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![[Post New]](/s/i/i.gif) 2018/03/14 22:40:58
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Kanluwen wrote: Mad Doc Grotsnik wrote:And if anyone plays Heresy, and fancies a Cult Imperialis Force?
Say hello to your Survivors Of The Dark Age.....
Or Alpha Legion Operatives, oooooh...
Gue’Vesa.....
Paint them to match your Sept, and you’re most of the way there, no? Automatically Appended Next Post: Indeed, maybe a smidge Of liquid Greenstuff on one side of the helmet to cover up the optics?
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This message was edited 1 time. Last update was at 2018/03/14 22:41:30
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![[Post New]](/s/i/i.gif) 2018/03/14 22:42:26
Subject: Necromunda Underhive - p116 pets and 1st FAQ
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Courageous Space Marine Captain
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Irbis wrote:
I am pretty sure I saw more female looking heads on most male Eldar/Elf minis. So, yeah, close but no cigar.
In fact, if someone told me it was filed down Dark Eldar head I'd say the sculptor messed up the proportions. "She" has same jaw as her colleagues and way too thick brow...
That you don't like how the female heads look is not the same as there not being female heads.
Not that I like how GW sculpts female heads, my Escher have Statuesque heads.
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![[Post New]](/s/i/i.gif) 2018/03/14 22:44:10
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fireknife Shas'el
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Kanluwen wrote: Mad Doc Grotsnik wrote:And if anyone plays Heresy, and fancies a Cult Imperialis Force?
Say hello to your Survivors Of The Dark Age.....
Or Alpha Legion Operatives, oooooh...
Oh, now there’s an idea...
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![[Post New]](/s/i/i.gif) 2018/03/14 22:44:33
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dakka Veteran
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I like them in general.. But am I the only one that feels a bit like the level of detail here (and in other necro gangs) is a bit lower, than of neophytes/skitarii?
Van Saar has the best poses out of the bunch, I must say!
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![[Post New]](/s/i/i.gif) 2018/03/14 22:46:05
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I think the darker paint job makes the detail a little bit harder to pick out and appreciate.
The plates look a wee bit ‘clunky’, for want of a better word. That could be a very deliberate design choice, or an effect of the paint job adding extra shade depth. Or indeed a mix of both.
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![[Post New]](/s/i/i.gif) 2018/03/14 22:56:00
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dakka Veteran
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Mad Doc Grotsnik wrote:I think the darker paint job makes the detail a little bit harder to pick out and appreciate.
The plates look a wee bit ‘clunky’, for want of a better word. That could be a very deliberate design choice, or an effect of the paint job adding extra shade depth. Or indeed a mix of both.
I`m not the biggest fan of Infinity, but their designs are a bit similliar to Van Saar, I guess, and their minis seem to be sharper. Do infinity minis look too out of place next to necromunda ones?
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![[Post New]](/s/i/i.gif) 2018/03/14 22:59:33
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I’m not massively familiar, but I was under the impression Infinity is a slightly larger scale than GW?
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![[Post New]](/s/i/i.gif) 2018/03/14 23:03:41
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Courageous Space Marine Captain
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Mad Doc Grotsnik wrote:I’m not massively familiar, but I was under the impression Infinity is a slightly larger scale than GW?
Infinity has a random scale.
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![[Post New]](/s/i/i.gif) 2018/03/14 23:09:11
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dakka Veteran
Portland
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SnotlingPimpWagon wrote: Mad Doc Grotsnik wrote:I think the darker paint job makes the detail a little bit harder to pick out and appreciate.
Do infinity minis look too out of place next to necromunda ones?
They really do. Infinity models tend to have much more realistic human forms, with more proportionally sized hands, heads and feet. they also tend to be less bulky overall. Thats not a dig against GW, just a difference in sculpting style. In my opinion they don't match well.
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![[Post New]](/s/i/i.gif) 2018/03/14 23:15:15
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Camouflaged Zero
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These are quite decent. Yep they remind me of Infinity a lot..especially the leg amor plates.
Infinity is 32mm true scale, they went from 28 to 32 in third edition I think.
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This message was edited 1 time. Last update was at 2018/03/14 23:17:21
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![[Post New]](/s/i/i.gif) 2018/03/14 23:56:15
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Ancient Venerable Dreadnought
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I do like them and they look good, but I'll just have to wait even longer to get NC17. Damnit GW just release the rest of the big gangs so I can get my hands on some Delaque assasins.
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![[Post New]](/s/i/i.gif) 2018/03/15 01:17:24
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Huge Hierodule
United States
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I absolutely love the Van Saar models. Definitely going to be my first gang for Necromunda. I love the kind of cyberpunk look they went with for these guys.
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![[Post New]](/s/i/i.gif) 2018/03/15 01:20:16
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Blood Angel Captain Wracked with Visions
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Mad Doc Grotsnik wrote:And if anyone plays Heresy, and fancies a Cult Imperialis Force?
Say hello to your Survivors Of The Dark Age.....
I'm looking at these and seeing nothing but potential. Outside of Necromunda I can see myself using these as Heresy era special forces (like the ones in the short story in 'Shadow War'), Alpha Legion Operatives, Tech centric planets pre-compliance, or even Imperial Navy boarding parties.
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![[Post New]](/s/i/i.gif) 2018/03/15 01:39:11
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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They're just fantastic.
I hope the shoulder thing is some kind of exotic energy cannon, and not a weird lookin' plasma cannon.
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![[Post New]](/s/i/i.gif) 2018/03/15 02:21:34
Subject: Necromunda Underhive - p116 pets and 1st FAQ
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Humorless Arbite
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Are you sure about that? I jest....but maybe I will be looking for some alternative heads.
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Voxed from Salamander 84-24020
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![[Post New]](/s/i/i.gif) 2018/03/15 02:27:32
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dakka Veteran
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So yeah... I guess I’ll be buying about 6 sets for... reasons...
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Glory is fleeting, but obscurity lasts forever.
Considering also your duty as a warrior you should not waver. Because there is nothing more auspicious for a warrior than a righteous war.
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![[Post New]](/s/i/i.gif) 2018/03/15 02:44:39
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Dakka Veteran
Portland
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I think the lighting in some of the pictures is making the bald female head look more masculine than it actually is. if you look at the well lit photos from the BoW page you can see that the head appears much more feminine (for a GW head, I mean)
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![[Post New]](/s/i/i.gif) 2018/03/15 03:24:12
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Regular Dakkanaut
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Not a big fan of the techno-braid, but really like them otherwise.
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![[Post New]](/s/i/i.gif) 2018/03/15 05:20:14
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Most Glorious Grey Seer
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Fething hell. GW is determined to make me buy each and every gang they come out with.
In the old Necromunda, I only had to buy Orlocks. The pegs in the shoulder made for stupid-easy weapon swaps. The other only real difference between the gangs were the skill chart anyways. I hated the look of the Goliaths and hated any model stamped in metal. It was so easy back then.
Now, all the gangs are distinct with specialized weapons for each, rich background material, amazing scenery and bases, and awesome multipart models. Silly rules writing aside, GW has hit this one out of the fething park.
Now if only they could do this with the upcoming 8mm stuff.
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This message was edited 1 time. Last update was at 2018/03/15 05:21:14
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![[Post New]](/s/i/i.gif) 2018/03/15 05:45:06
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fireknife Shas'el
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Looking at the Van Saar units, I think you could easily use several of them as Imperial Assassins, with very little conversion.
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![[Post New]](/s/i/i.gif) 2018/03/15 06:07:20
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Arch Magos w/ 4 Meg of RAM
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Oh at the very start of N17 I knew and made my peace with the fact i was gonna colect all the gangs adn the FW characters as well. I'm just glad for the squat so there is at least one thing I'm not gonna have to buy!! The rest though............ yup - Mine!!!
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![[Post New]](/s/i/i.gif) 2018/03/15 06:17:14
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Damn, those figures are YUUGE!!!!
Are the pets going to be out anytime soon? No one local knows anything about these, nor when the Orlocks are supposed to be available!!!
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/03/15 06:18:35
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Thermo-Optical Hac Tao
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Grot 6 wrote:Damn, those figures are YUUGE!!!!
Are the pets going to be out anytime soon? No one local knows anything about these, nor when the Orlocks are supposed to be available!!!
Did you mean Van Saar? The Orlocks are out.
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![[Post New]](/s/i/i.gif) 2018/03/15 06:22:22
Subject: Re:Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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ImAGeek wrote: Grot 6 wrote:Damn, those figures are YUUGE!!!!
Are the pets going to be out anytime soon? No one local knows anything about these, nor when the Orlocks are supposed to be available!!!
Did you mean Van Saar? The Orlocks are out.
Lets hope so. No One local knows anything about them, yet... o.O
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/03/15 07:22:22
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Lord of the Fleet
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Here's hoping there are enough masked heads for everyone...
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This message was edited 1 time. Last update was at 2018/03/15 07:22:46
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![[Post New]](/s/i/i.gif) 2018/03/15 07:39:26
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Major
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It's one sprue, there's no way you'll be able to do all helmetless or helmeted without some severe repetition going on. That or you're going to have to do some cutting and conversions. Even in the image of the 10 unique builds together there is duplication going on and it's very noticable with the tech braids.
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![[Post New]](/s/i/i.gif) 2018/03/15 07:53:01
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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[MOD]
Otiose in a Niche
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Thargrim wrote:It's one sprue, there's no way you'll be able to do all helmetless or helmeted without some severe repetition going on. That or you're going to have to do some cutting and conversions. Even in the image of the 10 unique builds together there is duplication going on and it's very noticable with the tech braids.
Plus it looks like there's so much stuff on the sprues they'll be pretty crowded. The braids alone will take a lot of real estate and have to be carefully matched to weapons and heads.
My one gripe with the Orlocks is how they're more meant to be build one way, arm swaps with other kits are very difficult. Van Saar looks like it will be even more so. Which is FINE, but not ideal if that makes sense.
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![[Post New]](/s/i/i.gif) 2018/03/15 09:11:24
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Fixture of Dakka
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Thargrim wrote:It's one sprue, there's no way you'll be able to do all helmetless or helmeted without some severe repetition going on. That or you're going to have to do some cutting and conversions. Even in the image of the 10 unique builds together there is duplication going on and it's very noticable with the tech braids.
The same head at a different angle, or on a different torso, will make models look different. The Escher sprue gives you 8 faces and 8 hairstyles for five models (they're not universally cross-compatible, but you can mix some of them up), so I expect a similar level of redundancy on the Van Saar sprue. The braids might be matched so specific heads, but given that they're all bald, it could be as simple as gluing one to the back of whatever head you like.
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This message was edited 1 time. Last update was at 2018/03/15 09:12:14
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![[Post New]](/s/i/i.gif) 2018/03/15 09:20:36
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Orlock sprue has 10 heads, so you get 20 per box.
No reason to assume you won't be able to do all helmeted.
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![[Post New]](/s/i/i.gif) 2018/03/15 09:23:38
Subject: Necromunda Underhive - p116 pets, pg118 House Van Saar
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Longtime Dakkanaut
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None of the gang kit give you enough bit to make a full respirator/mask team so don't expect that to happen here.
Escher face and hair go well with each other, except for the leader face and hair. Which for some reason Duncan use with a normal face in his Hairline streak painting tips.
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