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2019/07/30 15:07:59
Subject: Re:Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
Law in the Imperium is enforced in a million different ways – the cruel whims of each planetary governor dictating how the Lex Imperialis is implemented on their world. Few are more cruel than Lord Helmawr of Necromunda, and the forthcoming Book of Judgement fleshes out how his Palanite Enforcers keep the peace. Today, we delve into this new publication to look at Necromunda’s various law enforcers.
Enforcers The Palanite Enforcers are more akin to Lord Helmawr’s personal army than a police force, and they take great pleasure in brutally enforcing his sadistic will. Chosen from those hivers who show exceptional strength of will and initiative,* Enforcers are put through a savage training regime. Only those who emerge stronger are sent out onto the streets.
Once out on patrol, Enforcers are equipped with some of the finest weapons available, ranging from concussion carbines, used to break up gang violence,** to boltguns and shotguns, which they use to raid the various criminal rackets of the underhive. Once deployed, justice is swift and violent, for only fear of such merciless reprisals keeps the billions of desperate souls in line.
Each patrol is under the command of an Enforcer Captain and operates out of a local precinct-fortress. These Captains are given a broad remit when it comes to suppressing crime*** and they will employ sniper teams, demolition crews and kill squads as they see fit. In fact, by the decree of Lord Helmawr, the Enforcers are judge, jury and executioner on the streets of Necromunda.
Subjugators If a larger disturbance needs to be quelled, Subjugators are called in. Wearing thicker armour and carrying even more brutal weaponry, Subjugators merrily wade into a crowd to crack heads. Only the most remorseless Enforcers**** are assigned to Subjugator teams and they take a great deal of delight in the carnage that they cause.
Adeptus Arbites Feared throughout the galaxy, the Adeptus Arbites are responsible for enforcing Imperial law across the entire Imperium. Only concerned with interplanetary criminals and enforcing the Lex Imperialis, their remit is far above that of the street-level Enforcers. The trivialities of gang warfare are so beneath them that they probably wouldn’t even acknowledge the existence of any issues in the underhive unless they threaten to become planetary unrest.
As long as Necromunda remains loyal to the God-Emperor and the Imperial tithe is paid on time, the Arbites let Lord Helmawr run the planet as he sees fit. While a ganger may have several run-ins with Enforcers, the chances of them ever seeing an Arbitrator are slim. Those who do better hope that they have made their peace with the God-Emperor, because it means they’ve committed a crime so heinous that there’s only one sentence.
If you want to read more about the Adeptus Arbites, pick up the Shira Calpurnia Omnibus and ride along as she takes the law into her own hands.
If you want to crack down on crime in the underhive, you’ll be able to order the Palanite Enforcers and The Book of Judgement from Saturday. Whether you’re rule-abiding or not, you should grab a copy of the Necromunda rulebook, but if you think that the only law is that might makes right then pick up a Goliath gang and get ready to fight back against the crackdown.
* Of course, these also just happen to be the attributes that make great criminals! ** With more violence. *** Although, as they say in the underhive, “it’s only a crime if you get caught”. **** And that’s really saying something!
This message was edited 2 times. Last update was at 2019/07/30 15:09:29
2019/07/30 15:12:58
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
So, essentially, the article says "Sorry folks, the heavily armored badass melee riot police enforcers you wanted are Coming Soon (tm) here, have YET ANOTHER power armored boltgun-wielding infantry unit. We certainly don't have enough of those!"
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2019/07/30 15:43:44
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
OK, am I just going crazy, or do the helmets look a lot better in the art than on the models? The actual differences are minimal - two tubes instead of one, slightly different shape, rebreather is smaller with more vents and doesn't quite meet the brow ridge of the helmet - but to my eye it changes my perception from "that's a bad design" to "the models aren't a good execution of that design".
A more muted and grimy look certainly helps them look better as well, but I really wish they'd more closely replicated the art in terms of the helmet detail.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2019/07/30 16:03:04
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
Yodhrin wrote: OK, am I just going crazy, or do the helmets look a lot better in the art than on the models? The actual differences are minimal - two tubes instead of one, slightly different shape, rebreather is smaller with more vents and doesn't quite meet the brow ridge of the helmet - but to my eye it changes my perception from "that's a bad design" to "the models aren't a good execution of that design".
A more muted and grimy look certainly helps them look better as well, but I really wish they'd more closely replicated the art in terms of the helmet detail.
The visor on the helmet is in one piece while in model are 2 pieces. The mouth piece also had a more defined pentagon shape than the round-ish in the model.
And concept art usually look better than the real models. Lots of great design from the Necromunda book that didn't see the tabletop. You could even look at the very cover of the Necromunda box. None of those Escher characters, armor and weapons they used in the box are in the game. They also had some great gas mask design. Nope, nothing.
This message was edited 2 times. Last update was at 2019/07/30 16:06:32
2019/07/30 16:17:24
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
Yodhrin wrote: OK, am I just going crazy, or do the helmets look a lot better in the art than on the models? The actual differences are minimal - two tubes instead of one, slightly different shape, rebreather is smaller with more vents and doesn't quite meet the brow ridge of the helmet - but to my eye it changes my perception from "that's a bad design" to "the models aren't a good execution of that design".
A more muted and grimy look certainly helps them look better as well, but I really wish they'd more closely replicated the art in terms of the helmet detail.
The visor on the helmet is in one piece while in model are 2 pieces. The mouth piece also had a more defined pentagon shape than the round-ish in the model.
And concept art usually look better than the real models. Lots of great design from the Necromunda book that didn't see the tabletop. You could even look at the very cover of the Necromunda box. None of those Escher characters, armor and weapons they used in the box are in the game. They also had some great gas mask design. Nope, nothing.
Yeah but we're not talking about some little details here, the helmets are a core part of their aesthetic, it would be like if the artwork for Escher showed their look as it is, and the models all had really terrible hair without a mohawk in sight or their chestplates looked more like croptops.
Now that I've seen what the helmets are supposed to look like I find myself really hoping this is another case of their painter just being terrible and we have another Kria the Huntress situation.
This message was edited 2 times. Last update was at 2019/07/30 16:17:59
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2019/07/30 17:06:05
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
Yodhrin wrote: OK, am I just going crazy, or do the helmets look a lot better in the art than on the models? The actual differences are minimal - two tubes instead of one, slightly different shape, rebreather is smaller with more vents and doesn't quite meet the brow ridge of the helmet - but to my eye it changes my perception from "that's a bad design" to "the models aren't a good execution of that design".
A more muted and grimy look certainly helps them look better as well, but I really wish they'd more closely replicated the art in terms of the helmet detail.
Well the difference you mention arent sto minimal in my opinion! Especially the smaller breather and the visor, i think it's that the ""huge"" different! And i agree with you the artwork are awesome, i'ts a pity they didn't copy more accurately them! I
Anyway i like them a lot, cant wait to start my second gang!!
The art does look better, and the paintjob doesn't help the models. I do like the colors in the art though, the yellow is more muted, armor is weathered dark grey, only the visor is like a neon color. The visor being joined as opposed to two separate lenses looks better to me. I do think these sculpts will look a lot better on the sprue/bare plastic so i'm looking forward to that.
GW deciding to release these, warcry, and wood elves for BB all around the same time has made me feel crazy though. I can't make up my mind on anything anymore.
This message was edited 1 time. Last update was at 2019/07/30 19:49:30
2019/07/30 21:40:28
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
Still no explanation on why they changed ”Palatine” (as in Palatine Hive/Cluster) to ”Palanite”?
Is it a deliberate change (why?) as ”Spook”->”Ghast” or just misspelled?
2019/07/31 02:39:24
Subject: Necromunda Underhive -Delaque upgrades, dome runner, ammo jack pg 222
kendoka wrote: Still no explanation on why they changed ”Palatine” (as in Palatine Hive/Cluster) to ”Palanite”?
Is it a deliberate change (why?) as ”Spook”->”Ghast” or just misspelled?
Seem like an inside joke and they decide to just run with it.
the_scotsman wrote:So, essentially, the article says "Sorry folks, the heavily armored badass melee riot police enforcers you wanted are Coming Soon (tm) here, have YET ANOTHER power armored boltgun-wielding infantry unit. We certainly don't have enough of those!"
What are you talking about? There is nothing resembling these in the Necromunda range so far. The Enforcers are also not power-armoured - and only four of the ten models shown have something resembling a bolter. So that's quite some hyperbole on your part.
kendoka wrote:Still no explanation on why they changed ”Palatine” (as in Palatine Hive/Cluster) to ”Palanite”?
Is it a deliberate change (why?) as ”Spook”->”Ghast” or just misspelled?
I've been scratching my head about this for weeks already. It seems like a mistake/joke ran amok, and they just went with it. If it is a retcon to make it a copyrightable term, it is still stupid. Even more stupid - but at the same time much more likely in my opinion - it actually started as a typo by some media bloke, and once somebody spotted it, it was considered "too late, just go with it now". Either way it makes no sense.
I believe some of the hive cities are called palatine hives, or something. And that is in the actual rulebook. So for them to go and alter it now, it's a straight up goof...they can't proofread worth frak, and the blood bowl inducement card error this past month proves it. Maybe they'll talk about it this thursday on twitch.
I'd be tempted to provide Sniper Rifles for the entire squad, then play 'lets hide on gantries and ruin my opponent's evening'.
Like, not often. But once in a dark while. For a laugh.
Automatically Appended Next Post: I'd be tempted to provide Sniper Rifles for the entire squad, then play 'lets hide on gantries and ruin my opponent's evening'.
Like, not often. But once in a dark while. For a laugh.
This message was edited 1 time. Last update was at 2019/07/31 11:53:18
Fed up of Scalpers? But still want your Exclusives? Why not join us?
“Enjoy these ‘Palanites’ that you never asked for, because we aren’t making the Arbites that you do want!”
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
JohnnyHell wrote: “Enjoy these ‘Palanites’ that you never asked for, because we aren’t making the Arbites that you do want!”
Anyone expecting Nucromunda to simply be a direct update to Oldcromunda was always going to be disappointed.
Arbites don't fit as an individual gang in Necromunda anyway. We only think they do because they were previously available as a playable force (though not as some kind of typical encounter since they were really only intended as a way for a campaign GM to rebalance a long campaign where one or more gangs have shot far ahead of the other participants, and/or as some kind of special event game), but the game and the fluff has moved on a little. I would expect an Arbite special character from Forgeworld at some point as an addition to the Enforcers, but not a full gang.
They can repeat that as much as they like. You may have noticed lots of “but where’s the Arbites?” in most threads online about these guys. Not just me. Not my fault they made some retcon fluff peeps don’t much care for and made those models first instead of Arbites. Shrug.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
Never knew enough of the fluff to see any difference between arbites, enforcers, palanites or how any of these names are spelled. If they are one thing and you want them to be the other, can't you just say they are? If you play the game, you decide what's what!
I could paint them up all white and say they're storm troopers from star wars. Nobody to stop me!
This message was edited 1 time. Last update was at 2019/07/31 17:05:15
Baxx wrote: Never knew enough of the fluff to see any difference between arbites, enforcers, palanites or how any of these names are spelled. If they are one thing and you want them to be the other, can't you just say they are? If you play the game, you decide what's what!
I could paint them up all white and say they're storm troopers from star wars. Nobody to stop me!
But if everyone just did that they wouldn't have anything to complain about.
Haha yes, but don't forget, this is Necromunda. There are infinite amount of problems to complain about. For example the Gunk ammo for Bolt weapons in the Perils book.
First off, Gunk is listed twice for Boltgun, but not listed for Combi Boltgun at all. Ok, it is easy to fix, just add the Combi trait to it. What is really annoying is how the Bolt weapons are affected differently. Gunk for Boltgun? Suddenly it's limited, loses Rapid Fire, has reduced characteristics for AP, Damage and Ammo! None of this applies to Boltpistol or Heavy Botler. Boltgun and Heavy Bolter have reduced short and long range accuracy. Bolt pistol only has reduced short range accuracy. These are just sloppy changes scattered about!
This message was edited 2 times. Last update was at 2019/07/31 20:55:19
Baxx wrote: Never knew enough of the fluff to see any difference between arbites, enforcers, palanites or how any of these names are spelled. If they are one thing and you want them to be the other, can't you just say they are? If you play the game, you decide what's what!
I could paint them up all white and say they're storm troopers from star wars. Nobody to stop me!
But if everyone just did that they wouldn't have anything to complain about.
Cute, but no. They look entirely different, these are very much not Arbites. Let’s not be needlessly rude to people because they have a differing view, now...
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"