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Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Raging Ravener





My acid spray Tyrannofex are always, always my MVP.

Because of the sheer number of shots an unnmoved Tyrannofex can put out (and re-rolling 1s as Kronos) they tend to be pretty versatile. In Orks I use them to mow down troops, against Knights they do decently, and against DE they do really well against the vehicles if they try to get in range for the troops.

I would highly encourage trying them out.
   
Made in us
Dakka Veteran





the flamer auto hits, kronos doesn't help it.
   
Made in au
Towering Hierophant Bio-Titan





I just want to talk about what I was saying about the meta being really bad for us right now...

Chapter Tactics just did a podcast covering stats of the winrate of every army in the competitive scene over the past month and a half, as a primary faction.

Result's are as you may expect, with Ynnari, Knights, DE, and Guard at the top of the pack, most hovering around 55% win rate.


Down to the bottom we have a few power armor armies (which, as the guys on the podcast and the stats collector both agreed, you ALWAYS have to take into account will be lower because they attract thematic players and things like "Imperial Fist mains" etc like no other army).

But after that, right near the bottom, at 40% winrate mark, we see both Tyranids and Necrons neck and neck for worst performing Xeno dexes. Now Necron's are considered one of the worst dexes out right now... so I think this statistic provides an interesting look into how hostile the meta is for us right now with those two armies that counter us being so powerful

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Fixture of Dakka






 SHUPPET wrote:
I just want to talk about what I was saying about the meta being really bad for us right now...

Chapter Tactics just did a podcast covering stats of the winrate of every army in the competitive scene over the past month and a half, as a primary faction.

Result's are as you may expect, with Ynnari, Knights, DE, and Guard at the top of the pack, most hovering around 55% win rate.


Down to the bottom we have a few power armor armies (which, as the guys on the podcast and the stats collector both agreed, you ALWAYS have to take into account will be lower because they attract thematic players and things like "Imperial Fist mains" etc like no other army).

But after that, right near the bottom, at 40% winrate mark, we see both Tyranids and Necrons neck and neck for worst performing Xeno dexes. Now Necron's are considered one of the worst dexes out right now... so I think this statistic provides an interesting look into how hostile the meta is for us right now with those two armies that counter us being so powerful


Play Nids Soup horde list, it does well, 200+ bodies with good enough damage and many powers to cast.

Tyranids are doing bad b.c many of the units are not good in "this meta", but that doesnt mean the meta wont change literally in the next month or 2, i would wait, GW is at Nova and are releasing new code'x and a CA literally within the next few months.

   
Made in de
Dakka Veteran






So what would Tyranids need to get out of the meta swamp?
   
Made in ru
Been Around the Block





Nerf to all meta benders by point increasing? Which i expect to see in some way in September big FAQ and December CA.
   
Made in it
Longtime Dakkanaut





This is NOVA invitational:

https://challonge.com/NOVAinvite18

GW is there.

Big nerfs incoming.
   
Made in au
Towering Hierophant Bio-Titan





Spoletta wrote:
This is NOVA invitational:

https://challonge.com/NOVAinvite18

GW is there.

Big nerfs incoming.

are you saying that they will nerf Nids bigtime for placing in a tournament? Doubt it. They are at lots of tourneys

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Tunneling Trygon






I think he is saying that nerfs are incoming for the BA/IG/IK lists that were all over the place. After all, the final is IG/BA/IK vs IK/IG.


 
   
Made in it
Longtime Dakkanaut





 jifel wrote:
I think he is saying that nerfs are incoming for the BA/IG/IK lists that were all over the place. After all, the final is IG/BA/IK vs IK/IG.


Yeah this, sorry if it wasn't clear.
   
Made in au
Towering Hierophant Bio-Titan





I really hope so because those armies are all absurd right now

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Tunneling Trygon






Yeah the Command Point Battery is about to get straight up annihilated, watch. I expect it to get hit by the end of the month. I am unsure of how many points changes we will see, they may try to restrict the batteries and see if that tones down the overperforming Imperium units instead of just adding 20 points to each of them.


 
   
Made in us
Raging Ravener





 gigasnail wrote:
the flamer auto hits, kronos doesn't help it.


It does have the other BS 4 strength 5 shot option as well.
   
Made in us
Fixture of Dakka






Spoletta wrote:
 jifel wrote:
I think he is saying that nerfs are incoming for the BA/IG/IK lists that were all over the place. After all, the final is IG/BA/IK vs IK/IG.


Yeah this, sorry if it wasn't clear.


It was clear

   
Made in au
Towering Hierophant Bio-Titan





 Amishprn86 wrote:
Spoletta wrote:
 jifel wrote:
I think he is saying that nerfs are incoming for the BA/IG/IK lists that were all over the place. After all, the final is IG/BA/IK vs IK/IG.


Yeah this, sorry if it wasn't clear.


It was clear

It just said "nerfs incoming" in a Tyranid tactics thread, which could have meant multiple things, hence why I asked for clarification. Not a big deal for anyone involved.

This message was edited 2 times. Last update was at 2018/08/31 22:33:05


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Yeah, not a problem.
   
Made in us
Fresh-Faced New User




So I finally picked up a Hive Crone/Harpy kit last night and I was curious what people thought was the better option cause I'm torn on which to build with it.
   
Made in us
Fixture of Dakka






Harpy is much better in this current codex, 2 HVC's as Kraken is just really good.

You will Move 30", Bomb a unit, shoot a unit, charge, then next turn fall back, bomb, shoot, charge.

   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Astmeister wrote:
So what would Tyranids need to get out of the meta swamp?
Some dependable hard hitters that can take out something like a Knight. We Nids used to use first turn charges to tie stuff up, now we have to wait a turn, and we can't withstand the withering fire power. Adding in GSC is about the only trick we have available. Basicly "Nid soup"

If cover was more useful that would help. Also bringing some units up to snuff, like Lictors, and Tervigons. Warriors, and Hormagaunts likely need a minor buff to work (Hormies ought to cost 4 each I believe), and we'll be back in "the mix".


Automatically Appended Next Post:
Oh , and our flyers, they need some work, likely "just" a point break, but they lack flavor, so adding something more would be nice.

This message was edited 1 time. Last update was at 2018/09/01 23:26:08


The will of the hive is always the same: HUNGER 
   
Made in se
Dakka Veteran





Karang029 wrote:
So I finally picked up a Hive Crone/Harpy kit last night and I was curious what people thought was the better option cause I'm torn on which to build with it.

Both are equally good paper weights.
   
Made in us
Regular Dakkanaut




 Astmeister wrote:
So what would Tyranids need to get out of the meta swamp?


I think our mid range is solid but we lack good long range, and oddly enough I feel like we lack good CC options.

Genestealers are great, but t4 5++ melts to bolter fire and are mostly good at killing MEQ (which exocrines or dakka fexes are also good at, but at range).

I think we need some extra layers of protection, or heavier hitting melee units.
   
Made in us
Longtime Dakkanaut





weaver9 wrote:
 Astmeister wrote:
So what would Tyranids need to get out of the meta swamp?


I think our mid range is solid but we lack good long range, and oddly enough I feel like we lack good CC options.

Genestealers are great, but t4 5++ melts to bolter fire and are mostly good at killing MEQ (which exocrines or dakka fexes are also good at, but at range).

I think we need some extra layers of protection, or heavier hitting melee units.


Our long range is weak by codex design, but we indeed lack big CC hitters. I'm not saying that we should have stuff that breaks a knight face on, that's LoW territory. But something that can scare it a bit would be nice.
   
Made in de
Dakka Veteran






My opinion is that we need a LoW.
   
Made in au
Towering Hierophant Bio-Titan





Spoletta wrote:
weaver9 wrote:
 Astmeister wrote:
So what would Tyranids need to get out of the meta swamp?


I think our mid range is solid but we lack good long range, and oddly enough I feel like we lack good CC options.

Genestealers are great, but t4 5++ melts to bolter fire and are mostly good at killing MEQ (which exocrines or dakka fexes are also good at, but at range).

I think we need some extra layers of protection, or heavier hitting melee units.


Our long range is weak by codex design, but we indeed lack big CC hitters. I'm not saying that we should have stuff that breaks a knight face on, that's LoW territory. But something that can scare it a bit would be nice.

As far as it goes, you really can't get a more aggressive CC heavy hitter than a full unit of Aberrant with Hammers brought in with a Primus. The issue I think is they have a larger footprint and no jump compared to Imperial or even Aeldari options.

Winged Stonecrushers are go? lol





 Astmeister wrote:
My opinion is that we need a LoW.

You're probably right.

I'm currently painting up a Scythed Heirodule, I'm planning to protect it with Malanthrope, and probably make it Leviathan. Swarmlord for Catalyst, Onslaught, and double movement. Numbers look pretty good if you can get it into CC with a Knight, especially if you Fight Again strat on it, should one shot a Knight, and it's cheaper than one. Gonna try deal with screens with a horde of ambushing Cultists. I have no idea how it's going to play, but should be fun.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in de
Dakka Veteran






The Scy Hierodule only does 7.3 damage to a knight with 4++ (which we agreed on he will have). And he will get worse if he takes damage. So you need first turn.


Automatically Appended Next Post:
Only if the knight has no inv the Hierodule will do about 14 damage a swing.

This message was edited 1 time. Last update was at 2018/09/02 13:36:34


 
   
Made in au
Towering Hierophant Bio-Titan





 Astmeister wrote:
The Scy Hierodule only does 7.3 damage to a knight with 4++ (which we agreed on he will have). And he will get worse if he takes damage. So you need first turn.


Automatically Appended Next Post:
Only if the knight has no inv the Hierodule will do about 14 damage a swing.

if those numbers are accurate then nmind Hierodule is even more garbage than I thought

He's been sitting in the sprue for a while so I was looking for a way to use him now that im building him but its probly not worth if you're right

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Fixture of Dakka






We just need units like Haruspex to be better, why is it hitting on 4+ with such little attacks? its only going to get 1-2 wound rolls in, for a 200pt melee only MC its very weak.

Im fine with Nids not having Good long range Long range shooting, every army needs a couple holes in them, but our MC should be very scary in melee, a Scout Power lifter shouldnt be equal in melee compare to a 200pt monster for only 45pts..... (i know its D3 vs D6 damage, but you can take 3 of them and its way more damage and 18 wounds vs 12 for 135pts vs 198pts)

   
Made in de
Dakka Veteran






I agree on the haruspex.
   
Made in mc
Regular Dakkanaut





As it stands genestealers seem like the only thing that can really hurt knights huh? I'm surprised massive rending claws aren't more useful, but I suppose the issue with nids right now is that the big titan guns are hard countering your usual monsters/tanks. Same with the DE meta really, both factions wreck your flyrants and fexes.

This message was edited 1 time. Last update was at 2018/09/02 15:12:31


 
   
Made in us
Fixture of Dakka






barboggo wrote:
As it stands genestealers seem like the only thing that can really hurt knights huh? I'm surprised massive rending claws aren't more useful, but I suppose the issue with nids right now is that the big titan guns are hard countering your usual monsters/tanks. Same with the DE really, both factions wreck your flyrants and fexes.


Well the belief as of right now for Knights atm is you either kill it or you ignore it. Nids can ignore it just fine, kill everything else and take objectives.

   
 
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