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![[Post New]](/s/i/i.gif) 2018/10/30 19:45:39
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Thanks Jim! Like hearing your take on things (have a tournament on sat, so this is all gold).
Are you mainly pushing the smasha guns because they are so much cheaper then the KMK's?
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This message was edited 1 time. Last update was at 2018/10/30 19:46:02
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![[Post New]](/s/i/i.gif) 2018/10/30 19:48:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nurgle Veteran Marine with the Flu
Southern California
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If I have 3 different boyz units near one trukk, and it is destroyed. Can all three of those boyz units use the "Loot it!" stratagem?
Obviously this would cost 3 cp, but can one trukk be looted by several units?
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This message was edited 1 time. Last update was at 2018/10/30 19:48:18
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![[Post New]](/s/i/i.gif) 2018/10/30 19:49:33
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Sal4m4nd3r wrote:If I have 3 different boyz units near one trukk, and it is destroyed. Can all three of those boyz units use the "Loot it!" stratagem?
Obviously this would cost 3 cp, but can one trukk be looted by several units?

Wouldn't that mean using the stratagem 3 times in a phase? Then it's a no in matched play
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![[Post New]](/s/i/i.gif) 2018/10/30 19:58:10
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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btdubz -
Is the jury back on as to whether or not a unit in a vehicle can loot the vehicle they were riding after it is destroyed?
That is to say - a unit is in a trukk. Trukk is destroyed, unit gets out. Can the unit loot the trukk that was just destroyed?
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2018/10/30 19:58:44
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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greggles wrote:Thanks Jim! Like hearing your take on things (have a tournament on sat, so this is all gold).
Are you mainly pushing the smasha guns because they are so much cheaper then the KMK's?
Yes, plus D3 shots and AP-4.
I have a lot of non-invul vehicles in my meta...no saves for them!
I miss the pricing on the lobbas, until I found these at 31 points, which is ultra-dirt cheap for a model with that toughness and wounds, no matter what it does. At D3 shots, BS 3.5+, "strength" 2D6, AP-4, D6 damage, 48 inch range, this little guy really shines.
At this point I'm thinking the cost is a misprint.
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![[Post New]](/s/i/i.gif) 2018/10/30 20:09:21
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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KMK's have D6 shots though. They are just pretty similar. I don't know the mathhammer on rolling 2d6 vs rolling str 8 vs.
Smasha gun has less shots, but holy moly, is that 16 points vs 45???
https://i.imgur.com/Vd49V4n.jpg
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![[Post New]](/s/i/i.gif) 2018/10/30 20:15:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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greggles wrote:KMK's have D6 shots though. They are just pretty similar. I don't know the mathhammer on rolling 2d6 vs rolling str 8 vs.
Smasha gun has less shots, but holy moly, is that 16 points vs 45???
https://i.imgur.com/Vd49V4n.jpg
Plus the base 15, but yes.
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![[Post New]](/s/i/i.gif) 2018/10/30 20:17:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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JimOnMars wrote: greggles wrote:Thanks Jim! Like hearing your take on things (have a tournament on sat, so this is all gold).
Are you mainly pushing the smasha guns because they are so much cheaper then the KMK's?
Yes, plus D3 shots and AP-4.
I have a lot of non-invul vehicles in my meta...no saves for them!
I miss the pricing on the lobbas, until I found these at 31 points, which is ultra-dirt cheap for a model with that toughness and wounds, no matter what it does. At D3 shots, BS 3.5+, "strength" 2D6, AP-4, D6 damage, 48 inch range, this little guy really shines.
At this point I'm thinking the cost is a misprint.
Where are you getting the BS 3.5 from?
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![[Post New]](/s/i/i.gif) 2018/10/30 20:19:25
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Bs4+ + ddd.
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![[Post New]](/s/i/i.gif) 2018/10/30 20:26:53
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nurgle Veteran Marine with the Flu
Southern California
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Quick question to add perspective to the conversation.. Would you rather have three smasha guns or one traktor kannon. The auto hit is attractive..but at BS 4 not entirely necessary. I think 3d3 shots hitting on 4s and GENERALLY wounding in the range of 4+ (figure these would be targeted at vehicles - with an average "strength" roll being 7) while basically negating armor and doing d6 damage is WAYYYY better value then 3 hits, that wound on 3/4, still allow for an armor save.. and do d6 damage
In fantasy football lingo.. traktor kannon has a WAY higher floor.. but the smasha guns have a WAY higher ceiling.
KMK still a great option as a great compromise between the two.
*pours out a beer onto the floor* This one is for the bubblechukka. R.I.P
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This message was edited 3 times. Last update was at 2018/10/30 20:28:57
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![[Post New]](/s/i/i.gif) 2018/10/30 20:30:55
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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How dare you waste beer like that.
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![[Post New]](/s/i/i.gif) 2018/10/30 20:31:01
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Thanks Jim, Appreciate it!
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![[Post New]](/s/i/i.gif) 2018/10/30 20:39:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Sal4m4nd3r wrote:Quick question to add perspective to the conversation.. Would you rather have three smasha guns or one traktor kannon. The auto hit is attractive..but at BS 4 not entirely necessary. I think 3d3 shots hitting on 4s and GENERALLY wounding in the range of 4+ (figure these would be targeted at vehicles - with an average "strength" roll being 7) while basically negating armor and doing d6 damage is WAYYYY better value then 3 hits, that wound on 3/4, still allow for an armor save.. and do d6 damage
In fantasy football lingo.. traktor kannon has a WAY higher floor.. but the smasha guns have a WAY higher ceiling.
KMK still a great option as a great compromise between the two.
*pours out a beer onto the floor* This one is for the bubblechukka. R.I.P
Smashas wound by rolling 2d6 and if the value is higher than T, it auto wounds. This is a little worse that ST8 for higher T, but against T5 the smasha wounds by rolling a 5 on 2d6.... 5/6 chance vs S8 which only wounds 2/3.
Da math is there. 16 is a misprint. Use it now, before it goes away!
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This message was edited 1 time. Last update was at 2018/10/30 20:40:07
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![[Post New]](/s/i/i.gif) 2018/10/30 20:41:52
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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How well do you guys think multiple bonecrusha lists would work? I own 3 and an addtional BW. They can put out a minimum 7 2+ hits on the charge, and up to 12 hits. It's only ap -2 but 2 damage per wound they can reliably smack infantry and heavy armor. I imagine they would ruin TEQ. S9 wounds knights on 3+.
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![[Post New]](/s/i/i.gif) 2018/10/30 20:47:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Shadowy Grot Kommittee Memba
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Luckily I saved the gun tips for my three mek gunz and didn't glue them so I just have to paint these three little nozzles and I have 3 smashas.
10/10 would smash.
Doing a bit more thinking on Wazbom vs Morkanaut vs index Bikemek, the mork moves only 7 with evil sunz and it's expensive and the big mek is 121 just for the kff and character protection (the latter being a big deal I know but if lascannons are going into my plane instead of my battlewagons I don't know if I care that much). The Wazbom for 38pts gives me the two mega kannons, d3 bs4 smasha shots, 2d6 stikkbombs and a supa shoota with the added bonus of basically being anywhere on the board.
Even before the weapon buffs, why did this thing get hate?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/10/30 20:49:00
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Bone crushas's are the new gorkanauts. Math hammer has them eeking out ahead vs a gork's 18 swings on a 3+ to hit at str 8.
The str 9 is what really puts it ahead. Combine with boarding plank action (teleport unit with meganobz, ramming speed, then boarding plank, adios thing)
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![[Post New]](/s/i/i.gif) 2018/10/30 20:51:33
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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I would imagine Smashas vs a FHT is probably better than a Traktor kannon, given that that kannons bonuses only work on Vehicle flyers correct?
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![[Post New]](/s/i/i.gif) 2018/10/30 20:53:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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31 point smashs versus 46 or so point traktor cannons... I think'd I'd like the smashas due to their rate of fire on top of points. Now the only problem is that the models are so stupidly expensive to the point where they require conversion IMO. A battery of those sitting in the back is a big deal. You could get 18 for 558 points and that is a LOT of firepower to take down vehicles. Even knights will start to bulk at that firepower. Rough math says 18 d3 = 36 shots 18 hits and then you need to roll an 8 on two dice so like...8 wounds? I am not so sure on the math there. Against a 4+ knight that's 4d6 for 14 wounds. It's not 100-0 a knight any time soon( especially a broken 3+ invuln one), but it's not terrible and anything below the stupidly high benchmark of a knight is in for a bad day.
Bonecrushas seem solid. 159 points for their attack profile, durability and transport capacity is not bad at all. 9.5 attacks on twos at s9 -2 2d is nothing to laugh at. Make sure they have a KFF near them for turn 1/2 and they will perform well. I'd say the extra D6 on the charge is worth it over a normal battlewagon for 20 points, but it could be shaved off if you are desperate for points. That D6 however would be huge once the battlewagon starts to take damage and that is where the 20 point investment would really shine. Automatically Appended Next Post: Billagio wrote:I would imagine Smashas vs a FHT is probably better than a Traktor kannon, given that that kannons bonuses only work on Vehicle flyers correct?
Traktor cannon bonuses for 2d6 pick highest and auto explode only work on flyers, but they still auto hit everything.
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This message was edited 1 time. Last update was at 2018/10/30 20:54:20
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![[Post New]](/s/i/i.gif) 2018/10/30 20:58:59
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Tibs Ironblood wrote:
Automatically Appended Next Post:
Billagio wrote:I would imagine Smashas vs a FHT is probably better than a Traktor kannon, given that that kannons bonuses only work on Vehicle flyers correct?
Traktor cannon bonuses for 2d6 pick highest and auto explode only work on flyers, but they still auto hit everything.
Sure, but with a 4++ they have a good chance to ignore a single shot from the traktor, plus its more expensive..
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![[Post New]](/s/i/i.gif) 2018/10/30 21:05:24
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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I have to be honest, I'm seriously considering ditching boys in favor of nobs, meganobs, tankbustas, etc in transports.
With death skulls trait, they all have objective secured.
Even HQs would have objective secured. Aside from one morale blob, I'm tempted to ditch boys entirely and just use grots instead. Nobs and meganobs scale better. For the same cost as ten boys (bonebreaka or trukk), you can get 5 nobs or 2 meganobs with klaws. They'd also have objective secured.
The nobs could be paired with ammo runts and kitted as needed.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/10/30 21:07:54
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Roarin' Runtherd
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greggles wrote:Why are you giving evil sunz to the weirdboy detachment? Might as well make them snakebites so the weirdboyz have a 6+++ vs perils.
All my orks are painted with a similar color scheme so I plan on running everything with the same kulture out of respect/to avoid confusion.
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![[Post New]](/s/i/i.gif) 2018/10/30 21:22:50
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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greggles wrote:Bone crushas's are the new gorkanauts. Math hammer has them eeking out ahead vs a gork's 18 swings on a 3+ to hit at str 8.
The str 9 is what really puts it ahead. Combine with boarding plank action (teleport unit with meganobz, ramming speed, then boarding plank, adios thing)
The boarding plank strat might not work with the bonebreaka since it doesn't actually have either the battlewagon or trukk keyword. Don't know if that's going to be FAQed or if this is meant as an argument for the normal battlewagon.
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![[Post New]](/s/i/i.gif) 2018/10/30 21:31:03
Subject: Re:Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Deadshot Weapon Moderati
MI
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That is likely to be FAQ'd considering their article for Freebooterz claimed that the Boarding Action stratagem was going to be usable with the Battlewagon variants.
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![[Post New]](/s/i/i.gif) 2018/10/30 21:41:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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Either way, yeah, ramming speed on a bonebreaka is gonna be stronk.
With or without a few power klaw attacks. If I read the boarding action strat correctly you only get 1 attack per model anyway.
The real damage comes from the 6+D6. Then ramming speed.
It really does do a good volume of wounds. Aside from the open topped rule I see the bonebreaka being the transport of choice. Large part of why I'm gonna go mech infantry.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/10/30 21:44:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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TedNugent wrote:Either way, yeah, ramming speed on a bonebreaka is gonna be stronk.
With or without a few power klaw attacks. If I read the boarding action strat correctly you only get 1 attack per model anyway.
The real damage comes from the 6+ D6. Then ramming speed.
It really does do a good volume of wounds. Aside from the open topped rule I see the bonebreaka being the transport of choice. Large part of why I'm gonna go mech infantry.
I'm just glad that the Battlewagon with Deff Rolla ACTUALLY feels like the monster truck simulator it should be. Gore and blood everywhere while the obnoxious honking of a death machine chugs along. I'm tempted to do a blood axe detachment for the battlewagon just to abuse the fall back and charge option that they have. Which klan best fits a battlewagon rush? Evil Sunz for the extra movement, Deffskullz for versatility, or Blood Axes for the repeated D6 extra damage/ramming speed?
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![[Post New]](/s/i/i.gif) 2018/10/30 22:05:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Krazed Killa Kan
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Well, at an average of 4 dead MEQs / 8 primaris per ram, there may not be much left to withdraw from with each charge.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2018/10/30 23:05:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
Australia
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TedNugent wrote: Eonfuzz wrote:I've just finished throwing together a Battlescribe list for the new Orks Codex.
What is has:
- Point Adjustments
- Relics
- Warlord Traits
- Kultures
- Known Stat changes
Todo
- Buggies
- Psyker Powers
- More Leaked stuff
https://github.com/Eonfuzz/ork-prerelease
Sorry if the instructions are a bit tough, I can't quite figure out how to get Battlescribe auto syncing with a dropbox file.
I'm already noticing a lot of issues.
For one, the warboss, isn't it 65 points base? Why is headwhoppas kill Choppa 7 points when. It replaces a 5 point big Choppa? Why is he able to take a shoot a when this is not in the codex as a wargear option?
For the Ork boys, the nob is only 6 points. The nob also cannot have a Choppa on his slugga arm. There is no tankbustas bomb option. In the codex, you may take a bomb per 10 boyz for free.
Same thing with nob entry. Nob weapons includes a Choppa, big Choppa, etc. And you may replace the Choppa and slugga. You should be able to take the full nob gear list on both arms.
Deffkopta points are completely wrong. Trukk can't take all the options in the codex (wreckin ball, grabbing Klaw, stick bomb launch) etc etc.
Thanks Ted, looks like I missed a few changes.
I'll tackle them once I get back from work and shoot across an updated version (Including buggies) Automatically Appended Next Post: Kap'n Krump wrote:btdubz -
Is the jury back on as to whether or not a unit in a vehicle can loot the vehicle they were riding after it is destroyed?
That is to say - a unit is in a trukk. Trukk is destroyed, unit gets out. Can the unit loot the trukk that was just destroyed?
Yes you can, as you have to be able to "Place" a unit around a destroyed vehicle first otherwise they are destroyed too.
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This message was edited 1 time. Last update was at 2018/10/30 23:09:37
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![[Post New]](/s/i/i.gif) 2018/10/30 23:30:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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the_scotsman wrote:Luckily I saved the gun tips for my three mek gunz and didn't glue them so I just have to paint these three little nozzles and I have 3 smashas.
10/10 would smash.
Doing a bit more thinking on Wazbom vs Morkanaut vs index Bikemek, the mork moves only 7 with evil sunz and it's expensive and the big mek is 121 just for the kff and character protection (the latter being a big deal I know but if lascannons are going into my plane instead of my battlewagons I don't know if I care that much). The Wazbom for 38pts gives me the two mega kannons, d3 bs4 smasha shots, 2d6 stikkbombs and a supa shoota with the added bonus of basically being anywhere on the board.
Even before the weapon buffs, why did this thing get hate?
if ur going this route meka dread with killkannon/ kff is nice. Ur going to have a hard time keeping anything within 9in of the wazbom with its movement. It wasn’t bad just expensive.
Codex like this are why I’m glad I magnatize everything!!! It takes longer to build but they give me much more options.
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This message was edited 1 time. Last update was at 2018/10/30 23:36:21
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![[Post New]](/s/i/i.gif) 2018/10/30 23:49:57
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fixture of Dakka
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ManTube wrote:
All my orks are painted with a similar color scheme so I plan on running everything with the same kulture out of respect/to avoid confusion.
Going to do the same thing.
CB
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![[Post New]](/s/i/i.gif) 2018/10/31 00:36:11
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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If you don’t want to repaint everything they sell colored base rings you clip onto the bases that allow you to not only differentiate clans but units. So like all orks w blue bases are deathskull and all red ones are evil suns and all yellow are bad moons. It gets a bit trickier with vehicles but odds are all vehicles are part of one detachment anyway. The rings fit 24 or 32mm bases.
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