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Made in us
Nurgle Veteran Marine with the Flu




Southern California

Which is funny because I think it's a pretty sad box. Painboys are woefully mediochre. Barely worth it but to cheap to not include. The dread is nice but 10 boys is lol compared to the hordes you need. If a box of nobs was in there as well or swap painboy out for mega nobz then I think it would be alright.
   
Made in us
Regular Dakkanaut




Houston

 Sal4m4nd3r wrote:
Which is funny because I think it's a pretty sad box. Painboys are woefully mediochre. Barely worth it but to cheap to not include. The dread is nice but 10 boys is lol compared to the hordes you need. If a box of nobs was in there as well or swap painboy out for mega nobz then I think it would be alright.


But it does have nobz....
   
Made in us
Longtime Dakkanaut




I wouldn't take what's out of stock as a start collecting as what's popular. Scion start collecting I can tell you for a fact is ordered like crazy right now and I wouldn't doubt is number 1 for sales.
   
Made in gb
Nasty Nob






 Beatonator wrote:
I know the discussion has been that Flash Gitz aren't competitive. However I'm finally assembling some and haven't got the Xenos Index yet. Do they have any specific wargear options that are different from our last codex?

I need to know how to model them, or go off the previous codex entry for equipping them! Cheers guys! Hope to join in the 8th Edition Party when I next get paid!

Literally the only choice is whether to give the kaptin a choppa or slugga and the answer is choppa.

   
Made in us
Fresh-Faced New User





Greetings to the WAAAAGH council.

Played three games with my orks this weekend, WAAAAGH. Tons of fun.

1st off, question: What do you think is best ork flyer? at least in fluffy games I would love to buy an ork flyer or two.

Entering arguments: I ran a lot of boyz in all 3 lists. Mostly slugga / choppa except I began bringing one unit of shootas to "da jump" into the back field. Other units, meganobz, Ghazghkul, weirdboyz, Grotsnik, kommandos, mek gunz, lootas.

Observations: (disclaima: I love fluffy games and having fun is 1000x more important that winning, but the following statements apply to how good I think stuff is for the points)
- If there are no juicy targets to harass with a kommando drop, save them for dropping on objectives later is a good option.
- Mek gunz with KMK, not good. Not dependable and too expensive. The mek repairs them fine, but 5xKMK plus mek is like 270 pts... The lootas and just Krumpin with Klaws outperforms that for the pts IMO
- Ghaz is fun but probably not worth 100+ pts more than Warboss.
- Put Warboss on bike. Tougher, but more importantly he won't get left behind when his friends charge and then susceptible to getting targeted. Also can reach farther to tie up an extra unit farther away and force more fall backs. Mainly just the mobility / positioning is worth the 30 pts. (plug here for this wily gitz blog, https://tidesofdestruction.blogspot.com/)
- Meganobz, good with "da jump", not auto-include but good.
- Grotsnik, great combo to put Weirdboyz brain back in his 'ead after he overclocks it. Then also good chance he'll fix up Ghaz or a Warboss later too. Plus he hits like a trukk himself and basically has self WAAAAGH ability if positioned correctly.
- Weirdboyz, obviously great. I like to jump the 30xshoota squad, load up on shots all in side 18" range, if I miss the charge at least I got to shoot, plus if they charge me I have tons of overwatch. Then "jump" some MANZ next turn after Dok patches him up if needed. Smite to taste.
- Lootas, great, still great, outperform KMKs and I speculate all the other Big/Mek Gunz too. 2x10 is about the sweet spot I think. Protip: freaking awesome against deathwing knights... the -1AP is all you need to force their 3++ anyway and the 2 dmg is perfect... I was able to kill ~3 / turn on average which is great for a 170 pt unit. Really comes down to 170pts for 10 Lootas is better than ~270pts for 5xKMK mek gunz.
- Last game was against 1x Storm Raven, 3x Storm Talon, 10 Terminators, 10 Sanguinors... that is kind of a problem. Just played the mission, probably would win 3 out of 10 games if we ran that same game a bunch because it's all about having enough and positioning on objectives. That said, I had a lot of trouble and in a list with more flyers with lots of dakka I would probably just get tabled.

Anyway, all my opinion, what have you cunnin bosses been plannin?

This message was edited 1 time. Last update was at 2017/07/05 01:15:30


Typhus expects that every zombie will do his duty 
   
Made in us
Oozing Plague Marine Terminator





Gotta agree, lootaz are great. Mowed down a unit of (DW) knights in one turn, and with dam2 it's like instakilling. Plus (due to bad rolls and the clunky powerfists) those same lootaz tied up a different termy unit for 2 game turns. And that was off lucky morale rolls.

This message was edited 1 time. Last update was at 2017/07/05 01:10:13


 
   
Made in gb
Longtime Dakkanaut





UK

Quick question, what's the minimum unit size of Nobz? In their respective entry in the Orks part of Xenos 2 it says they have a Boss Nob and four Nobz, but in the point's value part it says 3-10?

YMDC = nightmare 
   
Made in us
Fresh-Faced New User





What is the consensus on Rerolls for 'Ere We Go?

Reroll one or both dice, or only both?

Typhus expects that every zombie will do his duty 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

It's 5-10. The data sheet is correct. It was changed in the fAq.

Also.. I'm very sorry for the error when I stated that nobz weren't in the SC! Box. I honestly completely forgot they were included.

This message was edited 1 time. Last update was at 2017/07/05 01:29:06


 
   
Made in us
Longtime Dakkanaut




So question is anyone knows?
I'm going to order a meka dread after the FW FAQ this weekend however they don't have a rattler cannon arm available and I can't find one anywhere? Did they ever make this arm? I presume I can just use the killcannon arm!
Also if the mega dread doesn't get rules this weekend I'll likely just use that model as a meka dread as it looks better imho and almost exactly the same model and he arms are interchangeable. I think a meka dread will be used in a lot of my infantry lists and as part of any dread mob I use.
Can't wait for the FW FAQ to see if buzzgrob is shelved or auto include like zhardsnark. If he gets his kff for free he becomes a More durable big Mek, if he can't take it or it costs 20pts it's just overpriced. Kinda the same with the meka dread but less of an issue.

This message was edited 1 time. Last update was at 2017/07/05 04:35:16


 
   
Made in us
Regular Dakkanaut




Houston

 bosswoodfox wrote:

- Mek gunz with KMK, not good. Not dependable and too expensive. The mek repairs them fine, but 5xKMK plus mek is like 270 pts... The lootas and just Krumpin with Klaws outperforms that for the pts IMO


I only own one, so I can't comment on their effectiveness in larger numbers, but literally one KMK Mek Gun seemed to do all right. It has an easy time making its points back if you chose the right target (in one game that was taking down 2 Meganob models and finishing off a damaged trukk, so out of the whole battle not that much but the Gun itself made back it's points). In one game though it was honestly kind of valuable as bate for enemy deep strikers as my opponent sent out a squad of Raptors and.... Hellbrutes I think? after it which allowed my Warboss and Nob hitsquad to take them out quite handily. And that lone Mek Gun was definitely worth far less than those other units.
   
Made in ru
!!Goffik Rocker!!






Well, statistically 10 lootas should be killing 1-2 termies. And 0-1 if termies are in cover.

This message was edited 1 time. Last update was at 2017/07/05 08:46:53


 
   
Made in gb
Stealthy Grot Snipa





gungo wrote:
So question is anyone knows?
I'm going to order a meka dread after the FW FAQ this weekend however they don't have a rattler cannon arm available and I can't find one anywhere? Did they ever make this arm? I presume I can just use the killcannon arm!
Also if the mega dread doesn't get rules this weekend I'll likely just use that model as a meka dread as it looks better imho and almost exactly the same model and he arms are interchangeable. I think a meka dread will be used in a lot of my infantry lists and as part of any dread mob I use.
Can't wait for the FW FAQ to see if buzzgrob is shelved or auto include like zhardsnark. If he gets his kff for free he becomes a More durable big Mek, if he can't take it or it costs 20pts it's just overpriced. Kinda the same with the meka dread but less of an issue.


I checked again (as someone said it was called rack of rokkits), but the meka-dred also doesn't have a cost for the rokkit-bomms (the lobba like weapon it has). It doesn't have it as a wargear option and its not costed in the back. Bit annoying, but hopefully the bloody FAQ clears that up! Have no idea how such silly errors slip through, especially considering I saw it on my first pass through the FW index

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Tough-as-Nails Ork Boy




UK

Thanks for all the advice RE: how to model my Flash Gitz!

Finished trimming them off the sprue and cleaning them up last night! Spotted 3 different Arms for the Kaptin and exactly as suggested, Choppa/Slugga being 2 of them. I'll definitely be picking the Choppa, it's a bit of a shame though as I like the cigar arm!

How do you guys get more Ammo runts btw? None in the box and only 1 in the Nobz kit. I guess I can just use some of my plastic Grots when I get round to painting up more of them! Looked at Fox Box and they're sold out :(

This message was edited 1 time. Last update was at 2017/07/05 10:30:06


We need MOAR Dakka!
 
   
Made in it
Waaagh! Ork Warboss




Italy

I still prefer KMKs over lootas, which are also a decent unit. But they're t-shirt save boyz that cannot have a better save than a 5+. KMKs are more durable and they can cause more damage if they target 2+ and 3+ armors.

I run 2 units of 2 KMKs, not a single big unit because their range is meh, and by splitting them into two units I can cover more ground.

They're far from being excellent but they provide a decent firepower for orks standards and they serve the role of objective campers better than lootas or the useless gretchin.

Lootas aren't that cheap either, 2 KMKs cost as much as 7 lootas while a single volley of mediocre S4 or S5 shots can wipe out the entire unit of lootas. I'd play them only in 2 or 3 units of 5, like in 7th edition.

This message was edited 1 time. Last update was at 2017/07/05 11:13:20


 
   
Made in gb
Fully-charged Electropriest






 Beatonator wrote:
Thanks for all the advice RE: how to model my Flash Gitz!

Finished trimming them off the sprue and cleaning them up last night! Spotted 3 different Arms for the Kaptin and exactly as suggested, Choppa/Slugga being 2 of them. I'll definitely be picking the Choppa, it's a bit of a shame though as I like the cigar arm!

How do you guys get more Ammo runts btw? None in the box and only 1 in the Nobz kit. I guess I can just use some of my plastic Grots when I get round to painting up more of them! Looked at Fox Box and they're sold out :(


Yep I use the ammo runt from the Nobz box, the Meganobz box and use Grots for the rest

 Blackie wrote:
I still prefer KMKs over lootas, which are also a decent unit. But they're t-shirt save boyz that cannot have a better save than a 5+. KMKs are more durable and they can cause more damage if they target 2+ and 3+ armors.

I run 2 units of 2 KMKs, not a single big unit because their range is meh, and by splitting them into two units I can cover more ground.

They're far from being excellent but they provide a decent firepower for orks standards and they serve the role of objective campers better than lootas or the useless gretchin.

Lootas aren't that cheap either, 2 KMKs cost as much as 7 lootas while a single volley of mediocre S4 or S5 shots can wipe out the entire unit of lootas. I'd play them only in 2 or 3 units of 5, like in 7th edition.


Each Gun is a separate unit anyway, after deployment, as is each set of Grot Gunners. It's worded a bit peculiarly but I believe that's the way of it.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 bosswoodfox wrote:
What is the consensus on Rerolls for 'Ere We Go?

Reroll one or both dice, or only both?


This is an easy one. You can choose to reroll one or both. If you look in the BRB, under the side panel that is titled re-rolls, it says that some abilities allow you to re roll a dice roll. And that you can choose to reroll all or some of those dice.
   
Made in ru
!!Goffik Rocker!!






Mob rule is basically fleet from 7-th.
   
Made in it
Waaagh! Ork Warboss




Italy

xlDuke wrote:


Each Gun is a separate unit anyway, after deployment, as is each set of Grot Gunners. It's worded a bit peculiarly but I believe that's the way of it.


But if I take two KMKs as a single heavy support choice I must deploy them in coherency, am I right? I can't deploy the second KMK 30'' away from the first one if they belong to the same unit.

 
   
Made in gb
Fully-charged Electropriest






 Blackie wrote:
xlDuke wrote:


Each Gun is a separate unit anyway, after deployment, as is each set of Grot Gunners. It's worded a bit peculiarly but I believe that's the way of it.


But if I take two KMKs as a single heavy support choice I must deploy them in coherency, am I right? I can't deploy the second KMK 30'' away from the first one if they belong to the same unit.

Yes indeed. I follow what you were saying before now, fill up two slots with them so you can deploy in two separate locations.

This message was edited 1 time. Last update was at 2017/07/05 13:05:56


 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Might as well since for some godforsaken reason they count as separate units and e tea victory points. Might as well give flexibility in deployment. Also possible extra command points.
   
Made in us
Longtime Dakkanaut




Solar Shock wrote:
gungo wrote:
So question is anyone knows?
I'm going to order a meka dread after the FW FAQ this weekend however they don't have a rattler cannon arm available and I can't find one anywhere? Did they ever make this arm? I presume I can just use the killcannon arm!
Also if the mega dread doesn't get rules this weekend I'll likely just use that model as a meka dread as it looks better imho and almost exactly the same model and he arms are interchangeable. I think a meka dread will be used in a lot of my infantry lists and as part of any dread mob I use.
Can't wait for the FW FAQ to see if buzzgrob is shelved or auto include like zhardsnark. If he gets his kff for free he becomes a More durable big Mek, if he can't take it or it costs 20pts it's just overpriced. Kinda the same with the meka dread but less of an issue.


I checked again (as someone said it was called rack of rokkits), but the meka-dred also doesn't have a cost for the rokkit-bomms (the lobba like weapon it has). It doesn't have it as a wargear option and its not costed in the back. Bit annoying, but hopefully the bloody FAQ clears that up! Have no idea how such silly errors slip through, especially considering I saw it on my first pass through the FW index

That was me it's there under Ork wargear rokkit bomm racks 13points right under reinforced ram. And yes the mekadread datasheet doesn't tell you how to take it! Is it standard wargear? Is it optional? Who knows!
   
Made in dk
Fresh-Faced New User




 Sal4m4nd3r wrote:
Might as well since for some godforsaken reason they count as separate units and e tea victory points. Might as well give flexibility in deployment. Also possible extra command points.


Well it does impact your number of drops in deployment, so if you are trying to get first turn it can be a good idea to take them as a single unit.
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
xlDuke wrote:


Each Gun is a separate unit anyway, after deployment, as is each set of Grot Gunners. It's worded a bit peculiarly but I believe that's the way of it.


But if I take two KMKs as a single heavy support choice I must deploy them in coherency, am I right? I can't deploy the second KMK 30'' away from the first one if they belong to the same unit.


Nope they have to deploy in coherency but after that it doesn't matter. Also does that mean that wounds don't carry over?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Stealthy Grot Snipa





gungo wrote:
Solar Shock wrote:
gungo wrote:
So question is anyone knows?
I'm going to order a meka dread after the FW FAQ this weekend however they don't have a rattler cannon arm available and I can't find one anywhere? Did they ever make this arm? I presume I can just use the killcannon arm!
Also if the mega dread doesn't get rules this weekend I'll likely just use that model as a meka dread as it looks better imho and almost exactly the same model and he arms are interchangeable. I think a meka dread will be used in a lot of my infantry lists and as part of any dread mob I use.
Can't wait for the FW FAQ to see if buzzgrob is shelved or auto include like zhardsnark. If he gets his kff for free he becomes a More durable big Mek, if he can't take it or it costs 20pts it's just overpriced. Kinda the same with the meka dread but less of an issue.


I checked again (as someone said it was called rack of rokkits), but the meka-dred also doesn't have a cost for the rokkit-bomms (the lobba like weapon it has). It doesn't have it as a wargear option and its not costed in the back. Bit annoying, but hopefully the bloody FAQ clears that up! Have no idea how such silly errors slip through, especially considering I saw it on my first pass through the FW index

That was me it's there under Ork wargear rokkit bomm racks 13points right under reinforced ram. And yes the mekadread datasheet doesn't tell you how to take it! Is it standard wargear? Is it optional? Who knows!


I SHALL CHECK AGAIN GUNGO! I must be blind either that or your just totally screwing with my head Gungo

Previously someone linked a good third party product for Zzap gunz. But I cant for the life of me remember the company (and ive gone back through and cant find the link). They were part of a kit you could buy that had track bottom halves and bases etc..
Just not my day for finding things it seems!


Automatically Appended Next Post:
SemperMortis wrote:
 Blackie wrote:
xlDuke wrote:


Each Gun is a separate unit anyway, after deployment, as is each set of Grot Gunners. It's worded a bit peculiarly but I believe that's the way of it.


But if I take two KMKs as a single heavy support choice I must deploy them in coherency, am I right? I can't deploy the second KMK 30'' away from the first one if they belong to the same unit.


Nope they have to deploy in coherency but after that it doesn't matter. Also does that mean that wounds don't carry over?


Nope, no wound carrying over, on the grots or the gunz. So each crew and gun is its own total wound pool

This message was edited 1 time. Last update was at 2017/07/05 14:47:32


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in dk
Longtime Dakkanaut




Solar Shock wrote:

Previously someone linked a good third party product for Zzap gunz. But I cant for the life of me remember the company (and ive gone back through and cant find the link). They were part of a kit you could buy that had track bottom halves and bases etc..
Just not my day for finding things it seems!


http://anvilindustry.co.uk/Regiments/regiments-heavy-support-weapons/field-gun-platform

http://anvilindustry.co.uk/Regiments/regiments-heavy-support-weapons/regiments-tesla-annihilator-heavy-support-weapon
   
Made in us
Longtime Dakkanaut




Solar Shock wrote:
gungo wrote:
Solar Shock wrote:
gungo wrote:
So question is anyone knows?
I'm going to order a meka dread after the FW FAQ this weekend however they don't have a rattler cannon arm available and I can't find one anywhere? Did they ever make this arm? I presume I can just use the killcannon arm!
Also if the mega dread doesn't get rules this weekend I'll likely just use that model as a meka dread as it looks better imho and almost exactly the same model and he arms are interchangeable. I think a meka dread will be used in a lot of my infantry lists and as part of any dread mob I use.
Can't wait for the FW FAQ to see if buzzgrob is shelved or auto include like zhardsnark. If he gets his kff for free he becomes a More durable big Mek, if he can't take it or it costs 20pts it's just overpriced. Kinda the same with the meka dread but less of an issue.


I checked again (as someone said it was called rack of rokkits), but the meka-dred also doesn't have a cost for the rokkit-bomms (the lobba like weapon it has). It doesn't have it as a wargear option and its not costed in the back. Bit annoying, but hopefully the bloody FAQ clears that up! Have no idea how such silly errors slip through, especially considering I saw it on my first pass through the FW index

That was me it's there under Ork wargear rokkit bomm racks 13points right under reinforced ram. And yes the mekadread datasheet doesn't tell you how to take it! Is it standard wargear? Is it optional? Who knows!


I SHALL CHECK AGAIN GUNGO! I must be blind either that or your just totally screwing with my head Gungo
:

I'll help

This message was edited 1 time. Last update was at 2017/07/05 16:45:05


 
   
Made in gb
Stealthy Grot Snipa





SOOOOOO

its in another table.... and isn't alongside all of the other ranged weapon options..... Got it...



This message was edited 1 time. Last update was at 2017/07/05 17:06:14


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Longtime Dakkanaut





UK

Any one like using Shoota boyz?

Slugga Boyz seem like the be all and end all but I'm kind of thinking of building one of my Boyz mobs as a 30 Shoota squad and teleporting it with a Weirdboy.

Fluffy ish too, since I'm doing my Orks as Bad Moons and Bad Moons need all the dakka.

YMDC = nightmare 
   
Made in it
Waaagh! Ork Warboss




Italy

 Frozocrone wrote:
Any one like using Shoota boyz?



I do, but only because I have just 60 slugga & choppa boyz and I need a third mob, unless I play with 3 battlewagons. What I experienced is that second S4 shot granted by the shoota is not going to do anything while the +1 attack granted by the choppa is huge, especially now that boyz hit on 3s in close combat, even on 2s with the waaagh banner nearby.

S4 attack are never enough, a mob of 30 boyz with buffs (like warpath or ghaz) is still not going to cause overkill against a lot of armored units while they can suffer a lot of casualties thanks to their crappy t-shirt save. Always take slugga & choppas if you have the models, orks are designed to assault.

30 shoota boyz means 60 S4 shots if they are in range and just 20 hits on average rolls. Which are 10 wounds against T4 models. 3 dead marines, only 1-2 if they are in cover. Against T3 they can do something but our best anti infantries are choppas anyway.

Fluffwise they're extremely cool, though, I agree

 
   
 
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