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Made in au
Ancient Space Wolves Venerable Dreadnought






Neophyte2012 wrote:
 Dakka Wolf wrote:
Necrons are always the hard one for me.
Trying to choose between 4+ to wound rolls with -2 to saves or 2+ to wound rolls with no save modifier.
Plasma seems to be the best gun for hitting Necrons.


Generally speaking, what kills marine efficiently kills Necron good as well.


That's kind of the problem. Necrons sit in that annoying spot where none of the SIA really stands out as a Necron killer, you're right that Space Marines sit there too but T4 with a 3+ save is just frustrating. Best SIA can do is help you start pumping rounds into the enemy a tad earlier.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut




 Primark G wrote:
@ bort

I like your list but would you consider moving the leviathan to the DW detachment for deep striking and other goodness.


Yeah...That was how my lists kept starting, but due to points and/or 50% PL restrictions I kept ending up with something like a bunch of Hellblasters or Aggressors not DSing if the Leviathan does. They would be more survivable turn 1, but not shoot nearly as effectively. I figured moving it to RG at least gives the -1 to be hit and the guard can screen it. That RG detachment could be folded back in to the DW. I think I originally had a few Scouts or something else nonDW legal in there too to make it more relevant.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Sounds legit. Good luck with it.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Death-Dealing Devastator





Slayer-Fan123 wrote:
 Dakka Wolf wrote:
Necrons are always the hard one for me.
Trying to choose between 4+ to wound rolls with -2 to saves or 2+ to wound rolls with no save modifier.
Plasma seems to be the best gun for hitting Necrons.

What we ought to do is make a chart for the Special Ammunition and where to use it for both the Storm Bolter Vets and the Primaris Bolt Rifles. We can argue about Bolt Carbines vs Bolt Rifles any other day, but how about we get a chart going otherwise? I can volunteer time tomorrow to do that hopefully


https://www.dakkadakka.com/dakkaforum/posts/list/450/728413.page#9979051 Already did that.

As for which round to use: whatever ammo lets you rapid fire. If you're already in range to rapid fire with everything, vengeance rounds.

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 SputnikDX wrote:
Slayer-Fan123 wrote:
 Dakka Wolf wrote:
Necrons are always the hard one for me.
Trying to choose between 4+ to wound rolls with -2 to saves or 2+ to wound rolls with no save modifier.
Plasma seems to be the best gun for hitting Necrons.

What we ought to do is make a chart for the Special Ammunition and where to use it for both the Storm Bolter Vets and the Primaris Bolt Rifles. We can argue about Bolt Carbines vs Bolt Rifles any other day, but how about we get a chart going otherwise? I can volunteer time tomorrow to do that hopefully


https://www.dakkadakka.com/dakkaforum/posts/list/450/728413.page#9979051 Already did that.

As for which round to use: whatever ammo lets you rapid fire. If you're already in range to rapid fire with everything, vengeance rounds.


Also, thanks again for putting in the work here. Your analysis was super helpful as well.
   
Made in nl
Fresh-Faced New User




Hey guys, I'd like to know how to kit out a primaris squad designed for fire support. I'm trying to make a 2k DW list allied with BA, where the DW provide the shooting and the BA the melee. I'm not going for maximum efficiency with this list. I've red about different variants of fire support squads, (With inceptors, assault plasma's, etc.) and am not sure which one to pick. Maybe you can help me with that.
Currently I have something like this:

1997/2000 pts
DW Batallion detachment:
- Watch Master (Tome of Ectolades, Vigilance Incarnate)
- Librarian (Veil of time, Might of Heroes)
Troops:
- 2 x (5 intercessors, 4 hellblasters, 1 aggressor: Aux grenade launcher, bolt rifles, sgt. Chainswords, Plasma incinerators, boltstorm gauntlets)
- 1 x (5 intercessors, 3 hellblasters, 1 aggressor: Aux grenade launcher, bolt rifles, sgt. Chainswords, Plasma incinerators, boltstorm gauntlets)
Flyer:
- Corvus blackstar (Twin assault cannon, blackstar Rocket Launchers, Auspex Array, Hurricane Bolter)

BA Batallion detachment:
- SM Captain(Jump pack, TH + SS)
- The Sanguinor
Troops:
- 3 x (5 scouts : 1 x HB)
Elite:
- 7 x sanguinary guard

This message was edited 1 time. Last update was at 2018/05/23 20:15:37


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Jetsquirrel wrote:
Hey guys, I'd like to know how to kit out a primaris squad designed for fire support. I'm trying to make a 2k DW list allied with BA, where the DW provide the shooting and the BA the melee. I'm not going for maximum efficiency with this list. I've red about different variants of fire support squads, (With inceptors, assault plasma's, etc.) and am not sure which one to pick. Maybe you can help me with that.
Currently I have something like this:

1997/2000 pts
DW Batallion detachment:
- Watch Master (Tome of Ectolades, Vigilance Incarnate)
- Librarian (Veil of time, Might of Heroes)
Troops:
- 2 x (5 intercessors, 4 hellblasters, 1 aggressor: Aux grenade launcher, bolt rifles, sgt. Chainswords, Plasma incinerators, boltstorm gauntlets)
- 1 x (5 intercessors, 3 hellblasters, 1 aggressor: Aux grenade launcher, bolt rifles, sgt. Chainswords, Plasma incinerators, boltstorm gauntlets)
Flyer:
- Corvus blackstar (Twin assault cannon, blackstar Rocket Launchers, Auspex Array, Hurricane Bolter)

BA Batallion detachment:
- SM Captain(Jump pack, TH + SS)
- The Sanguinor
Troops:
- 3 x (5 scouts : 1 x HB)
Elite:
- 7 x sanguinary guard


Any reason why you have a Blackstar in there? It can't carry Primaris, and nothing else looks like it wants a ride in your list.
   
Made in nl
Fresh-Faced New User




Lemondish wrote:


Any reason why you have a Blackstar in there? It can't carry Primaris, and nothing else looks like it wants a ride in your list.


Ehh, I figured it could be used like a gunboat a la stormraven gunship style and be an annoyance. I could replace it, but I don't have a good idea of what to replace it with.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I like it.
Assault Cannons, Hurricane Bolters and Cluster Bombs are great for lessening enemy chaff making it harder for opponents to just mass roll your more elite Vets into the ground.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Stealthy Space Wolves Scout





Florida

Jetsquirrel wrote:
Lemondish wrote:


Any reason why you have a Blackstar in there? It can't carry Primaris, and nothing else looks like it wants a ride in your list.


Ehh, I figured it could be used like a gunboat a la stormraven gunship style and be an annoyance. I could replace it, but I don't have a good idea of what to replace it with.

I had a similar thought. It could be effective at shooting in hover mode with no "- " for shooting heavy weapons. You will loose your Hard to hit however. Really wish it had power of the machine spirit. It is supposed to be a spec ops type badass flyer.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






It does kind of have offsets in re-rolling ones when shooting flyers or units in cover, plus whatever mission tactic you chose.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Dakka Wolf wrote:
It does kind of have offsets in re-rolling ones when shooting flyers or units in cover, plus whatever mission tactic you chose.


It doesn't benefit from mission tactics sadly.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I think the best way to run Intercessors is spam some five man squads each with one Hellblaster.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Stealthy Space Wolves Scout





Florida

Yeah no vehicles. Too bad. SIA too. I'd gladly pay extra for the hurricane bolters to shoot SIA.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Lemondish wrote:
 Dakka Wolf wrote:
It does kind of have offsets in re-rolling ones when shooting flyers or units in cover, plus whatever mission tactic you chose.


It doesn't benefit from mission tactics sadly.


Pity I haven't got my Codex on me, I'm sure there was a way of getting re-rolls on the blackstar.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Decrepit Dakkanaut




 Dakka Wolf wrote:
Lemondish wrote:
 Dakka Wolf wrote:
It does kind of have offsets in re-rolling ones when shooting flyers or units in cover, plus whatever mission tactic you chose.


It doesn't benefit from mission tactics sadly.


Pity I haven't got my Codex on me, I'm sure there was a way of getting re-rolls on the blackstar.

I mean you'll have ways to reroll to hit but that's about it.

Just messing with Battlescribe, you can do a Terminator Watch Captain with a Storm Bolter, wrist Grenade Launcher, and a Melta Power Fist for a kinda shooty character. Do what you will with that info.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Stealthy Space Wolves Scout





Florida

 Dakka Wolf wrote:
Lemondish wrote:
 Dakka Wolf wrote:
It does kind of have offsets in re-rolling ones when shooting flyers or units in cover, plus whatever mission tactic you chose.


It doesn't benefit from mission tactics sadly.


Pity I haven't got my Codex on me, I'm sure there was a way of getting re-rolls on the blackstar.


If it takes an auspex array it can reroll 1s against units that cannot fly.
   
Made in us
Death-Dealing Devastator





Any good sources you guys know about for Terminator power weapons that aren't fists? If I want to run minimum cost Terminators in my lists, I definitely don't want power fists. As far as I know the regular Terminator kit only comes with 1 power sword.

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in gb
Combat Jumping Rasyat




East of England

Kromlech?

This message was edited 1 time. Last update was at 2018/05/24 13:59:58


 
   
Made in us
Death-Dealing Devastator





I've come up with a 1000 point Battalion that can simply just be doubled to get yourself a nice 2000 point list for 13 command points.

Deathwatch Battalion 1000 Points

Spoiler:
HQ
130 - Watch Master
97 - Librarian w/ Boltgun and Power Sword

Troops
100 - 5x Intercessors
4x Bolt Rifles
Sgt w/ Bolt Rifle & Chainsword

100 - Veterans
4x Stalker Boltguns & Chainswords
1x Sgt w/ Stalker Boltgun & Chainsword

322 - Veterans
1x Sgt w/ Storm Bolter & Xenophase Blade
2x Terminator w/ Power Sword & Storm Bolter
1x Vanguard Veteran w/ Bolt Pistol & Chainsword
3x Veterans w/ Frag Cannons
3x Veterans w/ Storm Bolter & Storm Shield

Flyers
251 - Corvus Blackstar
Infernum Halo-Launcher
Hurricane bolter
Twin Assault Cannon
Stormstrike Missile Launchers

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Decrepit Dakkanaut




I disagree with putting a Vanguard Vet in any squad with that many Frag Cannons.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Slayer-Fan123 wrote:
I disagree with putting a Vanguard Vet in any squad with that many Frag Cannons.


Acts as an ablative wound later in the match while making you immune to being silenced by stupid gak like Wave Serpents flying into you.
   
Made in us
Death-Dealing Devastator





Slayer-Fan123 wrote:
I disagree with putting a Vanguard Vet in any squad with that many Frag Cannons.


Why specifically? The Vanguard is just there for fall back and shoot.

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Decrepit Dakkanaut




 SputnikDX wrote:
Slayer-Fan123 wrote:
I disagree with putting a Vanguard Vet in any squad with that many Frag Cannons.


Why specifically? The Vanguard is just there for fall back and shoot.

With 6D6 shots during Overwatch and that many attacks in melee, it can be saved points or another Vet with a Storm Bolter. For a camping squad with Stalkers or Heavy Weapons it makes sense, but here the squad will either be shot to death (in which case the Vanguard isn't really a cheap body, so to speak), or they mostly melt everything on Overwatch. That's 7 dead Berserker Marines and 9 Genestealers dead alone from the Frag Cannons.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Death-Dealing Devastator





Slayer-Fan123 wrote:
 SputnikDX wrote:
Slayer-Fan123 wrote:
I disagree with putting a Vanguard Vet in any squad with that many Frag Cannons.


Why specifically? The Vanguard is just there for fall back and shoot.

With 6D6 shots during Overwatch and that many attacks in melee, it can be saved points or another Vet with a Storm Bolter. For a camping squad with Stalkers or Heavy Weapons it makes sense, but here the squad will either be shot to death (in which case the Vanguard isn't really a cheap body, so to speak), or they mostly melt everything on Overwatch. That's 7 dead Berserker Marines and 9 Genestealers dead alone from the Frag Cannons.


Or they just get charged by a rhino and all that dakka is gone for a turn. While you're right in that nothing is going to want to charge them, it's such a big squad and so much firepower that something will have to be done, and getting charged by something just to shut them down seems likely.

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Fixture of Dakka





I've definitely had my Frag Cannon squads for whatever reason leave a single guy alive and lose their next round of shooting enough times to find a cheap Vanguard worth it. If you dual pistol them they actually contribute pretty well since Frag Cannons mean you're more or less running in pistol range anyway.
   
Made in ca
Regular Dakkanaut





whats everyone's opinion on either a watch captain or go primaris captain?
   
Made in us
Longtime Dakkanaut





ballzonya wrote:
whats everyone's opinion on either a watch captain or go primaris captain?


I think watch captains will win out. They can fit in the good transports and have more options like jump packs, terminator armor and even just on foot. If you want you can take a Primaris Watch Captain for 97 points and have a MC auto bolt rifle (or stalker they're the same points) w/ power sword and bolt pistol or for 83 points have a Watch Captain with 1 less wound and attack who has a storm bolter (IMO a better gun than the primaris options) and power sword (That's if you didn't want to buy better gear like a power fist to even up the points).

I'm still banking on the terminator captain with a combi melta and melta fist coming down to duel a dreadnought.

 
   
Made in us
Death-Dealing Devastator





ballzonya wrote:
whats everyone's opinion on either a watch captain or go primaris captain?


Watch Captains can take transports, deep strike with a jump pack, take good melee weapons like thunder hammers, rock storm shields, take the ever sought after Storm Bolter, and don't cost $35.

The Primaris Watch Captain gets +1 wound and +1 attack. With a power sword. Yeah.

This message was edited 1 time. Last update was at 2018/05/24 18:07:41


Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Fixture of Dakka





 SputnikDX wrote:
ballzonya wrote:
whats everyone's opinion on either a watch captain or go primaris captain?

take the ever sought after Storm Bolter


AND put Bane Bolts in it....
   
 
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