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![[Post New]](/s/i/i.gif) 2017/09/05 18:02:38
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Seito O wrote:Arch Contaminator seems...useless or am I missing something?
I thought plague weapons can already reroll failed to wound and that you cannot reroll a reroll.
Most reroll ones, so you go from rerolling ones to rerolling all failed wound rolls. It's a decent increase.
It is useless for plague swords rules as written though so no idea why they mentioned it working with that.
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![[Post New]](/s/i/i.gif) 2017/09/05 18:05:03
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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SilverAlien wrote:Okay so more math time:
WD says we are getting 33 datasheets with 7 new characters.
Facebook says 15 new units
Index was 21 units, 22 with palaquin sorcerer which was faq'd in. 23 if we include plague bearers.
So we can logically assume 18 old datasheets and 15 new ones, meaning we lose 5 datasheets from the index.
What's weird about that is I have no idea what we are losing. Losing both mounted HQs would be expected, which still leaves us with three more missing units. If it were four I'd assume we lost all our generic lords and sorcerers, but that doesn't quite work here.
Anyone got any ideas?
Palaquin lord and sorcerer might not be in it. Like other "legacy models" that didn't make it from index to codex because "they don't represent the current range".
Also, 7 new characters - I would interpret this as including the 3 "new" characters from the Dark Imperium box (that are already in the index).
1. Lord of Contagion
2. Noxious Blightbringer
3. Malignant Plaguecaster
4. Mortarion
5. Tallyman
6. ???
7. ???
Old characters
1. Typhus
2. Generic Lords, Sorcerers, Daemon Prince, etc..
What other characters could there possibly be if the Dark Imperium Characters aren't counted as "new"?
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This message was edited 1 time. Last update was at 2017/09/05 18:07:43
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![[Post New]](/s/i/i.gif) 2017/09/05 18:15:46
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Lord on palanquin maybe?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 18:23:14
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Wonderwolf wrote:
Palanquin lord and sorcerer might not be in it. Like other "legacy models" that didn't make it from index to codex because "they don't represent the current range".
Also, 7 new characters - I would interpret this as including the 3 "new" characters from the Dark Imperium box (that are already in the index).
1. Lord of Contagion
2. Noxious Blightbringer
3. Malignant Plaguecaster
4. Mortarion
5. Tallyman
6. ???
7. ???
Old characters
1. Typhus
2. Generic Lords, Sorcerers, Daemon Prince, etc..
What other characters could there possibly be if the Dark Imperium Characters aren't counted as "new"?
We are getting an apothecary and the guy with the vat on his back, from the WD pictures. So that's two more.
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![[Post New]](/s/i/i.gif) 2017/09/05 18:24:59
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Ambitious Acothyst With Agonizer
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I bet the legion trait will be similar to the new nurgle trait for AoS that came in Blightwar. It changes every turn. And I bet the tally man can adjust it.
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![[Post New]](/s/i/i.gif) 2017/09/05 18:25:42
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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airmang wrote:I bet the legion trait will be similar to the new nurgle trait for AoS that came in Blightwar. It changes every turn. And I bet the tally man can adjust it.
Oh now that's an interesting idea. I could see it.
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![[Post New]](/s/i/i.gif) 2017/09/05 18:27:04
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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airmang wrote:I bet the legion trait will be similar to the new nurgle trait for AoS that came in Blightwar. It changes every turn. And I bet the tally man can adjust it.
More details for those of us who do not touch AoS?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 18:30:27
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Ambitious Acothyst With Agonizer
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I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2017/09/05 18:34:09
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Ah, so it's like Mechanicus canticles?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 18:37:33
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Fresh-Faced New User
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em_en_oh_pee wrote:Seito O wrote:Arch Contaminator seems...useless or am I missing something?
I thought plague weapons can already reroll failed to wound and that you cannot reroll a reroll.
Re-roll all vs Re-roll 1's.
Aaah. Thanks
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![[Post New]](/s/i/i.gif) 2017/09/05 18:49:47
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Powerful Phoenix Lord
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Also, I think it's safe to imagine there will be some additional weapons on various units which are denoted as "Plague Weapons" even if they don't initially re-roll to wound, etc. I also read it as absolutely worthless at first --- but I just think we're missing a bunch of weapons from the codex which this will boost.
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![[Post New]](/s/i/i.gif) 2017/09/05 19:03:12
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Elbows wrote:Also, I think it's safe to imagine there will be some additional weapons on various units which are denoted as "Plague Weapons" even if they don't initially re-roll to wound, etc. I also read it as absolutely worthless at first --- but I just think we're missing a bunch of weapons from the codex which this will boost.
Will the plague crawlers get the "Plague Weapon" rule? If so I could definitely see some tasty DG firing lines with re-rolling 1s to hit and re-rolling all wounds.
Another tasty tactic would be a 10 man unit of DG Terminators, all equipped with Plague beltchers/Plague Spewers and Flails of Corruption. Along with these guys take 2 CSM psykers and Mortarion. Turn 1: catapult Mortarion into the enemies face with Warptime and buff him up to keep him alive for a turn; turn 2: Termies and psyker drop down, Termies get warptimed and then you go to town with 10d6 auto-hitting shots that re-roll to wound and then charge in with 21d3 attacks, re-rolling 1s to hit, re-rolling to wound and damage spilling over. Ouch!
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 19:04:40
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Would work well if we get a unit that can take lots of plageflamer weapons
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![[Post New]](/s/i/i.gif) 2017/09/05 19:08:02
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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darthryan wrote:Would work well if we get a unit that can take lots of plageflamer weapons
I recon the Terminators will be able to.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 19:33:44
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Elbows wrote:Also, I think it's safe to imagine there will be some additional weapons on various units which are denoted as "Plague Weapons" even if they don't initially re-roll to wound, etc. I also read it as absolutely worthless at first --- but I just think we're missing a bunch of weapons from the codex which this will boost.
"Plague weapon" is actually the name of the rule which does allow you to reroll ones to wound if you look at the plague marine entry in the CSM codex, so I think that's unlikely. Particularly as they call out plagueswords benefitting, as that's one of the only weapons that doesn't have the official "plague weapon" rule. Of course it just rerolls all failed wounds in the first place making it odd they felt the need to specify anyways, but whatever.
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![[Post New]](/s/i/i.gif) 2017/09/05 19:35:26
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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5 terminators with plague flamers and a lord with this trait deep strike in and just delete a unit. Even better if you have a sorcerer nearby for warptime
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![[Post New]](/s/i/i.gif) 2017/09/05 19:35:26
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Wicked Ghast
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SilverAlien wrote:Wonderwolf wrote:
Palanquin lord and sorcerer might not be in it. Like other "legacy models" that didn't make it from index to codex because "they don't represent the current range".
Also, 7 new characters - I would interpret this as including the 3 "new" characters from the Dark Imperium box (that are already in the index).
1. Lord of Contagion
2. Noxious Blightbringer
3. Malignant Plaguecaster
4. Mortarion
5. Tallyman
6. ???
7. ???
Old characters
1. Typhus
2. Generic Lords, Sorcerers, Daemon Prince, etc..
What other characters could there possibly be if the Dark Imperium Characters aren't counted as "new"?
We are getting an apothecary and the guy with the vat on his back, from the WD pictures. So that's two more.
Don't forget the supposed pestigors. There is probably a character associated with them.
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This message was edited 1 time. Last update was at 2017/09/05 19:36:24
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![[Post New]](/s/i/i.gif) 2017/09/05 19:42:56
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Moustache-twirling Princeps
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Wait, Pestigors? Where did that rumor come from!?
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![[Post New]](/s/i/i.gif) 2017/09/05 19:45:39
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Ridin' on a Snotling Pump Wagon
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Typhus is getting a new model. We've seen it.
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![[Post New]](/s/i/i.gif) 2017/09/05 20:01:42
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Interesting... the special edition codex has some kind of paper device that looks somewhat similar to that spinning contraption pictured in the article.
It looks kind of like a fidget spinner made of paper.
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![[Post New]](/s/i/i.gif) 2017/09/05 20:06:27
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Been Around the Block
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They've come up in some recent lore. Atia also said they would get models a good bit back, but that seems to have been a lie.
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This message was edited 1 time. Last update was at 2017/09/05 20:06:40
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![[Post New]](/s/i/i.gif) 2017/09/05 20:09:29
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Pestilent Plague Marine with Blight Grenade
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Qlanth wrote:
Interesting... the special edition codex has some kind of paper device that looks somewhat similar to that spinning contraption pictured in the article.
It looks kind of like a fidget spinner made of paper.
It's a points tracker. they literally say that in the same preview you got the picture from. I'm guessing the wheels are CPs, VPs and Tallyman Tally
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This message was edited 1 time. Last update was at 2017/09/05 20:13:08
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![[Post New]](/s/i/i.gif) 2017/09/05 20:14:18
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Waaagh! Warbiker
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Can morty be a warlord?
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![[Post New]](/s/i/i.gif) 2017/09/05 20:14:21
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Sword-Bearing Inquisitorial Crusader
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Enginseer Kalashnikov wrote:
They've come up in some recent lore. Atia also said they would get models a good bit back, but that seems to have been a lie.
Atia and the other rumour mongers are at the mercy of GW's scheduling, which has been proven in the past to be whimsical.
Its rather rude and spiteful towards someone who does a lot for us.
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![[Post New]](/s/i/i.gif) 2017/09/05 20:15:36
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Please no! Don't give GW ideas!
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/05 20:21:08
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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I'm betting on the Nurgle "chapter tactic" being reduce the AP of enemy weapons weapons by 1
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![[Post New]](/s/i/i.gif) 2017/09/05 20:23:23
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Regular Dakkanaut
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Charax wrote:Qlanth wrote:
Interesting... the special edition codex has some kind of paper device that looks somewhat similar to that spinning contraption pictured in the article.
It looks kind of like a fidget spinner made of paper.
It's a points tracker. they literally say that in the same preview you got the picture from. I'm guessing the wheels are CPs, VPs and Tallyman Tally
If what the others in this thread are suggesting is correct and the Legion traits work like Canticles or like the Blightware bonuses, rather than a Tallyman tracker it would track the DG trait for that turn of play.
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![[Post New]](/s/i/i.gif) 2017/09/05 20:29:39
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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It's also entirely possible they decided to scrap the pestigors and go with poxwalkers.
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![[Post New]](/s/i/i.gif) 2017/09/05 20:32:29
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Dakka Veteran
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Or they'll be released for AoS.
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![[Post New]](/s/i/i.gif) 2017/09/05 20:41:35
Subject: Death Guard + Nurgle Daemons [News: WarCom articles / WD photos / Preorder September 9th]
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Longtime Dakkanaut
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Yes, with the predefined warlord trait which boosts plague weapons.
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