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![[Post New]](/s/i/i.gif) 2018/05/16 13:40:16
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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- Body 1 can be armed with a lasgun and power knife, or a suppression laser
- Body 2 can be armed with a plasma gun and shock stave, or a rad cannon;
- Body 3 can be armed with a lascarbine or a lasgun
- Body 4 can be armed with a combi weapon (lasgun/melta) and Hrystrar pattern energy shield, or a lasgun
- Body 5 can be armed with 2 plasma pistols, or 2 laspistols;
So take that, and double it.
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![[Post New]](/s/i/i.gif) 2018/05/16 13:50:09
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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That's a really convoluted way of just saying "this box set comes with 6 lasguns, 4 las pistols, 4 plasma pistols, 2 combi weapons, 2 shields, 2 suppression lasers, 2 power knifes, 2 shock staves, 2 radcannons, 2 plasma guns, and 2 lascarbines"
A list like on the orlock page would have been a lot clearer.
No subcarbines though? That's annoying.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/16 13:52:44
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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There are no rad-guns, just a rad-cannon.
Options in general are limited, 'cos the sprue is full of head-cables.
The omni-grips (most weapons have the short or long grip) only have a small amount of weapon choices.
I'm not impressed with the, overall. Nice models, but few options.
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![[Post New]](/s/i/i.gif) 2018/05/16 14:06:32
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Aspirant Tech-Adept
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Skinnereal wrote:
The omni-grips (most weapons have the short or long grip) only have a small amount of weapon choices.
Yes, that's the reason why there's no list of weapons like that what comes with the other gangs: you can't have them all. The Van Saar list is correct, but the or should be highlighted.
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![[Post New]](/s/i/i.gif) 2018/05/16 14:30:23
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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Wait, so I can't give a model a melee weapon + plasma pistol? That's really a really arbitrary restriction. I'm not sure I want to start Van Saar now.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/16 14:59:54
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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There is 1 melee weapon in the kit (twice), and is left-handed (IIRC). Pistols can be either.
Also, there is an empty hand as part of the rad-cannon model. Put a weapon from another kit in that. The only melee weapons are the shock-stave arm, and a sheathed knife.
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This message was edited 1 time. Last update was at 2018/05/16 15:01:28
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![[Post New]](/s/i/i.gif) 2018/05/16 15:00:23
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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CthuluIsSpy wrote:Wait, so I can't give a model a melee weapon + plasma pistol? That's really a really arbitrary restriction. I'm not sure I want to start Van Saar now. You get pistol arm for both left and right side, and the only weapon Van Saar have is the shield and the shock stave on the left arm, so you can. The power kniife is an accessory bit that attach to the model. As for long gun you would have notice the "weapon half", some of them don't have the arm holding the gun, while some do. So normally you can't have a one-handed supression laser, or 2 handed plasma gun.
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This message was edited 1 time. Last update was at 2018/05/16 15:03:24
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![[Post New]](/s/i/i.gif) 2018/05/16 15:02:24
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Trazyn's Museum Curator
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Skinnereal wrote:There is 1 melee weapon in the kit (twice), and is left-handed ( IIRC). Pistols can be either.
Ah ok, that's fine. The wording on their site is really weird. It implies that the weapon configurations are set according to the model's body.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/05/16 15:07:07
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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Here’s what’s on one sprue;
1x Combi Melta/Lasgun
1x Rad Cannon
4x Lasguns
2x Lascarbines
1x Supression Laser
1x Plasmagun
2x Las Pistols
2x Plasma Pistols
1x Shock Stave
1x Energy Shield
1x Sheathed Knife
3x assorted grenades
One lasgun and the supression laser only work with the relaxed double handed posture.
One lasgun and one las carbine only work with the double handed aiming posture.
Every other weapon is one handed.
There are two one handed rifle stocks.
There are three one handed pistol grips, 2x right handed, 1x left handed.
The Shock Stave is in the right hand iirc.
There is an empty left fist intended for the Shield.
There is an empty open left hand.
Any set of arms will work on any body.
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![[Post New]](/s/i/i.gif) 2018/05/16 15:07:56
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Aspirant Tech-Adept
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CthuluIsSpy wrote:Wait, so I can't give a model a melee weapon + plasma pistol? That's really a really arbitrary restriction. I'm not sure I want to start Van Saar now.
Well, there're only two (i.e. four) melee weopons (sans the shield) in the box. As the knife is on the belt you can have a guy with plasma pistol, shield and knife for example. I guess a combination with the staff is possible too.
Left. There's an right arm for the shield in one of the upgrade kits, if this combination is desired.
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This message was edited 1 time. Last update was at 2018/05/16 15:13:00
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![[Post New]](/s/i/i.gif) 2018/05/16 15:14:20
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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CthuluIsSpy wrote: Skinnereal wrote:There is 1 melee weapon in the kit (twice), and is left-handed ( IIRC). Pistols can be either.
Ah ok, that's fine. The wording on their site is really weird. It implies that the weapon configurations are set according to the model's body.
Some models will look odd with certain arms. The cannon is probably only going to work on a couple of models, with the heads turned away from it, or legs in the wrong position.
I am magnetising mine, all the way, and if you match pairs of arms with bodies as you go, you should manage to get everything to work.
There are 2 sets of arm-weapon pairs per sprue, with the other arm holding the weapon up, and will need planning early on. I'll do two lasguns, and a carbine and suppressor I think.
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![[Post New]](/s/i/i.gif) 2018/05/16 18:18:39
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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CthuluIsSpy wrote:That's a really convoluted way of just saying "this box set comes with 6 lasguns, 4 las pistols, 4 plasma pistols, 2 combi weapons, 2 shields, 2 suppression lasers, 2 power knifes, 2 shock staves, 2 radcannons, 2 plasma guns, and 2 lascarbines"
A list like on the orlock page would have been a lot clearer.
No subcarbines though? That's annoying.
You can easily trim down the carbine front end and mate with the pistol back end to get a subcarbine.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/16 22:21:44
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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Skinnereal wrote:Some models will look odd with certain arms. The cannon is probably only going to work on a couple of models, with the heads turned away from it, or legs in the wrong position.
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Most of the arms are interchangeable. The shoulder pads cover a lot of the potential imperfect fits you might run across, since they're separate from the arms and are added afterwards.
A couple of combinations might look weird (ie. the "firing" arms on the running body) but most will turn out looking natural if you're prudent about positioning.
Also, the "neck" bits that govern the facing of the head are interchangeable across all bodies, excluding the one specially fitted to the "running" and/or female body.
Flinty wrote:
You can easily trim down the carbine front end and mate with the pistol back end to get a subcarbine.
Yeah, there are a couple of solutions that don't require a ton of effort. Ditto for making better lascarbines, which a lot of people seem interested in doing because the out-of-the-kit lascarbines aren't very carbine-like (same size as the lasguns, and if anything they seem a little heavier due to the extra rail on the top)
To represent X, Y or Z one can:
- stick the laspistol front on the lasgun rifle stock/grip
- stick the lasgun/lascarbine front on the laspistol stock/grip
- trim the lasgun/lascarbine front to pair with either stock/grip piece
The lasgun stock also has a helpful panel line that, if one were to trim along, would produce the appearance of a lighter-looking CQC style stock. Just cross your fingers that you don't discover a bubble in there and wind up with a void that needs filling.
My biggest disappointments with the kit are:
- the female torso only pairs with the running legs (which are slimmer than all the other legs)
- as noted above, only one "neck" option works with the female torso; I trimmed a different one to fit, but it was tedious
- the necks in general are over-designed. The typical ball-and-socket join would have provided much more variety
- there's only one empty off-hand per sprue (I hate the idea of everybody dual-wielding 24/7)
The "foot on ammo crate" pose is also annoying. I hate when a highly-distinctive pose like that makes its way into a box of basic troopers. It's fine for a one-off character model, but I don't want 1 per 5 gangers standing like that.
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![[Post New]](/s/i/i.gif) 2018/05/16 23:20:47
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Leader of the Sept
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You can fit the female chest plate on the male torsos. It just needs a bit of trimming and GS to hide the join.
Similarly you can trim down the male chest plate to fit the female torso. If you're careful it shouldn't even need any filling.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2018/05/17 00:47:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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I know I won’t use the second ammo crate pose mini. That one is reserved for my Leader with Munitioneer. Even just an alternate leg for that body where it wasn’t Captain Morganing something would have been nice. Definitely could have used more empty hands. Would have loved a retracted Shock Stave bit to stick on a belt. It’s practicaly criminal that they didn’t include a Rad Gun in the kit. Granted at this point we’re practically needing another sprue...
I wish the energy Shields had been fully clear plastic instead of tinted so one could use the gem paints or shades/glazes to custom tint it.
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![[Post New]](/s/i/i.gif) 2018/05/17 01:32:53
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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That's what the Forgeworld weapon pack is for.
All the option you'll ever need. Except for open hand right arm, No Blood bowl Van Saar player for you
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![[Post New]](/s/i/i.gif) 2018/05/17 05:45:27
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Resolute Ultramarine Honor Guard
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Chopstick wrote:That's what the Forgeworld weapon pack is for.
All the option you'll ever need. Except for open hand right arm, No Blood bowl Van Saar player for you 
What if I wanted to put some spindly radiation sick hive scum on the fantasy pitch?
Thanks for nothing GW!
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This message was edited 1 time. Last update was at 2018/05/17 05:45:46
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/05/17 11:41:06
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Is 'Eavy Metal Calling?
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Crazyterran wrote:Chopstick wrote:That's what the Forgeworld weapon pack is for.
All the option you'll ever need. Except for open hand right arm, No Blood bowl Van Saar player for you 
What if I wanted to put some spindly radiation sick hive scum on the fantasy pitch?
Thanks for nothing GW!
There goes SumpBowl
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2018/05/17 11:44:06
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Lord of the Fleet
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Theophony wrote: Crazyterran wrote:Chopstick wrote:That's what the Forgeworld weapon pack is for.
All the option you'll ever need. Except for open hand right arm, No Blood bowl Van Saar player for you 
What if I wanted to put some spindly radiation sick hive scum on the fantasy pitch?
Thanks for nothing GW!
There goes SumpBowl
I'm pretty sure that SumpBowl involves guns...
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![[Post New]](/s/i/i.gif) 2018/05/18 16:53:49
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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just received by van saar gang. What a terrible kit to assemble. Whats the point to seperate the guns in 2? Makes it such a pita
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/05/18 17:16:31
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well you'd think it'd be to make the weapons modular, so that when FW does weapon kits they can make weapon fronts that work with the plastic weapon backs.
But nope. That didn't happen.
Really makes you wonder...
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![[Post New]](/s/i/i.gif) 2018/05/18 17:31:18
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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and even then, the gains in space and material are so small (or would be so small), that it doesn't even come close to compensate for the hassle of gluing these 2 pieces together
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This message was edited 1 time. Last update was at 2018/05/18 17:31:40
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/05/18 17:32:07
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Nihilistic Necron Lord
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Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it.
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![[Post New]](/s/i/i.gif) 2018/05/18 18:02:00
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Grim Dark Angels Interrogator-Chaplain
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Plenty of room for third parties to swoop in to fill that void...
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/05/18 18:12:59
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Decrepit Dakkanaut
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AduroT wrote:Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it.
I bet this is right,
a step forward in GWs view from things like the genestealer cult kits with a full set of autogun arms and a full set of shotgun arms where you only ever use one, as having spare arms (and heads) encourages you to go out and buy 3rd party bodies to use them on
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![[Post New]](/s/i/i.gif) 2018/05/18 18:19:58
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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AduroT wrote:Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it.
yeah but the quality and the solidity of the model is affected to such an extent, that I can't see why anybody would consider this a good thing
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2018/05/18 18:51:10
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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OrlandotheTechnicoloured wrote: a step forward in GWs view from things like the genestealer cult kits with a full set of autogun arms and a full set of shotgun arms where you only ever use one, as having spare arms (and heads) encourages you to go out and buy 3rd party bodies to use them on Each autogun and shotgun set share the left arm.
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This message was edited 1 time. Last update was at 2018/05/18 18:51:24
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![[Post New]](/s/i/i.gif) 2018/05/18 18:55:37
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Thermo-Optical Hac Tao
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streetsamurai wrote: AduroT wrote:Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it.
yeah but the quality and the solidity of the model is affected to such an extent, that I can't see why anybody would consider this a good thing
Plastic glue and the solidity is gonna be as good as if it was one piece, pretty much. Quality looks fine to me.
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![[Post New]](/s/i/i.gif) 2018/05/18 18:57:46
Subject: Re:Necromunda Underhive - Van Saar Apr 28, pg 130
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Discriminating Deathmark Assassin
Roswell, GA
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Grot 6 wrote:Does Tennessee sell Forgeworld stuff at that GW location? I'm interested in getting the add ons, but can't get them from Forgeworld.
I was there 2 years ago, and they did not sell any Forgewold. It is literally just a normal GW store connected to the USA office. I think they will be selling ForgeWorld at the new Cafe in Texas though?
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This message was edited 1 time. Last update was at 2018/05/18 19:01:03
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![[Post New]](/s/i/i.gif) 2018/05/18 19:33:18
Subject: Necromunda Underhive - Van Saar Apr 28, pg 130
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Longtime Dakkanaut
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ImAGeek wrote: streetsamurai wrote: AduroT wrote:Uh, less arms so they have more space on the sprue for more weapons? I mean it has obvious benefit in the plastic box even if the resin kit didn’t continue it.
yeah but the quality and the solidity of the model is affected to such an extent, that I can't see why anybody would consider this a good thing
Plastic glue and the solidity is gonna be as good as if it was one piece, pretty much. Quality looks fine to me.
Not at all. especially for the pistols, which are a lot more prone to deformation or coming apart than if they were a one piece
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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