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2019/06/13 12:15:48
Subject: Necromunda Underhive -Enforcers pg 213
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Longtime Dakkanaut
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When I make my rules document, I don't shuffle anything. Even all the bounty hunters are on a single page!
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2019/06/14 08:22:36
Subject: Re:Necromunda Underhive -Enforcers pg 213
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Moustache-twirling Princeps
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Ammo-jack & Dome Runner and the Delaque upgrades ( Weapons 1, Weapons 2 & Heads) up for pre-order.
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2019/06/14 08:49:20
Subject: Necromunda Underhive -Enforcers pg 213
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Longtime Dakkanaut
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Would be nice if they give people more plasma pistols instead of...laspistol and knife, which already included in the base kit.
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2019/06/14 08:51:02
Subject: Necromunda Underhive -Enforcers pg 213
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Only 3 Hand Flamers between the two sets? Disappointing!
At least you'll get two Heavy Flamers if you get both. They're totally worth more than any other heavy weapon in the game.
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2019/06/14 09:39:43
Subject: Necromunda Underhive -Enforcers pg 213
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Rampaging Reaver Titan Princeps
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About time. Only taken 6 months...
Want me some webbers and actually have the gangers holding their weapons properly...
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2019/06/14 19:51:37
Subject: Necromunda Underhive -Enforcers pg 213
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Leader of the Sept
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There may only be 3 hand flames, but when they are each bigger than the meltagun, surely something is wrong
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2019/06/14 20:51:11
Subject: Necromunda Underhive -Enforcers pg 213
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Thermo-Optical Hac Tao
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I’m only seeing two hand flamers?
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2019/06/14 23:31:44
Subject: Necromunda Underhive -Enforcers pg 213
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Longtime Dakkanaut
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Indeed, 2 hand flamers, 2 flamers, 2 heavy flamers, and 1 hand flamer in the plastic kit.
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2019/06/15 00:09:52
Subject: Necromunda Underhive -Enforcers pg 213
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Thermo-Optical Hac Tao
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Chopstick wrote:
Indeed, 2 hand flamers, 2 flamers, 2 heavy flamers, and 1 hand flamer in the plastic kit.
Ah - I didn’t realise there was one in the plastic kit.
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2019/06/15 01:10:09
Subject: Necromunda Underhive -Enforcers pg 213
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Sadistic Inquisitorial Excruciator
USA
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I definitely like the new heads. The weapons......well I would have liked some autoguns or lasguns in hand, as opposed to shotguns, which are included in the plastic kit.
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2019/06/16 03:12:05
Subject: Re:Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Fixture of Dakka
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Think of the price on that laspistol and knife... That price has got to be all automatic hit template weapons and anything they touch dies.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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2019/06/17 20:46:27
Subject: Re:Necromunda Underhive -Gang tactics download
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Inquisitorial Keeper of the Xenobanks
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Prestor Jon wrote:
The helmets are the only real departure from the old Enforcers. It’s a pretty minimal retcon compared to some of the original gangs. The helmets definitely have a big influence on their appearance but heads are also the easiest thing to replace from your bits box or third party companies.
Do you know any head / helmet that look like the older Enforcers ?
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2019/06/17 21:14:52
Subject: Re:Necromunda Underhive -Gang tactics download
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Longtime Dakkanaut
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Mundus vult decipi, ergo decipiatur
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2019/06/18 18:54:50
Subject: Re:Necromunda Underhive -Gang tactics download
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Blood-Drenched Death Company Marine
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godardc wrote:
Do you know any head / helmet that look like the older Enforcers ?
Puppetswar have 3 sets that are much more Dredd-y
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2019/06/18 19:55:06
Subject: Re:Necromunda Underhive -Gang tactics download
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[MOD]
Otiose in a Niche
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Adeptus Mech Vanguard heads work great. Last dude on the right.
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This message was edited 1 time. Last update was at 2019/06/18 19:55:25
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2019/06/28 07:50:48
Subject: Re:Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Rampaging Reaver Titan Princeps
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Looks like the Cawdir headsman this week, sans hood (disappointingly):
As an aside, the Frostgrave cultist kit include some spiky style hoods if you want a return to the classic verison...
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2019/06/28 09:08:08
Subject: Re:Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Experienced Saurus Scar-Veteran
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I still kinda like him.
Curious to see how the parts are all packaged. Hopefully the head is a clean cut separate piece.
Although FW could just sneak the hooded head in the packaging and not make a big deal of it... I doubt that would happen though.
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2019/07/19 13:22:27
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2019/07/19 13:23:36
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2019/07/22 14:12:21
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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Was a ton of discussion for the cawdor character version 1. Not much talk about version 2.
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2019/07/22 14:17:35
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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I think the real talk was just about the sudden removal of said model and the speculation about why it left. I don't mind the change, though I wish the skull mask was a bit more defined.
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2019/07/22 14:42:37
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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Meh, he's an overpriced bullet sponge,
Now I'm eagerly waiting for that totally awesome Escher Queen and Goliath Overlord just to be disappointed to know that they'll be FW and/or probably be just another overpriced bounty hunters, not a choice for gang, in plastic kit with a bunch of weapon options.
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This message was edited 1 time. Last update was at 2019/07/22 14:46:56
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2019/07/25 09:27:18
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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Have finally had a close read-through of the Perils book. This is sloppy work! So many inconsistencies, bad layout, conflicting rules and weapon profiles... The Wyrd Power "Scouring" is now explicitly under the category "Pyromancy". But it has Strength 2 instead of the existing Chaos version which has Strength 3. Aramista's stiletto knife has +1 to hit modifier instead of no hit modifier from the rulebook. Why would her stiletto knife have +1 hit modifier when she has WS 2+ anyway? Did they really need to change the weapon profile for some insane corner case situation where she somehow got -1 to hit in close combat? Not sure that situation could ever occur in the game. Kal Jericho has the weapon twin "Master-crafted hotshot laspistols". Any fighter can upgrade their laspistol to be both hotshot and master-crafted. But it does not match the profile of Kal's weapon. What does this mean? He has a unique version of this weapon? Does it have the master-crafted special rule? Who knows! Apollo's boltgun has Ammo 4+ instead of 6+ in the rulebook. The Archaeotech Device gives a random weapon with the Sidearm trait. One of those weapons is a Grenade Launcher with frag. Can we shoot blasts in close combat now? This is not possible anywhere else in the game. The Bounty Hunter layout is a complete mess. Frag grenades is listed under wargear (without any details of its stats) while Blasting charge is under weapons and has stats written on the card. Fearsome is listed under special rules, not skills. Sometimes listed under skills and special rules?!? Sometimes the generic bounty hunter rules (Dead, Not Alive, "We'll Get Our Bit...", Claiming Bounties) is listed on the card, sometimes not. And finally, more of a nuisance: They added another unique weapon profile, Jaws, for the Giant Rat. It is almost identical to fighting knife (except without -1 AP). Of course they couldn't give the rat jaws which counts as "Fighting knife", because then that would give -1 AP, oh the horror that would be! Did we really need another bodypart weapon? We already have Jaws, Ferocious Jaws, Vicious Jaws, Enormous claws, Savage bite, Open fist, Mutated fist (& bone spur), Grav-fist, Augmetic fist, Tunneling claw, Servo-claw, Servo-arm, Beak & talons, Talons, Razor-sharp talons... Aren't we missing something? How come we haven't got "enormous ferocious servo-sharp bite fists" yet? Of course they capped the poor rat's weapon to strength 3, so any Strength advancement would be worthless (or highly situational at best). Perhaps it could be useful if that rat wants to Row (Double) faster across the toxic river in Toll Bridge (hah!). Summary: Another sloppy publication made by authors who don't communicate with each other, don't proof read and never even played the damn game!
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This message was edited 3 times. Last update was at 2019/07/25 09:31:30
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2019/07/25 10:38:50
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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Huh? I think they actually carry unique weapons. That's different than "Trading post" typo. Even if they had slightly better weapons they're still overpriced.
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2019/07/25 10:50:06
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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New conflicting rules/profiles can mean 3 things: 1) Stealth update: The new version is an update and should override any previous ones universally (apply to all). 2) Unique: The new version is unique, even though the name is identical (very bad way of doing it!). New and previous exists in parallel. 3) Sloppy mistake: The new version is simply a mistake and the previous should be used instead. Why do you think they carry an unique weapon? I don't see any indication that they're unique. The conflicting profiles is a long tradition in N17/N18 and applies to any weapon, regardless of whether it's unique or not. Why would they give Aramista an unique stiletto knife where the only difference is +1 to hit, when she already got WS 2+? What difference does it make if she had the normal stiletto knife from the rulebook? It's funny because the assault stubber (standard) actually got an unique name, but the weapon itself is not unique, it's a bog standard heavy stubber!
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This message was edited 7 times. Last update was at 2019/07/25 11:17:58
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2019/07/25 11:06:18
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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Unique to me, until further clarification. Given that they're all Underhive's Celebrities, and there're still very little reason to waste money on them.
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2019/07/25 11:14:08
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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That's your interpretation. For me, I have no idea. I don't see any reason to go with 1), 2) or 3). Your other point is valid though. They're too expensive to be used (badly balanced) so it doesn't matter anyway. It's even worse with the Scouring. Too expensive and completely useless (the way continuous effects are upkept RAW). It's a bad state for the game when the rules are not only filled with errors, but also irrelevant because they aren't used. They could have skipped it alltogether, saving paper and confusion.
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This message was edited 2 times. Last update was at 2019/07/25 11:16:02
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2019/07/25 11:19:46
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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I don't know why they ditch the old cost/5 to hire from Oldmunda anyway. That'd make them a viable option. Doesn't matter anyway, now you can have free Guild buddy at the start, no need to use Bounty Hunter, especially Iron guild when you get Hive Scum and they even have more guns choice thanks to reduced rarity.
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This message was edited 1 time. Last update was at 2019/07/25 11:24:37
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2019/07/25 11:37:10
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Foxy Wildborne
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I remain convinced that there were exactly 0 games of N17 actually played at GW. You can't not spot mistakes like these if you're actuallly putting models on the table and trying to use their abilities in a live match.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2019/07/25 15:13:07
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Longtime Dakkanaut
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There was no need to play N17 if the plan was to soak players for four $30 quarterly update rules booklets and then invalidate them by significantly changing the campaign system AND updating the gang/weapon stats into a compiled hard back.
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Thread Slayer |
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2019/07/25 17:36:59
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
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Inspiring SDF-1 Bridge Officer
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Baxx wrote:Have finally had a close read-through of the Perils book. This is sloppy work! So many inconsistencies, bad layout, conflicting rules and weapon profiles...
So... a regular Newcromunda release, is what you're saying?
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