Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/10/20 12:58:30
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Rismonite wrote:Has anybody been running bikes this edition? Do you want msu or full squads? Does the nob get a klaw?
My experience with bikes is that they simply get gunned down or torn apart by units that cost a lot less than them. D2 weapons just add insult to injury. Due to rule of 3 and the weak PK (compared to previous editions) MSU isn't really an option anymore.
If you really, really want to field warbikers, a full strength unit is probably the best way to go, with some other things like tankbustas in trukks to distract fire from them. Expect to be blown off the board by turn 3 though.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 14:11:26
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Battlewagon Driver with Charged Engine
|
Jidmah wrote: Rismonite wrote:Has anybody been running bikes this edition? Do you want msu or full squads? Does the nob get a klaw?
My experience with bikes is that they simply get gunned down or torn apart by units that cost a lot less than them. D2 weapons just add insult to injury. Due to rule of 3 and the weak PK (compared to previous editions) MSU isn't really an option anymore.
If you really, really want to field warbikers, a full strength unit is probably the best way to go, with some other things like tankbustas in trukks to distract fire from them. Expect to be blown off the board by turn 3 though.
I had a group of 6 warbikers getting shot by a hemlock once. The hemlock rolled 6 shots on the 2d3's..Now, the hemlock didn't technically wipe the unit since a nob on warbike has 3 wounds but damn that hurt all the way into my soul. Since then I've tried smaller squads to middling success
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 16:52:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Longtime Dakkanaut
|
There is a chance bikes might be decent this edition.
They are our 4+ save unit. So it depends on if we can stack multiple -1 to hit and fnp, extra cover saves.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 16:55:26
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Been Around the Block
|
Maybe 3x 3 bikers as objective grabbers in Brigade?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 18:16:57
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Without objective secured, they are not going to grab any objectives.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 19:22:24
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Gargantuan Gargant
|
Jidmah wrote:Without objective secured, they are not going to grab any objectives.
Yeah, with low numbers that aren't enough to contest, lack of Obsec, and not having any real AP weapons for a lot of units that are going to be hunkering down in cover makes them iffy harassment units at best. Hopefully there'll be something in the new codex that gives them a little more oomph for their cost.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 19:56:17
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Nasty Nob
|
maybe we will get wazdakka; he was mentioned in the speed freaks content.
|
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 20:15:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Fixture of Dakka
|
DaisyWondercow wrote:
Yeah, it was a bit of a non-event. BUT! It does show cost reductions (in power level, but still...) for some key units. I'm excited by the 3PL drop for the Morkanaut, and the 2 PL drop for trukks. Hopefully that will translate to a decent point drop too? Maybe?
I might actually field more than 1 trukk now.
CB
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 21:11:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Longtime Dakkanaut
|
If the trukks drops 30 points it would be huge. Boyz in trukks may even be viable. And fun.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 21:31:49
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Mekboy on Kustom Deth Kopta
|
Rismonite wrote:Has anybody been running bikes this edition? Do you want msu or full squads? Does the nob get a klaw?
I run at least 9 bikes and Zhadsnark every game. The bikes perform much better than people on here would have you believe. They aren't the most efficient point for point and there are problems when enemies like to hide on terrain, but they have a place I think. I've used them to chase down slower targets and their shooting output is surprisingly strong (now they hit targets with -2 to hit). They're fast so can get to objectives that are otherwise unreachable.
Don't believe all the negativity around them. There are better choices, but they aren't an auto-lose.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/20 21:47:28
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Sister Oh-So Repentia
United Kingdom
|
How solid should we consider the rumours surrounding the clan traits to be?
I've themed my smallish force around Blood Axes and the 'always in cover' trait actually sounds quite useful.
4+ Kommandos, 1+ Meganobz, 3+ nobs etc...
Be even more interesting if it affected vehicles, which it probably wont.
Although 2+ Kans would be pretty funny, even if the large amount of high ap out there means it's not to be relied upon.
But I suppose it all depends on the codex and it's prices.
|
This message was edited 1 time. Last update was at 2018/10/20 21:50:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/21 00:41:44
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Longtime Dakkanaut
|
Rismonite wrote:Has anybody been running bikes this edition? Do you want msu or full squads? Does the nob get a klaw?
I LOVE WARBIKES!!!! But this edition they are terrible, Englishman is right though, they aren't as bad as everyone seems to believe. You sure as hell shouldn't bring them to a tournament but the same can be said about basically everything in our codex that isn't boyz. Warbikes are surprisingly fragile this edition due to the plethora of D2 weapons with -1 and -2 AP which turns our vaunted 4+ save into crap. The guns do decent work but damn are they inefficient and short ranged, but if you take a unit of 10 you are killing about 4-5 Marines a turn and that isn't terrible.....except for the cost of those bikes that is. They are hopeless in CC though, even a unit of 10 only gets 30 S4 attacks, that is 20 hits and 10 wounds against T4. The PK is probably the biggest issue facing Orkz this edition, every edition previously we used those as multi-purpose ass kickers. Capable of killing vehicles and elite infantry with ease. I NEVER left a unit without a Nob with PK unless I absolutely couldn't afford it. This edition? My painboy gets one because he is required to and my Warboss because he still hits on 3s with it and its not terrible for him....but even then I usually take the Relic BC instead  Overall they are still fun for friendly games but can't face off against good units. As for how to take them? I usually run them in units of 5 or if I feel like going nuts i'll take 3 units of 10-12 and just swamp the board in over priced bikes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/21 02:17:22
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Nasty Nob
|
SemperMortis wrote: Rismonite wrote:Has anybody been running bikes this edition? Do you want msu or full squads? Does the nob get a klaw?
I LOVE WARBIKES!!!! But this edition they are terrible, Englishman is right though, they aren't as bad as everyone seems to believe. You sure as hell shouldn't bring them to a tournament but the same can be said about basically everything in our codex that isn't boyz. Warbikes are surprisingly fragile this edition due to the plethora of D2 weapons with -1 and -2 AP which turns our vaunted 4+ save into crap. The guns do decent work but damn are they inefficient and short ranged, but if you take a unit of 10 you are killing about 4-5 Marines a turn and that isn't terrible.....except for the cost of those bikes that is. They are hopeless in CC though, even a unit of 10 only gets 30 S4 attacks, that is 20 hits and 10 wounds against T4. The PK is probably the biggest issue facing Orkz this edition, every edition previously we used those as multi-purpose ass kickers. Capable of killing vehicles and elite infantry with ease. I NEVER left a unit without a Nob with PK unless I absolutely couldn't afford it. This edition? My painboy gets one because he is required to and my Warboss because he still hits on 3s with it and its not terrible for him....but even then I usually take the Relic BC instead  Overall they are still fun for friendly games but can't face off against good units. As for how to take them? I usually run them in units of 5 or if I feel like going nuts i'll take 3 units of 10-12 and just swamp the board in over priced bikes.
Thanks for the input Semper/Englishmen and others. Like many others I'll be getting a Speed Freak boxed set next week and I wanted to entertain the idea of running a speedwaaagh with bike unit on the field. I'll likely start running one of each buggy, one of each plane, a bike squad, and some tankbusta trukkz until I figure out what is good in our dex or not.
|
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/21 11:53:20
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Nasty Nob
Crescent City Fl..
|
Just played in a tournament yesterday, my last games with the index. 22 or 24 players and I landed in 6th place.
Game 1 Nurgle daemons crushed me in 2 turns in game 1 we were asked to play at least 3 turns but there was no reason to play the next turn so I called it.
Game 2 we faced AM with cadians and steel legion and it was a very small army for AM with tanks transports and a super heavy tank. I crushed them it by the end of turn two. there was no reason to continue to turn 3 due to the AM not being able to recover in scored points or table me.
I had a unit of 10 boys reach the AM lines and kill the enemy warlord in close combat in one go. We also were "fed" Commissar Yarik...who was riding in a transport, which moved between 2 trukks. Each trukk carrying 10 boys with power Klaw nobs (10 models total in each trukk.) I disembarked both to form a ring and mobbed them up trapping the transport and leaving space fr my war boss to charge..... Yarik never made it out of the destroyed vehicle.
Ork victory.
Game 3 was against space wolves.
My bombas wiped out almost 500 points of Space wolves in their first movement phase.... My usual Scrumgrod was my opponent and he goes into full on mental melt down.
This game was harsh. By the end of the first turn, of course, all four of my flyers had been destroyed and sadly only 1 exploded this time. Due to my good luck I was able to shoots one of his characters to death from across the table. In fact the Orks shooting was fairly fantastic for the first two turns. The game ended on turn 3
Ork vistory
I had put out a hurting but also taken a small beating due to needing to get close and him having 12 Aggressors. Those guys have a lot of dakka.
I've been relearning close combat and all of that phase to become more effective and I did pull of a fairly strong charge but it was mostly meant to draw his models away from an objective and force his hand a bit. I had planed this to help me steal an objective from him. We had each 1 objective randomly decided on our table side and he planned to pick the one the far most away from my army I was planning to jump 10 tank busters over to steal it but failed to jump.
In the end Orks win by first blood and our time running out.
His army with all it's rerolls took a lot of time but we were both actively playing so I don't know.
Orks won so I guess that's enough this time.
It's frustrating some times, If I could play more often I would be a better player but 6th place is fine. haha I think I came in dead last the last tournament I played earlier in the year.
MY list was very small with only 9 drops and 10 in the last game. 3 mobs of 10 shoota boys in trukks 1 mob of 10 tank bustas in a chinork and 6 burna boys in another chinork, characters riding in, even a SAG Mek. and 2 weird boys riding in trukks with the boys. 2 Burna Bombas and 2 Blitza Bombas. Probably the smallest army I have pushed and way outside of my comfort zone. I almost think I should have traded the burnas out for more tank bustas because of all my units they did the absolute least. Other than being used as a shooting screen in my second game.
|
The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/21 13:48:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Locked in the Tower of Amareo
|
[quote=warhead01 727761 10197605 6d8b44ca9d0aebf9927a61dbdc28a49e.jpg. We also were "fed" Commissar Yarik...who was riding in a transport, which moved between 2 trukks. Each trukk carrying 10 boys with power Klaw nobs (10 models total in each trukk.) I disembarked both to form a ring and mobbed them up trapping the transport and leaving space fr my war boss to charge..... Yarik never made it out of the destroyed vehicle.
Ork victory.
Did he really put chimera so that you could form double circle? As one circle is almost impossible to prevent one model from setting up.
This game was harsh. By the end of the first turn, of course, all four of my flyers had been destroyed and sadly only 1 exploded this time. Due to my good luck I was able to shoots one of his characters to death from across the table. In fact the Orks shooting was fairly fantastic for the first two turns. The game ended on turn 3
Huh? Nothimg closer when you shoot across table?
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/21 14:32:00
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Nasty Nob
Crescent City Fl..
|
tneva82 wrote:[quote=warhead01 727761 10197605 6d8b44ca9d0aebf9927a61dbdc28a49e.jpg. We also were "fed" Commissar Yarik...who was riding in a transport, which moved between 2 trukks. Each trukk carrying 10 boys with power Klaw nobs (10 models total in each trukk.) I disembarked both to form a ring and mobbed them up trapping the transport and leaving space fr my war boss to charge..... Yarik never made it out of the destroyed vehicle.
Ork victory.
Did he really put chimera so that you could form double circle? As one circle is almost impossible to prevent one model from setting up.
This game was harsh. By the end of the first turn, of course, all four of my flyers had been destroyed and sadly only 1 exploded this time. Due to my good luck I was able to shoots one of his characters to death from across the table. In fact the Orks shooting was fairly fantastic for the first two turns. The game ended on turn 3
Huh? Nothimg closer when you shoot across table?
I know... I saw it and couldn't believe he was doing it but I guess he never saw it coming. So I killed both 2 of his 3 characters in one turn and actually missed an opportunity to kill his 3rd and last character. But I don't play enough to stay good. He at first thought Yarik could stand back up on a 4+ with his special rule .....until it was explained that Yarik was simply slain. He was a good sport about it and saw the game was essentially over. I gave his marks for sportsmen ship. It's funny because he also plays orks off and on and I think he's got the green itch again after our game.
Also, yep. I had killed a path through the marines leaving a minor character as the closest and my Scrumgrod was trying his damnedest to measure to a model at an angle and on the parallel to that character but ...struggles with "geometry". 4 inches to the left adds up in length. as we learned. Bad luck for him. That guy was killed by a SAG Mek of all things.
I had a really good showing and really one one or two rules issues, in my first game but was just there to play and knew the first guy has a rep as a competitive type. Which blew my mind as his play with a large model count army full of large blobs is super sloppy. We didn't discuss the buildings on the table. It never occurred to me that they were not solid objects because they were clearly not ruins. so his models just went through them like they weren't there. At that point I said to myself . Oops. I guess that's just how it is this time around. He used it to avoid my flyers bases blocking his path of travel. which I was attempting to do to blunt his movement. The next was he wanted to measure my exploding flyers from the bases but I was sure the bases were only used for movement. but we didn't argue...I more or less teased him saying I thought he was wrong. and that actually warmed him up a bit as his cool kid persona melted away. how funny is that. And last was he daisy chained his blobs back to the characters giving all the buffs and pulled casualties leaving a large empty gap between that one guy and the rest of the model, got the buffs. Seems like a loop hole to me, no idea. He was back in coherency the next turn after falling back from combat and moving his other model up. It seemed very cheesy to me but I didn't get upset, I knew I'd made first turn mistakes and the loss was unavoidable. I didn't even kill a single unit. So many layers of saves on Nurgle Daemons.
Over all for a super nuncompetitive list I did very well.
Warboss HWKC kustom shoota 66
Weird boy 62
Weirdboy 62
SAG Mek 80
Pain boy, Kill saw 55
Tankbustas 10 - 140
Chinork, Rattler Kannon, Deff Gun, Big Shoota 96
Burna boys 6 - 84
Chinork, Rattler Kannon, Deff Gun, Big Shoota 96
Boys 10 kustom shoota, Power Klaw 77
Trukk, Big Shoota 82
Boys 10 kustom shoota , Power Klaw 77
Trukk, Big Shoota 82
Boys 10 kustom shoota, Power Klaw 77
TruKK, Big Shoota 82
Burna Bomba 132
Burna Bomba 132
Blitxa Bomba 134
Blitza Bomba 134
Battle forged
Battalion
Air wing
Elites detachment
10 CP
1750
Automatically Appended Next Post: I'll have some pictures to add to this as soon as I can post them! Automatically Appended Next Post: To finis this off here's a link to my Battle report, with pictures.
https://warhead01.blogspot.com/2018/10/guardians-con-2018-10212018.html
|
This message was edited 2 times. Last update was at 2018/10/21 16:46:22
The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 00:20:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Dakka Veteran
Australia
|
Is there any interest in a pre-release battlescribe Orks list that contains all the leaked information?
If anyone is keen I'll throw together the file and upload it here so you can munchkin away!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 00:55:35
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Longtime Dakkanaut
|
Eonfuzz wrote:Is there any interest in a pre-release battlescribe Orks list that contains all the leaked information?
If anyone is keen I'll throw together the file and upload it here so you can munchkin away!
Not sure if anyone is that eager to run a prototype orks list, especially when there's been hardly any decent information leaked and the actual codex will be out next week.
The news releases will be out this week, which will come up with some actual updated units and stats, so that would be the first information that's worth updating on battlescribe... but by the time you do it, there will be more info to update, and so on and so forth.
Probably a waste of time tbh, but its your time to waste!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 01:08:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Longtime Dakkanaut
|
Need points to really be able to do any decent battlescribe..
You can start working in the files and just update them when we get the info though.
So it’s time for me to figure out my order.
I did a pass on speed freaks this week.
I’m getting the codex, the warboss on trike, the ork Mek shop and likely the kill team box which I haven’t picked up yet. For nyoje who picked it up is the box set worth it for the terrain?
I’m holding off on buggies TIL I figure out which doesn’t suck.
|
This message was edited 1 time. Last update was at 2018/10/22 01:09:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 02:58:15
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Krazed Killa Kan
|
How about you get the codex and worry about anything else when you know:
A) what it costs
B) what it does
C) how it fits within a list, strategems, clan traits and other synergies.
The only thing I know I'm buying right now is a codex. Until I have that in hand and then make informed shopping decisions.
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 05:04:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Ork Boy Hangin' off a Trukk
|
Shokkjump Dragsta:
on a 4+ Advance roll you remove the model and set it up anywhere more than 9" from enemy units
Am I the only one that wants to paint this thing like a Delorean, and scrawl "88MPH" on the side?
And possibly make a pair of flaming tracks to put down where the model used to be...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 07:09:18
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Battlewagon Driver with Charged Engine
|
Shrapnelbait wrote:Shokkjump Dragsta:
on a 4+ Advance roll you remove the model and set it up anywhere more than 9" from enemy units
Am I the only one that wants to paint this thing like a Delorean, and scrawl "88MPH" on the side?
And possibly make a pair of flaming tracks to put down where the model used to be...
No, there are some people who made that connection. Including GW themselves. Apparently there is an actual flux capacitor model inside the buggy as a little easter egg. I love that, but I like my orks a little bit silly
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 10:54:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Locked in the Tower of Amareo
|
BTW did I just realize that stompa might be even worse than I thought though not many might play it like technically it should be? Quoting from another thread(which I found by googling up):
Its:
9.5 " from the floor to horn tips
smoke stacks highest point at 11"
7" at the bases widest
20-22" around the stompas skirt/base
6" wide at shoulders
So how this matters? KFF needs to be fully within 9" to get inv save. Vehicles without base are measured from model rather than base. Thus wouldn't KFF need to cover entire stompa including up to air? Don't think I have seen anybody play it like that but don't see anything in rules which says you don't have to and if highest point is 11" you CAN'T cover stompa with mek outside. So only way to cover him would be board mek inside at which point can't cover other vehicles.
Am I only one who's been cheating unintentionantly? As if stompa needed this nerf :-/ Actually matters on saturday in the apoc where I was going to field stompa(1. Opted not to bring both as warlord titan will blow 2-3 a turn anyway but 1 is needed as I don't have 7k without stompas painted I think)
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 11:55:30
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Nasty Nob
Crescent City Fl..
|
tneva82 wrote:BTW did I just realize that stompa might be even worse than I thought though not many might play it like technically it should be? Quoting from another thread(which I found by googling up):
Its:
9.5 " from the floor to horn tips
smoke stacks highest point at 11"
7" at the bases widest
20-22" around the stompas skirt/base
6" wide at shoulders
So how this matters? KFF needs to be fully within 9" to get inv save. Vehicles without base are measured from model rather than base. Thus wouldn't KFF need to cover entire stompa including up to air? Don't think I have seen anybody play it like that but don't see anything in rules which says you don't have to and if highest point is 11" you CAN'T cover stompa with mek outside. So only way to cover him would be board mek inside at which point can't cover other vehicles.
Am I only one who's been cheating unintentionantly? As if stompa needed this nerf :-/ Actually matters on saturday in the apoc where I was going to field stompa(1. Opted not to bring both as warlord titan will blow 2-3 a turn anyway but 1 is needed as I don't have 7k without stompas painted I think)
Maybe put a KFF mek inside it/them? I can get away with that as I have 5 of each. Not sure if it even matters or not now days.
|
The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 11:57:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Fresh-Faced New User
|
As I understand it, "wholly within" just means that all models in the unit have to be within, not that they can't stick outside the bouble. So the stompa just needs to touch the KFF to be covered.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 12:11:49
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Locked in the Tower of Amareo
|
warhead01 wrote:Maybe put a KFF mek inside it/them? I can get away with that as I have 5 of each. Not sure if it even matters or not now days.
Yes putting mek inside will give. Of course that means stompa is only thing that expensive big mek protects. Ie nerf after all. If it was just horizontal you could easily fit gorkanaut or two within that bubble. Now you need at least 2 if not 3 bik mek's to cover those 3 models.
Automatically Appended Next Post:
tilds wrote:As I understand it, "wholly within" just means that all models in the unit have to be within, not that they can't stick outside the bouble. So the stompa just needs to touch the KFF to be covered.
All models in unit fully within. If part of model is outside 9" bubble that model is not covered. Question is does that mean UPSIDE as well as horizontal. Keeping battlewagons etc fully within can be surprisingly hard and if that one corner is out no 5++ for you...
|
This message was edited 2 times. Last update was at 2018/10/22 12:15:00
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 12:38:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Citation needed. I'm also pretty sure that a unit is "wholly within" if every single model of the unit is within 9". Which means, the distance from the KFF to the closest part of the base/model is no more than 9".
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 12:42:43
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
!!Goffik Rocker!!
|
Pretty sure itbmeans 'unit wholly within' not 'model'.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 12:45:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Crazed Spirit of the Defiler
|
tneva82 wrote:BTW did I just realize that stompa might be even worse than I thought though not many might play it like technically it should be? Quoting from another thread(which I found by googling up):
Its:
9.5 " from the floor to horn tips
smoke stacks highest point at 11"
7" at the bases widest
20-22" around the stompas skirt/base
6" wide at shoulders
So how this matters? KFF needs to be fully within 9" to get inv save. Vehicles without base are measured from model rather than base. Thus wouldn't KFF need to cover entire stompa including up to air? Don't think I have seen anybody play it like that but don't see anything in rules which says you don't have to and if highest point is 11" you CAN'T cover stompa with mek outside. So only way to cover him would be board mek inside at which point can't cover other vehicles.
Am I only one who's been cheating unintentionantly? As if stompa needed this nerf :-/ Actually matters on saturday in the apoc where I was going to field stompa(1. Opted not to bring both as warlord titan will blow 2-3 a turn anyway but 1 is needed as I don't have 7k without stompas painted I think)
If my opponent forced me to measure like that in order to get (or rather, not get) a KFF save for a Stompa I'd verbally kick him/ her in da teef and pack up my models. Common sense > being a rules nazi. If the Stompa is wholly within 9" of a KFF source at ground level it gets a 5++, period.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/10/22 12:46:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
|
 |
Locked in the Tower of Amareo
|
Jidmah wrote:Citation needed. I'm also pretty sure that a unit is "wholly within" if every single model of the unit is within 9". Which means, the distance from the KFF to the closest part of the base/model is no more than 9".
If part of model i# not fully within then that i#n't fully within. Fully within means everything in unit needs to be fully within. And unit of 1 i# still unit. That too needs to be fully within. Model with toe inside bubble :s not fully within
|
2024 painted/bought: 109/109 |
|
 |
 |
|