine will either be overlooked because of all of the above or, if prioritized, help protect what's above.


I just thought it was funny that the recent posts are all about comparing the Helbrute, Defiler, and fiends, and my mind has been like "hey, just add one of each!"
   
Made in de
Automated Rubric Marine of Tzeentch



Netherlands

Man if the faq comes next weekend and we get 1 soulreaper per 5 rubrics then my list will fit into 2000 pts really like a glove.

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Made in us
Frightening Flamer of Tzeentch





Some dusty place in Texas

topaxygouroun i wrote:
Man if the faq comes next weekend and we get 1 soulreaper per 5 rubrics then my list will fit into 2000 pts really like a glove.


I don't think they'd do that, but a heretic can dream...

Also, I've been reading the 20 Man Rubric discussion, and I think 20 man Rubric squads are really good for deepstrike, but if I'm not gonna deepstrike them I would prefer two squads of ten. Am I crazy here?

Warhammer 40,000 Armies:

Warmachine/Hordes Armies:
Protectorate, Legion, Skorne

"Something always fires that light that gets in your eyes" 
   
Made in nl
Longtime Dakkanaut




topaxygouroun i wrote:
Man if the faq comes next weekend and we get 1 soulreaper per 5 rubrics then my list will fit into 2000 pts really like a glove.


If they are going to FAQ anything, it will be the CSM codex entry that allows a soulreaper cannon in a five-rubric squad.


Automatically Appended Next Post:
Overdose wrote:

(Oh and it seems like Tzaangors are a thing but I really dislike their models... would it be possible to use Kairoc Acolyte models from AoS and use them instead?)


You wouldn't be the first one. I will be using Kairic Acolytes as CCW cultists by combining them with the pistol and chainsword sprue from the Tzaangor box. Personally I really like both Kairics and Tzaangors.

Also, the_scotsman had the bright idea of using the Kairic Acolyte bird thingy as a familiar for the terminator sorcerer.

This message was edited 1 time. Last update was at 2018/02/19 14:58:03


 
   
Made in gb
Automated Rubric Marine of Tzeentch



Netherlands

pismakron wrote:
topaxygouroun i wrote:
Man if the faq comes next weekend and we get 1 soulreaper per 5 rubrics then my list will fit into 2000 pts really like a glove.


If they are going to FAQ anything, it will be the CSM codex entry that allows a soulreaper cannon in a five-rubric squad.


Why? every single other infantry squad in every army basically can get a special/heavy weapon in 5 models. Some infantry (ie Tyranid Warriors) can get a heavy weapon every 3 models. I really think that we should be getting our soulreaper in 5 models.

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