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Made in gb
Screaming Shining Spear





Looks a bit light on anti tank to me. You've maybe got too much anti infantry if anything. Swap out the reapers and banshees for another unit of fire dragons maybe? Taking out the windriders for two more vypers or spears looks good to me too. Using vehicles backed up by autarch support looks like your best melee option, it's not really what the army is built for though so I'd imagine it being more of a counter charging situation.

 
   
Made in us
Longtime Dakkanaut




Looks like they fixed the Shiftshroud.
   
Made in us
Regular Dakkanaut




As if it needed a nerf...
   
Made in us
Longtime Dakkanaut




karandrasss wrote:
As if it needed a nerf...


It's in line with all deep strike abilities, and that function actually works now. Before this fix you couldn't legally use the non-standard deployment mode.
   
Made in us
Screaming Shining Spear





USA

And maybe Shining Spears went up 3 points.

Any other rumors?

Sounds like Wraith units all may get some points drops going by the 300+ point drop the elder picture army would be cheaper.

Even if the WraithKnight hog over half the points ....then that would leave 2 to 8 points drop for most of the units displayed in that army..

Heres hoping Storm Guardians drop to 5 or 6 points !!!

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in de
Enginseer with a Wrench






Hey folks,
I know CA 2018 is right around the corner, but I'm looking to start a second army besides my AdMech and I'm researching if Eldar are the right thing for me.
I want to play a really mobile army comprised of mechanised Infantry and tanks or flyers. The Eldar psy power is an added bonus for me.

Would such a army work? I play in a quite competitive environment and want at least be able to give my opponents a run for their money.
Also with the rumored nerf to Alaitoc's -1 to hit: Which Craftworld would be most suitable for this playstyle? And is there a reason to run Craftworld vs Ynnari?
   
Made in gb
Screaming Shining Spear





Three squads of guardians riding in serpents backed by fire prisms, crimson hunter flyers, HQ's on bikes with some shining spears should be pretty competitive and fulfill your requirements pretty handily.
A rough 2000 pts list has autarch, farseer and warlock on jetbike, three squads of ten guardians with platform, three wave serpents, a squad of eight shining spears, three fire prisms and four crimson hunters two of which are exarchs.
With plenty of shuriken fire Biel tan works well for the re-roll ones.

This message was edited 1 time. Last update was at 2018/11/23 18:48:09


 
   
Made in ie
Regular Dakkanaut




Can someone please explain to me how Rangers (or is it Pathfinders - I forget) work now post FAQ?

I’m guessing it’s either:
- Deploy like everyone else
- or deploy after deployment, before first turn, but still in friendly deployment zone?

Thanks all!
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

So... how do we beat orks. Lootas out of LoS behind a Grot shield especially...
   
Made in se
Fresh-Faced New User




 lash92 wrote:
Hey folks,
I know CA 2018 is right around the corner, but I'm looking to start a second army besides my AdMech and I'm researching if Eldar are the right thing for me.
I want to play a really mobile army comprised of mechanised Infantry and tanks or flyers. The Eldar psy power is an added bonus for me.

Would such a army work? I play in a quite competitive environment and want at least be able to give my opponents a run for their money.
Also with the rumored nerf to Alaitoc's -1 to hit: Which Craftworld would be most suitable for this playstyle? And is there a reason to run Craftworld vs Ynnari?


I played this list in a tournament a few weeks ago. Not the most ultra-competetive but real fun. Went 3 wins and 2 draws. Next time i would swap the hemlock for another prism and spirit seer and drop the cannon on the 10-man guardian squad to get all the chsracters into the serpents. A lone hemlock is basically a suicide unit and fire prisms are crazy good!

Battalion ulthwe 1500points

HQ
Eldrad 150
Farseer 110
Spirit seer 65

Troops
10 guardians 80
10 guardians, shuriken cannon 95
20 guardians, 2 shuriken cannons 190

Fast
Hemlock 210

Heavy
Fire prism 160
Fire prism 160

DT
Wave serpent, shuricannon, twin shuricannon 134
Wave serpent, shuricannon, twin shuricannon 134
   
Made in de
Enginseer with a Wrench






Looks very fun indeed!
Just hoping that CA isn't going to screw things up
   
Made in gb
Longtime Dakkanaut





UK

Budzerker wrote:
So... how do we beat orks. Lootas out of LoS behind a Grot shield especially...

Webway portalling in a Guardian bomb might help. Obviously not possible T1 so use for first round of shooting to clear out the grot screen on one facing so as to give the Guardians somewhere to land and a proper LOS. I am trying to decide if Striking Scorpions might actually be useful to clear them out.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




I used 15 D scythe Wraithguard in Shuricannon Wave Serpents to squash a 120 man Catachan melee horde yesterday. They use the extra move from disembarking plus advance to get in range and melt about 30 enemies in your shooting phase, then again when they get charged. They're tough enough to survive mostly intact then you just fall back and melt some more.

I've had no experience with Orks since the new codex came out but I imagine they will be a similar kind of enemy to face.

Ulthwe Battalion

Eldrad
Warlock

10 Rangers
12 man Guardian Squad

15 D-ScytheGuard
3 WSerpents

1498

Im thinking about ditching Eldrad from the list next time and just going with a Spiritseer, then adding more Wraithguard
   
Made in fi
Locked in the Tower of Amareo





Not fast enough to shoot on T1. Ful loota star(which I think he's mostly worried about) will cause 9 wounds past save. Needs 2 of those to down one wraithguard(damage 2) so 4 guard dies. Then they will shoot again. So you would be looking at 2 squads having lost 4 members in average once they are out of transports so make sure to disembark AFTER you have dealt with loota star or prepare to lose most of them if that loota star is still alive.

Also don't count on orks charging you anymore. They have become more of shooty army with the codex funnily enough.

Seriously high rate of fire will thin down by sheer weight of numbers. That 2+ grot screen save doesn't last forever. Alternatively if you have high rate of S3-S4 AP-1 weapons you MIGHT consider firing grots directly and to bypass the ork T4 and deal with grot T2 instead. You lose 1/6 of wounds going to lootas though.

CP expensive solution is to have the dark eldar allies and use the vect to stop the grot screen strategem when you shoot with your best anti-infantry gun and vaporize most of squad(rule Q: can ork use that strategem again for next gun?). Going to be expensive CP wise but ork army could get screwed by losing that huge firepower just like that.

This message was edited 2 times. Last update was at 2018/11/26 08:27:57


2024 painted/bought: 109/109 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Spoiler:
tneva82 wrote:
Not fast enough to shoot on T1. Ful loota star(which I think he's mostly worried about) will cause 9 wounds past save. Needs 2 of those to down one wraithguard(damage 2) so 4 guard dies. Then they will shoot again. So you would be looking at 2 squads having lost 4 members in average once they are out of transports so make sure to disembark AFTER you have dealt with loota star or prepare to lose most of them if that loota star is still alive.

Also don't count on orks charging you anymore. They have become more of shooty army with the codex funnily enough.

Seriously high rate of fire will thin down by sheer weight of numbers. That 2+ grot screen save doesn't last forever. Alternatively if you have high rate of S3-S4 AP-1 weapons you MIGHT consider firing grots directly and to bypass the ork T4 and deal with grot T2 instead. You lose 1/6 of wounds going to lootas though.

CP expensive solution is to have the dark eldar allies and use the vect to stop the grot screen strategem when you shoot with your best anti-infantry gun and vaporize most of squad(rule Q: can ork use that strategem again for next gun?). Going to be expensive CP wise but ork army could get screwed by losing that huge firepower just like that.


If mass 2 Damage shooting is the scariest thing about Orks right now, I'd suggest that Wave Serpents filled with something must be an auto-include. They would laugh off that kind of shooting, protect your more vulnerable stuff and add some decent Shuricannon fire.
   
Made in fi
Locked in the Tower of Amareo





Spartacus wrote:
Spoiler:
tneva82 wrote:
Not fast enough to shoot on T1. Ful loota star(which I think he's mostly worried about) will cause 9 wounds past save. Needs 2 of those to down one wraithguard(damage 2) so 4 guard dies. Then they will shoot again. So you would be looking at 2 squads having lost 4 members in average once they are out of transports so make sure to disembark AFTER you have dealt with loota star or prepare to lose most of them if that loota star is still alive.

Also don't count on orks charging you anymore. They have become more of shooty army with the codex funnily enough.

Seriously high rate of fire will thin down by sheer weight of numbers. That 2+ grot screen save doesn't last forever. Alternatively if you have high rate of S3-S4 AP-1 weapons you MIGHT consider firing grots directly and to bypass the ork T4 and deal with grot T2 instead. You lose 1/6 of wounds going to lootas though.

CP expensive solution is to have the dark eldar allies and use the vect to stop the grot screen strategem when you shoot with your best anti-infantry gun and vaporize most of squad(rule Q: can ork use that strategem again for next gun?). Going to be expensive CP wise but ork army could get screwed by losing that huge firepower just like that.


If mass 2 Damage shooting is the scariest thing about Orks right now, I'd suggest that Wave Serpents filled with something must be an auto-include. They would laugh off that kind of shooting, protect your more vulnerable stuff and add some decent Shuricannon fire.


True wave serpents are loota hard counter. For those orks will likely be using smasha guns(32pts, averages over 1 hit per gun, equal t at 2d6, d6 damage),kustom mega kannons(more expensive, bit more hits, s8) or traktor kannon(45pts, 1 autohit, s8, vs flying vehicle 2d6 pick highest damage and auto explosion). In particular expect smasha guns to be very popular. Good thing is they are just t5 6 wounds though for 32pts not that soft.

But yeah. Wave serpent is good spoil for loota star. Only 9 damage per 2 shot round. If they get 3 shots per loota(1/3 chance, cp reroll used for 1 shot) they average wave serpent. And shoot twice means one will be wrecked in any case but that's bit dissapointing result. Of course 3 shots on first salvo means average one dead and one seriously dented one.

2024 painted/bought: 109/109 
   
Made in it
Fresh-Faced New User




Hi guys, i was looking for some eldar to expand my collection, i was wondering if someone could give me a sort of tier list, so that i dont buy something i will never play. Thank you
(consider i know almost nothing about eldar in 8th)
   
Made in us
Longtime Dakkanaut




Chapter Approved 2018 is expected to drop in the next few weeks. If you can, hold off on making any decisions until then, especially if your criteria is unit capability and not hobbyist interest.
   
Made in it
Fresh-Faced New User




Sterling191 wrote:
Chapter Approved 2018 is expected to drop in the next few weeks. If you can, hold off on making any decisions until then, especially if your criteria is unit capability and not hobbyist interest.


Makes sense. Any rumors about that?
   
Made in us
Omnipotent Necron Overlord






Budzerker wrote:
So... how do we beat orks. Lootas out of LoS behind a Grot shield especially...

Probably the best thing you can do is take night spinners or a unit of shadow weavers. Just bait out the stratagem and then shoot something else. Or another okay idea is just to remove the grots with a really efficient weapon...like scatter bikes (what are those things) very good at killing grots and orks though.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in es
Swift Swooping Hawk





 Xenomancers wrote:
Budzerker wrote:
So... how do we beat orks. Lootas out of LoS behind a Grot shield especially...

Probably the best thing you can do is take night spinners or a unit of shadow weavers. Just bait out the stratagem and then shoot something else. Or another okay idea is just to remove the grots with a really efficient weapon...like scatter bikes (what are those things) very good at killing grots and orks though.


Also worth to consider swooping hawks 24" assault 4 guns can work quite well to clear Grots or even T3 hordes with enough mobility to properly position themselves.
   
Made in gb
Longtime Dakkanaut





UK

Yes, Hawks are excellent for mowing down Grots. A basic 65 point squad has great mobility and will kill 8-9 grots per volley. They are not bad vs Ork boyz either.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Furious Fire Dragon




USA


Jetbikes may be useful again!

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Longtime Dakkanaut




Because charging with Windriders and Vypers is such a brilliant idea...

This message was edited 2 times. Last update was at 2018/12/03 16:14:19


 
   
Made in us
Furious Fire Dragon




USA

Sterling191 wrote:
Because charging with Windriders and Vypers is such a brilliant idea...
Agreed, however an Autarch and Spears will definitely benefit from that too. Farseers and Warlocks are situational, but there are times that it could be beneficial.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in ie
Regular Dakkanaut




I’ve a friendly 1750 game on Wednesday, and we’ve already shared our lists. I’m bringing Biel-Tan, my opponent Catachans:


++ Battalion Detachment +5CP (Aeldari - Craftworlds) [57 PL, 1081pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Autarch [4 PL, 77pts]: Forceshield, Star Glaive

Farseer Skyrunner [7 PL, 140pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult

+ Troops +

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Shuriken Pistol & Diresword

Guardian Defenders [5 PL, 80pts]: 10x Guardian Defender

Rangers [3 PL, 60pts]: 5x Ranger

+ Heavy Support +

Support Weapons [9 PL, 165pts]
. Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver
. Support Weapon: Shadow Weaver

War Walkers [8 PL, 190pts]
. War Walker: Bright Lance, Bright Lance
. War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 149pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Scatter Laser

Wave Serpent [9 PL, 160pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Starcannon

++ Vanguard Detachment +1CP (Aeldari - Craftworlds) [35 PL, 665pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Spiritseer [3 PL, 65pts]: 5. Quicken/Restrain, Biel-Tan: Natural Leader, Craftworlds Warlord, Shuriken Pistol, The Spirit Stone of Anath'lan

+ Elites +

Wraithblades [10 PL, 175pts]: Ghostswords, 5x Wraithblade

Wraithguard [11 PL, 225pts]: D-scythe, 5x Wraithguard

Wraithguard [11 PL, 200pts]: Wraithcannon, 5x Wraithguard

++ Total: [92 PL, 1746pts] ++



++ [color=red] Battalion Detachment +5CP (Imperium - Astra Militarum) [93 PL, 1750pts] ++

+ No Force Org Slot +

Regimental Doctrine: Catachan

+ HQ +

Company Commander [2 PL, 35pts]: Chainsword, Plasma pistol

Company Commander [2 PL, 39pts]: Plasma pistol, Power sword

Primaris Psyker [2 PL, 46pts]: Force Stave, Nightshroud, Psychic Barrier

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Elites +

Platoon Commander [2 PL, 25pts]: Plasma pistol

Ratlings [4 PL, 90pts]
. 10x Ratling: 10x Sniper Rifle

Sergeant Harker [3 PL, 50pts]

Veterans [5 PL, 111pts]
. Veteran Sergeant: Chainsword, Laspistol
. 6x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun

Veterans [5 PL, 99pts]
. Veteran Sergeant: Chainsword, Laspistol
. 6x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun

+ Fast Attack +

Hellhounds [6 PL, 122pts]
. Hellhound: Heavy Flamer, Storm Bolter, Track guards, Turret-mounted Inferno Cannon

Rough Riders [5 PL, 105pts]
. 9x Rough Rider: 9x Hunting Lance
. Rough Rider Sergeant: Chainsword, Hunting Lance, Plasma pistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 54pts]
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon

Heavy Weapons Squad [3 PL, 42pts]
. Heavy Weapon Team: Heavy bolter
. Heavy Weapon Team: Heavy bolter
. Heavy Weapon Team: Heavy bolter

Leman Russ Battle Tanks [30 PL, 588pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Plasma Cannons, Storm Bolter
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Plasma Cannons, Storm Bolter
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Plasma Cannons, Storm Bolter

+ Dedicated Transport +

Chimera [6 PL, 112pts]: Heavy Bolter, Heavy Flamer, Storm Bolter, Track guards

Chimera [6 PL, 112pts]: Heavy Bolter, Heavy Flamer, Storm Bolter, Track guards

++ Total: [93 PL, 1750pts] ++[\color]

Any tips? Who should I kill first? Who can I afford to ignore? What should go in the Wave Serpents/Webway?

My opponent writes the occasional battle report on Dakka, so I’m hoping to give a worthy match

Cheers all!
   
Made in us
Swift Swooping Hawk





Massachusetts

 mokoshkana wrote:
Sterling191 wrote:
Because charging with Windriders and Vypers is such a brilliant idea...
Agreed, however an Autarch and Spears will definitely benefit from that too. Farseers and Warlocks are situational, but there are times that it could be beneficial.


Spears aren't listed as a unit which can be part of the formation.

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Furious Fire Dragon




USA

 Gangrel767 wrote:
 mokoshkana wrote:
Sterling191 wrote:
Because charging with Windriders and Vypers is such a brilliant idea...
Agreed, however an Autarch and Spears will definitely benefit from that too. Farseers and Warlocks are situational, but there are times that it could be beneficial.


Spears aren't listed as a unit which can be part of the formation.
Yikes, missed that one. Well, perhaps one of the stratagems gives them some sort of super hammer of wrath charge?

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Longtime Dakkanaut




 mokoshkana wrote:

Yikes, missed that one. Well, perhaps one of the stratagems gives them some sort of super hammer of wrath charge?


Unless it's on a 3+ or something, its not remotely worth the risk of the charge.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Wraithknight down by over 100pts, that is good news!

And great to see a Wraith Host in Vigilus book. Call me excited.

This message was edited 1 time. Last update was at 2018/12/03 18:18:21


 
   
 
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