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![[Post New]](/s/i/i.gif) 2017/08/22 18:30:43
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Longtime Dakkanaut
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I am also wondering if Nurgle Daemon units will be included in the Death Guard book.
The army pic shows Plague Drones in the back.
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![[Post New]](/s/i/i.gif) 2017/08/22 18:46:31
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Fresh-Faced New User
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mrhappyface wrote:dan2026 wrote:What on earth are those creatures to the bottom left?
Spawn? Or something new?
Look like big Nurglings... With no eyes...
Horus Luperkermit wrote:I agree with Tiberius. I'm like 90% certain Death Guard Termies will have Cataphractii armour rules just like the Lord of Contagion and Typhus have
Well if they are 2+/4++/5+++ 2W units with deep strike and special weapons, expect their points cost to be north of 50 per model.
Terminators in Cataphractii cost 30 points per model in the new Space Marine Codex. Considering Plague Marines have to pay 6 additional Points for their +1T and 5+++ over normal CSM, DG Terminators will probably cost around 35 points per model (without weaponry). I guess youre right with your 50 p. per model. Pricey
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![[Post New]](/s/i/i.gif) 2017/08/22 18:55:11
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Battle Tested Karist Trooper
Central Coast, California
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Elbows wrote:So...
-Mortarion
-Plague Terminators
-Alternate special Plague Terminators
-Plague Captain (Typhus?)
-Multipart Plague Marines
-Plaguecrawler tank thing
-Alternate/new Plague Drone
-Tallyman
What else are we missing?
I'm guessing the Plague Terminators will be one box with lots of gubbins...like the Deathwing kt that made Regular Deathwing Terminators, OR Deathwing Knights, and then charge $60 for the kit.
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![[Post New]](/s/i/i.gif) 2017/08/22 18:56:27
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Horus Luperkermit wrote:Terminators in Cataphractii cost 30 points per model in the new Space Marine Codex. Considering Plague Marines have to pay 6 additional Points for their +1T and 5+++ over normal CSM, DG Terminators will probably cost around 35 points per model (without weaponry). I guess youre right with your 50 p. per model. Pricey
Except regular Chaos Terminators are 31pts base (because why not? That's only 5pts more than SM terminators for nothing extra and the same points as Terminators with a 3++) so with +1T, 4++ and 5+++ added on they'll likely shoot to 50pts base.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/22 19:06:39
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Battle Tested Karist Trooper
Central Coast, California
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dan2026 wrote:I am also wondering if Nurgle Daemon units will be included in the Death Guard book.
The army pic shows Plague Drones in the back.
I heard the basic lesser daemons showed up in the CSM codex, so it's likely!
This is what I love about the GW Daemons, they can be used in multiple 40K builds, AoS, and other games like Warhammer Quest and that Assassin board game they did a while back. I'm all about multi-purposing!
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This message was edited 3 times. Last update was at 2017/08/22 19:15:57
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![[Post New]](/s/i/i.gif) 2017/08/22 19:37:31
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Tiberius501 wrote:So, one of the termies with guns has what I assume to be an autocannon, but is it me, or do the rest have combi-bolter sized Plague spitter type guns? The nozzals look wide and oval, rather than barrels for bullets.
Looks kind of like a combi-plasma...same model seems to have a Power Axe.
I do hope this means no fixed load out for us. I'd really appreciate that.
Of course I want to see the sprues...to see how well they'll mesh with the FW upgrade kit. Gotta keep my army going proper somehow.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/08/22 19:43:29
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Jovial Plaguebearer of Nurgle
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Deathshroud with 3 wounds?
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![[Post New]](/s/i/i.gif) 2017/08/22 19:45:00
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/22 19:46:42
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Jovial Plaguebearer of Nurgle
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Just speculation as it seems that a unit size is 3 models.
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![[Post New]](/s/i/i.gif) 2017/08/22 19:52:18
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Mmmm, perhaps they'll be equivilent to GK Paladins.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/22 20:21:25
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Those Plague Termies have combi-weapons and a Reaper AC.
Phew!!!
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![[Post New]](/s/i/i.gif) 2017/08/22 21:14:41
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Fixture of Dakka
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Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
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![[Post New]](/s/i/i.gif) 2017/08/22 21:57:41
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Fresh-Faced New User
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cuda1179 wrote:
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
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![[Post New]](/s/i/i.gif) 2017/08/22 22:03:07
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Horus Luperkermit wrote: cuda1179 wrote:
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
I think the only reason why Death Guard Terminators won't get their 4+ Catapractii save is because it would simply be too strong with Disgusting resilience and GW won't want to make these already pricey units even more expensive.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/22 22:08:15
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Or they'd have to cater to two different units: Plague Terminators in Terminator Armour (FW), and Plague Terminators in Cataphractii Armour (GW), which I just don't see them doing.
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![[Post New]](/s/i/i.gif) 2017/08/22 22:13:34
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Fresh-Faced New User
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mrhappyface wrote: Horus Luperkermit wrote: cuda1179 wrote:
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
I think the only reason why Death Guard Terminators won't get their 4+ Catapractii save is because it would simply be too strong with Disgusting resilience and GW won't want to make these already pricey units even more expensive.
I knew someone would write this  You're not wrong but I don't think that having DR plus 1 extra toughness is as good as All is Dust AND having a psyker in ever Terminator unit. We'll just have to wait and see
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![[Post New]](/s/i/i.gif) 2017/08/22 22:20:25
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Horus Luperkermit wrote:I knew someone would write this  You're not wrong but I don't think that having DR plus 1 extra toughness is as good as All is Dust AND having a psyker in ever Terminator unit. We'll just have to wait and see
Are you kidding? A situational +1 to armour (on a unit that has a 2+ save anyway) and ignores -1 to hit on heavy weapons which only affects the autocannon which can only be given on 1 model per 5 man unit (and is pretty crap anyway). Compared to anything S4 wounding on 5s, anything S8 wounding on 3s and a 1/3 chance to ignore damage? The DeathGuard bonuses are way more powerful!
As for the sorcerer, it isn't a bad bonus but you pay 20 more points for it and he only knows the toned down 1/d3 damage smite.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/08/22 22:26:23
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Horus Luperkermit wrote: cuda1179 wrote:
Well, Scarab Occult Terminators are in Tartaros terminator armor, and they still have the -1 movement penalty. I doubt DG Terminators will get a 4++ unless they also fix the Scarab Occult issue as well.
I think the only reason why Scarab Occult Terminators didn't get their 4+ Tartaros save is because it would simply be too strong with All is Dust and GW didn't want to make these already pricey units even more expensive. I do not see a reason why DG Termis should not get their 4++ save tho
Tartaros don't have a 4++ save, they have a 5++ save like normal terminators. The -1 movement penalty for Scarab Occults is because they are Rubrics.
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This message was edited 1 time. Last update was at 2017/08/22 22:28:46
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/22 22:37:26
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Fresh-Faced New User
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mrhappyface wrote: Horus Luperkermit wrote:I knew someone would write this  You're not wrong but I don't think that having DR plus 1 extra toughness is as good as All is Dust AND having a psyker in ever Terminator unit. We'll just have to wait and see
Are you kidding? A situational +1 to armour (on a unit that has a 2+ save anyway) and ignores -1 to hit on heavy weapons which only affects the autocannon which can only be given on 1 model per 5 man unit (and is pretty crap anyway). Compared to anything S4 wounding on 5s, anything S8 wounding on 3s and a 1/3 chance to ignore damage? The DeathGuard bonuses are way more powerful!
As for the sorcerer, it isn't a bad bonus but you pay 20 more points for it and he only knows the toned down 1/d3 damage smite.
You have to pay for the Sorcerer? Okay I didnt know that, sorry. I guess you're right about the 4++ save being to strong although I still hope they get it. I just feel like Plague Marines are not as tanky as their lore and pricetag might suggest and I dont want the same to happen to the termies.
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![[Post New]](/s/i/i.gif) 2017/08/22 23:30:50
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Shrieking Traitor Sentinel Pilot
Burbank, CA
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I'm hoping both the Plague marines, and Terminators kits have fairly easy to apply arms (ie there isn't part of a torso, or a head attached to the arms, as with some of the dark imperium Plague marines). I still have a bunch of forgeworld plague marine and terminator bodies that I'd like to load up with those extra parts, so I can have an even more ridiculously huge DG army. If I can make an entire unit of CC Plague marines, that would be cool!
Also, in the large picture of all the figures, I didn't see mr. cracked egg helmet terminator. I wonder what unit he will be a part of?
Do we think they'll be a completely different version of the plague crawl burster vehicle? As many have pointed out, it looks like there's a slightly different smaller gun, but I wonder if there will be a completely different main gun.
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![[Post New]](/s/i/i.gif) 2017/08/23 01:18:59
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Dakka Veteran
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wonder if plague termies will be 7 per kit
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![[Post New]](/s/i/i.gif) 2017/08/23 01:49:19
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Hissing Hybrid Metamorph
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dan2026 wrote:
What on earth are those creatures to the bottom left?
Spawn? Or something new?
Dude, I totally missed those! I'm fairly certain that they're daemonic creatures from the Black Crusade RPG. If they're a new unit for the DG, that would be incredibly awesome!
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![[Post New]](/s/i/i.gif) 2017/08/23 06:26:52
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Fresh-Faced New User
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I've heard the heavy weapon that Plague Marine is carrying referred to as an Autocannon. But if you zoom in he has a flammer back pack and the barrel looks like a plaguesplitter. Thats the new heavy flamer plague weapon variation.
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![[Post New]](/s/i/i.gif) 2017/08/23 07:17:57
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Longtime Dakkanaut
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I think if they are 2 wounds, T5, with termi armor with DR, they would already be a tough nut to crack. At T5, normal str 4 hits needs 5+ to wound. At T5, even an overcharged plasma hit needs a 3+ to wound instead of a 2+
What I might possibly think is acceptable (but would need to see the cost and such), would be if all multiwound damage on them gets halved (rounded up). That would make them still able to be injured by plasma and such, but now overcharged plasma would only do one wound instead of two to them.
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![[Post New]](/s/i/i.gif) 2017/08/23 07:21:11
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Are you talking about the Plague Marine Terminator or Power Armour?
The Terminator looks like a corroded Reaper AC. I don't see any backpack.
The Plague Marine (to the left of the Plague/Blight/whatever Drones, right?) doesn't have a flamer barrel and it clearly has a big drum underneath it.
Or do you mean the one under Morty's wing? That could be something different.
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![[Post New]](/s/i/i.gif) 2017/08/23 08:41:18
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Speedy Swiftclaw Biker
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H.B.M.C. wrote:Are you talking about the Plague Marine Terminator or Power Armour?
The Terminator looks like a corroded Reaper AC. I don't see any backpack.
The Plague Marine (to the left of the Plague/Blight/whatever Drones, right?) doesn't have a flamer barrel and it clearly has a big drum underneath it.
Or do you mean the one under Morty's wing? That could be something different.
The one under Mortý's wing looks like he has a plaguespitter like weapon. It has exactly the same muzzle. So I imagine it's the plague spewer (or possibly plague belcher) from the new plague marine entry in the CSM codex. I would guess it's the spewer as that is the more heavy of the 2 weapons and it feels like a heavy weapon to me (mounted under arm instead of with a pistol grip like a regular flamer)
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This message was edited 1 time. Last update was at 2017/08/23 08:42:45
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![[Post New]](/s/i/i.gif) 2017/08/23 13:56:00
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Longtime Dakkanaut
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We get some sort of normal terminator that's wonderful.
Excited to see the bloat drone loadouts in action, I could see a full melee version being fairly useful.
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![[Post New]](/s/i/i.gif) 2017/08/23 20:44:34
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
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Regular Dakkanaut
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Enginseer Kalashnikov wrote:Some of the models look nice, but the fact I can only see three or four older kits is very worrying. More than likely a sign that even more units will be made unavailable to Death Guard. So we're probably gonna be stuck with Lords of Corruption and the Noxious Blightbringer, with no option to take Lords out of termie armour or sorcerers in termie armour, the way nu- gw writes their rules also makes me doubt they'll have many, or indeed any different weapon options, because converting models is a sin now or something.
Index: Chaos allows Death Guard to take Lords w/o terminator armor and Sorcerers w/ Terminator armor. I don't see any reason why they would remove that ability?
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![[Post New]](/s/i/i.gif) 2017/08/23 21:16:02
Subject: Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Powerful Phoenix Lord
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I think it's up in the air...very possible you'll lose a number of units.
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![[Post New]](/s/i/i.gif) 2017/08/24 00:49:10
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: WarCom article with new pictures - see 1st post]
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Grim Dark Angels Interrogator-Chaplain
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dan2026 wrote:
What on earth are those creatures to the bottom left?
Spawn? Or something new?
Those are Ultramarines...
Seriously, I'm really excited about all these new toys for my new Death Guard army. Mortarion, new Termies, Bloat Drones, a spiffy new model for Typhus, and of course those awesome-looking Plagueburst Crawlers. I just hope all these kits aren't too expensive $$-wise. I imagine Morty will cost whatever Magnus costs, the Termies will probably be $60 for like 5 guys, Typhus will probably be like $40 by himself, and the Crawlers will probably be $60-80 each. Good thing next month I'll be getting a decent bonus on my paycheck, because I'll need it.
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