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2019/02/10 18:48:24
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Dakka Veteran
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no ambull and ambots next week's pre orders
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2019/02/10 23:10:11
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Conniving Informer
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I'm probably a little late to the party with this question, but have GW stated whether or not the Ambull will get rules for Necromunda?
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2019/02/11 00:30:31
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Fixture of Dakka
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I doubt Specialist Games will be doing anything about it in the near future (although it might appear in the next book if there's room), but it should be easy enough to come up with something based on the 40k rules.
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2019/02/11 00:54:01
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Conniving Informer
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AndrewGPaul wrote:I doubt Specialist Games will be doing anything about it in the near future (although it might appear in the next book if there's room), but it should be easy enough to come up with something based on the 40k rules.
It just seems like a missed opportunity for cross-game compatibility. The ambull makes far more sense for Necromunda than it does for 40K.
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2019/02/11 09:11:53
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Fixture of Dakka
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How so? The Ambull is more common on plenty of other planets than it is on Necromunda.
Feel free to do your own Necromunda rules for it, though.
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2019/02/11 10:49:39
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Calculating Commissar
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AndrewGPaul wrote:How so? The Ambull is more common on plenty of other planets than it is on Necromunda.
Feel free to do your own Necromunda rules for it, though.
Necromunda is the sort of planet likely to illegally smuggle in dangerous critters for underground gladiatorial bouts though. Undoubtedly* some of these will escape, and the Ambull is noted to be especially adaptable to new environments. They are known to have colonised an ice world, for example, despite originating on a desert world. Plus, they need to breed them somewhere to provide brains for the Ambots Again, some will likely* escape.
Therefore it does not seem surprising to me that Ambulls would be present on Necromunda.
* This being 40k, dangerous beasts always find a way to escape and terrorise the locals...
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2019/02/11 12:06:16
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Ambulls are great at escaping due to their habit to dig everywhere they go. Pair this with a violent nature and you got a winner.
"Let's put 'em in a pen, that'll keep 'em contained!"
"You did triple reinforce the floors, aye?"
"I what now?"
Was kinda hoping that the Ambots would go up around the same time as the BSF set, but alas.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2019/02/11 12:11:30
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Calculating Commissar
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Do we know if the Boreworms are baby Ambulls, or some kind of terrifying Ambull-parasite? They have a similar design, but way more legs and wings to boot!
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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2019/02/11 12:24:36
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Ridin' on a Snotling Pump Wagon
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aka_mythos wrote:tneva82 wrote: Sqorgar wrote: Thargrim wrote:The delaque bits look great, as does most of the art. I like those jester looking people the most. It looks like they have plenty of room to see to it that the game has a bright future. But i'm most interested in more plastic kits, especially if the implication is all the gangs get a second sprue (which I wish they had done in the first place).
I'm not really sure how Specialist Games gets to do plastic sprues, but it appears they are rather limited in what and when they can do it. It could be that a second sprue per gang would've just ended up delaying the release of the gangs even more, and it was already an excruciating wait as it was.
Personally, I'm hoping GW's production expansion will give Specialist Games more slots in the schedule. Necromunda, especially, is hamstrung by a stupidly slow rollout and the availability (and price) of ForgeWorld expansions - but they'd probably just give the slots to AT.
Yes they can't do everything at same time. And hey GW wants releases steadily. Kit sells most of it lifetime sales in few months so basically they frontload necromunda to have everything at front they would have no income from necromunda for a long time. They want steady income so steady releases.
Rather funny. If they don't release new kits they get accused of no support. They release new kits and people say they should have been put out right away?-)
AT players could say release all warlord weapons and titans in release as well.
When they first announced Specialist games and started talking about getting to do plastics the game designers were consistently saying tha they got a dedicated machine. And I think the fact they were so specific about it being a singular machine that it is the case. It explains why we had a stretch of no plastic SG releases leading upto Titanicus and why it took some time after Titanicus’ release before we got Warhounds.
In terms of AT, we're a little over 6m from it's release, and we've seen or already have everything from the initial set. That in itself is pretty good going. I mean, I'm no expert, but I can't think of many games which had 'everything' out within 12m of it's main release?
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2019/02/11 15:14:30
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Skillful Swordsman
Skeaune
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Flashman wrote:
EDIT - The fluff also places great emphasis that Guilders don't own territory/property, so how they would work in a campaign is anyone's guess.
Might do it something like the Venators.
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"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." |
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2019/02/11 18:51:40
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Bonkers Buggy Driver with Rockets
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Ambull rules for Necromunda would be a god fit for a WD article IMO.
Plus maybe a custom scenario based on the Blackstone Fortress one?
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This message was edited 1 time. Last update was at 2019/02/11 18:52:19
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2019/02/12 07:13:29
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Conniving Informer
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Oguhmek wrote:Ambull rules for Necromunda would be a god fit for a WD article IMO.
Plus maybe a custom scenario based on the Blackstone Fortress one?
That's what I'm hoping.
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2019/02/12 08:35:22
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Ancient Space Wolves Venerable Dreadnought
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Well they do have that “xenos nest” tile in the bad zone sector set…
As for what an Ambull is doing on Necromunda… well, Ambots are servitorised Ambulls so the ‘raw ingredients’ must be around somewhere…
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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2019/02/12 09:41:27
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Decrepit Dakkanaut
UK
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There's enough rich Spire dwellers that one could easily have a zoo with an Ambull or two inside that escape and get driven down into the Underhive.
That's the neat thing with Necromunda - the Underhive is your blasted wasteland of structures and towering buildings and sump seas; whilst atop it all is the best of the best. The cream of Imperial society with riches beyond measure; power and influence that can reach out to the stars.
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2019/02/12 12:49:25
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Ridin' on a Snotling Pump Wagon
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Mr_Rose wrote:Well they do have that “xenos nest” tile in the bad zone sector set…
As for what an Ambull is doing on Necromunda… well, Ambots are servitorised Ambulls so the ‘ raw ingredients’ must be around somewhere…
Where it came from also makes for some fun linked scenarios - like a mystery for a campaign season.
Little do the players know that it's actually a single specimen, escaped from an ancient, and now malfunctioning cryogenic collection. Fail to investigate at your own peril!
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2019/02/22 09:07:54
Subject: Re:Necromunda Underhive - Open Day seminar, new stuff pg 191
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2019/02/22 09:10:52
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Longtime Dakkanaut
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God damn finally, good lord. Paintjobs are meh, but that's expected right now. Now, where the hell are the Ambots?
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2019/02/22 09:12:44
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Nihilistic Necron Lord
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I need artwork for the Arachni-Rig. A model would be sweet, but short that I just wanna know what the thing is supposed to look like so I can better convert my own in the meantime.
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2019/02/22 09:13:05
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Longtime Dakkanaut
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Good god gracious, are those paintjobs atrocious!
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2019/02/22 10:25:49
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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I...
Yeah.
Show us the bare resin, it'll be nicer.
(Starts chanting. "Am-bot, Am-bot, Am-bot....")
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2019/02/22 10:29:58
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Decrepit Dakkanaut
UK
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Did someone at FW just royally annoy the entire art department at GW? That first one is bad, I'm no expert painter but darn that's really bad for your product photo in this industry - esp when you've got GW producing higher quality results right next door or even in the same room.
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2019/02/22 10:39:15
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Fiery Bright Wizard
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Honestly I think the painter the SG team had for most of last year left. Coulda sworn I heard so cause I was following one or two of them on IG. This looks like a different painter and a new style, they probably had to hire someone else.
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2019/02/22 15:07:29
Subject: Re:Necromunda Underhive - Open Day seminar, new stuff pg 191
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Experienced Saurus Scar-Veteran
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I like those designs enough to consider paying FW's ridiculous prices, but even I think I could do a better paint job than that.
That's not saying much.
I really do like the direction they're taking most of these Necromunda releases. At least if GW proper isn't going to give me the crazy in plastic, I can always fall back to these!
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2019/02/22 15:32:57
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Dakka Veteran
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That’s the kind of a bad paint job, that can impact sales. I wouldn’t want those minis, if I hadn’t seen the resins beforehand.
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2019/02/22 15:47:18
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Longtime Dakkanaut
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The bounty hunter is here to collect the debt from purchasing all these models. 9,000 seems reasonable
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2019/02/22 16:09:28
Subject: Re:Necromunda Underhive - Open Day seminar, new stuff pg 191
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Using Object Source Lighting
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Okay, I tend to give other painters the benefit of the doubt, but I know how sharp FW casting detail is, and those first two are just embarrassing, where I'm positive they have some nice, clean detail under that mess. The paint jobs are bade enough that they don't look like resin; they honestly look like above average prepainted minis
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2019/02/22 16:27:06
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Longtime Dakkanaut
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Who knew you could fingerpaint miniatures?
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2019/02/22 20:52:34
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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[DCM]
Stonecold Gimster
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Dip them all in AP quickshade and let the God Emperor sort them out.
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My Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech.
I tried dabbling with 40k9/10 again and tried AoS3 - Nice models, naff games, but I'm enjoying HH2 and loving Battletech Classic and Alpha Strike. |
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2019/02/22 21:56:27
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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The best part is that the guy has a black dot in the inner part of his cape. Like... is a marketing product. At least fixs something like that.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2019/02/22 22:12:24
Subject: Necromunda Underhive - Open Day seminar, new stuff pg 191
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Longtime Dakkanaut
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Amusingly, if you go have a look at the community pic, they've photoshopped the dot out but not on the store pic.
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