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![[Post New]](/s/i/i.gif) 2018/05/05 12:50:11
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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They have two Augmetic Fists, can trade one for an Arc Welder, and can purchase Furnace Plates. That’s it. Automatically Appended Next Post: Oh, I just noticed what you meant by the hefty difference in cost between Baton and Stave. Yeah, that’s definitely a typo in the Van Saar listing. The Trading Post lists the Shock Stave as 25 creds.
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This message was edited 1 time. Last update was at 2018/05/05 12:56:06
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![[Post New]](/s/i/i.gif) 2018/05/05 12:59:25
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Having purchased the box set awhile back I have wanted to get into the game but trying to finish bullding a house and living in a tiny rental has taken it's tool on my gaming, big time.
So aside from the box set I got WD April 2018, i know I need March 2018 for Genestealer cult.
They are releasing a lot of gang war books but are they acting more like codex's for the new gangs?
Basically what else aside from the main game may I need to enjoy the experience? By reading the side notes, probably Gang wars 1. Any advice?
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![[Post New]](/s/i/i.gif) 2018/05/05 13:16:53
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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Definitely GW 1 for the campaign rules. GW 2 has the extra fancy terrain/tiles and Hangers-On for gangs. GW 3 has the two new Big Guy Hangers-On, Pets, and an expanded/updated Trading Post. The previous White Dwarf had the Chaos Cultist gang rules.
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![[Post New]](/s/i/i.gif) 2018/05/05 14:33:33
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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AduroT wrote:Definitely GW 1 for the campaign rules. GW 2 has the extra fancy terrain/tiles and Hangers-On for gangs. GW 3 has the two new Big Guy Hangers-On, Pets, and an expanded/updated Trading Post. The previous White Dwarf had the Chaos Cultist gang rules.
I got the April WD for my cultists and I definately gotta find the March WD because i love my genestealers cult. GW 1 I will get. Not sure what you mean by Hanger-On? So they each offer a little more game content.
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![[Post New]](/s/i/i.gif) 2018/05/05 14:40:44
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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Hangers-On are extra guys who join up and hang out in your base when your Rep gets high enojgh. They’re non-combat except for new Big Guys. I haven’t actually read the rules for the non-Big Guys...
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![[Post New]](/s/i/i.gif) 2018/05/05 15:54:38
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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AduroT wrote:Hangers-On are extra guys who join up and hang out in your base when your Rep gets high enojgh. They’re non-combat except for new Big Guys. I haven’t actually read the rules for the non-Big Guys...
Slopper (cooks food)- on a 6+ a fighter in recovery comes out due to being well fed 20 pts
Doctor- free medical escort for 1 person (though he can only stabilise no fully heal) 50 pts (you can have 2)
ammo jacks- services your weapons, re roll any natural 1 on an ammo check (can have 3 each one lets you go to re rolls 2s or 3s) 50 pts
Dome Runners- improve chances of getting special territory 20 pts
They are all pretty useful
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![[Post New]](/s/i/i.gif) 2018/05/05 16:23:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Posts with Authority
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Mothman wrote:
Slopper (cooks food)- on a 6+ a fighter in recovery comes out due to being well fed 20 pts
l
Sump Rat burgers must have some great nutritional value.
"Well, Carl got shot in the face but that burger brought him right out of it."
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Mob Rule is not a rule. |
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![[Post New]](/s/i/i.gif) 2018/05/05 18:34:24
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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You can only have one hanger-on per five full rep, and if your rep drops they ditch ya.
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![[Post New]](/s/i/i.gif) 2018/05/06 11:58:53
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Resolute Ultramarine Honor Guard
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Are you stuck building the load outs they suggest or is it more modular than the website implies?
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/05/06 12:52:01
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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If the weapons are as modular as the sprue looks surely anything can be bodgable with just a small amount of effort.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/06 14:11:05
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Breaking news in GW3: Juves can now take equipment that costs more than 20 points after their first game.
How do you solve this? I've built all my models already, and those eligible to be used as juves already have equipment that costs 20 or less.
If I want a juve with expensive equipment, I basically need 2 models, one with the expensive equipment and 1 that is only used the first game?
These limitations (like only 1 ganger can have special weapon before first game) is just absurd!
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![[Post New]](/s/i/i.gif) 2018/05/06 15:28:57
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Mekboy Hammerin' Somethin'
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maybe not the most ideal solution, also, having not actually built any necromunda models myself yet, I'm not sure how easy/difficult/impossible this would be...but could you magnetise arms/weapons?
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...it's good to be green! |
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![[Post New]](/s/i/i.gif) 2018/05/06 15:37:11
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Executing Exarch
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ZoBo wrote:maybe not the most ideal solution, also, having not actually built any necromunda models myself yet, I'm not sure how easy/difficult/impossible this would be...but could you magnetise arms/weapons?
Well the whole point of loadouts being fixed (with leaders & champions having 2 loadouts) was so you wouldn’t have to.
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![[Post New]](/s/i/i.gif) 2018/05/06 16:05:27
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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ZoBo wrote:maybe not the most ideal solution, also, having not actually built any necromunda models myself yet, I'm not sure how easy/difficult/impossible this would be...but could you magnetise arms/weapons?
I quit 40k 10 years ago due to magnetizing. Never going back to a pile of bits.
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![[Post New]](/s/i/i.gif) 2018/05/06 16:09:17
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Sword-Bearing Inquisitorial Crusader
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Baxx wrote:Breaking news in GW3: Juves can now take equipment that costs more than 20 points after their first game.
How do you solve this? I've built all my models already, and those eligible to be used as juves already have equipment that costs 20 or less.
If I want a juve with expensive equipment, I basically need 2 models, one with the expensive equipment and 1 that is only used the first game?
These limitations (like only 1 ganger can have special weapon before first game) is just absurd!
Before: Guys couldn't take more than 20 creds of equipment.
= Limitation
Now: Guys can take more than 20 creds of equipment
= absurd limitation
I'm sorry, what?
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![[Post New]](/s/i/i.gif) 2018/05/06 16:14:20
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Neronoxx wrote:Baxx wrote:Breaking news in GW3: Juves can now take equipment that costs more than 20 points after their first game.
How do you solve this? I've built all my models already, and those eligible to be used as juves already have equipment that costs 20 or less.
If I want a juve with expensive equipment, I basically need 2 models, one with the expensive equipment and 1 that is only used the first game?
These limitations (like only 1 ganger can have special weapon before first game) is just absurd!
Before: Guys couldn't take more than 20 creds of equipment.
= Limitation
Now: Guys can take more than 20 creds of equipment
= absurd limitation
I'm sorry, what?
The absurd bit is making it for the first game only. If it should be limited, limit it. If it's fine for them to have let them have it.
A pointless restriction to make you faff about for one game is just silly
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![[Post New]](/s/i/i.gif) 2018/05/06 16:16:15
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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The absurd limitation is that for the first game juves have a credit limit on their kit which is instantly.lifted after the first game. So to play full wysiwyg you need a starter juve model that is only.ever used for one game.
Bah ninjad
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This message was edited 1 time. Last update was at 2018/05/06 16:16:46
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/06 16:35:23
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Blood-Raging Khorne Berserker
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Flinty wrote:The absurd limitation is that for the first game juves have a credit limit on their kit which is instantly.lifted after the first game. So to play full wysiwyg you need a starter juve model that is only.ever used for one game.
Bah ninjad 
So you’re telling me that, in a miniatures game where you customize loadouts and change the members of your teams, you might have models that get very infrequently used?
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![[Post New]](/s/i/i.gif) 2018/05/06 16:49:32
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Courageous Space Marine Captain
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Flinty wrote:The absurd limitation is that for the first game juves have a credit limit on their kit which is instantly.lifted after the first game. So to play full wysiwyg you need a starter juve model that is only.ever used for one game.
Bah ninjad 
It is the same sort of nonsense as with the trading post. You should be able to start with the common items from the trading post, as you can buy them after the first game anyway.
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![[Post New]](/s/i/i.gif) 2018/05/06 17:05:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Bi'ios wrote: Flinty wrote:The absurd limitation is that for the first game juves have a credit limit on their kit which is instantly.lifted after the first game. So to play full wysiwyg you need a starter juve model that is only.ever used for one game.
Bah ninjad 
So you’re telling me that, in a miniatures game where you customize loadouts and change the members of your teams, you might have models that get very infrequently used?
The use of Duncey the unarmed Juve model is not the problem.
It's that there is literally no point to the rule. You have to mess about with it just because someone's decided to stick a pointless restriction in.
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![[Post New]](/s/i/i.gif) 2018/05/06 17:59:27
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Crimson wrote: Flinty wrote:The absurd limitation is that for the first game juves have a credit limit on their kit which is instantly.lifted after the first game. So to play full wysiwyg you need a starter juve model that is only.ever used for one game.
Bah ninjad 
It is the same sort of nonsense as with the trading post. You should be able to start with the common items from the trading post, as you can buy them after the first game anyway.
Well to be fair you don't need to model wargear on your fighter at all. Any wargear on your ganger model is purely cosmetic. (So you can use all the orlock goggle heads you want and save buying them for later.)
Technically speaking, you could buy the 160 credit full servo harness and just need to let your opponent know ahead of time.
ZoBo wrote:maybe not the most ideal solution, also, having not actually built any necromunda models myself yet, I'm not sure how easy/difficult/impossible this would be...but could you magnetise arms/weapons?
The Van Saar look to be trivial to magnetize as almost all their guns consist of a modular barrel that attaches to a trigger/stock held by the hand. The only limitation would be the two-handed lasguns, las-carbines, and suppression lasers.
Also the addition of the Hotshot Las Pack makes upgrading Eschers and Escher Juves simple enough as you just pay 20 credits to get S4 AP -1 on a model that already has a lasgun or laspistol. Automatically Appended Next Post: Baxx wrote:The conflicting weapon profiles continues in Gang War 3! So far I've discovered two different profiles for Web pistol (Cyberachnid vs Armoury). This is starting to feel like Borderlands.
To be fair, the Cyberarachnid is probably smaller than the usual web pistol so it makes sense for it to have lower strength. The Scarce trait addition is probably because it can't exactly reload without hands.
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This message was edited 1 time. Last update was at 2018/05/06 18:05:32
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![[Post New]](/s/i/i.gif) 2018/05/06 18:22:22
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nurgle Chosen Marine on a Palanquin
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H.B.M.C. wrote:Interested to see why the Baton (generally a one-handed weapon) and the Stave (generally a larger staff-like weapon) have such a hefty difference in cost.
Also a sub-carbine?
In real world terms, a shortish rifle that fires pistol caliber ammunition.
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![[Post New]](/s/i/i.gif) 2018/05/06 22:44:29
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Neronoxx wrote:
Before: Guys couldn't take more than 20 creds of equipment.
= Limitation
Now: Guys can take more than 20 creds of equipment
= absurd limitation
I'm sorry, what?
That's not what I meant. What I meant was absurd was that the list of accessible equipment would change just because of one game. That is something I detest in this game. I think equipment should be limited to the fighter's status (juve/ganger/champion/leader), not this pointless 'limit' of having played a single game or not.
I would just prefer juves to have a permanent limit of max 20 per equipment item. They haven't earned any respect yet, why should they have anything expensive?
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This message was edited 2 times. Last update was at 2018/05/06 22:52:14
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![[Post New]](/s/i/i.gif) 2018/05/06 23:08:25
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Ragin' Ork Dreadnought
Monarchy of TBD
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Baxx wrote:
I would just prefer juves to have a permanent limit of max 20 per equipment item. They haven't earned any respect yet, why should they have anything expensive?
Sometimes, no matter how carefully you explain to them that they're in over their heads, cannon fodder doesn't believe it's cannon fodder.
Hey- you don't know me. Do these make me look like a juve?
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2018/05/06 23:20:34
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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timd wrote: H.B.M.C. wrote:Interested to see why the Baton (generally a one-handed weapon) and the Stave (generally a larger staff-like weapon) have such a hefty difference in cost.
Also a sub-carbine?
In real world terms, a shortish rifle that fires pistol caliber ammunition.
How would that work for a las weapon though?
Slightly bigger and stronger than a laspistol but smaller and weaker than a lasgun? So its a las SMG then?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/06 23:23:27
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Veteran Inquisitorial Tyranid Xenokiller
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Ganger : hey <insert preferred Leader slang>, my sisters kid wants to join the gang.
Leader: sure, chuck em a knife and a pistol and we’ll how he does on <insert mission name>
Ganger: how about we give him the combi plasma bolter?
Leader : <insert gang appropriate swear word> off
After <insert mission name>
Leader: you did ok <insert gang appropriate noob name>, grab something better than that pig sticker
Juve: *beams moronically *
Don’t see an issue with it, if you have an issue with it Baxx Don’t give your juves extra equipment
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![[Post New]](/s/i/i.gif) 2018/05/06 23:26:42
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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Makes sense. Don't want to give a complete rookie a weapon that can blow your head off or kills the entire gang because the idiot doesn't have any trigger discipline.
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This message was edited 2 times. Last update was at 2018/05/06 23:28:43
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/07 00:01:18
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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You can come up with fictional rationales for just about anything, no matter how daft it is as an actual game mechanic. There are plenty of abstractions in N17, playing make-believe that your Juves have already had one mission "off-screen" to prove themselves in order to avoid a truly pointless(for players, anyway, it's great for GW's model sales...) fluff mechanic is hardly beyond the realm of reason.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2018/05/07 00:23:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The larger question is why you'd ever want to give a Juve something more expensive to begin with...
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![[Post New]](/s/i/i.gif) 2018/05/07 01:15:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Aspirant Tech-Adept
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H.B.M.C. wrote:The larger question is why you'd ever want to give a Juve something more expensive to begin with...
True. I wouldn't give Juves anything expensive before they become useful.
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