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![[Post New]](/s/i/i.gif) 2017/09/10 19:31:47
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Dakka Veteran
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Kharadron Overlords would like to have a word with you. They released the book and data cards and then a unit or two a week for 5-6 weeks. You literally couldn't play them effectively because they had such different looking units. At least this time around you can use existing models to proxy a bunch of things.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2017/09/10 19:48:07
Subject: Re:Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Hooded Inquisitorial Interrogator
New York, USA
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I'm frankly in awe of the scale of this release.
I don't think any other army in 40K or AoS has this diversity of sculpts and unique looking basic troops. (Yes even primaris marines are doubled up sprues of 5 in the troop boxes)
At the end of the day there will be at least 20 unique PM sculpts (7 from DI, 3 from easy build kit, 10 from MPP kit), 5 unique terminators, 3 unique "super terminators", 16 unique poxwalkers, 3 different blight drones, a new artillery tank, new demon engine tank, a host of 6-7 unique heroes, an iconic character in Typhus, and a demon primarch.
Really gets me excited for the future of the hobby.
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![[Post New]](/s/i/i.gif) 2017/09/10 19:53:31
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Yep, I think this is the biggest "new faction" release in GW history. In number of unique kits/units
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This message was edited 1 time. Last update was at 2017/09/10 19:53:50
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/09/10 19:53:51
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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The real killer for me is the fact my army has an existing aesthetic that consists mostly of the FW upgrade kits - so I'd have to see the sprues to see if the arms can be used seperate - in which case it might soon be time for a costly order to make a few units.
Hilariously I found a spare pre-Heresy Apothecary I had so I guess that Elite slot is filled for the time being once I paint him up.
But if the arms aren't really compatible with other things...
It might be a case of me ordering a Terminator Conversion set, some Tartarus Terminators and seeing if I can source the 30k Deathshroud arms seperately or if I should just fold and buy a squad of Deathshroud....
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/09/10 20:15:29
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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Galas wrote:Yep, I think this is the biggest "new faction" release in GW history. In number of unique kits/units
Which is bizzare because of how niche it is. It's like doing a Blood Angels or Iyanden release with a gigantic pile of model support rather than just giving them a few unique units.
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![[Post New]](/s/i/i.gif) 2017/09/10 20:36:17
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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Oh please let this mean most big army releases are moving to 6+.
Also I think the DG were them getting to let some creativity out. They are artists in there too and they probably just had a ton of ideas.
I think this is a good thing. If you have an idea that your super passionate about and it can make money I say do it. Makes me hyped for next year.
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![[Post New]](/s/i/i.gif) 2017/09/10 20:40:01
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Hooded Inquisitorial Interrogator
New York, USA
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changemod wrote:
Which is bizarre because of how niche it is. It's like doing a Blood Angels or Iyanden release with a gigantic pile of model support rather than just giving them a few unique units.
Certainly in the past DG were a lot more of a niche force, but I feel they've green-lit them in 8th to be then main antagonist and reinvented the faction. I think this is more akin to a new army/faction release than a re-hashing of an old one.
Having said that, I'm also on board with wanting to see this diversity in other lines, especially the xenos kits. For how popular Eldar are, you wouldn't know it from the model line of ancient plastics and resin aspect warriors.
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![[Post New]](/s/i/i.gif) 2017/09/10 20:45:11
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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Well there is a theory that GW is teasing a new Xenos race and it would be a huge centrepiece release of the year like primaris if so.
Also Lady Atia has basically confirmed a Tau auxiliary release wave for next year too.
Also other reliable rumour folk talking of other Xenos releases for next year.
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![[Post New]](/s/i/i.gif) 2017/09/10 21:02:52
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Hooded Inquisitorial Interrogator
New York, USA
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Gamgee wrote:Well there is a theory that GW is teasing a new Xenos race and it would be a huge centrepiece release of the year like primaris if so.
Also Lady Atia has basically confirmed a Tau auxiliary release wave for next year too.
Also other reliable rumour folk talking of other Xenos releases for next year.
That would be fantastic!
Any clues as to what race was being teased?
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![[Post New]](/s/i/i.gif) 2017/09/10 21:04:43
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Stalwart Ultramarine Tactical Marine
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Hive City Dweller wrote: Gamgee wrote:Well there is a theory that GW is teasing a new Xenos race and it would be a huge centrepiece release of the year like primaris if so.
Also Lady Atia has basically confirmed a Tau auxiliary release wave for next year too.
Also other reliable rumour folk talking of other Xenos releases for next year.
That would be fantastic!
Any clues as to what race was being teased?
The skull on the both Xenos indices are said to be clues.
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![[Post New]](/s/i/i.gif) 2017/09/10 21:42:11
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Been Around the Block
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Gamgee wrote:Well there is a theory that GW is teasing a new Xenos race and it would be a huge centrepiece release of the year like primaris if so.
Also Lady Atia has basically confirmed a Tau auxiliary release wave for next year too.
Also other reliable rumour folk talking of other Xenos releases for next year.
When did she say that? Do you have the quote?
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![[Post New]](/s/i/i.gif) 2017/09/10 21:53:18
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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She said expect new stuff for he tau but not tau empire if I recall. It's also been speculated that could mean farsight enclaves might get the DG treatment and become more unique. Automatically Appended Next Post:
I'm just happy we finally know what is coming.
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This message was edited 1 time. Last update was at 2017/09/10 21:53:58
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![[Post New]](/s/i/i.gif) 2017/09/10 21:58:19
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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SilverAlien wrote:She said expect new stuff for he tau but not tau empire if I recall. It's also been speculated that could mean farsight enclaves might get the DG treatment and become more unique.
Automatically Appended Next Post:
I'm just happy we finally know what is coming.
If that's true about FSE I'll die happy. Finally a legit sub-faction. On the other hand awww no auxiliary. I'm so torn as to what I want.
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![[Post New]](/s/i/i.gif) 2017/09/10 22:02:56
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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I love this new book except for 3 things:
1) Why can't a PM sergeant take a blight launcher? If you take 2 blight launchers on normal PMs then advance you are then your sergeant's plasma gun is useless (in addition to the bolters). This seems to force me to take all plasma guns in a unit to maximize synergy.
2) It sucks all the daemons in the book don't have the Death guard keyword allow you to be battle forged. I really wanted to have a truely mixed army. I hate the poxwalkers and would have loved to use Plaguebearers for example.
3) it suck the hellbrutes and other models all didn't get DR (with a points increase). It would have made things easier to remember and fluffy.
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![[Post New]](/s/i/i.gif) 2017/09/10 22:06:02
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Gore-Drenched Khorne Chaos Lord
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Papa-Schlumpf wrote: Hive City Dweller wrote: Gamgee wrote:Well there is a theory that GW is teasing a new Xenos race and it would be a huge centrepiece release of the year like primaris if so.
Also Lady Atia has basically confirmed a Tau auxiliary release wave for next year too.
Also other reliable rumour folk talking of other Xenos releases for next year.
That would be fantastic!
Any clues as to what race was being teased?
The skull on the both Xenos indices are said to be clues.
Is it the same skull as the big one in the new skull box?
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![[Post New]](/s/i/i.gif) 2017/09/10 22:14:38
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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Quick question:
If you take Mortarian in your list as a LoW and Typhus does only one of them get to use their warlord trait? Is it one trait per army or one per formation?
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![[Post New]](/s/i/i.gif) 2017/09/10 22:34:06
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Blood-Raging Khorne Berserker
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broxus wrote:Quick question:
If you take Mortarian in your list as a LoW and Typhus does only one of them get to use their warlord trait? Is it one trait per army or one per formation?
One per army. You can have multiple HQs or LoWs, but only one warlord
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![[Post New]](/s/i/i.gif) 2017/09/10 22:39:06
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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Bi'ios wrote:broxus wrote:Quick question:
If you take Mortarian in your list as a LoW and Typhus does only one of them get to use their warlord trait? Is it one trait per army or one per formation?
One per army. You can have multiple HQs or LoWs, but only one warlord
Bummer really wanted to give my daemon prince +1 DR.
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![[Post New]](/s/i/i.gif) 2017/09/10 22:43:00
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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broxus wrote: Bi'ios wrote:broxus wrote:Quick question:
If you take Mortarian in your list as a LoW and Typhus does only one of them get to use their warlord trait? Is it one trait per army or one per formation?
One per army. You can have multiple HQs or LoWs, but only one warlord
Bummer really wanted to give my daemon prince +1 DR.
What's stopping you?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/09/10 23:16:05
Subject: Re:Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Shade of Despair and Torment
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I am amazed at the direction GW is taking. The minis are great. The speed and size of the rel;eases are fantastic.
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![[Post New]](/s/i/i.gif) 2017/09/10 23:46:44
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Been Around the Block
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broxus wrote:I love this new book except for 3 things:
1) Why can't a PM sergeant take a blight launcher? If you take 2 blight launchers on normal PMs then advance you are then your sergeant's plasma gun is useless (in addition to the bolters). This seems to force me to take all plasma guns in a unit to maximize synergy.
2) It sucks all the daemons in the book don't have the Death guard keyword allow you to be battle forged. I really wanted to have a truely mixed army. I hate the poxwalkers and would have loved to use Plaguebearers for example.
3) it suck the hellbrutes and other models all didn't get DR (with a points increase). It would have made things easier to remember and fluffy.
1) just tool out the sergeant with some of the cool new melee weapons, blight laucher unit should be a melee one since they are advancing. Plasma sergeant with 2 plasmas is your shooty squad.
2) they all have nurgle keyword so they are battleforged. You just have to bring all the demons in a separate detachment, then all your deathguard in the other detachment and they still get the CT.
3) I agree with you there, would've been really cool.
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![[Post New]](/s/i/i.gif) 2017/12/03 22:06:26
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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broxus wrote: Bi'ios wrote:broxus wrote:Quick question:
If you take Mortarian in your list as a LoW and Typhus does only one of them get to use their warlord trait? Is it one trait per army or one per formation?
One per army. You can have multiple HQs or LoWs, but only one warlord
Bummer really wanted to give my daemon prince +1 DR.
Mortarian's ability is pretty good. Not sure if giving one Deamon Prince is worth giving a +1 DR over a 14" buff.
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![[Post New]](/s/i/i.gif) 2021/10/11 00:16:15
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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mikesorensonxx wrote:
1) just tool out the sergeant with some of the cool new melee weapons, blight laucher unit should be a melee one since they are advancing. Plasma sergeant with 2 plasmas is your shooty squad.
2) they all have nurgle keyword so they are battleforged. You just have to bring all the demons in a separate detachment, then all your deathguard in the other detachment and they still get the CT.
3) I agree with you there, would've been really cool.
I may be completely wrong here, but if models are in different detachments, they don't need to share any keywords.
As long as they share a keyword with the other models in their own detachment that is enough.
I think that is right.
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This message was edited 1 time. Last update was at 2017/09/11 00:17:26
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![[Post New]](/s/i/i.gif) 2017/09/11 00:20:30
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Been Around the Block
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dan2026 wrote:mikesorensonxx wrote:
1) just tool out the sergeant with some of the cool new melee weapons, blight laucher unit should be a melee one since they are advancing. Plasma sergeant with 2 plasmas is your shooty squad.
2) they all have nurgle keyword so they are battleforged. You just have to bring all the demons in a separate detachment, then all your deathguard in the other detachment and they still get the CT.
3) I agree with you there, would've been really cool.
I may be completely wrong here, but if models are in different detachments, they don't need to share any keywords.
As long as they share a keyword with the other models in their own detachment that is enough.
I think that is right.
To be a battleforged army, everything needs to have one keyword in common.
To get the CT, everything in the detachment needs to have the same keyword for the ability (ie. deathguard or ultramarines, etc) but only units in that detachment gain the ability. If you brought a 2nd detachment of nurgle demons lead by a Lord of Contagion, that Lord of contagion would not gain "inexorable advance" even though he is deathguard because the detachment he's from is not all deathguard. The original detachment of all deathguard would though.
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This message was edited 1 time. Last update was at 2017/09/11 00:30:56
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![[Post New]](/s/i/i.gif) 2017/09/11 00:25:46
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Don't they all have Nurgle in common?
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![[Post New]](/s/i/i.gif) 2017/09/11 00:26:17
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Lieutenant General
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mikesorensonxx wrote: dan2026 wrote:mikesorensonxx wrote: 1) just tool out the sergeant with some of the cool new melee weapons, blight laucher unit should be a melee one since they are advancing. Plasma sergeant with 2 plasmas is your shooty squad. 2) they all have nurgle keyword so they are battleforged. You just have to bring all the demons in a separate detachment, then all your deathguard in the other detachment and they still get the CT. 3) I agree with you there, would've been really cool.
I may be completely wrong here, but if models are in different detachments, they don't need to share any keywords. As long as they share a keyword with the other models in their own detachment that is enough. I think that is right. To be a battleforged army, everything needs to have one keyword in common
No. Battle-forged only requires that all units in a detachment have a keyword in common. It's the Matched Play rules found on page 214 under the heading 'Army Faction' which requires all of the units in the army to have a Faction keyword in common. This is NOT the Battle-forged rule found on page 240 of the main rulebook.
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This message was edited 1 time. Last update was at 2017/09/11 00:27:02
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/09/11 00:32:22
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Been Around the Block
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Chaos too Automatically Appended Next Post: Ghaz wrote:mikesorensonxx wrote: dan2026 wrote:mikesorensonxx wrote:
1) just tool out the sergeant with some of the cool new melee weapons, blight laucher unit should be a melee one since they are advancing. Plasma sergeant with 2 plasmas is your shooty squad.
2) they all have nurgle keyword so they are battleforged. You just have to bring all the demons in a separate detachment, then all your deathguard in the other detachment and they still get the CT.
3) I agree with you there, would've been really cool.
I may be completely wrong here, but if models are in different detachments, they don't need to share any keywords.
As long as they share a keyword with the other models in their own detachment that is enough.
I think that is right.
To be a battleforged army, everything needs to have one keyword in common
No. Battle-forged only requires that all units in a detachment have a keyword in common. It's the Matched Play rules found on page 214 under the heading 'Army Faction' which requires all of the units in the army to have a Faction keyword in common. This is NOT the Battle-forged rule found on page 240 of the main rulebook.
Nurgle and Chaos are faction keywords. I don't understand what your point is or why you said "no". My above example of a deathguard detachment and a nurgle detachment is battle forged and matched play legal as they share the same faction keywords. Automatically Appended Next Post: If you wanted to get really messy, you could have a lord of contagion as hq, knorne berserkers and thousand sons as elites, demonettes as troops and a renegade knight as a lord of war all in the same detachment because they have the chaos faction keyword in common even though you're pulling troops from 2 codecies and an index.
And that's still battle forged and match play legal.
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This message was edited 2 times. Last update was at 2017/09/11 00:46:13
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![[Post New]](/s/i/i.gif) 2017/09/11 02:27:05
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Ship's Officer
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I hope the sculptor who leaked Mortarion nearly a year ago or something didn't lose his job lol. Regardless of the leak he's got enough talent to deserve working on these models if you ask me. This is gonna be a very drawn out release...but the models are awesome so whatever.
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![[Post New]](/s/i/i.gif) 2017/09/11 03:40:34
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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Thargrim wrote:I hope the sculptor who leaked Mortarion nearly a year ago or something didn't lose his job lol. Regardless of the leak he's got enough talent to deserve working on these models if you ask me. This is gonna be a very drawn out release...but the models are awesome so whatever.
Mortarion and many of the Death Guard models were designed by Maxime Pastourel, creator of this awesome army:
https://www.warhammer-community.com/2017/06/22/army-showcase-maxime-pastourels-plague-marines-june22gw-homepage-post-4/
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![[Post New]](/s/i/i.gif) 2017/09/11 03:59:52
Subject: Death Guard + Nurgle Daemons [News: DG Codex reviews in first post / Preorder September 9th]
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Longtime Dakkanaut
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This is a really huge release. Other Codexes are being released that have nothing to do with Death Guard, but I think this is just a testament to how popular Death Guard is as a faction. Plague Marines have always been strong in the game. Even being expensive or slow, they've always been extra tough troops that are hard to budge off of an objective. Besides their rules, they're a popular army to convert, and I've seen many Chaos Marine player go to Nurgle just for the opportunity to bust out more Green Stuff.
My hope is that we can expect more grand releases like this in the future for factions that really need it. It's a double-edged sword, since factions that don't get big shiny new toys end up feeling like they've been ignored. I feel for AdMech players that were hoping for SOMETHING to go along with their Codex, and got nothing.
Here's hoping that GW keeps it up and gives us plenty more fun toys that... maybe aren't Space Marines?
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