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![[Post New]](/s/i/i.gif) 2017/10/27 21:58:30
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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And interesting rule would be if the screamer killer targets something with it's shooting attack, the target gets -1 to hit next turn. I doubt that is it though.
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![[Post New]](/s/i/i.gif) 2017/10/27 22:00:54
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Inspiring SDF-1 Bridge Officer
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Hmm, this is shaping up in a way I just might pick this codex up - I'd been trying to stick to the index + card sets, but if there's more than just these two variants (say, other 'Nid variants or some sort of return of the mutation system)- and Living Battering Ram gets +1 on the charge, I might just pick the book up.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2017/10/27 23:14:10
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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The Screamer Killers four rules appear to be:
Living Battering ram : If it charges get +1 to hit and do a mortal wound on a 4+.
Monsterous Brood : Start together, act independently etc
Spore Cycts : -1 to hit vs ranged attacks. Does not stack with the Shrouding Spore ability.
Can't read the name of the last ability but it's : +1 to enemy morale checks within 6"? of one or more Screamers
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![[Post New]](/s/i/i.gif) 2017/10/27 23:31:59
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Tyran wrote:Tyranids may be the only army that will actually gain options thanks to GW's new approach to model kits, as we have so many unused upgrades in those kits.
Well, yes. "Model=Rules" ?
H.B.M.C. whats your verdict on this?
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/10/27 23:38:32
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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dan2026 wrote:The Screamer Killers four rules appear to be:
Living Battering ram : If it charges get +1 to hit and do a mortal wound on a 4+.
Monsterous Brood : Start together, act independently etc
Spore Cycts : -1 to hit vs ranged attacks. Does not stack with the Shrouding Spore ability.
Can't read the name of the last ability but it's : +1 to enemy morale checks within 6"? of one or more Screamers
Spore Cyst! Spore Cyst! Spore Cyst!
Spore Cyst! Spore Cyst! Spore Cyst!
Spore Cyst! Spore Cyst! Spore Cyst!
Anyway... would the spore cyst be the holes in the carapace we see in the picture? I would asume one has nothing, and the once with hole and the one with spikes has rules on them?
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![[Post New]](/s/i/i.gif) 2017/10/28 00:38:44
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Spore Cysts was a carnifex upgrade back in 4th edition, which was represented by that carapace piece. Back then it allowed the carnifex to produce spore mines. Now it seems to be a venomthropey shrouding thing. Here's a photo from the 4th edition codex showing the carnifex carapace and head upgrades. Heh heh, one of the issues with the 4th edition codex was that you could put multiple of those head upgrades on a single carnifex. I have a horrendous frankenhead somewhere where I chopped up about 5 heads to fit all the possible upgrades onto one.
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This message was edited 4 times. Last update was at 2017/10/28 00:52:24
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![[Post New]](/s/i/i.gif) 2017/10/28 00:59:21
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Probably, like all GW does, of every 10 biomorph options only 1-2 will be competitive, but if they achieve to make the 20-30% of all those options viable, Tiranids will gain a TON of personality and flexibility.
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This message was edited 1 time. Last update was at 2017/10/28 00:59:39
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/10/28 01:05:05
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Insect-Infested Nurgle Chaos Lord
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Well if the gun options still suck then the Enhanced senses will be useless by proxy, since even with awesome BS, a crap gun is still a crap gun.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/28 01:11:58
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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Well the current gun is good. 6 or 12 S7 shots. If the big venom cannon was cheaper it would be the bomb. Automatically Appended Next Post: Also, what base is that screamer killer on?
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This message was edited 1 time. Last update was at 2017/10/28 01:26:19
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![[Post New]](/s/i/i.gif) 2017/10/28 01:41:10
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Scuttling Genestealer
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Niiai wrote:Well the current gun is good. 6 or 12 S7 shots. If the big venom cannon was cheaper it would be the bomb.
Automatically Appended Next Post:
Also, what base is that screamer killer on?
GW started packing the Carnifex kits with an oval base in the Shield of Baal: Deathstorm box.
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![[Post New]](/s/i/i.gif) 2017/10/28 04:05:16
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Fixture of Dakka
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Dynas wrote:We only have 3 right now and most factions have about a half dozen or more.
As far as warlord traits I can see them doing something specific to the hive fleets much like they did with the craftworlds.
Also something like an Anti Aircraft gun that is more widely available would be nice.
Cough AdMech, Dark Eldar
Probably a set of 6 generic warlord traits and some hive fleet specific ones.
AA, I'd like to see a Biovore/Pyrovore plastic kit, with some AA spores for the biovore.
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![[Post New]](/s/i/i.gif) 2017/10/28 04:33:33
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Scuttling Genestealer
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MajorWesJanson wrote:Dynas wrote:We only have 3 right now and most factions have about a half dozen or more.
As far as warlord traits I can see them doing something specific to the hive fleets much like they did with the craftworlds.
Also something like an Anti Aircraft gun that is more widely available would be nice.
Cough AdMech, Dark Eldar
Probably a set of 6 generic warlord traits and some hive fleet specific ones.
AA, I'd like to see a Biovore/Pyrovore plastic kit, with some AA spores for the biovore.
I'd rather not have more stupid unique characters to have to act as crutches to hold up a poorly written codex. I'd rather a strong codex with no more unique characters added. Honestly, Tyranids shouldn't even have unique characters to begin with.
Also... anti-air Spore Mines? Spore Mines and Mucolid Spores already have the Fly keyword. They can hit flyers just fine.
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![[Post New]](/s/i/i.gif) 2017/10/28 04:39:19
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Stealthy Sanctus Slipping in His Blade
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*looks at three nonmagnatized Carnis, only one screamerkiller*
Well, need to buy more Carnifexes.
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This message was edited 1 time. Last update was at 2017/10/28 04:44:39
PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/10/28 12:09:36
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Battleship Captain
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Carnikang wrote:*looks at three nonmagnatized Carnis, only one screamerkiller*
Well, need to buy more Carnifexes.
Thats funny. My 6 fexes are non-magnetised and at the start of 8th I said "feth it" because I was sick of switching their load outs every edition so I just decided to give them all screamer killer options because they were my favorite bug. Two have claws though.
I look forward to deploying my 4 screamer killers. Depending on their points cost.
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![[Post New]](/s/i/i.gif) 2017/10/28 13:01:22
Subject: Re:New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Mighty Chosen Warrior of Chaos
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I am so happy to see all the Carnifex options having rules again. I have 4 fully magnetized Carnifexes. 2 older metal ones also magnetized and 1 2ed OG Screamer Killer i am so exited to field them all
i really hope the hive fleet rules are like the CWE ones. and i would like to see a return of the "endless swarm" maybe in form of a stratagem.
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This message was edited 1 time. Last update was at 2017/10/28 13:03:50
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![[Post New]](/s/i/i.gif) 2017/10/28 14:58:42
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Rampaging Carnifex
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Excited and very optimistic. I think the core of Index Nids isn't bad - the troops are generally solid. If they go back to touch up some of our HQ's and monsters, Im hopeful we'll have a solid book.
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![[Post New]](/s/i/i.gif) 2017/10/28 16:17:59
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Tunneling Trygon
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rollawaythestone wrote:Excited and very optimistic. I think the core of Index Nids isn't bad - the troops are generally solid. If they go back to touch up some of our HQ's and monsters, Im hopeful we'll have a solid book.
Even just good stratagems and a few new toys could potentially fix everything. I think that is generally their balancing lever this edition.
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![[Post New]](/s/i/i.gif) 2017/10/28 16:21:33
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Insect-Infested Nurgle Chaos Lord
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Carnikang wrote:*looks at three nonmagnatized Carnis, only one screamerkiller*
Well, need to buy more Carnifexes.
You say that like it's a bad thing.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/10/28 19:35:40
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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I want to know
The stats of the screamer killer and the rule?
What are our army wide rules, and are they hive fleet spesific?
Do get get -1 to hit over 12?
Can we sett up 9" away before the start?
How many points are carnifexes?
How many points are warriors?
How many points are tyranofexes?
Does the swarmlord drop in price?
Does the swarmlord drop down to 9 wounds? (looking at you primarchs)
Does the biovore sporemine movement denial stil work?
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![[Post New]](/s/i/i.gif) 2017/10/28 19:52:22
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Fixture of Dakka
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Niiai wrote:I want to know
What are our army wide rules, and are they hive fleet spesific?
I am sure that the army wide rules will be Hive Fleet specific.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/10/28 20:36:21
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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AduroT wrote:
Bright yellow (Flash Gits iirc) with a coat of green wash.

A late thank you from me. I just bought Flash Gits and the greener wash and the green glaze. I should've gone to the local game store instead of the GW in a different city for more , but I had hope that my webstore exclusive Sgt. Harker was waiting for me - a hope that was brutally dashed*. Still agonising over the black part of the models. Glossy black, black with silcer edge highlights, black with some fleshy highlights...what's creepier?!
*They had an awesome display featuring Steel Legion and Knights, though. Why do Death Guard, Guard snd Nids have to be so awesome and close together  I work 60 hour weeks, I have no capacity for all this stuff. And Necromunda next...sigh.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2017/10/29 03:30:37
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Inspiring SDF-1 Bridge Officer
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Wasn't the "scream" of the screamer killer some sort of hissing noise created when it did its plasma bolt? Or am I misremembering my lore?
Somehow, I could see GW giving Enhanced Senses the ability to ignore -1 to hit abilities, but then only giving their weapons an 11" range...
Still, wondering how much of the old 'Nid abilities and options will be back in the new codex with actual rules.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2017/10/29 04:06:03
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Nihilistic Necron Lord
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Binabik15 wrote: AduroT wrote:
Bright yellow (Flash Gits iirc) with a coat of green wash.

A late thank you from me. I just bought Flash Gits and the greener wash and the green glaze. I should've gone to the local game store instead of the GW in a different city for more , but I had hope that my webstore exclusive Sgt. Harker was waiting for me - a hope that was brutally dashed*. Still agonising over the black part of the models. Glossy black, black with silcer edge highlights, black with some fleshy highlights...what's creepier?!
*They had an awesome display featuring Steel Legion and Knights, though. Why do Death Guard, Guard snd Nids have to be so awesome and close together  I work 60 hour weeks, I have no capacity for all this stuff. And Necromunda next...sigh.
Depends on what kind of black you're going for. If you want a glossy beetle black, painting them a solid black, then after varnishing going back and painting over the black with the blue gemstone paint gives a cool glossy sheen to it.
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![[Post New]](/s/i/i.gif) 2017/10/29 04:22:23
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Fixture of Dakka
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Automatically Appended Next Post: Saw this on The Tyranid Hive from poster Seeg. http://thetyranidhive.proboards.com/post/921859 not sure if this is allowed. but i guess since im just a fresh ripper either nobody will care or i'll just get removed. so here goes nothing. our hive tyrant is now t7, 12W. wings will have deepstrike. has a base 4++. down one attack. didnt manage to see the pointage or the wargear options. no idea if monstrous rending claws are still a thing. carnifex are t7 as well. slight cost reduction. didnt get to see anything else. maleceptors deal 3 mortal wounds if we roll a 6 on that weird aoe ability. it knows 2 spells and can cast and deny 2 spells. also t7. also 4++ thats all i managed to see Read more: http://thetyranidhive.proboards.com/thread/53797/new-codex-rules-preview?page=7#ixzz4wrsmEK00
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This message was edited 6 times. Last update was at 2017/10/29 04:29:36
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/10/29 05:05:04
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Tough Tyrant Guard
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Followed by,
"i roughly remember 2 more things
1 is a stratagem tied to a fleet whose name i cant remember.
start of psychic phase, choose one enemy psyker (cant remember if there's a range or if its from one of our own psykers). Targeted enemy psyker uses only 1 dice to roll his spells
and a warlord trait: if an enemy psyker within x inches (cant remember the range) fails his cast he suffers d3 mortal wounds. i'm sure i missed something else here. my memory sucks ass."
Read more: http://thetyranidhive.proboards.com/thread/53797/new-codex-rules-preview?page=7#ixzz4ws1A8o00
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![[Post New]](/s/i/i.gif) 2017/10/29 05:15:05
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Stealthy Sanctus Slipping in His Blade
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If this is true (and part of me hopes it is)building for cp to specifically gimp other psykers could be a legitimate strat now for Tyranids. Shadow in the warp becomes nasty when you enemy is casting on one dice and it's near your warlord. Depends on the ranges though. That's a bit big.
Byebye Smite spam.
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This message was edited 1 time. Last update was at 2017/10/29 05:15:46
PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/10/29 05:31:39
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Regular Dakkanaut
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""Maleceptors deal 3 mortal wounds if we roll a 6 on that weird aoe ability. it knows 2 spells and can cast and deny 2 spells. also t7. also 4++..""
If his power is a d3 normally and on a 6 he is a 3 than not to shabby. Also getting a 4++ is decent. The cost will be a big factor in if he is use able to good. His a number of attacks is low so will have to see.
With the fex t7 it helps and if the other rumor is try that he can get a native -1 to hit he could be a very good option. even a small price drop will make him a better option.
Makes me want to know the Toxacrine is now.
Monday can't come to soon for me.
Automatically Appended Next Post: Wounding on 5's for str 6 is helpful but is not going to help vs lascanons and the like. Deepstrike and a base 4++ helps. I hoping Tyrants get some sort of buff. A -1 to shooting would help. Hope the Hive fleet trait is -1 to hit. it would help a lot for tyrants.
They stratagem and warlord trait could be very good at gimping a key power like quiken or warp time. Seams like a good combo to have.
Thanks for the rumors.
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This message was edited 1 time. Last update was at 2017/10/29 05:32:17
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![[Post New]](/s/i/i.gif) 2017/10/29 12:40:27
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Towering Hierophant Bio-Titan
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Davor wrote:Automatically Appended Next Post:
Saw this on The Tyranid Hive from poster Seeg.
"chapter tactics"
behemoth: reroll failed charges
Kraken: can charge after falling back
Gorgon: reroll 1s to hit for fight phase
jormungandr: always have cover bonus (i'm not sure if i read this right)
hydra: reroll misses against units with less models during fight phase
kronos: reroll 1s to hit for shooting, IF the unit doesnt move
Leviathan: looks to be the same as salamander tactic but i'm not 100% sure
Neurothrope is now HQ, a character and no longer part of a zoanthrope unit. zoanthropes within 6" of a neurothrope reroll 1s for psychic tests. the spirit leech thing now only heals 1 wound for a zoanthrope unit withint 6"
here's the bit lots and lots of people will go nuts about
there are now 3 seperate carnifex entries. 1.) Carnifex 2.) Screamer killer 3.) Thornback
carnifex including 2x monstrous scything talons clock in total at 83 pts.. the 2 pairs of monstrous scything talons for carnifexes are 15 pts, 1 pair is 14 pts. yes.. i know. dont ask me why.
there are individual upgrades for basic carnifexes. +1BS, +1 attack on the charge, -1 to hit from enemy shooting. on the charge carnifexes and screamer killers now get +1 WS on top of the current battering ram rule
screamer killers come stock with "bio plasmic scream" which is 0 points, 12" assault 6(not sure on the number), S7 ap-1, 1damage. screamer killers come stock with 2 monstrous scything talons as well. 90 pts in total
dont have much info on the thornback other than at the end of combat roll d6 for each enemy unit in combat with it. on 6 deal 1 mortal wound
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![[Post New]](/s/i/i.gif) 2017/10/29 12:47:24
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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shadowfinder wrote:""Maleceptors deal 3 mortal wounds if we roll a 6 on that weird aoe ability. it knows 2 spells and can cast and deny 2 spells. also t7. also 4++..""
If his power is a d3 normally and on a 6 he is a 3 than not to shabby. Also getting a 4++ is decent. The cost will be a big factor in if he is use able to good. His a number of attacks is low so will have to see.
With the fex t7 it helps and if the other rumor is try that he can get a native -1 to hit he could be a very good option. even a small price drop will make him a better option.
Makes me want to know the Toxacrine is now.
Monday can't come to soon for me.
Automatically Appended Next Post:
Wounding on 5's for str 6 is helpful but is not going to help vs lascanons and the like. Deepstrike and a base 4++ helps. I hoping Tyrants get some sort of buff. A -1 to shooting would help. Hope the Hive fleet trait is -1 to hit. it would help a lot for tyrants.
They stratagem and warlord trait could be very good at gimping a key power like quiken or warp time. Seams like a good combo to have.
Thanks for the rumors.
The changes to the wounds and the invul save already increase by 60% the number of lascannon shots needed to take down a tyrant, i wouldn't ask much more than that. A tyrant under catalyst requires the full firepower of 2000 points of IG gunline to go down, which isn't half bad for a 200 point model.
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![[Post New]](/s/i/i.gif) 2017/10/29 14:24:23
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Battleship Captain
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More frim seeg on Tyranid Hive
Psychic scream, WC5, Targets nearest enemy within 18" does d3 mortal wounds. if the target is a psyker, also roll 2d6. if the value is higher than the enemy psyker's leadership, the enemy psyker loses 1 spell at random
paroxysm WC5, target enemy unit within 12" of the psyker fights last. (there's a whole big ass block of text here talking about exceptions and what not)
*cant remember the name* target unit within 36" of the psyker essentially gains synapse
here's a bunch of random (please do not swear)
old one is is now 9 wounds. 200 pts. hits of 6 generate one additional attack. can be equipped with a scything talons relic that +1s ap-3, 3dmg, +1 attack. uses behemoth warlord trait
swarmlord is t7, 12w, 4++. his blade parry makes it 3++. no other notable change i think. uses leviathan warlord trait
hivefleet gorgon warlord trait: enemy units within 3" of the warlord at the end of the turn take 1 mortal wound each on a 4plus
hivefleet behemoth warlord trait: on 6's to wound he deals an additional damage
hivefleet leviathan warlord trait: after deployment but before start of game, redeploy your warlord
tyrannocyte is now 100 pts. 5pts for each deathspitter.
hivefleet kronos stratagem: 2cp, when an enemy psyker attempts to cast a spell, make it use only 1 dice to roll
hivefleet behemoth stratagem: 2cp, choose on unit. roll a d6 for each charging model. for each 6 deal 1 mortal wound to the enemy unit it charged. for monsters its on a roll of 2+
2cp stratagem: choose one unit. at the end of the shooting phase it shoots again. (cannot target monsters)
maleceptors total pointage including wargear is 172. T7, 12W
tyranofex is 185 pts.
rupture cannon is 47 or 49.
rupture cannon profile is heavy 3, s10 ap-3 d6 damage. thats all. no more funky "if it hits both..blablabla"
exocrine with all wargear is 210 or something like that. minor points decrease
venomthropes and zoans are still fielded as units of 3
venomthropes when in grp of 3 also affect monsters. when in a grp of 6, the aura becomes 6".
the carnifex biomorpth that gives -1 to hit to enemy shooters does not stack with venomthrope. said biomorph is 10 pts.
genestealers remain the same. but have an option of getting +1 armour but they lose swift and deadly. (wtf GW)
there is a relic for any character that gives either +1S, +1A or +1T during fight phase. roll dice to see which buff
haruspex is something around 220 pts with wargear.
Theres a few other things hes mentioned in smaller psots answering specific questions but I'm on a phone and can't be arsed.
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