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Made in us
Decrepit Dakkanaut






Springfield, VA

My one Fate of Konor game (I was proxying Chaos to make the store's numbers even)

GK vs Chaos Space Marines, GK tabled me (though to be fair the Konor mission is difficult for the attacker imo)
   
Made in us
Monster-Slaying Daemonhunter





 Unit1126PLL wrote:
My one Fate of Konor game (I was proxying Chaos to make the store's numbers even)

GK vs Chaos Space Marines, GK tabled me (though to be fair the Konor mission is difficult for the attacker imo)


Is it that bad?

I thought the attacker scenario looked pretty OK, considering that they get first turn, there's only 12" between deploy zones, and they get to advance and charge in the same turn. Suppressive fire is a terrible stratagem compared to On the Double-Quick.

The catch seems to be that the attacker has to keep 50% of her forces intact over the course of the game. In this manner, the attacker could do far better than the defender and breach the lines and all that, but as long as the defender gave them enough of a bloody nose, they'll still lose if they didn't table the opposition.

The extra 12" of space also favors the defender, even with the first-turn charge potential, but pushing back Vanguards and Deepstrikers. However, the base Dawn of War deployment massively favors the attacker.

This message was edited 1 time. Last update was at 2017/07/31 18:06:28


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Inquisitor Lord Katherine wrote:
 Unit1126PLL wrote:
My one Fate of Konor game (I was proxying Chaos to make the store's numbers even)

GK vs Chaos Space Marines, GK tabled me (though to be fair the Konor mission is difficult for the attacker imo)


Is it that bad?

I thought the attacker scenario looked pretty OK, considering that they get first turn, there's only 12" between deploy zones, and they get to advance and charge in the same turn.

The catch seems to be that the attacker has to keep 50% of her forces intact over the course of the game. In this manner, the attacker could do far better than the defender and breach the lines and all that, but as long as the defender gave them enough of a bloody nose, they'll still lose if they didn't table the opposition.

The extra 12" of space also favors the defender, even with the first-turn charge potential, but pushing back Vanguards and Deepstrikers. However, the base Dawn of War deployment massively favors the attacker.


Well, part of the issue was that (at 1k points) I ran a pretty fluffy Chaos Space Marine list, with one dreadnought, a warpsmith, a lord, a sorcerer, and some goons and a heavy bolter havoc squad.

He brought 1 Paladins unit (with 4 or 5 guys), one Purgation squad, one Purifier Squad, one Apothecary, one Paladin Ancient, and one Company Champion. So that was fun.

This message was edited 1 time. Last update was at 2017/07/31 18:04:18


 
   
Made in us
Fresh-Faced New User




Couple games at the shop this weekend. Gave my Tau a break for my Nids

Tyranids vs. Necrons - Tyranid win
Death Guard vs. Tyranids - Death Guard win
Eldar vs. Tau - Eldar win


Nids vs Necrons - I never realized how powerful a swarm of cheap Hormagaunts were when surrounding Necrons. Their numbers kept his Immortals from triggering Reanimation Protocol, which cemented my victory. Sheer numbers overwhelmed him. Left my gaunts to tie up his vehicles in melle while my Genestealers assaulted his more dangerous guys and let rending claws do their job.

Death Guard vs. Tyranids - That Forgeworld Death Guard Predator with a million flamers was MVP. I didn't have a single unit that could survive the overwatch against it (not even a Carnifex at full health). It killed one unit a turn (more when i assaulted it). Guess I need to bring more guns... It was close for awhile as I dominated the half of the battlefield that Flamer of Death wasn't at. He had a T8 14W Plague Hulk? that tanked like a beast till my Zoanthropes got close enough to spam smite on it.

Eldar vs. Tau - I didn't play this game, but just watched. The Tau player was new (3rd game). He brought 2 commanders to a 700 point list (i told him that was a bad idea). Then he put his commanders in front of his infantry, and got shot up by bright lances and then assaulted

This message was edited 1 time. Last update was at 2017/08/01 03:04:06


 
   
Made in us
Been Around the Block




 Inquisitor Lord Katherine wrote:
 Unit1126PLL wrote:
My one Fate of Konor game (I was proxying Chaos to make the store's numbers even)

GK vs Chaos Space Marines, GK tabled me (though to be fair the Konor mission is difficult for the attacker imo)


Is it that bad?

I thought the attacker scenario looked pretty OK, considering that they get first turn, there's only 12" between deploy zones, and they get to advance and charge in the same turn. Suppressive fire is a terrible stratagem compared to On the Double-Quick.

The catch seems to be that the attacker has to keep 50% of her forces intact over the course of the game. In this manner, the attacker could do far better than the defender and breach the lines and all that, but as long as the defender gave them enough of a bloody nose, they'll still lose if they didn't table the opposition.

The extra 12" of space also favors the defender, even with the first-turn charge potential, but pushing back Vanguards and Deepstrikers. However, the base Dawn of War deployment massively favors the attacker.


I did it at 1500 with a fun list with some cultist and daemonettes instead of a spam of msu csm which might of worked better.

Biggest problem is if your opponent has guns, which Imperium does, they can set up in the back of their deployment zone and shoot you off the board or shoot enough to make sure you can't win by the line breaker points. Kill points verse line breaker gives the defenders a really good advantage. Or you get a boring game where the attacker hides for 3 turns and then sprints for it. Way less fun to play but is playing to the objective.
   
Made in us
Loyal Necron Lychguard





CSM vs Iron Hands - Iron Hands victory

The game was over in the first turn. Her dreadnought army just annihilated everything I had on the table, by the time my turn came around I was operating with half an army.
   
Made in us
Stealthy Sanctus Slipping in His Blade






Didn't include any results from my home table, we don't take it too seriously and like to play with the scenarios a lot. I have been having great luck on the organised ables though. Toughest game I had was 1K Sons with a mountain of Smite to deal with.

From our 8ed escalation league.

Sisters vs 1K Sons - Sisters win
Sisters vs Dark Eldar - Sisters win
Sisters vs Necrons - Sisters win

Fate of Konor games.

Sisters vs Chaos Marines - Sisters win
Sisters vs Death Guard - Sisters win
Sisters vs Dark Eldar - Sisters win




A ton of armies and a terrain habit...


 
   
Made in us
Stubborn Prosecutor





Played Astra Militarum vs Space Marines (Ultra Marines). Space Marines won by a VP.

Great game as I seem to be closing in on that moment where the list you are building start to synergize. I would have been wiped out, but almost my entire list opened up on a Land Raider for sheer diceaggedon.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Longtime Dakkanaut




I watched a buddies 12 player tournament, 3 games each. I was unable to play for a few personal reasons but I was able to watch the hilarity ensue (this tournament was disappointing but the levity factor was off the chart)

*Note: I am racist, I only cared to watch the Ork games

6 SM players of various flavors (DA, BA, SW were represented), 2 Ork players (Speed Freak and Goff Mob) 1 Tau player, 1 Necron player and 2 Eldar Players.

ROUND 1:

Smurfs Vs Orkz - Smurfs Win (speed freak list got destroyed turn 1, Girlyman was sitting next to a couple units of devestators and the result was predictable. Turn 1 the Smurfs killed 3 trukkz, turns out trukkz aren't more durable then before . turn 2 his Devs turned their attention to the bikers, Plasma Cannons Vs Warbikers = Dead Warbikers. The Smurf player got 8 shots with Plasma, fired them all off, 2 models of his died from rolling 1s but then he rolled with the company ancient? or something, and they got to fire a second volley of 4 more shots and killed another 3 bikers.

Eldar Vs Orkz - Eldar Won (Boyz apparently don't do well against Wraithknights still)

ROUND 2:

Orkz Vs Orkz - Orkz win (Infantry list annihilated speed freak list, the coup de grace was Ghaz thumping the Speed Freak Warboss on a bike (Not Zhadsnark for some reason), so it was accurate in that regard).

Round 3:

Space Marines(Not sure of faction) Vs Orkz - Space Marines win. (This one was relatively close, the infantry list did well right up until the end when his opponents land raider broke free for a full turn at the end, scored an objective and liquefied the boyz holding an objective which swung the game from an ork win to a SM win)

Tau Vs Orkz - Tau Win (Ork Speed Freak list just didn't stand a chance. Turn 1 the Tau player destroyed 2 units of Warbikers and blew up a trukk, turn 2 he finished off the other 2 trukkz and dealt with some deep striking Koptas that had threatened his gunline. Basically this game was over turn 2 but they played 2 more turns which just confirmed my opinion that Warbikers are trash and Trukkz aren't worth the cost.)


Automatically Appended Next Post:
Ohh, and apparently screaming WAAAGH is no longer allowed in that store

This message was edited 1 time. Last update was at 2017/08/01 15:56:38


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Clousseau





East Bay, Ca, US

FWIW, the Wraithknight is still a really strong unit. They're tougher than imperial knights and have overall better synergy within the overall Eldar list, as they can receive guide, fortune, etc. You definitely have to build a way to address the WK into your list. Orks will have the most trouble with this. Power Klaws I suppose would be the way to go, but those stomps are gnarly.

I played against a list with a WK in a tournament. Being able to deny guide & fortune was a big deal and turned the game.

This message was edited 1 time. Last update was at 2017/08/01 16:19:01


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Longtime Dakkanaut






In a Trayzn pokeball

What does the range in the win percentage column mean, and what is the 95% CL? Also, how is the score determined?

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 CREEEEEEEEED wrote:
What does the range in the win percentage column mean, and what is the 95% CL? Also, how is the score determined?

95% CI (confidence interval) means that he has taken a range of 95% either side of the W/L calculated. So a greater range of the confidence interval (persentage range) the less accurate the results are (it's the equivilent of error bars). The score is determined by how many armies the chosen army is better than given it's W/L confidence interval.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Clousseau





East Bay, Ca, US

In layman's terms, it's 95% likely that the real data point falls between those values.

Consider this example of a normal distribution.

100 coins were flipped.

You would expect that 50 of the coins would come up heads.

But, in reality, how confident are you that 50 will happen, or, at least close to 50?

The mean is 50.
The standard deviation is 2.5. 2 standard deviations from the mean in a normal distribution is a 95% confidence interval.

What that means, is, if i flipped a coin 100 times, I would be 95% certain that i would get between 45 and 55 heads results.

The more trials, the smaller the standard deviation relative to the number of trials, meaning, you become more accurate over time in your prediction.

So factions with low games played will vary more in their confidence, versus factions that have a lot of games played. In other words, we're more certain of Space Marines win percentage, than Orks, because more Space Marine games were played.

This message was edited 1 time. Last update was at 2017/08/01 20:37:17


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Longtime Dakkanaut






In a Trayzn pokeball

Ok, thanks very much.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Dakka Veteran




Two Games (Overall detachment keyword was Imperium majority points was DW) Not sure how you count those.

1k Points
Deathwatch + AM allies v CSM - DW/AM win
2k Points
Deathwatch + AM Allies v Necrons - DW/AM Win
   
Made in us
Ultramarine Chaplain with Hate to Spare






Chaos vs. Dark angels, DA win ----- Bad list, and I played terribly, I might add.
Chaos vs. Chaos, uhh my Chaos wins.
Chaos vs. AdMech, Chaos win

edit: Chaos meaning CSM

This message was edited 3 times. Last update was at 2017/08/02 02:27:18


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Daring Dark Eldar Raider Rider




The Mid-Western Front

Necrons V Orks
Vehicle Crons V Melee Crons

Necrons and vehicle crons won.

P'tah Dynasty
Iron Warriors
Dark Eldar

" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

BA dreads vs tyranids in Konor campaign. BA victory
BA dreads vs death guard. DG win

I've played a lot of 40k, but that DG game had the highest number of ridiculous rolls I think I've ever seen. He had a 4w character suck 18 unsaved wounds and not die by passing 15/18 resilient rolls, he had poxes tanking dreadnought hits by rolling triple 5+'s several times, he only rolled 10's and 11's for psychic tests, he made every charge, even 10+ inch ones...The list goes on.

Oh well, just glad that wasn't an event game.

20000+ points
Tournament reports:
1234567 
   
Made in us
Monster-Slaying Daemonhunter





2 more:

Sisters v. Ultramarines

Scenario was The Relic. Celestine grabbed in on first turn and ran off with it. I blew up his Land Raider and Leviathan Dreadnought fairly quickly. Gulliman chased me across the board, but Celestine, even with the Relic, was faster, and he couldn't catch her. All of Guilliman's friend were dead, and he had 2 wounds left after coming back to life, at the end of the game. Most of my troops were dead too, but not all.


Sisters v. Admech

A small game. I wiped out everything but an Onager Dunecrawler on turn 1, then engaged it in CQC with Celestine and a tank until it died.

This message was edited 2 times. Last update was at 2017/08/02 05:32:27


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Terminator with Assault Cannon





Orks beat Vanilla Marines
   
Made in us
Daemonic Dreadnought





Eye of Terror

CSM versus Ultramarines - CSM Loss
CSM versus Eldar - CSM Win


   
Made in ca
Fresh-Faced New User




Eldar vs IG = loss

Daemons vs IG = win

Daemons vs Necrons = win
   
Made in us
Devestating Grey Knight Dreadknight







CSM v. GK & AM Conscripts - GK/AM win

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Loyal Necron Lychguard





Thousand Sons vs CSM - Thousand Sons victory

This looked like it was going to go CSM's way until I remembered I had 2 units of Scarab Occults in reserve. Scarab Occults are really good you gaiz
   
Made in ru
!!Goffik Rocker!!






Dark Eldar beat codex SM ultramarines.
Was possible due to sm screwing up big time and getting 3 razorbacks tied up with witches 1-st turn. Also, some above average rolls for blasters and a voidbomb dropping a stromraven 1-st turn.
   
Made in gb
Longtime Dakkanaut






UK

Codex Salamanders vs Tau = Salamanders win

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 mrhappyface wrote:

Post the name of the armies that have played so far in your local group and how many games they have won so far, here is what we have so far:
.


I am NOW 24-2 so far.

I played :

Dark Eldar 12 times (all wins), Dark Eldar fought against Space Marines, Dark Angels, Blood Angels, T'au Empire, Ynarri, Astra Militarum, Genestealers

Militarum Tempestus 4 times (all wins). They fought Blood Angels and Necrons

T'au Empire 8 times (6-2). I fought Blood Angels, Tzeentch with Magnus twice, Tyranids, Space Wolves, Harlequins, T'au Empire, Adeptus Custodes

Chaos Marines 2 times (all wins), against Adeptus Custodes and T'au Empire

Of the two losses, one was a time-out loss for my Tau Empire. Harlequins had four wounded models left at end of round three and they called time. The game just went too slow or I would have tabled it all turn 4. What can ya do? The other loss was a loss by my Tau Empire against Magnus led Tzeentch. Learned a valuable lesson on target priority in that game, and then avenged the loss a week later by tabling the same army. =) Good times.

Sorry, I can't remember specifically how many games against some of these I played but the opponent list is right. I fixed it. Forgot I played my Tau against Custodes a couple times. Fixed it.







This message was edited 4 times. Last update was at 2017/08/03 09:07:30


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Fresh-Faced New User




Imperial Guard vs Orks - Guard victory (Major)
Imperial Guard vs Orks - Ork victory (Minor)
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 koooaei wrote:
Dark Eldar beat codex SM ultramarines.
Was possible due to sm screwing up big time and getting 3 razorbacks tied up with witches 1-st turn. Also, some above average rolls for blasters and a voidbomb dropping a stromraven 1-st turn.


Fun sidebar story. I played against a Custodes+Salamander list for the Konor Campaign and he got too close to start the game. My Defiler used the Strategm for Advance+charge and locked up THREE units round one, and then the round after that because he clumped, a Single spawnb charged all three of his vehicles and locked them up.

Don't clump vehicles.

This message was edited 1 time. Last update was at 2017/08/03 09:10:35


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

Marines (codex) vs Thousand Sons - TS win.

I failed 5 frikkin' charges on T1 allowing Magnus to live, Magnus made it to T2 with just 4 wounds to smite my warlord and take down a flyer.
After that my maelstrom cards were the polar opposite of what I needed each turn, in contrast to my opponent, it ended 14-6 in T5 (went for the tabling once I knew I wasn't getting the points, but damn those Rubies are hard to shift).

   
 
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