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Not only can they be summoned T1, but if you can pass the psychic test and any DTW shenanigans, a CSM Master of Possession can do so after Advancing. BoNs and Soulgrinders suddenly become rushdown, and Horror horde can’t be blunted before it fires at full effect, and even Flamers take on niche uses against very hard to hit stuff.
I do not deep strike anything so far. I'm able to grab a lot of board control and react where needed. I have managed to pull off some fun flanking maneuvers with the Seekers/Exalted chariots as well.
So far I've tested the list against Genestealer Cults and a mix of Tzeentch Daemons/Thousand Sons and it's held up fairly well and it's fun to use.
I love your list. This is the kind of monogod rush list I want to play. I really don't have fun playing large packs of slow plaguebearer...I'm trying to achieve a similar Khorne list, what do you think :
I do not deep strike anything so far. I'm able to grab a lot of board control and react where needed. I have managed to pull off some fun flanking maneuvers with the Seekers/Exalted chariots as well.
So far I've tested the list against Genestealer Cults and a mix of Tzeentch Daemons/Thousand Sons and it's held up fairly well and it's fun to use.
I love your list. This is the kind of monogod rush list I want to play. I really don't have fun playing large packs of slow plaguebearer...I'm trying to achieve a similar Khorne list, what do you think :
Hrm... it's difficult because Khorne is quite different. I am not as familiar with Khorne units/strategems, so I apologize if my analysis is worthless. That said, I am not sure you're going to achieve a similar impact to what I have in the list I posted. You have a lot of units that are running at different speeds (the majority of my list is moving a base 14".) I designed it so everything would stay together as a pack and not come in piece meal to present a united front. I also question how good Bloodcrushers are... I am not sure what role they fulfill, though they do appear tough with that 4+ save. There's also a distinct lack of supporting characters to provide buffs (if Khorne has them). Reroll 1's are nice from DPs but that's really all they do. My Contorted Epitome & Herald on Steed are providing +1 strength to all the units they are around, along with some other tricks.
Unless your plan is to run up with everything minus the skull cannons? And just fire with them on the move? That could be worth a shot. You'd run into the same issue of not enough units to overwhelm the enemy with this list. I expect things to die and build around that.
I feel like Khorne is more built around deep striking... but again I don't know the khorne stuff super well and how you would pull that off.
It couldn't hurt to try this list and see how it does in your local meta, especially if you already have all these models. Again, I apologize for my lack of Khorne knowledge. I am balls deep in Slaanesh haha.
Hrm... it's difficult because Khorne is quite different. I am not as familiar with Khorne units/strategems, so I apologize if my analysis is worthless. That said, I am not sure you're going to achieve a similar impact to what I have in the list I posted. You have a lot of units that are running at different speeds (the majority of my list is moving a base 14".) I designed it so everything would stay together as a pack and not come in piece meal to present a united front. I also question how good Bloodcrushers are... I am not sure what role they fulfill, though they do appear tough with that 4+ save. There's also a distinct lack of supporting characters to provide buffs (if Khorne has them). Reroll 1's are nice from DPs but that's really all they do. My Contorted Epitome & Herald on Steed are providing +1 strength to all the units they are around, along with some other tricks.
Unless your plan is to run up with everything minus the skull cannons? And just fire with them on the move? That could be worth a shot. You'd run into the same issue of not enough units to overwhelm the enemy with this list. I expect things to die and build around that.
I feel like Khorne is more built around deep striking... but again I don't know the khorne stuff super well and how you would pull that off.
It couldn't hurt to try this list and see how it does in your local meta, especially if you already have all these models. Again, I apologize for my lack of Khorne knowledge. I am balls deep in Slaanesh haha.
Thanks a lot for your analysis
I think you're right, Slaanesh looks a lot better in a rush list. I love Slaanesh models too, so
As I don't want to copy your list, I tried to modify it a bit :
TEST 1 :
Hrm... it's difficult because Khorne is quite different. I am not as familiar with Khorne units/strategems, so I apologize if my analysis is worthless. That said, I am not sure you're going to achieve a similar impact to what I have in the list I posted. You have a lot of units that are running at different speeds (the majority of my list is moving a base 14".) I designed it so everything would stay together as a pack and not come in piece meal to present a united front. I also question how good Bloodcrushers are... I am not sure what role they fulfill, though they do appear tough with that 4+ save. There's also a distinct lack of supporting characters to provide buffs (if Khorne has them). Reroll 1's are nice from DPs but that's really all they do. My Contorted Epitome & Herald on Steed are providing +1 strength to all the units they are around, along with some other tricks.
Unless your plan is to run up with everything minus the skull cannons? And just fire with them on the move? That could be worth a shot. You'd run into the same issue of not enough units to overwhelm the enemy with this list. I expect things to die and build around that.
I feel like Khorne is more built around deep striking... but again I don't know the khorne stuff super well and how you would pull that off.
It couldn't hurt to try this list and see how it does in your local meta, especially if you already have all these models. Again, I apologize for my lack of Khorne knowledge. I am balls deep in Slaanesh haha.
Thanks a lot for your analysis
I think you're right, Slaanesh looks a lot better in a rush list. I love Slaanesh models too, so
As I don't want to copy your list, I tried to modify it a bit :
TEST 1 : [spoiler]++ Vanguard Detachment +1CP (Chaos - Daemons) [39 PL, 819pts] ++
+ No Force Org Slot +
Chaos Allegiance: Slaanesh
+ HQ +
Daemon Prince of Chaos [9 PL, 189pts]: Hellforged sword, Warp bolter, Wings
. Slaanesh: Symphony of Pain
I'm struggling between those 2, what do you think?
[/spoiler]
Hrm, so you're not already playing Khorne? You're looking to start a Daemons army from scratch? Both lists look good but I would say the second is probably better due to the contorted epitome support. For starting an army (any army) I'd really take a hard look at the aesthetics/style/lore and decide which army fits you best.
Of course, if you like being excessive in all things, enjoy the models and like the gameplay style (fast, glass cannon) then I say go for it!
Hrm, so you're not already playing Khorne? You're looking to start a Daemons army from scratch? Both lists look good but I would say the second is probably better due to the contorted epitome support. For starting an army (any army) I'd really take a hard look at the aesthetics/style/lore and decide which army fits you best.
Of course, if you like being excessive in all things, enjoy the models and like the gameplay style (fast, glass cannon) then I say go for it!
I have a multi-god daemon army, but I get bored with the "large infantry unit" gameplay. I wanna start a new one, a fast one, with less miniatures ! That's why I love the concept of your list
My favorite daemon minis are the Khorne ones, but it seems hard to make a decent list with this God...So Slaanesh looks like a good compromise.
EDIT :BTW, I have the epitome in list 1 too, here's final version (I think) :
you need bigger threats that''s the reason to play 3 KoS, if you face a serious gunline your frail model are wipped out. I played mono slaanesh couple of times in ESC kind format and you struggle against gunlines if you dont play some bigger threats who eat some bullets away from your "soft" targets
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So I'm painting up a Lord of Change (My laser parrot!) and I was thinking of running a strange Khorne, Slaanesh Tzeentch hybrid list, but one of each Greater Daemon!
3 Battalions with Greater Daemon + Herald and then forces to taste, how do you think that sort of list would fare? Are GD's viable or is it Daemon Prince or go home sort of deal?
depend where yoi decide to play it.... casual or competitive, that's make a huge difference
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blackmage wrote: depend where yoi decide to play it.... casual or competitive, that's make a huge difference
I'm going to go with semi competitive in the view of its not a strictly fluffy local meta, people play to win but there are plenty of unit choices because the player likes it over the slightly more optimal choices.
overall GD aren't super strong. KoS and LoC are playable , kos cause they are fast and cheap and LoC cause of 3++ inv.save BT and Guo for me are out.
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blackmage wrote: overall GD aren't super strong. KoS and LoC are playable , kos cause they are fast and cheap and LoC cause of 3++ inv.save BT and Guo for me are out.
I was just at a store playing with me 3 KOS build against a DG/Nurgle player and I definitely was mistake on the GUO rules. They definitely are not super great and I was surprised, I thought they did a lot more aura buffing.
too much hate out there for GD, not enough T not decent inv. save, or too low damage output (LoC). Having Dp's no reason to choose a GD, GW made totally random poor profiles/rules rules for them
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blackmage wrote: overall GD aren't super strong. KoS and LoC are playable , kos cause they are fast and cheap and LoC cause of 3++ inv.save BT and Guo for me are out.
Can LoC still get the 3++?? I thought this was FAQed... Is it only with warp surge? I remember it used to be meta with the impossible robe... 3CP for a 3++ on a LoC is a bitter pill to swallow.
regarding the Slaanesh All-In Rushdown list of KOS, chariots, and other fast stuff i've seen posted in this thread would soul grinders work well in such a list? They seem like a good fire magnet in exchange for a KOS and a couple chariots. (also I only have 2 KOS for the foreseeable future)
blackmage wrote: overall GD aren't super strong. KoS and LoC are playable , kos cause they are fast and cheap and LoC cause of 3++ inv.save BT and Guo for me are out.
Can LoC still get the 3++?? I thought this was FAQed... Is it only with warp surge? I remember it used to be meta with the impossible robe... 3CP for a 3++ on a LoC is a bitter pill to swallow.
The thing that "used to be meta" was warp surging an Impossible Robe LoC for a 2++. And even then it was never actually competitive because even an unkillable LoC doesn't really do much. At best it casts two spells a turn and charges something for 3-5 attacks. It can't fall back and charge and it has no guns so its use will always be pretty limited for a near 300-point unit.
The best thing about the old 2+++ LoC was actually its +2 to deny rolls which completely shuts down enemy psychic.
This message was edited 2 times. Last update was at 2019/08/16 01:01:00
operkoi wrote: regarding the Slaanesh All-In Rushdown list of KOS, chariots, and other fast stuff i've seen posted in this thread would soul grinders work well in such a list? They seem like a good fire magnet in exchange for a KOS and a couple chariots. (also I only have 2 KOS for the foreseeable future)
they dont have comparable damage output.... KoS all the life.
blackmage wrote: overall GD aren't super strong. KoS and LoC are playable , kos cause they are fast and cheap and LoC cause of 3++ inv.save BT and Guo for me are out.
Can LoC still get the 3++?? I thought this was FAQed... Is it only with warp surge? I remember it used to be meta with the impossible robe... 3CP for a 3++ on a LoC is a bitter pill to swallow.
The thing that "used to be meta" was warp surging an Impossible Robe LoC for a 2++. And even then it was never actually competitive because even an unkillable LoC doesn't really do much. At best it casts two spells a turn and charges something for 3-5 attacks. It can't fall back and charge and it has no guns so its use will always be pretty limited for a near 300-point unit.
The best thing about the old 2+++ LoC was actually its +2 to deny rolls which completely shuts down enemy psychic.
that's why you dont see any GD in competive or semi competitive lists. Right now i think the only one can have some sense to play is KoS in a monoslaanesh or if you run some other big targets.
This message was edited 1 time. Last update was at 2019/08/16 01:28:56
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blackmage wrote: you need bigger threats that''s the reason to play 3 KoS, if you face a serious gunline your frail model are wipped out. I played mono slaanesh couple of times in ESC kind format and you struggle against gunlines if you dont play some bigger threats who eat some bullets away from your "soft" targets
Good point, you're totally right !
So, as I still prefer Khorne models, could this Khorne rush list work :
it cant perform like slaanesh cause no models in your army can move run and assault and you are not more durable than slaanesh, Can perform until you face a list with ton of long range firepower and screens (IG for example)
This message was edited 2 times. Last update was at 2019/08/16 17:36:54
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I posted a 1250pt chaos daemon list in the army list thread...I'd love some opinions on it. I want a Daemon Prince heavy list (3 DP data sheets and the two special characters), no Forgeworld, and no soup. I've got two obnoxious units of Nurglings to hide in cover but "catch" bullets while I rush the Princes up, and after one bit of advice, I've added Plaguebearers to hold the backfield objective(s). I've been told that Tau could give me fits, but I think the only thing I'll really fear are snipers (and even then, Cursed Earth CP is a thing).
Reality is a nice place to visit, but I'd hate to live there.
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With the ascendance of space marines, particularly Ultramarines, will they change at all how you build your list? Are there any tactics you think will work well for daemons against them? Anything we in particular should look out for as daemon players against them?
Seems like they are going to be super popular now...
This message was edited 1 time. Last update was at 2019/08/23 18:32:13
perrin23860 wrote: With the ascendance of space marines, particularly Ultramarines, will they change at all how you build your list? Are there any tactics you think will work well for daemons against them? Anything we in particular should look out for as daemon players against them?
Seems like they are going to be super popular now...
An influx of non-FLY enemies that can fall back and shoot, that cries out for Fiends, Epitomes, and Skarbrand
Primaris becoming more viable cries out for D2 weapons, D3 for Gravis. Fiends, Plague Drones, Karanak and Skull Cannon aren’t bad at that. Screamers are modestly capable - still weak, but perhaps a little less so. Bloodletters and Daemon Princes are great at it. Soulgrinders and BoNs might be ok deepstrikers. (Or Master of Possession summon fodder for soup players - who’ll also dig Obliterators.)
Aggressors always double-shooting on Overwatch cries out for 10” charges, that’s your Bloodletter bomb right there. Soup players will benefit from Host Raptorial Warp Talons.
This message was edited 1 time. Last update was at 2019/08/24 00:37:47
I'm seeing a lot of armies with scouts, maybe even more so now. Makes me think nurglings will be really worth their weight in gold to fight for early game dominance, particularly vs drop pods. Their thunderfire cannons have the potential to really slow down the standard footslogging lists that have characters embedded in the masses of usually plague bearers. If I was a space marine player, that tactic is amazing against a lot of things. Also their overwatch is awfully strong. If you as a daemon player don't know about all of the options that space marines can lay down, you're hamstringing yourself. I also think they are going to be super popular, at least around here I expect that fully.
Primaris becoming more viable cries out for D2 weapons
Considering that D2 weapons have always been the most powerful, meta weapons for basically all of 8E, I wonder how much more viable Primaris will actually be with their new rules.
Malefic talons, disintegrators, avenger gatling cannons, butcher cannons, storm cannon arrays, starcannons, reaper launchers, laser lances, plasma guns... lots of nasty D2 in the meta out there...
perrin23860 wrote: I'm seeing a lot of armies with scouts, maybe even more so now. Makes me think nurglings will be really worth their weight in gold to fight for early game dominance, particularly vs drop pods. Their thunderfire cannons have the potential to really slow down the standard footslogging lists that have characters embedded in the masses of usually plague bearers. If I was a space marine player, that tactic is amazing against a lot of things. Also their overwatch is awfully strong. If you as a daemon player don't know about all of the options that space marines can lay down, you're hamstringing yourself. I also think they are going to be super popular, at least around here I expect that fully.
Hmm. Not only can the Thunderfire Cannon fore twice, but SM also have access to a psychic power that has the same effect. That’s potentially three units slowed down a turn.
Slaanesh is going to be hit hard by this matchup. Epitome is an ok counter to the psychic version, but there’s not an awful lot to do about having your best two foot units shot off their feet. I suppose Fly Princes and Furies can help. But really, the enemy gun needs to be silenced. Slaanesh soup can get a Scorpius Whirlwind to shoot it out, but that’s not much help for pure Daemons. I guess build some redundancy into the list so you can still function with two units hamstrung?
With the MOK you get 3 S5 attacks per model.
They are only 8 points each and can fly 12".
However they only hit on 4s and die to a light breeze.
Worth looking at or not?
There is no need to make your letters bigger, we can read the default size just fine.
Now, to your question. A bloodletter is 7 pts., they can deepstrike, and charge 3D6 after that. And they get two attacks at S5 AP-3 D1, an unmodified roll of 6 to wound is D2. 20 or more models hit on 2+, Now, think again if furies are worth looking at, or not.
With the MOK you get 3 S5 attacks per model.
They are only 8 points each and can fly 12".
However they only hit on 4s and die to a light breeze.
Worth looking at or not?
There is no need to make your letters bigger, we can read the default size just fine.
Now, to your question. A bloodletter is 7 pts., they can deepstrike, and charge 3D6 after that. And they get two attacks at S5 AP-3 D1, an unmodified roll of 6 to wound is D2. 20 or more models hit on 2+, Now, think again if furies are worth looking at, or not.
Sorry I'm on mobile and the Dakka formatting always seems super messed up for some reason.