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Made in gb
Fixture of Dakka






I hope they're not themed that simply; Ideally (to me), they'd simply have better weapons (all Van Saar weapons have Plentiful, for example)
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Van Saar may all come with armour instead. We just don't know.

But there's definitely a theme of 'core set weapon limitations' at the moment.

How that will look when we clap eyes on the first weapon packs, who knows.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Longtime Dakkanaut




Who would've thought we'd live to see a day of complaining about too many additional weapons packs for one gang?

What a time to be alive!

I thought we had heard Van Saar were the next after Orlock?

This message was edited 1 time. Last update was at 2018/01/08 11:55:44


 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Depends on the lay out.

If there's a set with utter rubbish, barring one highly desirable, I can see people being peeved at essentially paying the whole cost for that one weapon.

As I've said, I've got a high tolerance for Necromunda, as such things can ensure it keeps turning over money and thus sticks around longer. But there are limits!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in vn
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:

Signature house weapons.

Goliath have hefty CCW, Escher lots of Las, Orlock seemingly favours solid shot.

Adds a bit of variety between the houses beyond their tweaked stats. Plus, weapons packs are coming out fairly* soon, and they do want those to sell

*Fairly. Like, 'not a Dark Eldar or Sisters of Battle length of wait'


Then that mean Goliath signature weapon is the Stub cannon, they are the only team who really need more weapon arm because they only have one copy of each weapon (except for the Stub cannon) on each sprue. Not to mention they also have a useless hand holding a grenade arm which could have been hand holding another Brute Cleaver/knife instead.

Goliath didn't have a lot of CC weapon arm on their sprue, they have less CC weapon arms than Escher. The main reason is because they're bigger.

Good news is Marine kit and ork kit can be used on Goliath.


But the main reason for having so many stub gun is bad is that they should've bring back the changing weapon rule, so any investment on the gun don't feel like a waste of credit.

This message was edited 4 times. Last update was at 2018/01/08 12:24:18


 
   
Made in pl
Fresh-Faced New User



Poland

Ugh, 225 for hiring a bounty hunter seems a lot. I thought Beastman will be expensive, bacause of chainsword, but this Deserter Guy... I got it - 2 wounds, but still 225 credits is a lot of gangers and juves...
   
Made in gb
Fixture of Dakka






Then hire Scum; they're cheap.

That's the point - Bounty Hunters are expensive, because (Dramatis Personae aside), you can tailor them to do exactly what you want and fill in the gaps I your gang's skillset. Scum, on the other hand, are there to get shot instead of your gangers.
   
Made in de
Longtime Dakkanaut





Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

The rationale for the mass of gang conversion kits isn't just to satisfy hardcore Necromunda converters IMO, although it does do that. I suspect that Forge World is betting, reasonably, that there will be at least some interest in converting gangs for use as units in 40K with a wide range of potential applications. That would both drive sales of multiple upgrade packs and also sales of the base plastic kit, so win-win. I'm thinking specifically of conscripts and cultists, but GSC and AM/Renegades in general might also see some interest.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






W1ntermute wrote:
Ugh, 225 for hiring a bounty hunter seems a lot. I thought Beastman will be expensive, bacause of chainsword, but this Deserter Guy... I got it - 2 wounds, but still 225 credits is a lot of gangers and juves...


We're also assuming they don't do other things for your Gang

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in pl
Fresh-Faced New User



Poland

 Mad Doc Grotsnik wrote:
W1ntermute wrote:
Ugh, 225 for hiring a bounty hunter seems a lot. I thought Beastman will be expensive, bacause of chainsword, but this Deserter Guy... I got it - 2 wounds, but still 225 credits is a lot of gangers and juves...


We're also assuming they don't do other things for your Gang


This just turn on my imagination
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Since its a bounty hunter, I wouldn't be surprised if they had a rule where you can put a bounty on one of your opponent's gang members, and if you can kill / capture that gang member you get a bunch of credits for it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in pl
Fresh-Faced New User



Poland

 CthuluIsSpy wrote:
Since its a bounty hunter, I wouldn't be surprised if they had a rule where you can put a bounty on one of your opponent's gang members, and if you can kill / capture that gang member you get a bunch of credits for it.


Maybe a card to play during the battle?

There was something like this in old Necro, where you were playing against Outlaw gangs. You could collect a bounty from deceased/captured gangers.

This message was edited 1 time. Last update was at 2018/01/08 17:56:06


 
   
Made in us
Nurgle Chosen Marine on a Palanquin





 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


ALL of them? Good luck with that...

T
   
Made in fi
Courageous Space Marine Captain






 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


They said on FB ages ago that they were working on a FAQ, but I don't know what happened to that.

GW's FAQ schedule doesn't seem to be working again. They had that whole article about that stuff and IIRC they said that there would be an initial FAQ released two weeks after every codex release, yet where are the BA and DA FAQs?

   
Made in de
Longtime Dakkanaut





 Crimson wrote:
 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


They said on FB ages ago that they were working on a FAQ, but I don't know what happened to that.

GW's FAQ schedule doesn't seem to be working again. They had that whole article about that stuff and IIRC they said that there would be an initial FAQ released two weeks after every codex release, yet where are the BA and DA FAQs?


Thanks for the info. Well, I like Necromunda and want to support it but not at all costs. It seems to me that GW has the following mindset:

"No matter how badly we handle some releases, our customers will buy them anyway because it is a premium product."

And they are wrong right there. If they don´t improve on quality control, I am done with Necromunda. This is the only language that GW understands.
In addition, there is the matter with the slow release of the other Houses. According to the rumours each following Gang War book will ONLY feature one House. So we have to wait for Gang War IV to have all the six Houses? This is unacceptable. The Hype will start to fade away and people will move on to greener pastures.
   
Made in us
Terrifying Doombull




 Crimson wrote:
 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


They said on FB ages ago that they were working on a FAQ, but I don't know what happened to that.

GW's FAQ schedule doesn't seem to be working again. They had that whole article about that stuff and IIRC they said that there would be an initial FAQ released two weeks after every codex release, yet where are the BA and DA FAQs?


Santa's reindeer ate them.

Seriously, they were december releases. Everyone at the studio went home for a couple weeks.
The odds that they were working really hard from about December 15 to January 8th is vanishingly small.

Efficiency is the highest virtue. 
   
Made in es
Dashing Super Valkyrie Flying Ace






 Strg Alt wrote:
So we have to wait for Gang War IV to have all the six Houses?

Nope. You'll have to wait until Gang War 5, as there were no additional House rules in GW1 apart from Escher and Goliaths.
   
Made in de
Longtime Dakkanaut





 Albertorius wrote:
 Strg Alt wrote:
So we have to wait for Gang War IV to have all the six Houses?

Nope. You'll have to wait until Gang War 5, as there were no additional House rules in GW1 apart from Escher and Goliaths.


Jesus, you are right. This makes it even worse.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Maybe we'll get lucky and they'll put 3 factions in GW3. I think it might be worth it drop a little message on their FB page telling them that drip feeding factions is a bad idea. The core factions should have really had priority. I mean, that's like design 101.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Terrifying Doombull




I'd just wait for it to be a finished game and a republished complete rulebook in 2019.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

There isn't necessarily only going to be one gang per Gang War book.

This message was edited 1 time. Last update was at 2018/01/09 23:33:59


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in es
Dashing Super Valkyrie Flying Ace






 H.B.M.C. wrote:
There isn't necessarily only going to be one gang per Gang War book.

No, of course not. We're just extrapolating from the information currently available: the next Gang War book and GW's stated development plans for the gang minis. Other than that, we really don't know a thing. Who knows, maybe they'll surprise us.

OTOH, it's funny how back in the day six houses fitted in the core, no problem...

EDIT: Actually, I seem to remember someone saying there was going to be another gang in GW2? Just not a house gang.

This message was edited 1 time. Last update was at 2018/01/09 23:38:48


 
   
Made in fi
Courageous Space Marine Captain






Weren't it supposed to be possible to make a full Bounty Hunter gang? Maybe that's in this book too.

   
Made in gb
RogueSangre



West Sussex, UK

Gang War 2 contains rules for Orlock gang and recruiting bounty hunters to an existing gang (not running bounty hunters as a gang).

Rules for Genestealer Cultists, Chaos Cultists and Bounty Hunter gangs are ready and will be realised in white dwarf at some point within the next half year. As the Orlock gang box is compatible with the Genestealer Cult conversion set I suspect the Genestealer Cult gang rules will be released around the same time.
   
Made in de
Aspirant Tech-Adept






 Albertorius wrote:
.
OTOH, it's funny how back in the day six houses fitted in the core, no problem...


Main GW product, metal models, no 3rd party manufacturers, same rules/stats/weapons/equipment for all six houses... Well, they have the rules for the other houses on their website for free - they have the same level of uniqueness as those in the old books.
   
Made in se
Executing Exarch






With regards to the release schedule, I think the devil is in the details. The concept of having only a few gangs in the core book with the rest being released in separate books is fine, the problem is that they may have spaced them out a bit too much and they charge a bit too much for the books... a few tweaks would’ve done wonders. Say three gangs on release, a slightly faster release schedule, and slightly cheaper Gang War books. As it is, I haven’t even tried to start a campaign at my club, because what’s the point with only two actual gangs (legacy rules and models don’t excite people)? I’ll probably wait at least until summer, which is not good for the game’s momentum.
   
Made in es
Dashing Super Valkyrie Flying Ace






 Dryaktylus wrote:
 Albertorius wrote:
.
OTOH, it's funny how back in the day six houses fitted in the core, no problem...


Main GW product, metal models, no 3rd party manufacturers, same rules/stats/weapons/equipment for all six houses... Well, they have the rules for the other houses on their website for free - they have the same level of uniqueness as those in the old books.


The equipment list is a tad thinner, though. Plus no Hired Guns whatsoever.

And Necromunda: Underhive is being sold exactly the same way Oldcromunda was: on the GW stores. Plus, Nec 2nd Edition was Specialist Games and still had full rules in the book.

This message was edited 2 times. Last update was at 2018/01/10 09:31:41


 
   
Made in vn
Longtime Dakkanaut




No gang can take Hired gun until GW2 come out.

Legacy gang have access to better guns than the current new gang without having to go to the trading post.

Vaan sar with Primary shooting skill wipe the floor with other team with Fast Shot.
   
Made in us
Most Glorious Grey Seer





Everett, WA

Chopstick wrote:
Vaan sar with Primary shooting skill wipe the floor with other team with Fast Shot.

Terrain is your friend.


 
   
 
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