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Made in br
Fireknife Shas'el




Lisbon, Portugal

 H.B.M.C. wrote:
 Vector Strike wrote:
While commenting this news with a friend, he raised a valid point: now that the company working on it is German, we might see meters, kilos and celsius! yay!


The 40K RPGs already had metres and kilograms.


Oh yes, forgot about that (almost 2 years without playing that system :( ). Anyway, I hope they keep this.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Auspicious Aspiring Champion of Chaos






Well, I'm not going to be at Gen Con, but I do have a couple friends who've promised to grab a preview pamphlet for me.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Vector Strike wrote:
Oh yes, forgot about that (almost 2 years without playing that system :( ). Anyway, I hope they keep this.


Despite the RPGs being made by a US company, 40K comes from an British company, so everything in those books was in the Queen's English. You won't find 'color' in those books, only 'colour' (unless the proof readers missed any!).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

In addition to the general seminar at GenCon this Saturday, Ross will also be giving a Wrath & Glory specific seminar at Rat Con (Ulisses in-house con) in Germany the following weekend.

This one will also be posted to YouTube after the fact.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 H.B.M.C. wrote:
 Vector Strike wrote:
Oh yes, forgot about that (almost 2 years without playing that system :( ). Anyway, I hope they keep this.


Despite the RPGs being made by a US company, 40K comes from an British company, so everything in those books was in the Queen's English. You won't find 'color' in those books, only 'colour' (unless the proof readers missed any!).


Indeed. I can attest to the preponderence of armour and the lack of armor. I have yet to fully confirm the English Extraneous Vowel theory though due to a complete lack of references to a foetus or an oesophagus even in the Nurgle themed book.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 H.B.M.C. wrote:
 Vector Strike wrote:
Oh yes, forgot about that (almost 2 years without playing that system :( ). Anyway, I hope they keep this.


Despite the RPGs being made by a US company, 40K comes from an British company, so everything in those books was in the Queen's English. You won't find 'color' in those books, only 'colour' (unless the proof readers missed any!).


I've always liked it when US companies doing stuff lisenced from the British pay attention to that kinda thing. LOTRO was the same way, despite being a american company that programmed it everything was British spelling, it really added to it

Opinions are not facts please don't confuse the two 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It was easy for me to do as I'm Australian and we also speak the Queen's English. But for my fellow American writers it could have been annoying.

This message was edited 1 time. Last update was at 2017/08/17 03:01:54


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Consigned to the Grim Darkness





USA

Since it's a pool of D6s, does that kinda make the game like shadowrun, mechanically? Hrm.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Terrifying Doombull




 Melissia wrote:
Since it's a pool of D6s, does that kinda make the game like shadowrun, mechanically? Hrm.


Potentially. There are some other ways of doing dice pools, which are... not so good (to horrifyingly bad).

And several of the Shadowrun editions ran the basic mechanics straight into a swamp, with some subsystems better or worse than others (burned down, fell over, then sank into the swamp).

Efficiency is the highest virtue. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Voss wrote:
 Melissia wrote:
Since it's a pool of D6s, does that kinda make the game like shadowrun, mechanically? Hrm.


Potentially. There are some other ways of doing dice pools, which are... not so good (to horrifyingly bad).

And several of the Shadowrun editions ran the basic mechanics straight into a swamp, with some subsystems better or worse than others (burned down, fell over, then sank into the swamp).


Most of the bad shadowrun mechanics in the past where IIRC matrix combat though weren't they?

Opinions are not facts please don't confuse the two 
   
Made in us
Consigned to the Grim Darkness





USA

Voss wrote:
Potentially. There are some other ways of doing dice pools, which are... not so good (to horrifyingly bad).
Basic shadowrun in the latest edition is actually not all that bad. Basic attributes (strength, agility, charisma, etc) are one pool, while skills (weapons, sneaking, bluffing, etc) are another. You add the two pools together and roll that many d6s, with each 5 or 6 being a success. Number of successes determines the result, with harder feats requiring more successes.

Could see it being done. Roll Strength + Weapon Skill to determine if you hit and if so how hard you hit (number of successes over one). Roll weapons damage stat + Strength to determine amount of damage done.

As noted, it's mostly magic and matrix BS that makes shadowrun's system break.

Amusingly, this is similar to White Wolf's system, but WW's system uses D10s (7+ is standard success) with different abilities modifying it. But that really doesn't work for 40k I feel ,and certainly doesn't work as well for a d6 system.

This message was edited 1 time. Last update was at 2017/08/17 07:11:30


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Soul Token




West Yorkshire, England

Iracundus wrote:
The balancing wouldn't and shouldn't be in raw stats. A Marine is less suitable for an investigative type campaign because their stats and skills are combat orientated. If the solution is NOT to go in blasting, then the Marine is not more overpowered, and if the Marine lacks those political and investigative skills that the normal humans have, they may even be at a disadvantage. Marines are like the archetypal D&D paladin class. A Marine deviating too sharply from their Chapter's ideals is basically at risk of turning renegade (even if they justify it to themselves). A Marine that just goes around clobbering everyone in human society that gets in their way may attract the rest of the Imperium's unwelcome attention.

The problem is the GM enforcing these "softer" restrictions. Too much and it becomes a form of straitjacket or railroading. Too little and the restrictions are not really restrictions and the Marine is overpowered.


Eh, that's never worked out in practice for me. It's very well to say "One character will be no use in these situations, therefore balance.". But in practice, that means a player just ends sitting around with nothing to do for big chunks of any given session. And being socially inept as a drawback either means the character nullifies it by just letting the face-man do the talking, or they raise player tension by making things hard for the group.

(I'm not accusing anyone of bad-wrong-fun, play whatever canon abomination you like so long as everyone's enjoying themselves. )

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Subtracting the opposing dice pool and rolling the remainder is faster, but it's boring and frustrating for the opposing player, who gets to roll nothing, and it heavily encourages minmaxing.

It's a poor game mechanic fixated on simplicity to enhance "role" playing, that breaks down once "roll" playing occurs at the table. It's the cancer of RPGs.

None of the WEG D6 RPGs are infected with this Heresy. Hopefully The 40K RPG will be free of this blight as well.

This message was edited 1 time. Last update was at 2017/08/17 12:02:53


   
Made in es
Inspiring SDF-1 Bridge Officer






 adamsouza wrote:
Subtracting the opposing dice pool and rolling the remainder is faster, but it's boring and frustrating for the opposing player, who gets to roll nothing, and it heavily encourages minmaxing.

It's a poor game mechanic fixated on simplicity to enhance "role" playing, that breaks down once "roll" playing occurs at the table. It's the cancer of RPGs.

None of the WEG D6 RPGs are infected with this Heresy. Hopefully The 40K RPG will be free of this blight as well.


Who is the "opposing player" here? The GM? Because the only other instance I can think of one in an RPG would be opposed rolls between PCs (which could be governed by different rules).

There's a lot of games where the GM doesn't ever need to roll a single die (all the PbtA games, for example), and the last thing I'd call those is "boring" for either the GM or the players.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Has anyone at GenCon picked up the pamphlet for this yet?
   
Made in gb
Ship's Officer



London

 Elemental wrote:
Iracundus wrote:
The balancing wouldn't and shouldn't be in raw stats. A Marine is less suitable for an investigative type campaign because their stats and skills are combat orientated. If the solution is NOT to go in blasting, then the Marine is not more overpowered, and if the Marine lacks those political and investigative skills that the normal humans have, they may even be at a disadvantage. Marines are like the archetypal D&D paladin class. A Marine deviating too sharply from their Chapter's ideals is basically at risk of turning renegade (even if they justify it to themselves). A Marine that just goes around clobbering everyone in human society that gets in their way may attract the rest of the Imperium's unwelcome attention.

The problem is the GM enforcing these "softer" restrictions. Too much and it becomes a form of straitjacket or railroading. Too little and the restrictions are not really restrictions and the Marine is overpowered.


Eh, that's never worked out in practice for me. It's very well to say "One character will be no use in these situations, therefore balance.". But in practice, that means a player just ends sitting around with nothing to do for big chunks of any given session. And being socially inept as a drawback either means the character nullifies it by just letting the face-man do the talking, or they raise player tension by making things hard for the group.

(I'm not accusing anyone of bad-wrong-fun, play whatever canon abomination you like so long as everyone's enjoying themselves. )
Agreed. Good games happen when all players can be involved, all of the time. It's never a good thing when some players outclass others.

One of the first RPGs I played was Rifts. I picked a character based on how he looked in a picture. It turned out that his equipment included power armour (making me impervious to normal weapons) and a thing like an onager dunecrawler, with a couple of massive guns on the sides and a handy gunrack on the inside, containing pretty much any weapon I could want. Another guy was playing a sort of mutated dog person thing, with basically nothing. It was nonsense, but at least the guy inside the armour wasn't a genetically-modified psychopath with two hearts and stuff.

I think that marines could work if everyone is playing one, or maybe if you've got a team that calls in a kill team when required. An adventure in which a squad of marines had to investigate something without massacring everyone they came across could also be entertaining.

It goes without saying, but primaris marines are a further step away from normal humans.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Albertorius wrote:

Who is the "opposing player" here? The GM? Because the only other instance I can think of one in an RPG would be opposed rolls between PCs (which could be governed by different rules).

There's a lot of games where the GM doesn't ever need to roll a single die (all the PbtA games, for example), and the last thing I'd call those is "boring" for either the GM or the players.


Star Wars by WEG, Shadowrun, Torg, D6 Space, D6 Fantasy, Mutants and Masterminds, DC Heroes by Mayfair, DC Heroes by GR, Vampire, Werewolf, Mage, Changling, Mummy, Hunter, Shadowrun, Abberant, are all RPGs that I've played that use an opposed roll mechanic. Hell even D&D has opposed skill checks now.

When things oppose each other, they both roll. The one with the most successes wins the challenge. The one with the most dice usually, but not always wins.

What I was talking about is that some games later abridged this process to comparing the size of the opposing dice pools and automatically assuming dice rolls would cancel each other out. This leads to whoever had the higher total wins, before even rolling the dice.

It's the 40K equivalent of a Space Marine charging a Big Tyranid, getting to roll nothing, and losing the assault, with only the Big Tyranid rolling any dice, to see by how much he defeated the Space Marine.

It's a terrible mechanic. The only positive thing it does is save a few seconds of counting additional dice that were rolled, at the price of making situations binary in nature.

   
Made in us
[DCM]
Longtime Dakkanaut





 schoon wrote:
Has anyone at GenCon picked up the pamphlet for this yet?


I picked it up. Not much in it outside that the core book will allow for imperium and zenos as well as chaos. Then they'll release campaign books to focus on specific groups. The first campaign is called imperium nihilus and it sounds more like a setting book and less like an adventure like we tend to associate RPG campaigns with. The rest of the pamphlet just talks about 40k and, Ulysses and Ross.

Noting rules wise in it by I did talk to a Ulysses employee that play tested it and its large d6 pool, he even indicated handfulls of dice, where you have to get 4+ on a certain number to succeed. 6s are special effects but i really don't know much else about that as i didn't bother to ask more detail due to the seminar being tomorrow.
   
Made in ca
Regular Dakkanaut




 warboss wrote:
 H.B.M.C. wrote:
 Vector Strike wrote:
Oh yes, forgot about that (almost 2 years without playing that system :( ). Anyway, I hope they keep this.


Despite the RPGs being made by a US company, 40K comes from an British company, so everything in those books was in the Queen's English. You won't find 'color' in those books, only 'colour' (unless the proof readers missed any!).


Indeed. I can attest to the preponderence of armour and the lack of armor. I have yet to fully confirm the English Extraneous Vowel theory though due to a complete lack of references to a foetus or an oesophagus even in the Nurgle themed book.


There are extra vowels that shouldn't be there. The one I remember is the extra you in vaporize (should be vaporise, even in British English. Vapourise is actually wrong). GW always gets this one wrong too - along with colouration (should be coloration) and a couple of others that always get my goat.

Mostly though, the proofreading in the 40kRPG books really needed some extra work. The most egregious one was Millenium instead of Millennium on one of the front pages of the special edition of Rogue Trader but mistakes were everywhere and they spoiled the books for me somewhat.

Is it wrong of me to read the headline of this topic and think "Warhammer 40,000 Roleplay returns! For now! Until GW gets tired of it and cans it again!"
   
Made in ca
Commander of the Mysterious 2nd Legion





angryboy2k wrote:
 warboss wrote:
 H.B.M.C. wrote:
 Vector Strike wrote:
Oh yes, forgot about that (almost 2 years without playing that system :( ). Anyway, I hope they keep this.


Despite the RPGs being made by a US company, 40K comes from an British company, so everything in those books was in the Queen's English. You won't find 'color' in those books, only 'colour' (unless the proof readers missed any!).


Indeed. I can attest to the preponderence of armour and the lack of armor. I have yet to fully confirm the English Extraneous Vowel theory though due to a complete lack of references to a foetus or an oesophagus even in the Nurgle themed book.


There are extra vowels that shouldn't be there. The one I remember is the extra you in vaporize (should be vaporise, even in British English. Vapourise is actually wrong). GW always gets this one wrong too - along with colouration (should be coloration) and a couple of others that always get my goat.

Mostly though, the proofreading in the 40kRPG books really needed some extra work. The most egregious one was Millenium instead of Millennium on one of the front pages of the special edition of Rogue Trader but mistakes were everywhere and they spoiled the books for me somewhat.

Is it wrong of me to read the headline of this topic and think "Warhammer 40,000 Roleplay returns! For now! Until GW gets tired of it and cans it again!"


I'd say so, given how quickly this announcement came ((FFG lost the lisence in Febuary) it's likely GW was intrested in keeping the 40k RPG alive. given that they would have had to negotiate a contract, then compose a game system, all before the announcement was made, I suspect GW was moving fairly quickly in that regard. which makes me suspect that the break with FFG was eaither GW deciding they simply didn't wanna continue a relationship with a company that was being more a compeitor. or more likely, FFG decided they wanted to end the relationship. after FFG got the sytar wars lisence thats where their intrest shifted, FFG likely decided that paying to renew the 40k lisence wasn't worth it.


Automatically Appended Next Post:
 adamsouza wrote:
 Albertorius wrote:

Who is the "opposing player" here? The GM? Because the only other instance I can think of one in an RPG would be opposed rolls between PCs (which could be governed by different rules).

There's a lot of games where the GM doesn't ever need to roll a single die (all the PbtA games, for example), and the last thing I'd call those is "boring" for either the GM or the players.


Star Wars by WEG, Shadowrun, Torg, D6 Space, D6 Fantasy, Mutants and Masterminds, DC Heroes by Mayfair, DC Heroes by GR, Vampire, Werewolf, Mage, Changling, Mummy, Hunter, Shadowrun, Abberant, are all RPGs that I've played that use an opposed roll mechanic. Hell even D&D has opposed skill checks now.

When things oppose each other, they both roll. The one with the most successes wins the challenge. The one with the most dice usually, but not always wins.

What I was talking about is that some games later abridged this process to comparing the size of the opposing dice pools and automatically assuming dice rolls would cancel each other out. This leads to whoever had the higher total wins, before even rolling the dice.

It's the 40K equivalent of a Space Marine charging a Big Tyranid, getting to roll nothing, and losing the assault, with only the Big Tyranid rolling any dice, to see by how much he defeated the Space Marine.

It's a terrible mechanic. The only positive thing it does is save a few seconds of counting additional dice that were rolled, at the price of making situations binary in nature.

'
the problem with abrdiging that process is weird rolls are part of what makes RPGs (gaming in general fun) a decade later I'm STILL talking about that time a guy shot the arm off a BATTLEMECH in a Mechwarrior game I was playing.

This message was edited 1 time. Last update was at 2017/08/19 06:21:08


Opinions are not facts please don't confuse the two 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury





The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm a little curious how they'll "open it up" for a varity of character concepts without it coming off as basicly "yeah let's ignore the IoMs structures and xenophobia"

Opinions are not facts please don't confuse the two 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

BrianDavion wrote:
I'm a little curious how they'll "open it up" for a varity of character concepts without it coming off as basicly "yeah let's ignore the IoMs structures and xenophobia"


The options are there for players who want to portray the more grayscale characters of the galaxy, the ones who would work with other species in order to meet mutual goals.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






BrianDavion wrote:
I'm a little curious how they'll "open it up" for a varity of character concepts without it coming off as basicly "yeah let's ignore the IoMs structures and xenophobia"


I find that actually reflects things better.

The Imperium isn't a unified whole. Unless you're part of Ultramar or other densely populated areas, you're quite often fairly well isolated. The Emperor is a legend, the Astartes a myth. Chaos is something generally used to keep children in line.

We see the Galaxy from near omnipresence. Down on the ground, it's a very different affair.

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

They offer you the option to have a variety of characters. Then it comes down to the master and the players to decide if they want to use a 100% imperial human party or a more excentric group for their campaing.
Thats the best way to do it.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Galas wrote:
They offer you the option to have a variety of characters. Then it comes down to the master and the players to decide if they want to use a 100% imperial human party or a more excentric group for their campaing.
Thats the best way to do it.


Exactly. And those rules for creating xenos player characters can also be used by the GM to make xenos NPCs.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Yup. Particularly important for Rogue Traders and Inquisitors. By and large they don't typically have rules the way others do.

   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Just watched the YouTube Seminar, and lots of great information.

- The big takeaway = Broad and inclusive core rulebook that gives a framework for everything, and...
- Campaign books - Adventures, Setting, and Player Options - that delve into details for specific play areas such as...
- Imperium Nihilus, Doom of the Eldar, Orks, Space Marines, Death Watch, etc.
- Base game mechanic is d6 dice pools - unique system, but borrows from TORG (specifically) and others
- Combat will be brutal, and critical hits will be particularly nasty
- System will balance for gritty and epic play levels, and everywhere in between
- Psychic powers will be part of the game - high risk, high reward
- Starships and vehicles will be part of the "broad and inclusive" core framework
- Campaigns and adventures will have epic ideas - visiting the Black Library, fighting in the pits of Commorragh, meeting Primarchs, deamon princes, etc.
- There will be a beginner box, GM screen, and all the basics one would assume
- Adventure Anthology will be one of the first products
- Setting = 8th Edition storyline and all that entails
   
Made in ca
Longtime Dakkanaut





So hyped now. Gencon this year was fantastic for rpg's. Both 40k rpg announced and Numenera 2. My top fav rpg's getting new versions.

Which one do I run? Which one do I just play in? Help me.

Edit
The WORST way to run a fun rpg is a theme park where you look at what other people did and kind of follow in their wake. I think meeting any of the big typical hero's of a game would be the worst thing to do and basically be like a dm of the rings campaign where the players are carted around to follow in the steps of larger people. Kinda sucks really. I have GM'ed for a lot of people over my nearly entire gm career and all I can say is almost every player has consistently said they would find that kind of campaign boring or had to suffer through a bad gm lead them through it. The best rpg's are always about the players first that lets them do the epic stuff. So naturally in a world which has primarch tier characters it really takes away from some of the dramatic tension when your not really having much of an impact.

This message was edited 2 times. Last update was at 2017/08/20 07:50:50


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Dunno. It's nice to meet the big NPCs here and there. Means you are part of a bigger whole.
But I think you should only meet them when you can help them in any meaningful and conceivable way. No point sending the 'newborns' to meet Guilliman and he asks you to bring him some rat tails

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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