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Made in gb
Regular Dakkanaut




It works very much like old necromunda, but with 8th edition wound and save mechanics.

Interestingly, they play the basic game on a 2D board straight from the box, but it has all the flavour of the original still.

Confirms the 3D game expansion and more gangs coming soon.

This message was edited 1 time. Last update was at 2017/10/27 16:02:58


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Looks pretty good.

I like the jam dice mechanic, certainly makes things trickier.

   
Made in gb
Longtime Dakkanaut




Looks like closest target is no longer a thing
   
Made in gb
Fresh-Faced New User




That looks like just sitting there shooting las-weapons is going to be a massively dominant tactic. Boring much?

This message was edited 1 time. Last update was at 2017/10/27 16:53:54


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Necromunda isn't a competitive game, is supposed to be played with mature and narrative-minded people. If they only want to win, wathever measure neccesary, they shouldn't play Necromunda.
They could play Shadespire, is a 100% competitive game.

This message was edited 1 time. Last update was at 2017/10/27 16:57:03


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Loyal Necron Lychguard




otcs wrote:
That looks like just sitting there shooting las-weapons is going to be a massively dominant tactic. Boring much?


Looks like there'll be somewhat of a focus on line of sight blocking and terrain, so probably not.
   
Made in gb
Regular Dakkanaut



Derbyshire, UK

The GW how to play video mentioned you had to pass a cool test to shoot anyone but the closest target.
   
Made in ca
Deadly Dire Avenger




Canaduh

 Mad Doc Grotsnik wrote:
Looks pretty good.

I like the jam dice mechanic, certainly makes things trickier.


Holy !! Something I recommended / hoped for (and took some flak for) actually made it into the game!?!?

https://www.dakkadakka.com/dakkaforum/posts/list/780/736106.page#9563546


Starting "anew" - 5000pts - oldskool models
Slowly but surely - almost 2500pts?
Small but taking their vitamins - 2500ish?
daemons roar - 3000ish ?

Oh fliers - how thou hath ruined the game  
   
Made in gb
Longtime Dakkanaut




pgmason wrote:
The GW how to play video mentioned you had to pass a cool test to shoot anyone but the closest target.


Ah, they didn't mention that on the video on the previous page - but that does make sense.

I really like the different hand to hand mechanics. Much better than the original imo
   
Made in gb
Longtime Dakkanaut





This is the most female minis GW has made in an eternity.
   
Made in gb
Fresh-Faced New User




 dan2026 wrote:
This is the most female minis GW has made in an eternity.

Yikes! Assuming gender much!?
   
Made in us
Dakka Veteran






otcs wrote:
 dan2026 wrote:
This is the most female minis GW has made in an eternity.

Yikes! Assuming gender much!?

How's that for a theme! A Escher gang made up of cross-dressing males lead by the infamous RuPaulus.
   
Made in gb
Infiltrating Broodlord





England

I hope we will see female models included in the other houses.

I get Goliath being all male as an opposite to Escher's all female.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I suspect this video was there to show the very basics of how the game is played.

Relative minutiae such as target priority isn’t as ‘sexy’ as a quick run and gun demo.

The GW chap also forgot to add certan bonuses. The autogun Escher actually hit with at least two shots that were counted as misses. Base to hit is 4+, But with Aiming and Close Range, it’s modified to a 2+. GW guy only counted one of those, the range mod if memory serves.

But such as demo and intro games. It’s not he complexity of the rules, but the fun of the game I’m selling. YMMV, but as a three time GW Till Monkey, that’s the way you roll. Keep it fast, keep it fun.

   
Made in gb
Fresh-Faced New User




Very disappointing to see GW not representing us fatties!
   
Made in fr
Longtime Dakkanaut




I like the way you check for light or hard cover; no more arguments.
Might be difficult to apply to 3D, but for the 2D setup it seems perfect.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 usernamesareannoying wrote:
summary for those of us who cant watch?

Players dice off for initiative at the top of the turn then alternate activating individual fighters.
Fighters get two actions per activation. Some (simple) actions can be taken twice, some only once (basic) and some (doubles) take both actions (the summary sheet at Necromunda.com has the basic list that everyone uses)
A fighter completes both of their actions and then passes, and can’t be activated again.

Shooting is one D6 plus modifiers to hit for range, cover etc. plus one or more additional firepower dice expending on the weapon type.
Cover is determined using a range ruler/template: place the centreline of the template over the centre of the shooter and target; if one edge of the template passes over cover, the target is in softcover. If both edges pass over cover, the target is in hard cover. The template looks about an inch wide.
The firepower dice indicates one, two, or three shots, plus one face with a single shot plus a jam result. For weapons such as plasma pistols that fire a single shot per activation, only the ‘jam’ face is relevant. For others such as auto guns (rapid fire weapons in 40K) the indicated shots tell you how many times you hit if your to-hit roll is successful.
If you jam your gun, you have to take a simple action to reload at some point later in the game, passing a ammo check to do so, before you can fire that gun again. If you jam your plasma gun, though, you run the risk of it overheating and melting your hand off, because Warhammer.

Combat is based on player initiative, not fighter; a model that activates first fights first. Charging is a double action that combines a move with a bonus D3" of movement and a ‘free’ fight action.
Combat is done much the same way as 40K: roll a die per attack, plus bonuses for charging and extra weapons, beat your WS to hit. Every time you make a Fight action though, the model you hit gets to make free reaction attacks back in the same way.

Wounding is 8th edition style; double toughness is 2+, beat toughness is 3+, equal is 4+ etc. for shooting and close combat.
Reducing a fighter to 0 wounds allows you to roll injury dice. If your weapon deals more than one point of damage and you have extra damage left over after reducing them to 0 wounds, you get extra injury dice to roll.
Injury dice are faced with symbols equal to classic Necromunda: one down, one flesh wound, four injured. If you’re flesh wounded, you go back to having one wound but take a cumulative -1 penalty to toughness. At 0 toughness you are automatically out of action.
Recovery involves rolling an injury die at the beginning of your turn. Flesh wounds are cumulative so if you’re down to 1 toughness already, you may not want to see that come up….

That’s the basic game from the video. Special scenarios and models/wargear will have unique actions and such but it’s a pretty neat action-economy game. Also, there were no leadership, bottle, cool etc. tests in the demo they played so can’t be sure of what needs to be done when. Though we do know from other sources that shooting at anything other than the closest target requires a Cool test.

This message was edited 2 times. Last update was at 2017/10/27 20:24:33


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






The IGOUGO thing is going to take a bit of getting used to for me.

I’ve nowt against it, it’s just not a mechanic that features in my current preferred games is all.

Looking forward to that challenge.

   
Made in us
Evasive Eshin Assassin






thanks a lot Mr_Rose!
   
Made in es
Longtime Dakkanaut





Mr_rose, thanks for the info!!


something about leadership?? (when a gand retire for example)

And something about how do you recover from being down ?


Thanks!

   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

zamerion wrote:
And something about how do you recover from being down ?

Looks like it's roll once per turn until you get a flesh wound or out of action result, which I believe is the same as the original version.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in ca
Longtime Dakkanaut






 Yodhrin wrote:
 H.B.M.C. wrote:
Didn't Brats/Techs kinda transform into Goliaths (with a bit of Ratskins) and Van Saar in Necromunda?


Techs evolved into Van Saar and Delaque I think, but there's no equivalent in Necromunda to the Brats, who were basically the Bullingdon Club with guns and that awesome Jes Goodwin "punk + goth via David Bowie" aesthetic of HUEG spiky hair, platforms, wild makeup, and studded leather. There's no reason you couldn't use the basic concept for Brats(rabid Noble House kids proving themselves in bloody gang warfare) but with multiple different aesthetic archetypes, having them start out more "elite" than the normal House gangs but not to the degree of classic Spyrers, then allow them the option of teching up with modernised versions of that gear later in the campaign when other warbands are better equipped to deal with it on a level playing field.



Juat went to take a look at them. They are really cool. Hope they make a cimeback

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Helpful Sophotect





Hampshire

Is that it?

Enthusiasm is seriously ebbing at this point.

The game system seems, well, simplistic isn't the right word, simple can still provide depth, can still call for interesting decisions, that seems...
basic?
undemanding?
elementary?

Maybe it changes with 3D terrain, or gets better with more models.

But, the crap paint jobs on all the promo models combined with a system that frankly looks and sounds like something I'll be bored of in a week have put me in a serious downer in relation to this game.
   
Made in ca
Longtime Dakkanaut






 Souleater wrote:
I hope we will see female models included in the other houses.

I get Goliath being all male as an opposite to Escher's all female.


hopeully we won't, unless for a few specific gangs were they fit (maybe van saar, spyrer, ratskin and scavvies)

This message was edited 1 time. Last update was at 2017/10/27 19:35:01


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 The Infinite wrote:
Is that it?

Enthusiasm is seriously ebbing at this point.

The game system seems, well, simplistic isn't the right word, simple can still provide depth, can still call for interesting decisions, that seems...
basic?
undemanding?
elementary?

Maybe it changes with 3D terrain, or gets better with more models.

But, the crap paint jobs on all the promo models combined with a system that frankly looks and sounds like something I'll be bored of in a week have put me in a serious downer in relation to this game.


I mean, what were you expecting? It's pretty much Necromunda as-was with a few tweaks taken from 8th and a few extras from back in Rogue Trader, plus alternating activations. Necromunda and Mordheim haven't survived for all this time with minimal and later zero support from GW because they were brain-geenius-super-duper-chess-stratego-master games, their strength was always the whacky gak that happened that created daft wee stories for your guys and in their detailed postgame sequences.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Longtime Dakkanaut






 Yodhrin wrote:
 The Infinite wrote:
Is that it?

Enthusiasm is seriously ebbing at this point.

The game system seems, well, simplistic isn't the right word, simple can still provide depth, can still call for interesting decisions, that seems...
basic?
undemanding?
elementary?

Maybe it changes with 3D terrain, or gets better with more models.

But, the crap paint jobs on all the promo models combined with a system that frankly looks and sounds like something I'll be bored of in a week have put me in a serious downer in relation to this game.


I mean, what were you expecting? It's pretty much Necromunda as-was with a few tweaks taken from 8th and a few extras from back in Rogue Trader, plus alternating activations. Necromunda and Mordheim haven't survived for all this time with minimal and later zero support from GW because they were brain-geenius-super-duper-chess-stratego-master games, their strength was always the whacky gak that happened that created daft wee stories for your guys and in their detailed postgame sequences.



Exactly. THe fun, tactis and strategies in necromunda comes with the post fight combat phase and the campaign rules. It's not a good system for one-off games, but it's the best one ever made (imo) for campaigns, cause it's simplicity make it perfect for introducing new skills and new gears.

This message was edited 1 time. Last update was at 2017/10/27 19:44:54


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Infiltrating Broodlord





England

 streetsamurai wrote:
 Souleater wrote:
I hope we will see female models included in the other houses.

I get Goliath being all male as an opposite to Escher's all female.


hopeully we won't, unless for a few specific gangs were they fit (maybe van saar, spyrer, ratskin and scavvies)


What's wrong with it, say, female Orlocks or Delaques?

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Fresh-Faced New User




Female bald Delaques? lol
   
Made in ca
Longtime Dakkanaut






 Souleater wrote:
 streetsamurai wrote:
 Souleater wrote:
I hope we will see female models included in the other houses.

I get Goliath being all male as an opposite to Escher's all female.


hopeully we won't, unless for a few specific gangs were they fit (maybe van saar, spyrer, ratskin and scavvies)


What's wrong with it, say, female Orlocks or Delaques?




Biker gangs, which are the inspiration of Orlock, don't have any female members.

Anyway, it's pretty obvious that pretty much all of the other gangs will be male only.

This message was edited 1 time. Last update was at 2017/10/27 19:51:11


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in de
Longtime Dakkanaut





 Souleater wrote:
 streetsamurai wrote:
 Souleater wrote:
I hope we will see female models included in the other houses.

I get Goliath being all male as an opposite to Escher's all female.


hopeully we won't, unless for a few specific gangs were they fit (maybe van saar, spyrer, ratskin and scavvies)


What's wrong with it, say, female Orlocks or Delaques?


Actually nothing but GW might think that females in other gang could dilute the Escher Amazon theme. Their reasoning could be based on this assumption:
Why should anybody bother with House Escher, if you can have female gang members in all the other Houses?

Other companies have a different perspective on this. For example Freebooter´s Fate is a skirmish game with a pirate theme. All the factions in this game have female and male crew members. You can decide, if your leader/specialist/crew member is male or female.

And now to a really serious question:
Who is going to name their Escher gang "Hot Felons" and dub the corresponding leader Mirella Ponce? Rumours say she wields a one in a million purple Bolt pistol.

Mug shot:
https://www.msn.com/de-de/nachrichten/panorama/ich-wei%c3%9f-nicht-was-s%c3%bc%c3%9fer-ist-sie-oder-ihre-knarre/ar-AAu5liQ?li=BBqg6Q9&ocid=SNYDHP


   
 
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