Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Rubenite wrote: No worries - good write-up and very satisfying to read!
I've posted this over in YMDC, but the wording of the 'Firing Ports' ability on the Repressor seems to suggest there could possibly be NO restrictions placed upon the embarked unit firing out. Read the rule very carefully and compare to say the Land Speed Storm or something with the 'Open-topped' ability.
It could potentially mean that units embarked in a Repressor can:
- Fire normally even if the Repressor advances (not just assault weapons, and no -1 to hit penalty for them either)
- Fire normally even if the Repressor falls back
- Fire normally even if there are enemies within 1" of the Repressor, not just pistols and not restricted to shooting the unit that is within 1".
What do you guys think? Seems OP and unfriendly but I'm struggling to get a clear alternative interpretation. The 'Open-topped' ability expressly states that any modifiers or restrictions that apply to the vehicle also apply to its embarked passengers, but no such statement is included in the Repressor's ability. Only the Heavy Weapon -1 to hit when moving is expressly mentioned. This is the same for the Baneblade variants that have Firing Decks.
That's how I've been playing it as well. There are no rule contradictions.
I've been playing the Repressor as "any restrictions and penalties that would apply to the Repressor also apply to the firing model." While it may not be RAW, I'm certain it is RAI, and it keeps people from getting mad at me.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Rubenite wrote: No worries - good write-up and very satisfying to read!
I've posted this over in YMDC, but the wording of the 'Firing Ports' ability on the Repressor seems to suggest there could possibly be NO restrictions placed upon the embarked unit firing out. Read the rule very carefully and compare to say the Land Speed Storm or something with the 'Open-topped' ability.
It could potentially mean that units embarked in a Repressor can:
- Fire normally even if the Repressor advances (not just assault weapons, and no -1 to hit penalty for them either)
- Fire normally even if the Repressor falls back
- Fire normally even if there are enemies within 1" of the Repressor, not just pistols and not restricted to shooting the unit that is within 1".
What do you guys think? Seems OP and unfriendly but I'm struggling to get a clear alternative interpretation. The 'Open-topped' ability expressly states that any modifiers or restrictions that apply to the vehicle also apply to its embarked passengers, but no such statement is included in the Repressor's ability. Only the Heavy Weapon -1 to hit when moving is expressly mentioned. This is the same for the Baneblade variants that have Firing Decks.
That's how I've been playing it as well. There are no rule contradictions.
I've been playing the Repressor as "any restrictions and penalties that would apply to the Repressor also apply to the firing model." While it may not be RAW, I'm certain it is RAI, and it keeps people from getting mad at me.
99% of my games are ITC tournies or playing with my friends using ITC rules.... for blood. I'd never short myself.
Rubenite wrote: No worries - good write-up and very satisfying to read!
I've posted this over in YMDC, but the wording of the 'Firing Ports' ability on the Repressor seems to suggest there could possibly be NO restrictions placed upon the embarked unit firing out. Read the rule very carefully and compare to say the Land Speed Storm or something with the 'Open-topped' ability.
It could potentially mean that units embarked in a Repressor can:
- Fire normally even if the Repressor advances (not just assault weapons, and no -1 to hit penalty for them either)
- Fire normally even if the Repressor falls back
- Fire normally even if there are enemies within 1" of the Repressor, not just pistols and not restricted to shooting the unit that is within 1".
What do you guys think? Seems OP and unfriendly but I'm struggling to get a clear alternative interpretation. The 'Open-topped' ability expressly states that any modifiers or restrictions that apply to the vehicle also apply to its embarked passengers, but no such statement is included in the Repressor's ability. Only the Heavy Weapon -1 to hit when moving is expressly mentioned. This is the same for the Baneblade variants that have Firing Decks.
That's how I've been playing it as well. There are no rule contradictions.
I've been playing the Repressor as "any restrictions and penalties that would apply to the Repressor also apply to the firing model." While it may not be RAW, I'm certain it is RAI, and it keeps people from getting mad at me.
That's what I have been doing too - doesn't feel quite right to play it as written (and definitely wouldn't make you popular). I'll send FW an email - you never know - may also hit up GW but ask about the Baneblade variants.
Inquisitor Lord Katherine wrote: WRT drop reduction for Canonesses and Rets, I was thinking of just up and buying each Retributor team a Immolation Flamer Immolator, or perhaps a Repressor.
I'm not sure which. The Rets could stay inside the Repressor, but the Repressor won't be able to reach with its guns, and the Canoness is going to have to get out of it to buff them anyway. A Repressor is, however, cheaper than an Immolator. The rets would jump from the Immolator, along with the Canoness, into a nice piece of cover on turn 1, and the Immolator would take off to join the Dominions on the frontline. A Repressor wouldn't inflict them with the -1 to hit penalty on turn 1 since they can shoot out of it without it moving, but it's also relegated to being a platform for an H-K missile.
I played several weeks ago with a list that didn't do as well as I had liked, so Ive changed the list around to optimize those elements that did well and still provide synergy to the rest of the force-
It seems to me to be an effective TAC list, any suggestions or ideas welcome.
Troops
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
Fast Attack
5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 8 Seraphim- 2 with dual Inferno Pistols
Heavy Support
5 Retributors with 4 Heavy Bolters
5 Retributors with 4 Heavy Bolters
5 Retributors with 4 Heavy Bolters
5 Retributors with 4 Heavy Bolters
Basic strategy is:
Doms and Seraphim with Celestine charge forward in mutual support, taking advantage of Celestine's Beacon of Faith buff.
MSU Sisters (30) with combiplasma Canoness and 3 Astropaths push forward in support of the Celestine group.
Heavies set up a fire base with the Canoness reroll 1s buff.
Totals:
4 Immolators with Flamer
81 Sisters
3 Astropaths
16 Heavy Bolters
14 meltaguns
4 Inferno Pistols
14 stormbolters
5 combiplasmas
bolters and laspistols
It's nice to have 12 Command Points in the list. I think the list provides enough melta to deal with armor and high-T models, as well as enough dakka between the heavy bolters / Immolation Flamers / mass bolters to deal with hordes. The Astropaths can shut down some Psyker attempts, and Celestine can be a one-woman wrecking machine.
Thoughts?
Damn, 21 drops is a lot of drops. I have 9, and I consider it too many!
@Inquisitor Lord Katherine, 9 drops only?? Is that at 2000 points?? If so how what kind of list are you running???
How many drops is "average" for 2000 points Sisters lists???
Whist the above data is a small sample size (and would have no doubt been skewed by flyer spam) I'd personally say that 11 drops or less is reasonably competitive if you're really vying for the first turn. 10, 9 and 8 are most likely the crunch against anything other than Knights.
I'd say that lists of 12 or more shouldn't really worry about changing (as you'd most likely require a complete change of how your army plays) but accept that it's likely that you won't get the first turn (baring 16/30% chance of seizing) and build around that fact. As previously noted, using the Dominions Vanguard move to redeploy away from your enemy and deny their Turn 1 shenanigans can also be a very powerful play, as this move is done after the roll to seize. There isn't really another faction out there that can both alpha-strike and react to an incoming alpha-strike in nearly the same way that we can.
Whist the above data is a small sample size (and would have no doubt been skewed by flyer spam) I'd personally say that 11 drops or less is reasonably competitive if you're really vying for the first turn. 10, 9 and 8 are most likely the crunch against anything other than Knights.
I'd say that lists of 12 or more shouldn't really worry about changing (as you'd most likely require a complete change of how your army plays) but accept that it's likely that you won't get the first turn (baring 16/30% chance of seizing) and build around that fact. As previously noted, using the Dominions Vanguard move to redeploy away from your enemy and deny their Turn 1 shenanigans can also be a very powerful play, as this move is done after the roll to seize. There isn't really another faction out there that can both alpha-strike and react to an incoming alpha-strike in nearly the same way that we can.
Very eye-opening, thanks Rubenite.
I am working on a new list taking what I've learned from my previous games and have condensed it to 11 drops. It's basically stormbolters in Immolators, but it seems to work really well given Flamer Immos can move 12+d6" (in addition to their Vanguard move) and shoot 2D6 at 12" (and do so at full effect even with just 1 wound remaining).
Inquisitor Lord Katherine wrote: WRT drop reduction for Canonesses and Rets, I was thinking of just up and buying each Retributor team a Immolation Flamer Immolator, or perhaps a Repressor.
I'm not sure which. The Rets could stay inside the Repressor, but the Repressor won't be able to reach with its guns, and the Canoness is going to have to get out of it to buff them anyway. A Repressor is, however, cheaper than an Immolator. The rets would jump from the Immolator, along with the Canoness, into a nice piece of cover on turn 1, and the Immolator would take off to join the Dominions on the frontline. A Repressor wouldn't inflict them with the -1 to hit penalty on turn 1 since they can shoot out of it without it moving, but it's also relegated to being a platform for an H-K missile.
I played several weeks ago with a list that didn't do as well as I had liked, so Ive changed the list around to optimize those elements that did well and still provide synergy to the rest of the force-
It seems to me to be an effective TAC list, any suggestions or ideas welcome.
Troops
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
5 BSS, Meltagun and Stormbolter
Fast Attack
5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 5 Doms- 2 MG, 2 SB, combiplasma, Immolator w Flamer and SB 8 Seraphim- 2 with dual Inferno Pistols
Heavy Support
5 Retributors with 4 Heavy Bolters
5 Retributors with 4 Heavy Bolters
5 Retributors with 4 Heavy Bolters
5 Retributors with 4 Heavy Bolters
Basic strategy is:
Doms and Seraphim with Celestine charge forward in mutual support, taking advantage of Celestine's Beacon of Faith buff.
MSU Sisters (30) with combiplasma Canoness and 3 Astropaths push forward in support of the Celestine group.
Heavies set up a fire base with the Canoness reroll 1s buff.
Totals:
4 Immolators with Flamer
81 Sisters
3 Astropaths
16 Heavy Bolters
14 meltaguns
4 Inferno Pistols
14 stormbolters
5 combiplasmas
bolters and laspistols
It's nice to have 12 Command Points in the list. I think the list provides enough melta to deal with armor and high-T models, as well as enough dakka between the heavy bolters / Immolation Flamers / mass bolters to deal with hordes. The Astropaths can shut down some Psyker attempts, and Celestine can be a one-woman wrecking machine.
Thoughts?
Damn, 21 drops is a lot of drops. I have 9, and I consider it too many!
@Inquisitor Lord Katherine, 9 drops only?? Is that at 2000 points?? If so how what kind of list are you running???
How many drops is "average" for 2000 points Sisters lists???
Well, I'm looking at "improving" my list to feature more doubling-up in Repressors to keep the drop count low. At 2000, my IG has 9, a friend who plays Tyranids has 8, a chaos player yesterday had 10, and so-on, so I really do have to try to cut drops. 21 is a lot.
Rubenite wrote: No worries - good write-up and very satisfying to read!
I've posted this over in YMDC, but the wording of the 'Firing Ports' ability on the Repressor seems to suggest there could possibly be NO restrictions placed upon the embarked unit firing out. Read the rule very carefully and compare to say the Land Speed Storm or something with the 'Open-topped' ability.
It could potentially mean that units embarked in a Repressor can:
- Fire normally even if the Repressor advances (not just assault weapons, and no -1 to hit penalty for them either)
- Fire normally even if the Repressor falls back
- Fire normally even if there are enemies within 1" of the Repressor, not just pistols and not restricted to shooting the unit that is within 1".
What do you guys think? Seems OP and unfriendly but I'm struggling to get a clear alternative interpretation. The 'Open-topped' ability expressly states that any modifiers or restrictions that apply to the vehicle also apply to its embarked passengers, but no such statement is included in the Repressor's ability. Only the Heavy Weapon -1 to hit when moving is expressly mentioned. This is the same for the Baneblade variants that have Firing Decks.
That's how I've been playing it as well. There are no rule contradictions.
I've been playing the Repressor as "any restrictions and penalties that would apply to the Repressor also apply to the firing model." While it may not be RAW, I'm certain it is RAI, and it keeps people from getting mad at me.
99% of my games are ITC tournies or playing with my friends using ITC rules.... for blood. I'd never short myself.
For what it's worth, if the scan posted in the previous thread is anything to go by, RAW the penalty for movement does apply, but not for being in CQC or falling back.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
In response to the person asking about drops my SoB army is at 11 (and has only gone 1st once), my Grey Knights are at 8, my Dark Angels are at 9, and my IG are... always going second.
Finally got all my Sororitas sorted and have more than I thought from my buddy.
What do you think for footsloggers? A LOT of tiny little 15 girl squads, a bunch of 10 girl squads, or a few (5 or so) 15 girl squads?
I know the 15 girl squads have morale troubles, probably. 10 seems like a good compromise but still small, and 5 just strikes me as tiny, but I know MSU is the meta.
For information, they are footslogging but I don't own any Dialoguses.
For what it's worth, if the scan posted in the previous thread is anything to go by, RAW the penalty for movement does apply, but not for being in CQC or falling back.
Which scan was this? Just the rules from the FW Index?
Unit1126PLL wrote: I had my first game this weekend with my foot sisters.
I hope my list is right:
1000Pts
Celestine with both geminae
Canoness
30 sisters with as many storm bolters as possible (in 3 squads of 10)
5 sisters with melta/combi-melta (in a Melta-Immolator)
5 seraphim
Imagifier
The game went very well. I played Dark Eldar, and the Wall 'O Bullets that the 30 sisters had was more than enough. Celestine booped their warlord, but it was really the ridiculous number of shots that they put out.
I most used my 2.5 acts of faith on movement to get the girls forwards / in position.
Well done. Canoness & Imagifier with the BSSs to provide re-rolls & extra AoFs?
I feel like the Bolter Babes are in a good place right now, probably the best place they have EVER been. That actually makes me sad, because I feel like GW will go out of their way to smack us down come Codex time.
For what it's worth, if the scan posted in the previous thread is anything to go by, RAW the penalty for movement does apply, but not for being in CQC or falling back.
Which scan was this? Just the rules from the FW Index?
Yeah. Someone posted it back towards the end of the other thread, while all the datasheets were being leaked. I think it's since been removed. It says:
Firing Ports: Up to six models embarked on the Sororitas Repressor can shoot during their Shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Sororitas Repressor moved in the preceding Movement phase.
Battlescribe also has the same text, and I assume whoever wrote the Battlescribe file also has the FW Index.
I'm on the fence about actually buying the Indecies from Forgeworld. Not that they're expensive, but if I'm going to buy a book for sake of a single model's statcard [and a book otherwise for a faction I don't like and rather not buy things for, at that], I'd like it to have cool fluff and pretty pictures. I like the Imperial Armor books, and I'd like to see them again for 8e. And, of course, since people I know who like space marines have the book, I can always look at their copy for my one unit.
This message was edited 3 times. Last update was at 2017/08/08 04:25:33
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
I think I missed something what is with all the love for stormbolters?
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
Oberron wrote: I think I missed something what is with all the love for stormbolters?
They are crazy cheap and put out 4 shots at 12" instead of 2 at 24". 2 pts for a buffed bolter is pretty nice.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Unit1126PLL wrote: I had my first game this weekend with my foot sisters.
I hope my list is right:
1000Pts
Celestine with both geminae
Canoness
30 sisters with as many storm bolters as possible (in 3 squads of 10)
5 sisters with melta/combi-melta (in a Melta-Immolator)
5 seraphim
Imagifier
The game went very well. I played Dark Eldar, and the Wall 'O Bullets that the 30 sisters had was more than enough. Celestine booped their warlord, but it was really the ridiculous number of shots that they put out.
I most used my 2.5 acts of faith on movement to get the girls forwards / in position.
Well done. Canoness & Imagifier with the BSSs to provide re-rolls & extra AoFs?
I feel like the Bolter Babes are in a good place right now, probably the best place they have EVER been. That actually makes me sad, because I feel like GW will go out of their way to smack us down come Codex time.
Yes, the Canconess and Imagifier stayed back with the sisters blob while Celestine and Seraphim and the meltagirls hunted the big stuff in a large group.
Still wondering what the best numbers to run on foot are, really.
So would it be worth sticking h.flamer or multimelta retributors in with Dom's in a repressor to get them up field via vanguard? I see folks discussing double units of 5 in repressors but haven't seen this possibility mentioned yet.
Put the pick in there Pete; and turn it round, real neat.
Kennizard wrote: So would it be worth sticking h.flamer or multimelta retributors in with Dom's in a repressor to get them up field via vanguard? I see folks discussing double units of 5 in repressors but haven't seen this possibility mentioned yet.
If you have non-vanguard units in the transport, it doesn't get vanguard.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Kennizard wrote: So would it be worth sticking h.flamer or multimelta retributors in with Dom's in a repressor to get them up field via vanguard? I see folks discussing double units of 5 in repressors but haven't seen this possibility mentioned yet.
Having anything other than Dominions in the transport turns off Vanguard, so no. That wouldn't work.
This message was edited 1 time. Last update was at 2017/08/08 19:13:47
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
I am trying something new to keep my number of drops down as well as to optimize our best units.
Celestine, Warlord
Canoness, combiplasma and power maul
10 Seraphim, 2 with dual Inferno Pistols, plasma pistol
9 Fast slots: 5 Dominions with 4 Stormbolters and a meltagun, on Flamer Immolators with SBs
1999 points, 11 drops, 5 CPs (2 Outrider Detachments)
45 Dominions with 36 Stormbolters and 9 meltaguns
9 Flamer Immolators with Stormbolters
10 Seraphims, Inferno and plasma pistols
Celestine and Canoness
I have never been a fan of Repressors and feel that Immolators have a few advantages over the Repressors.
Unfortunately it is not possible to double up on Immolators thus my 11 Drops.
Also, the Canoness will have to ride and keep one Immolator stalled, but she'll catch up to aura the rest of the gunline once it deploys.
I like the Immolator Flamer as it does full 2d6 damage even when down to 1 wound.
I have 9 meltaguns spread in 9 squads, a combiplasma and 4 Inferno Pistols- is that enough to take in case I run into lists like 4 Knights?
This message was edited 1 time. Last update was at 2017/08/09 02:12:09
Howdy folks, I got my test Repressor add-on printed out, fixed a few issues with it, and put it up on my store. The Polished material surface finish is a little grainy, as shown, but it's a cheaper material. It's also available in frosted ultra detail which has better resolution in the details.
The picture links to the store page.
Next up I'm planning to work on some turrets for it.
Zefig wrote: Howdy folks, I got my test Repressor add-on printed out, fixed a few issues with it, and put it up on my store. The Polished material surface finish is a little grainy, as shown, but it's a cheaper material. It's also available in frosted ultra detail which has better resolution in the details.
The picture links to the store page.
Next up I'm planning to work on some turrets for it.
Kennizard wrote: What are drops? I see everyone using that term.
Units "dropped" on the table during the Deployment phase. Less drops means you are more likely to go first and GIVE the Alpha Strike rather than take it.
"Fewer."
"What?"
"Fewer."
Regardless, First Turn Shooting Phase Alpha Strike is a big part of the current meta.
I really don't like the term. It describes something important that needs to be describes in the game, but it makes me picture models dashed on the floor. Blarg.
Zefig wrote: Howdy folks, I got my test Repressor add-on printed out, fixed a few issues with it, and put it up on my store. The Polished material surface finish is a little grainy, as shown, but it's a cheaper material. It's also available in frosted ultra detail which has better resolution in the details.
Next up I'm planning to work on some turrets for it.
Very cool, man. If I didn't have the ones I wanted, I'd totally use this.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Zefig wrote: Howdy folks, I got my test Repressor add-on printed out, fixed a few issues with it, and put it up on my store. The Polished material surface finish is a little grainy, as shown, but it's a cheaper material. It's also available in frosted ultra detail which has better resolution in the details.
The picture links to the store page.
Next up I'm planning to work on some turrets for it.
With Forgeworld always out of stock and the Chinese stores becoming impossible to find, I think that this will be my next option. Hopefully 3D printing becomes a little more affordable too, though it is already decent.
The turrets shown on your pic are the FW turret and standard rhino stuff right?
I'm assuming you will try to stay as true to these as you can? It's looking really good as it is there!
For what it's worth, if the scan posted in the previous thread is anything to go by, RAW the penalty for movement does apply, but not for being in CQC or falling back.
Which scan was this? Just the rules from the FW Index?
Yeah. Someone posted it back towards the end of the other thread, while all the datasheets were being leaked. I think it's since been removed. It says:
Firing Ports: Up to six models embarked on the Sororitas Repressor can shoot during their Shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Sororitas Repressor moved in the preceding Movement phase.
Battlescribe also has the same text, and I assume whoever wrote the Battlescribe file also has the FW Index.
I'm on the fence about actually buying the Indecies from Forgeworld. Not that they're expensive, but if I'm going to buy a book for sake of a single model's statcard [and a book otherwise for a faction I don't like and rather not buy things for, at that], I'd like it to have cool fluff and pretty pictures. I like the Imperial Armor books, and I'd like to see them again for 8e. And, of course, since people I know who like space marines have the book, I can always look at their copy for my one unit.
Also read this rule the same way, but the 3 points seem correct:
You'd get a penalty for moving, but could still fire after advancing, while falling back or within 1"... I've read a few transports allow you to fire within 1", so that's not OP.
Only the firing after advancing is a little on the stronger side, but not game-breakingly good. I don't see an issue with this when firing Flamers bolters or Melta-guns. Lascannons or snipers, maybe....
This message was edited 1 time. Last update was at 2017/08/09 19:50:48
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Battalion (+3CP)
HQ - Canoness with Eviscerator/BP - 67
HQ - Tempestor with Command Rod - 40
Heavy - 5 Ret with 4 HB - 85
Heavy - 5 Ret with 4 HB - 85
Heavy - 5 Ret with 4 HB - 85
Troop - 36 Conscripts - 108
Troop - 5 Tempestus Scions with 2 Plasma - 59
Troop - 5 Tempestus Scions with 2 Plasma - 59
Elite - Eversor - 70
Elite - Callidus - 80
Elite - Imagifer - 40
Elite - Imagifer - 40
Elite - Commissar with BP/CS - 31
Elite - 4 Tempestus Scions with 4 Plasma - 64
Outrider (+1CP)
HQ - St C&1G - 200
Fast - 5 Doms with 4 Melta, Combi-Plasma/BP - 133
Fast - 5 Doms with 5 SB - 60
DT - Repressor with HF/SB - 90
Fast - 5 Doms with 4 Melta, Combi-Plasma/BP - 133
Fast - 5 Doms with 5 SB - 60
DT - Repressor with HF/SBx2 - 92
Fast - 5 Seraphim, Power Sword/BP- 59
Heavy - Penitent Engine - 129
Heavy - Penitent Engine - 129
Okay, so this is for an Annihilation event, so heavy Maelstrom with each turn being a 'set' where the player with the most points that turn wins the set. First to 4 wins, basically.
Firebase with the Rets and Conscripts (8 drops). Repressors have 2 Doms a piece in them (2 drops). Pen Engines and Repressors move aggressively forward with Celestine (3 more drops). Deep Strikes for taking objectives and hitting targets: Tempestor, 3 Scion squads, Eversor, Callidus. Seraphim either with Celestine or DS depending on deployment.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
So now that troops are getting Objective Secured back, could Battle Sister Squads be back on the menu?
For me I think that the maneuverability of Doms still wins out, but if/when we ever get a codex of any kind, the stratagems might tip me into considering taking Battalion/Brigade.
But there's no denying the awesome objective holding power of a single Battle Sister in cover. 2+ save and a very tiny model that can easily stay out of LoS.
Rubenite wrote: So now that troops are getting Objective Secured back, could Battle Sister Squads be back on the menu?
For me I think that the maneuverability of Doms still wins out, but if/when we ever get a codex of any kind, the stratagems might tip me into considering taking Battalion/Brigade.
But there's no denying the awesome objective holding power of a single Battle Sister in cover. 2+ save and a very tiny model that can easily stay out of LoS.
I agree that they are slightly better with ObSec, but I don't know that it is enough.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com