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![[Post New]](/s/i/i.gif) 2018/09/14 18:35:43
Subject: Necromunda Underhive - p#160 chaos cults
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Lone Wolf Sentinel Pilot
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It would be great if they kept all the Necromunda downloads in one place, like on the Necromunda homepage for instance. Having to dig through the bowels of Warhammer Community is not the easiest at times.
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![[Post New]](/s/i/i.gif) 2018/09/14 18:55:13
Subject: Necromunda Underhive - p#160 chaos cults
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Sadistic Inquisitorial Excruciator
USA
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Thargrim wrote:The big difference in the orlocks is simply more detail, and uniformity. But the concept is more or less still the same. Van Saar seems the most divergent, the old ones had a more modern military vibe. I'm okay with Delaque having a fresh look so long as it makes sense. The old ones had wonky monkey heads I hope they turn out less cartoony and more gritty noir-ish style.
Van Saar are definitely the most changed from the original in my book (and the new concept look leagues better than the old in my opinion). I may be one of few, but I really hope the new Delaque look like the new concept art. I agree the old ones looked pretty silly, especially the ones that didn't have shirts under their trenchcoats. A tech-noir/cyberpunk/dark city vibe would be much more interesting in my opinion.
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![[Post New]](/s/i/i.gif) 2018/09/15 00:33:48
Subject: Necromunda Underhive - p#160 chaos cults
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Regular Dakkanaut
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I just wish the female Van Saar looked well more feminine.
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![[Post New]](/s/i/i.gif) 2018/09/15 00:57:06
Subject: Necromunda Underhive - p#160 chaos cults
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Ship's Officer
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I kinda wish the same, there is good art of female van saar in the book but it didn't translate to the model very well. Oh well though...not much can be done about it now, a good paintjob can almost save it, or just use a helmeted head. But the helmeted heads have the male slicked back hair where the coil meets the head. It's a good kit but falls a bit short of greatness...but that is moreso because they couldn't do two sprues instead of one.
'
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![[Post New]](/s/i/i.gif) 2018/09/15 02:12:22
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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Thargrim wrote:
I kinda wish the same, there is good art of female van saar in the book but it didn't translate to the model very well. Oh well though...not much can be done about it now, a good paintjob can almost save it, or just use a helmeted head. But the helmeted heads have the male slicked back hair where the coil meets the head. It's a good kit but falls a bit short of greatness...but that is moreso because they couldn't do two sprues instead of one.
'
They only had space for 1 female head and they chose the laziest one possible. And they also had smaller arms. And the pose is really bad.
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![[Post New]](/s/i/i.gif) 2018/09/24 18:09:28
Subject: Re:Necromunda Underhive - p#160 chaos cults
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Fixture of Dakka
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Kria the Huntress
Fresh from the amniotic tanks of House Escher’s alchymyst fleshteks, the death-maiden known as Kria the Huntress will soon be turning the Necromundan underhive into her own personal hunting ground. She serves as one of the matriarch council’s top enforcers, fighting at their sole discretion alongside other Escher Gangs (though a suitably generous bribe will certainly aid any request for her intervention as a Bounty Hunter).
Kria is equally deadly whether sniping prey through the telescopic sight of her long las or duelling with her stylised autopistol and long knives. She has even been known to cut her own flesh in order to lace the blades of her knives with her toxic blood!
Kria the Huntress will be available to pre-order from this Friday.
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![[Post New]](/s/i/i.gif) 2018/09/24 18:26:45
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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Great paint job... everywhere but the face.
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![[Post New]](/s/i/i.gif) 2018/09/24 18:28:22
Subject: Necromunda Underhive - p#160 chaos cults
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Regular Dakkanaut
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Chopstick wrote: Thargrim wrote:
I kinda wish the same, there is good art of female van saar in the book but it didn't translate to the model very well. Oh well though...not much can be done about it now, a good paintjob can almost save it, or just use a helmeted head. But the helmeted heads have the male slicked back hair where the coil meets the head. It's a good kit but falls a bit short of greatness...but that is moreso because they couldn't do two sprues instead of one.
'
They only had space for 1 female head and they chose the laziest one possible. And they also had smaller arms. And the pose is really bad.
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
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![[Post New]](/s/i/i.gif) 2018/09/24 21:25:03
Subject: Necromunda Underhive - p#160 chaos cults
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Foxy Wildborne
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/09/24 22:54:25
Subject: Necromunda Underhive - p#160 chaos cults
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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That face is really terrible.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2018/09/25 04:24:56
Subject: Necromunda Underhive - p#160 chaos cults
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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No hooded Cawdor executioner?
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![[Post New]](/s/i/i.gif) 2018/09/25 04:28:25
Subject: Necromunda Underhive - p#160 chaos cults
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Ship's Officer
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Funny you mention that cause they deleted all trace of it on the community site and sculptors/painters instagrams. I won't go into the reasons why cause last time it caused quite a discussion but that sculpt may or may not see the light of day. Besides, they've been teasing this escher sculpt way before cawdor released so any cawdor heroes are a ways off. Even van saar doesn't have any characters yet.
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![[Post New]](/s/i/i.gif) 2018/09/25 04:31:57
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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Clockpunk wrote:
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
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![[Post New]](/s/i/i.gif) 2018/09/25 06:56:17
Subject: Necromunda Underhive - p#160 chaos cults
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Regular Dakkanaut
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Chopstick wrote:Clockpunk wrote:
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
Not at all - I feared that might have been the case until I actually came to attaching it to the model. Required a little cutting away of the neck guard, but the proportions work pretty damn nicely.
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![[Post New]](/s/i/i.gif) 2018/09/25 07:24:32
Subject: Necromunda Underhive - p#160 chaos cults
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Stalwart Veteran Guard Sergeant
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Clockpunk wrote:Chopstick wrote:Clockpunk wrote:
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
Not at all - I feared that might have been the case until I actually came to attaching it to the model. Required a little cutting away of the neck guard, but the proportions work pretty damn nicely.
Might we ask for pics?
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![[Post New]](/s/i/i.gif) 2018/09/25 02:04:18
Subject: Necromunda Underhive - p#160 chaos cults
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Regular Dakkanaut
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Insane Ivan wrote:Clockpunk wrote:Chopstick wrote:Clockpunk wrote:
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
Not at all - I feared that might have been the case until I actually came to attaching it to the model. Required a little cutting away of the neck guard, but the proportions work pretty damn nicely.
Might we ask for pics?
Of course (the two are unarmed as I am awaiting the FW upgrade kit - she is planned to be my grav gun specialist!) :
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This message was edited 1 time. Last update was at 2018/09/25 10:06:57
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![[Post New]](/s/i/i.gif) 2018/09/25 10:33:27
Subject: Re:Necromunda Underhive - p#160 chaos cults
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Stalwart Veteran Guard Sergeant
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That looks pretty good, Clockpunk! The heads certainly seems to fit well, and seems perfectly to scale to me. Also looks definitely better than the female head that comes with the kit.
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![[Post New]](/s/i/i.gif) 2018/09/28 08:03:25
Subject: Re:Necromunda Underhive - p#160 chaos cults
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/09/28 08:26:55
Subject: Necromunda Underhive - p#160 chaos cults
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Regular Dakkanaut
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Ah, pleased as I am Kria is now available (although I do think she looks better in the artwork holding a knife in her right hand rather than an autopistol), I had half-hoped the Cawdor weapon sets might also see release this week - as soon as they do, that's me eligible for free shipping with what I plan to order, haha!
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This message was edited 1 time. Last update was at 2018/09/28 08:27:45
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![[Post New]](/s/i/i.gif) 2018/09/28 08:47:48
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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Clockpunk wrote:Ah, pleased as I am Kria is now available (although I do think she looks better in the artwork holding a knife in her right hand rather than an autopistol),
Different person
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![[Post New]](/s/i/i.gif) 2018/09/28 10:17:41
Subject: Necromunda Underhive - p#160 chaos cults
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Regular Dakkanaut
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Pedantic much?
The similiarities are much more apparent than the differences.
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![[Post New]](/s/i/i.gif) 2018/09/28 10:25:34
Subject: Necromunda Underhive - p#160 chaos cults
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Inspiring SDF-1 Bridge Officer
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Clockpunk wrote:Pedantic much?
The similiarities are much more apparent than the differences.
Well, yes and no...
Yes, it is very similar as it seems to be a colored and tweaked version of the original.
No, in the sense that there is actually an original pic with that exact pose and weapons, and called Kria the Huntress...
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This message was edited 1 time. Last update was at 2018/09/28 10:25:56
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![[Post New]](/s/i/i.gif) 2018/09/28 10:30:36
Subject: Necromunda Underhive - p#160 chaos cults
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So... the Cult Icon that GSC can get. Where are the rules for that?
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![[Post New]](/s/i/i.gif) 2018/09/28 10:45:30
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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H.B.M.C. wrote:So... the Cult Icon that GSC can get. Where are the rules for that? WD, or gang war 4 Anyway, they're the same as Cawdor Cult Icon, They're all cult icon, you get one extra activation. Good thing GSC had multiple arm so they can spare a hand to grab the cult icon. For cawdor, meh, just kitbash I guess, Ork is way too smart to put item like Boss pole/icon on back, not holding it in your hand.
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This message was edited 4 times. Last update was at 2018/09/28 10:52:41
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![[Post New]](/s/i/i.gif) 2018/09/28 16:21:40
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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I thought the Cawdor box included a cult icon?
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![[Post New]](/s/i/i.gif) 2018/09/28 16:35:46
Subject: Necromunda Underhive - p#160 chaos cults
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Calculating Commissar
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Chopstick wrote: H.B.M.C. wrote:So... the Cult Icon that GSC can get. Where are the rules for that?
WD, or gang war 4
Anyway, they're the same as Cawdor Cult Icon, They're all cult icon, you get one extra activation. Good thing GSC had multiple arm so they can spare a hand to grab the cult icon. For cawdor, meh, just kitbash I guess,
Ork is way too smart to put item like Boss pole/icon on back, not holding it in your hand.
Having it attached to your back would make moving through doorways and tunnels much more difficult, and liable to catch running under gantries etc. Necromunda is set in a hive, so there is a logic to carrying the thing.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/09/28 17:23:20
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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Haighus wrote: Having it attached to your back would make moving through doorways and tunnels much more difficult, and liable to catch running under gantries etc. Necromunda is set in a hive, so there is a logic to carrying the thing. If you take it that far the pole could be retractable into nothing more than a backpack, and even fully extend, i doubt people would be bigger than...an ambull, an arnachid rig, or a berserker, and people find a way to bring them in. Or they just simply remove the pole from back and carry them in tight place, just like how they had to drop the pole, or hang it to the back to use their other weapon anyway. This wouldn't be a problem if the cult icon also double as a melee weapon, or an upgrade to a melee weapon.
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This message was edited 4 times. Last update was at 2018/09/28 17:50:51
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![[Post New]](/s/i/i.gif) 2018/09/28 17:31:08
Subject: Necromunda Underhive - p#160 chaos cults
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Calculating Commissar
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Chopstick wrote: Haighus wrote:
Having it attached to your back would make moving through doorways and tunnels much more difficult, and liable to catch running under gantries etc. Necromunda is set in a hive, so there is a logic to carrying the thing.
If you take it that far the pole could be retractable into nothing more than a backpack, and even fully extend, i doubt people would be bigger than...an ambull, an arnachid rig, or a berserker, and people find a way to bring them in. So I found not holding a weapon in your hand a bigger problems.
This wouldn't be a problem if the cult icon also double as a melee weapon, or an upgrade to a melee weapon.
True, but then, the big guys can often just smash through the wall
Retractable pole seems a bit too sophisticated for the Cawdor equipment.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/09/28 18:14:36
Subject: Necromunda Underhive - p#160 chaos cults
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Longtime Dakkanaut
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Haighus wrote: If you take it that far the pole could be retractable into nothing more than a backpack, and even fully extend, i doubt people would be bigger than...an ambull, an arnachid rig, or a berserker, and people find a way to bring them in. So I found not holding a weapon in your hand a bigger problems. Retractable pole seems a bit too sophisticated for the Cawdor equipment. Well edited my comment but anyway they would eventually have to drop the cult to use their other weapon (that they hang on their back), or hang the icon on their back. Cult Icon is not Cawdor exclusive, other cult like Chaos or GS also had them. Retractable stick isn't exactly something too fancy (they're like a few pipes with different diameter put together) considered they also make the spear gun, and the exploside crossbow, and multiple flamer weaponry, or it could be a simple pole that could fold in half.
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This message was edited 2 times. Last update was at 2018/09/28 18:19:11
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![[Post New]](/s/i/i.gif) 2018/10/15 16:53:17
Subject: Re:Necromunda Underhive - p#160 chaos cults
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Fixture of Dakka
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