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![[Post New]](/s/i/i.gif) 2018/05/12 10:29:19
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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[DCM]
Et In Arcadia Ego
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2018/05/12 10:30:40
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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This message was edited 2 times. Last update was at 2018/05/12 10:40:18
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![[Post New]](/s/i/i.gif) 2018/05/12 11:19:03
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Ancient Space Wolves Venerable Dreadnought
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Gotta say I actually like the “collapsed” shield bit in the pack of five quite a lot. Well played FW, well played.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2018/05/12 11:38:52
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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I like the new arms instead of just more modular weapon barrels. Give more variety of poses. I also like the upside down Shield on the one guy.
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![[Post New]](/s/i/i.gif) 2018/05/12 12:52:49
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/05/12 13:14:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Nothing spectacular, but all gangs so far have delievered, IMO, so I'll wait and see. Cawdor is my #1 hope for good cultists and witch hunters for both 40k and Fantasy, though, so I really hope they deliver.
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Looking for a Skaven Doomwheel banner to repair my Nurgle knights. |
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![[Post New]](/s/i/i.gif) 2018/05/12 13:20:35
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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You want Cultists? Because that’s how you get Cultists!
Absolutely loving it.
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![[Post New]](/s/i/i.gif) 2018/05/12 13:40:07
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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I've peed and moaned about some of this stuff and in the beginning wasn't very happy with the execution of this thing, but, hot damn is it strange to eat crow over GW for a change...
1. The figures are amazing. I've never seen the quality of these sculpts in any other company, and as a long time Necromunda player, I find these an amazing addition to my older models as an excellent upgrade.
2. There is a selection for everyone. I've shown the figures to my local shop and have a low rumble of interest in them, especially when I tell them that they only need a sprue and a handful of any model they want, and we will discuss how they can fit in the game with the established stuff. (Mostly I'm going with the mix of old and new, because we've found a couple of issues with some of the new rules for the game that we didn't feel like using to include keeping what you catch, eating the captured ganger, and taking the captured gangers stuff. Of course this is starting to have a little of an issue with players losing their guy, but a gangers gotta eat...
3. The figures are a little larger, but I like that you can actually work with them, and the quality of the model takes to paint like a fish to water. We were correct, and the figures we originally saw had a crap paint job, and these models take to both Shading, and the new paints great. Even those kids that don't paint very well have a seat at the table, there are like 3-10 figures to begin with, A team can just jump in.
All in all, there is plenty of choice, and the game is still excellent, especially when you add in the fact that you can use any figures you want.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/05/12 13:57:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2018/05/12 17:05:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Regular Dakkanaut
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Had a chat with some of the designers
apparently they are working on concept that if you are pinned behind cover your armour improves by 2, as a counter to spamming 2+ accuracy plasma canon shots
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![[Post New]](/s/i/i.gif) 2018/05/12 17:12:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Don't know why they made The Deserter legs twist like he need to pee badly.
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![[Post New]](/s/i/i.gif) 2018/05/12 18:50:44
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Major
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The Cawdor art is pretty much spot on, definitely going to get a couple kits of them if they look like that. Very grimy/gritty religous hobos with cobbled together weapons. They really bring out the slum type vibe that I figured would be common in the underhive. My only dissapointment is that we have to keep waiting to see the kit...but at least they showed us something.
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![[Post New]](/s/i/i.gif) 2018/05/12 18:58:35
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Calculating Commissar
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Thargrim wrote:The Cawdor art is pretty much spot on, definitely going to get a couple kits of them if they look like that. Very grimy/gritty religous hobos with cobbled together weapons. They really bring out the slum type vibe that I figured would be common in the underhive. My only dissapointment is that we have to keep waiting to see the kit...but at least they showed us something.
There is also tomorrow? It wouldn't be the first time thay have shown photos/concepts on day one, then wheeled out the actual models on day two. I still have some hope we can see the actually model designs yet.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/05/12 19:12:17
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Infiltrating Broodlord
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Chopstick wrote:Don't know why they made The Deserter legs twist like he need to pee badly. 
It's an Overwatch Junkrat homage isn't it?
The rat/dog things aren't that bad I think - the standing one is definitely worse though. The croc is great.
I was kind of hoping for some robed female cultists from the Cawdor minis, so I hope we get some wearing a bit more cult-y outfits.
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![[Post New]](/s/i/i.gif) 2018/05/12 19:17:11
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Major
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Haighus wrote: Thargrim wrote:The Cawdor art is pretty much spot on, definitely going to get a couple kits of them if they look like that. Very grimy/gritty religous hobos with cobbled together weapons. They really bring out the slum type vibe that I figured would be common in the underhive. My only dissapointment is that we have to keep waiting to see the kit...but at least they showed us something.
There is also tomorrow? It wouldn't be the first time thay have shown photos/concepts on day one, then wheeled out the actual models on day two. I still have some hope we can see the actually model designs yet.
Well on the community site "We’re looking forward to checking these guys out in full later down the line…"
Whatever that means, they could be playing with us and show off the kit tomorrow. But I think theres a UK games expo in early june and they might show up there. I'm okay with them showing us the kit unpainted as well.
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![[Post New]](/s/i/i.gif) 2018/05/12 19:31:13
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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The cawdor is xool, but is a bit too similar to gsc
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/05/12 19:38:12
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Ancient Space Wolves Venerable Dreadnought
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The Phazer wrote:
The rat/dog things aren't that bad I think - the standing one is definitely worse though.
They’re supposed to be cats.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2018/05/12 19:43:48
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Calculating Commissar
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Thargrim wrote: Haighus wrote: Thargrim wrote:The Cawdor art is pretty much spot on, definitely going to get a couple kits of them if they look like that. Very grimy/gritty religous hobos with cobbled together weapons. They really bring out the slum type vibe that I figured would be common in the underhive. My only dissapointment is that we have to keep waiting to see the kit...but at least they showed us something.
There is also tomorrow? It wouldn't be the first time thay have shown photos/concepts on day one, then wheeled out the actual models on day two. I still have some hope we can see the actually model designs yet. Well on the community site "We’re looking forward to checking these guys out in full later down the line…" Whatever that means, they could be playing with us and show off the kit tomorrow. But I think theres a UK games expo in early june and they might show up there. I'm okay with them showing us the kit unpainted as well.
That is true, although I am a bit surprised they aren't ready to show them now, seeing as we saw both the Orlock and Van Saar kits quite some time in advance of them going on sale. We got both the last two mid quarter, so I suppose Cawdor could be late July/early August, and an early June model preview would work with that. The Phazer wrote:Chopstick wrote:Don't know why they made The Deserter legs twist like he need to pee badly.  It's an Overwatch Junkrat homage isn't it? The rat/dog things aren't that bad I think - the standing one is definitely worse though. The croc is great. I was kind of hoping for some robed female cultists from the Cawdor minis, so I hope we get some wearing a bit more cult-y outfits.
I think (and hope) they will be putting a divide between Cawdor and Redemptionists. They are separate entities in the Underhive after all, even if Cawdor members are most likely to become Redemptionists. I should think the Cawdor gangers will probably look more like the concept art- poor, badly equipped but pious and numerous gangers, and any future Redemptionist release would be the typical robed cultists. Automatically Appended Next Post:
My first thoguht was that is was an Underhive GSC model.
I suppose that isn't a bad thing- Genestealers should look like they have infected the locals, rather than being mysteriously different in appearence to everybody else.
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This message was edited 2 times. Last update was at 2018/05/12 19:45:58
ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/05/12 20:11:26
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Yeah, but they are millions of worlds in the imperium. For sure gc cults would look like the "regular" humans from the planet they are on. But the kits we have for gsc is based on a mining colony getting infected, there is no need to make a necro gang so similar to them.
Maybe the similarities wont be as striking once we see the minis and the cawdor are a bit more unique Automatically Appended Next Post: Agreed with you that hopefully the robed look is reserved strictly for redemptionist
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This message was edited 3 times. Last update was at 2018/05/12 20:16:11
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/05/12 20:18:01
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Calculating Commissar
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streetsamurai wrote:Yeah, but they are millions of worlds in the imperium. For sure gc cults would look like the "regular" humans from the planet they are on. But the kits we have for gsc is based on a mining colony getting infected, there is no need to make a necro gang so similar to them.
Maybe the similarities wont be as striking once we see the minis and the cawdor are a bit more unique
Automatically Appended Next Post:
Agreed with you that hopefully the robed look is reserved strictly for redemptionist
True, although those same mining-equipped Cultists are now known to be on Necromunda, which suggests that pattern of mining hazard suit exists on Necromunda, along with that aesthetic.
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2018/05/12 22:10:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Foxy Wildborne
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AduroT wrote:I like the new arms instead of just more modular weapon barrels. Give more variety of poses. I also like the upside down Shield on the one guy.
That would be nice if FW didn't just digitally copy paste different guns to the same arms that come on the plastic sprue, with few exceptions.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/05/12 22:55:55
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Posts with Authority
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I dig the new guns and the options. I will have to do a bit less chopping on the sprues to get some of what I want when this comes out, and I need me some sweet hand flamers. And regular flamers.
What was about the turnaround from 'teaser to store' with the Escher and Goliath guns?
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Mob Rule is not a rule. |
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![[Post New]](/s/i/i.gif) 2018/05/12 23:20:14
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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Goliath weapon packs previewed February 2nd released April 29th
Escher weapon packs previewed February 2nd released March 16th
Previewed Forgeworld Necromunda Weekender
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![[Post New]](/s/i/i.gif) 2018/05/13 05:02:10
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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lord_blackfang wrote: AduroT wrote:I like the new arms instead of just more modular weapon barrels. Give more variety of poses. I also like the upside down Shield on the one guy.
That would be nice if FW didn't just digitally copy paste different guns to the same arms that come on the plastic sprue, with few exceptions.
The "modular" weapons on the Van Saar sprues are bad, anyway.
They don't offer a single advantage over fully-modeled weapons (except for using up less material and less sprue space).
That comes at the cost of reduced poseability and the finicky nature of gluing the piece. If you're a perfectionist it's pretty difficult to get the gun barrels joined up with the stocks in perfect alignment.
And that's with the tackiness of plastic glue taken into account. It would be absolute hell getting resin pieces joined to the plastic stock bits. Every gun would come out slanted or crooked.
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![[Post New]](/s/i/i.gif) 2018/05/13 05:06:46
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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Does Tennessee sell Forgeworld stuff at that GW location? I'm interested in getting the add ons, but can't get them from Forgeworld.
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At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2018/05/13 05:08:38
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Posts with Authority
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Grot 6 wrote:Does Tennessee sell Forgeworld stuff at that GW location? I'm interested in getting the add ons, but can't get them from Forgeworld.
Not that I recall. In fact, that address is pretty shady, too- so don't go to their store alone. It's been a while, but I don't think they relocated since I went in 2015.
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This message was edited 1 time. Last update was at 2018/05/13 05:09:05
Mob Rule is not a rule. |
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![[Post New]](/s/i/i.gif) 2018/05/13 05:16:20
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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Altruizine wrote: lord_blackfang wrote: AduroT wrote:I like the new arms instead of just more modular weapon barrels. Give more variety of poses. I also like the upside down Shield on the one guy.
That would be nice if FW didn't just digitally copy paste different guns to the same arms that come on the plastic sprue, with few exceptions.
The "modular" weapons on the Van Saar sprues are bad, anyway.
They don't offer a single advantage over fully-modeled weapons (except for using up less material and less sprue space).
That comes at the cost of reduced poseability and the finicky nature of gluing the piece. If you're a perfectionist it's pretty difficult to get the gun barrels joined up with the stocks in perfect alignment.
And that's with the tackiness of plastic glue taken into account. It would be absolute hell getting resin pieces joined to the plastic stock bits. Every gun would come out slanted or crooked.
What? I had no problems lining my barrels up just fine using regular old super glue. My only real complaint is the two two-handing the gun arm sets didn’t intermingle. That and no handless stocks/grips for holstered Weapons.
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![[Post New]](/s/i/i.gif) 2018/05/13 12:59:50
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Fixture of Dakka
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More from Garro on facebook
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![[Post New]](/s/i/i.gif) 2018/05/13 19:48:50
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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AduroT wrote: Altruizine wrote: lord_blackfang wrote: AduroT wrote:I like the new arms instead of just more modular weapon barrels. Give more variety of poses. I also like the upside down Shield on the one guy.
That would be nice if FW didn't just digitally copy paste different guns to the same arms that come on the plastic sprue, with few exceptions.
The "modular" weapons on the Van Saar sprues are bad, anyway.
They don't offer a single advantage over fully-modeled weapons (except for using up less material and less sprue space).
That comes at the cost of reduced poseability and the finicky nature of gluing the piece. If you're a perfectionist it's pretty difficult to get the gun barrels joined up with the stocks in perfect alignment.
And that's with the tackiness of plastic glue taken into account. It would be absolute hell getting resin pieces joined to the plastic stock bits. Every gun would come out slanted or crooked.
What? I had no problems lining my barrels up just fine using regular old super glue. My only real complaint is the two two-handing the gun arm sets didn’t intermingle. That and no handless stocks/grips for holstered Weapons.
I can only surmise that we have different definitions of "perfect alignment."
I've assembled two boxes and every one of the modular gun parts (long guns only; I haven't build a pistoleer yet) lines up with a slight leftward slant (looking down) if a locking fit with maximum surface contact is attempted (ie. you push the parts together as far and as tightly as they'll go). It's also very easy to rotate them off kilter.
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![[Post New]](/s/i/i.gif) 2018/05/13 20:25:28
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Legendary Dogfighter
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The limited poses for the van saar really show up in those weapon pack shots.
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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